Age of Wonders III

Age of Wonders III

206 ratings
Summon Spell Tweaks
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
1.117 MB
Jan 8, 2016 @ 9:07am
Jul 4, 2016 @ 11:33am
3 Change Notes ( view )

Subscribe to download
Summon Spell Tweaks

Description
This mod splits out the generic summon spells (e.g. "Summon Wild Animal") into more specific subsets (e.g. "Summon Beast", "Summon Spider", etc.) to enable greater specialisation within your Archdruid's army.

Have you ever wanted an Arctic-themed army, or for your Archdruid to be known as Lord of Spiders? If the vanilla Archdruid summon spells are too random for your liking, then this is the mod for you.

NOTE: The initial research (e.g. "Summon Wild Animal") has been renamed for greater clarity, but retains its structure, e.g. researching 1 ability unlocks 3 summon spells, to ensure that Archdruids aren't punished with extra research requirements.

Please note that hovering over the research skill in the spell book will detail all of the summon spells it will unlock - including the casting points and mana cost, multiple times. This is hard-coded into the game and not something I can edit out. It won't affect your enjoyment of this mod in any way though. :)

---

v1.2: UPDATE July 2016
-------------------------------
By popular demand, I have extended "Avalon's Summon Spell Tweaks" to the Sorcerer class!

Completing the Phantasm Warrior research will now unlock a new Tier 2 spell, "Summon Wyvern". This will summon a random Frost/Fire/Gold/Obsidian wyvern. Once this is spell is researched, "Summon Fantastic Creature" will now unlock two separate spells - the unchanged Node Serpent spell and a new "Summon Watcher" spell, allowing you to summon a Watcher any time you like.

Also in this update, the Felhorse has been moved to the "Tier I Creature" summon set, and the Nightmare has been moved to the "Mystical Beast" summon set.

No more updates planned to this mod now, unless Triumph release another patch! ;)

---

v1.1: Minor tweaks to localisation text.
58 Comments
Yipi May 26, 2021 @ 7:54pm 
Love it!
Blacksheep Khan  [author] Mar 27, 2020 @ 8:09am 
HjAa - Spot on :)
Häskfler Feb 25, 2020 @ 11:22pm 
This is a mod from 2016, friends. Doesn't go well with Chivalrous Intentions. The Watcher spell comes with the Node Serpent research so it's a higher research tier and more costly than the wyverns.
idanbhk Feb 20, 2020 @ 11:51am 
As a sorcerer, I usually spam the random summon to get watchers. Being able to directly summon them seems a bit OP...
mistress miaura Feb 17, 2020 @ 7:38am 
Good mod, thank you :) ! for those wondering if creatures from Chivalrious intentions can be summoneded; Ive only used Chivalrious with a druid for a couple of nights now, and besides the spiders and serpents mentioned earlier, I got a raptor, (if i remember the name right), from summon wild animal.
rltcmatt Feb 6, 2020 @ 6:43pm 
Is there a way to make it so you only someone one type of creature, for example Hunter Spider Baby, in lieu of all 3 spider babies?
Häskfler Jan 5, 2020 @ 3:06pm 
Was wondering about this, too. Too bad!
BOT Dec 30, 2019 @ 4:48pm 
Yep, looks like it just leaves out any new critters that aren't spiders or serpents.
BOT Dec 29, 2019 @ 7:43pm 
Will report after I've done some more summoning
BOT Dec 29, 2019 @ 7:40pm 
Well, so far it works for the random spiders, but it might be too specific for all the other beasts he's added :(