STAR WARS™ Jedi Knight: Dark Forces II

STAR WARS™ Jedi Knight: Dark Forces II

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Star Wars Jedi Knight: Dark Forces II Gameplay Guide
Автор: Cornwallis Morgan 87
This is a guide designed to assist you to start playing Star Wars Jedi Knight: Dark Forces II and to become more familiar with its setup and components. It includes, but is not limited to:

  • gameplay, graphics, and sound setup
  • getting started
  • default controls
  • game mechanics
  • Force power development
  • tracking progress
  • weapons, ammo, items, and powerups
  • enemy information

THIS IS NOT A WALKTHROUGH. My walkthrough can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=590962441


This is the same gameplay guide I have published on Strategy Wiki; you can find it here: https://strategywiki.org/wiki/Star_Wars_Jedi_Knight:_Dark_Forces_II
   
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Basic Gameplay and Setup
BASIC GAMEPLAY

When the game is first launched, it requires the player to create a very basic account by entering their name and selecting the desired difficulty level. The difficulty level cannot be modified once the game has begun. Once the player has created their account, they can choose the playing mode.

The game features both single player (campaign) mode and multiplayer mode. As the player progresses through the storyline, cutscenes are unlocked. In order to unlock them all, the player must choose the light side. Choosing the dark side causes the cutscenes not to play between levels, due to the fact that Rahn abandons Kyle and doesn't provide information on the remaining Dark Jedi. However, choosing the dark side unlocks a different end-game cutscene. Please note that the player cannot view cutscenes that they have not yet unlocked.

Multiplayer mode allows up to eight players to play together over a LAN connection. While multiplayer mode doesn't include co-op, it is possible to play Capture the Flag or Jedi Training. Jedi Training is very similar to deathmatch, and features the ability to limit Force powers and to play in teams.

SETUP

Before the player begins playing, they can open the setup screen and configure different aspects of the game. The game's parameters can be modified at any point. The different parameters that can be modified are gameplay, display, sounds, and controls. "General" allows the player to enable/disable cutscenes, cutscene subtitles, and overlay map rotation.

Gameplay

Gameplay mostly deals with the way weapons are mounted, and can be modified for both single player and multiplayer modes. From this screen, the player can also enable/disable crosshairs, the automatic targeting system, and automatic third person when using the lightsaber.

Display

From the display screen, the player can adjust the resolution and enable/disable 3D acceleration. 3D acceleration is recommended because without it, the game is extremely pixelated and pastel-rainbow-colored. As the screen resolution increases, the size of the HUDs decreases.

Sounds

The sounds screen allows the player to adjust the music:sound effects ratio as well as to select the number of digital sound channels. During game installation, the player will be prompted to choose low-resolution or high-resolution sounds; the Steam version automatically uses high-resolution sounds.

Controls

From this screen, the player can change the keyboard's default keys; it is possible to assign every action to a hotkey if desired. The player can also configure the mouse and joystick. The game will support a mouse with up to four buttons, and the Y axis can be modified as well.

Specific controls and their functions are described in the Controls section of this guide.


Game Mechanics
Movement

Being three-dimensional, Dark Forces II can be navigated with either the four arrow keys or the W, A, S, and D keys along with the mouse. The Y axis can be inverted for both the keyboard and the mouse, and the mouse buttons can be used as attack keys. For specific movement functions and their default keys, please navigate to the Controls section of the guide.

Combat

Dark Forces II features real-time combat that can be performed in either first-person or third-person. As a general rule, it is more difficult to fight in third-person, even with the lightsaber. The game also features an automatic targeting system which is both accurate and highly unrealistic. Crosshairs can be enabled, although they are not by default. Enemies' range is also phenomenal, so Kyle will be attacked by enemies that would theoretically be too far away to see him. The AI will also cause enemies to attack whenever he is in range, even if there is some kind of barricade.

