The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Effective One handed Specializaton
   
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Jan 24, 2016 @ 12:17am
Jan 25, 2016 @ 7:53pm
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Effective One handed Specializaton

Description
Simple mod that changes the one handed specialization perks for Axe, Mace, and Blade.

It also fixes the bugs that were already there that the devs never fixed.

The Blade specialization now also effects daggers, the Axe and Mace specializations also increase damage slightly when using that weapon.

I did this mainly because of the lack of dagger specialization in the tree.
And I felt the other trees needed a buff, especially the Axe tree.

This mod only changes the perks it does not change the tree, so it will work with other mods that change the one-handed tree. But will not work with mods that change the specific perks.

Requires no DL content.

I don't expect any bugs with this one.
13 Comments
El_Tres  [author] Sep 4, 2020 @ 12:30am 
I think unarmed should probably have its own specialization, but I am not inclined to make a new mod just for that. You might try to make a new mod to address the issue if you want it.
TendoPower Feb 6, 2020 @ 2:29pm 
can you add unarmed to mace specialion? put it to a vote
KampfTomate007 Dec 8, 2016 @ 5:47pm 
Wow so 10/20/30% crit chance and (up to)~50% more crit damage on the third level ? nice :D
Alright then finally i can put another one into my mod army huehuehue :D

Good job on those numbers i think giving axes 15% more damage besides the bleeding effect is a solid statement and 15% damage + 75% armor penetration... i guess if i wield two maces im gonna feel like sauron on LSD :'D

anyway this (for my taste) is a wonderful mod and i want to thank u for sharing this beautiful piece with us.

enjoy the day :)
El_Tres  [author] Dec 8, 2016 @ 3:00pm 
No swords do not get the damage bonus like the axe and sword line.. what happens is the higher levels of sword increase the crit damage when you get a critical. It's been a long time since I worked on it, but I believe it was around 50% more damage when you crit, if I remember right.
KampfTomate007 Dec 6, 2016 @ 4:15pm 
So Maces do 5/10/15% more damage + ignore 25/50/75% armor
Axes do 5/10/15% more damage + bleeding effect
and swords (+daggers) have a 10/20/30% crit chance + 5/10/15% bonus damage

is this right or did i get something wrong?

im sorry if im asking obvious questions but i am confused as fuck and i just want to make sure to know what this mod exactly does before i subscribe because thats allways a good idea right?

looks like a good mod tho ... probably gonna subscribe anyway :D
El_Tres  [author] Dec 5, 2016 @ 12:28pm 
Each level of axe or hammer adds 5% damage.
KampfTomate007 Nov 7, 2016 @ 3:08pm 
Could you add the precise values/ changes made to the perks in the description/screenshots?
I might be able to see what changes you made to the Bladesman perk but i would like to see
the changes made on the other perks aswell (the axe and mace perks)
El_Tres  [author] Feb 10, 2016 @ 12:31pm 
Yes it will. It only changes the original perks, they are not new perks.
aelstan35 Feb 8, 2016 @ 5:46am 
Will this work if you;ve already progressed on the skill tree?
Silly Hein Feb 5, 2016 @ 11:18am 
nice