This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

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Genre: Action, Casual, Arcade
Platforms: PC, Linux
Languages: English
Players: Single-player
Jan 23, 2016 @ 11:26am
Mar 29, 2018 @ 7:53pm

View Velocidevorium in the store

Store page
Recent Announcements View All (5)
  • Did a first round of user testing. Took lots of good notes.
  • Remember more details in data file.
  • Better audio/visual feedback when you complete an ice cream cone.
  • Added visual feedback about your rank when beating a level.
  • Display goal at start of level.
  • Better handling of game controllers when hot-plugging them.
  • Better camera movement when camera needs to avoid clipping geometry.
  • Many tweaks for making things visually pleasing or more informative.
  • Learned some Blender, but still haven't pegged it as the final modeling tool.

Velocidevorium is still in alpha, meaning it is far from feature-complete. Testing gave me more ideas about how to simplify and improve game modes and ideas for things like bonus levels.

Progress Report - Let the Testing Begin
  • Filled out the map more completely
  • Made some better placeholder models
  • Added names for game modes
  • Randomized music and backgrounds
  • Steer objects away from landing on players' heads (only 90% effective; needs to be better)
  • Tuned game controller support with deadzones and other logic
  • Prototyped ice cream flavors that are color blind-friendly
  • Levels unlock as you beat other levels
  • Added rank for how well player did on each level
  • Tuned required scores for each level
  • Various tweaks to handle common player complaints

Velocidevorium is a casual 3D snakelike with procedural levels for Linux and Windows.

Take control of a fast-growing serpent and feast on everything in sight (except things that explode of course). And don't run into your sinuous tail. This is a game about eating* from the maker of Retrobooster. Some game modes are about fast eating, while others are about strategic eating. In fact, Velocidevorium is pseudo-Latin for "a place of swift devouring."

Procedural blah blah blah

You have heard all the usual bloviations about procedural levels, but this game is different. Instead of generating a level and then tossing you into it, Velocidevorium's levels change every frame. The surface you are playing on constantly morphs. Watch the trailer closely and you'll get the idea.

Art style

This game's art style is not finalized. It will probably have more of the stop-frame animation look that you see in the trailer, but the models are less settled. Many players like the simplicity of the minimalist blobs currently used in the game, but I can also envision a more detailed world where the serpent is composed of sumptuous papercraft body segments. I will listen hard to player feedback and arrive at an art style suitable for the game.

  • Eating
  • Vomiting
  • Several game modes (exact number to be determined)
  • Procedural levels (not the standard kind)
  • Game controller support
  • A multitude of unlockable levels
  • Delicious 3D graphics
  • Ice cream!

Ongoing development

Velocidevorium is in an alpha state of development. That means its features, gameplay, and artwork are still evolving. There will be game modes that don't yet exist. For example, local multiplayer is on the drawing board but it has not even been prototyped. There is much to be done. If you're feeling ramsasspatorious for this game, I recommend you point your friends to this Greenlight page. There is a chance that it will appear on Steam Early Access, but that option is still under consideration.

For more information about Velocidevorium or to sign up for the Really Slick mailing list, visit the official webpage[].

* The developer is not responsible for collywobbles or crapulence stemming from Velocidevorium play sessions, either in the form of induced eating disorders or vestibular discombobulation.
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Mogumbo  [author] Jul 8, 2017 @ 10:01pm 
Thanks! Still making gradual progress. It has an acceptable set of levels and features now, but it needs lots of testing and refinement.
kinetic_flight Jul 8, 2017 @ 3:28am 
Looks great, keep up the excellent work :D
wutdafxgoinon May 22, 2016 @ 9:03pm 
Looks awesome! Like Mario Galaxy meets Snake, with awesome sound effects!
Mogumbo  [author] Feb 29, 2016 @ 6:33pm 
Hi Whiterabbit-uk. Glad to hear you enjoyed Retrobooster. I did a PWYW sale on IGS a while ago, but it hasn't launched the game into the stratosphere. There are no plans for a bundle at the moment, but it could happen someday.
Whiterabbit-uk Feb 14, 2016 @ 7:10pm 
Already got your other game, Retrobooster, which is brillaint on Steam. This one looks great. hope it makes it through Greenlight. Have you thought of approacing one or more of the indie bundles such as Groupees Build a Greenlight Bundle. Would get your game noticed. More votes from those who buy the bundle, money from Groupees and with the extra votes greenlit and more income from the sales on Steam, more games to devlop, yeah! rock on......

I'll be buying this when it's avaialble. nice one. Love the sound track as well.

SeaTiki Jan 24, 2016 @ 11:39pm 
This looks absolutely adorable. I love a cute concept with an active dev behind it. Voted!
Rizhard Jan 24, 2016 @ 11:34pm 
Se ve bastante bueno :33
Mogumbo  [author] Jan 24, 2016 @ 10:20pm 
Linux rules! Doing almost all of the development under Linux too.
Cub Jan 24, 2016 @ 10:16pm 
YES! Centipede in the 21st century! And ty for Linux support!
lugia50000 Jan 24, 2016 @ 6:59pm