Lightsaber combat is very simple; the player can use stand-alone attacks by pressing either the primary or secondary attack key, or they can combine the keys with movement to swing differently. Kyle will automatically block attacks as long as he is facing the attacker; the exception is melee or thrown/launched attacks. Although reflected shots may not be volleyed back at the attacker, Kyle will block most of an enemy's shots provided the rate of fire isn't too high (it rarely is). To improve the quality of lightsaber blocks, line up the saber with the shots being fired.

Death

Death is a natural part of life that occurs when Kyle suffers major impact or gets killed by enemies. In order to delay this process, Kyle comes equipped with a personal shield unit. The shield will absorb damage until it depletes, at which point Kyle's health will begin to suffer. The shield unit will not absorb impact damage.

Kyle can suffer impact damage in one of five ways: falling too far, jumping and hitting his head, slamming into a wall, being crushed, or being hit by debris. Falling too far speaks for itself. Hitting his head on low ceilings is the consequence of using Force Jump at inappropriate times. It is also possible to slam into walls, which is reserved for certain times when Kyle is using air currents to launch him to other areas. Being crushed results from heavy equipment pinning Kyle to a wall; it can also occur by not being far enough back on an elevator and getting stuck against the ceiling, or by getting trapped underneath an elevator while scrounging around for power-ups. Debris is sometimes flung following an explosion, and it is possible to be hit by it.

While death is not something to be feared, it is an inevitable result of careless behavior and can be easily avoided. However, death can strike even the most cautious and prepared individual, which is why it is recommended to save your game regularly. Dying will revert to the most recent save, or to the beginning of a given level if the player has not saved at some point throughout.
In-Game Display, Mission Objectives, and Secret Areas
In-Game Screen and HUDs

Star Wars Jedi Knight: Dark Forces II is a first-person shooter that, like its predecessor, constantly displays the player's status in the bottom corners of the screen.

Since Kyle was never affiliated with the Force in Dark Forces, the HUDs in Dark Forces II are slightly different to allow for the accumulation of force power. There is also the option of maxing out the screen size if the player doesn't want the HUDs displayed on-screen.

The left-hand HUD displays the player's health (in red) and shields (in green). The maximum amount of health is 100 and the maximum amount of shields is 200. Kyle's health can be maintained with health packs, bacta tanks, and Force Heal; his shields can be maintained with shield recharges and armor vests. Revives are rare power-ups that restore both health and shields.

The right-hand HUD displays the amount of ammunition the player has for the equipped weapon. Weapons that don't consume ammunition, like the fists and the lightsaber, display a series of dashes instead of a numerical value. Kyle can hold a maximum of 30 thermal detonators and sequencer charges. Likewise, the rail detonator can hold a maximum of 30 rail charges. Weapons that use energy cells or power cells max out at 500.

The right-hand HUD also displays the number of batteries Kyle is carrying (indicated by the green lights lining the top) as well as the field light indicator. Any active effects--such as field light, keys in use, or active force powers--are displayed in the upper right-hand corner. Beneath the ammo display is Kyle's current amount of force power, which accumulates and fills in as the game progresses.


Mission Objectives

Mission objectives provide instructions on the goal for a given level; the screen can be accessed from the Options screen. Hit Esc while in game and from there, click on "Objectives." As the player completes the objectives, they will be checked off. The bottom of this screen also displays the number of secret areas the player has found.

The gameplay is structured such that the objectives essentially complete themselves as the player progresses through the level. It's physically impossible to progress through the game and not complete all of them. Some levels only have one objective, while others have several depending on the overall complexity of the level.

Click on the upside-down green triangle to return to the Options screen.


Note: Kyle talks to himself in certain parts of certain levels. If he haps upon something that will lead to a completed objective, he will remark that "This looks interesting."


Secret Areas

The purpose of secret areas is to earn the player extra power stars, which are expended on Force powers to increase their rank. Every level, with the exception of battle levels, contains secret areas that can be discovered. While simply completing levels will earn the player power stars, finding all the secret areas in a given level will award extra power stars, thus allowing the player to increase the rank of force powers more quickly (see Force Powers for more details). The player may also find weapons that would normally be found a bit later in the game, giving them a bit of an edge.

Secret areas can be obvious rooms, ledges, or cubbyholes; they can also be hidden behind destructible walls. The latter can be very easily identified by using the IR Goggles or Force Sight. A good tip for finding secret areas is to note enemy locations. If an enemy is on a ledge far below or is up above a ceiling fan, chances are the player can access that area as well. Explore as much of the level as possible and be observant!
Force Powers
Using Force Powers

As the game progresses, Kyle will become affiliated with the Force and will have the option of developing new powers as they become available. There are three groups of Force powers: basic, light, and dark.

Basic: Speed, Jump, Pull, and Sight
Light: Heal, Persuasion, Blinding, Absorb, and Protect
Dark: Throw, Grip, Lightning, Destruction, and Deadly Sight

By default, the game doesn't assign light/dark Force powers to a hotkey; they are cast by selecting them in the Force power inventory and pressing the F key.


The power to be cast is highlighted.


Force Power Categories

Force powers can be grouped into one of the following categories: instant effect, ongoing effect, or target effect.

Instant effect powers are powers whose effects are immediate. The player hits the key and the power is cast, but it has no lasting effects. This category includes Jump, Heal, Absorb, and Destruction.

Ongoing effect powers are those who are cast and remain active for a period of time, or powers that require a key to be held in order for the effect to continue. This category includes Speed, Sight, Persuasion, Protection, Grip, Lightning, and Deadly Sight.

Target effect powers, simply put, target an individual/item and interact specifically with them/it. The player must hold the key until the target is acquired, and then release the key to cast the power. This category includes Pull, Throw, and Blinding.


Force Power Effects

Basic Powers

Speed: Allows the player to move faster for a short amount of time.

Jump: Allows the player to jump higher than normal; jump height is determined by the length of time the player holds the Jump key. Tap the key to jump the highest, or hold it for a more controlled jump.

Pull: Rips weapons out of enemies' hands or pulls far-away items closer. Does not work on Jedi.

Sight: Allows the player to see better in dimly-lit areas. Also reveals destructible walls and enemies using Persuasion.

Light Powers

Heal: Restores some health.

Persuasion: Turns the player invisible for a short amount of time.

Blinding: Blinds the target for a short amount of time. Be aware that when cast on a Jedi, this causes them to begin swinging their lightsaber frantically.

Absorb: Theoretically absorbs a Force power attack such as Lightning. The power, to my knowledge, doesn't actually work.

Protection*: Casts a protective shell around the player for a good amount of time, during which the player is totally impervious to any type of attack until it starts to wear off.

Dark Powers

Throw: Hurls debris or shrapnel at the target. Please note that in order to cast the power, there must be debris in the area. Debris takes the form of large rocks, pieces of metal, or small metal boxes. It will move if bumped.

Grip: Chokes the target as long as the key is held.

Lightning: Electrocutes the target as long as the key is held.

Destruction: Casts a large, deadly burst of Force energy in whatever direction the player is facing.

Deadly Sight*: Burns enemies where they stand; affects a given radius and doesn't require a target.

* - secret power that doesn't require power stars


Developing Force Powers and Increasing Rank

The more developed Kyle's powers become, the more total Force power he will accumulate. The Force power meter is located in the right-hand HUD underneath the ammo display. The player can increase the rank of Force powers by assigning power stars to them. Please note that the powers themselves can only be developed between levels.

The end of level 11 marks the bifurcation of the Force path into light and dark. It is possible to develop both light and dark powers simultaneously, but remaining true to one side or the other unlocks a secret fifth power. To develop Force powers, simply click on the power's icon. The number of stars assigned to a power determines its rank (1-4). The higher the rank, the greater the effects and/or duration of the power.

If you assigned more power stars to a power than you wanted to, simply click Reset and start again. The reset function will only apply to Force powers that were modified in the current development session.

The slider at the bottom of the screen displays Kyle's general tendency toward the light side or the dark side. Even before Kyle chooses the light or dark path, the slider will move according to actions performed in-game. However, the slider's position has no bearing on the side of the Force Kyle can choose later on.

The more powers Kyle learns, the higher his personal rank will be. There are nine Jedi ranks achievable in the game: uninitiated (before Kyle even becomes affiliated with the Force), initiate, learner, apprentice, journeyman, disciple, charge, Jedi Master, and Jedi Lord. The ninth rank is only achievable by earning extra power stars. Each rank grants a higher maximum of Force power.

The nine Jedi ranks reflected in the Force power HUD.
Weapons and Ammo
Weapons

Note: The weapons are listed by the number to which they are assigned.

1. Fists
Description: As a last resort, Kyle can beat enemies to death
Primary: N/A
Secondary: N/A
Ammo Type: N/A



2. Bryar Pistol
Description: Slow-firing and relatively weak, but very accurate
Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell





3. Stormtrooper Rifle
Description: Faster rate of fire, but quite inaccurate
Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell



4. Thermal Detonator
Description: Handheld explosives that can take out several enemies at once
Primary: impact explosion
Secondary: delayed explosion
Ammo Type: N/A








5. Bowcaster
Description: Very slow but makes up for it with power and multiple firing options
Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
Ammo Type: Power Cell

6. Imperial Repeater
Description: Very weak but very fast and ammo-efficient
Primary: single shot
Secondary: three bullets/shot
Ammo Type: Power Cell

Tip: Hold the fire key to take full advantage of the repeater's rate of fire.





7. Rail Detonator
Description: Very powerful weapon that launches precision explosives over long distances
Primary: impact explosion
Secondary: timed explosion
Ammo Type: Rail Charge



8. Sequencer Charge
Description: Land mines that can be placed for unsuspecting enemies
Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A

Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle and you're liable to blow yourself up.


9. Concussion Rifle
Description: A weapon that is extremely deadly to a wide area
Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
Ammo Type: Power Cell

10. Lightsaber
Description: The legendary weapon of the Jedi
Primary: single swing
Secondary: double swing
Ammo Type: N/A

Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.




Ammo

Note: This section does not include ammo obtained from firearms.

Energy Cell
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.







Power Cell
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.






Rail Charge
Rail Charges give +6 ammo for the Rail Detonator.
Items and Powerups
ITEMS

There are many items in Dark Forces II that serve a variety of functions. They can be divided into three categories: Inventory Items, Quest Items, and Tools.

Inventory Items

While everything Kyle picks up is stored in the inventory, inventory items are those that stay with Kyle from level to level. These items include the field light, IR Goggles, and bacta tanks.

Field Light

Although the field light isn't a physical item, it is bound by default to the F2 key and allows the player to see better in dimly-lit areas.

Infrared (IR) Goggles

IR Goggles allow the player to see enemies and destructible walls, though they don't function very well as low-light vision. They can be found in one of the secret areas in the first level.

Note: The field light and IR Goggles consume batteries as power. If Kyle runs out of batteries, the Goggles/field light will automatically shut off.


Bacta Tank

Bacta tanks are portable containers full of medicinal fluid. They restore health points and are stored in Kyle's inventory; he can hold a maximum of five.







Quest Items

Quest items are items that Kyle recovers in order for the story to progress. They consist of Kyle's father's data disk and 8t88's head. The game is structured such that Kyle cannot progress through the level until the item is recovered.






Tools

Tools differ from regular inventory items in that they are specific to a given level and disappear from the inventory afterward. They are used to open doors and perform other actions in the game that require security clearance, and consist of keys and wrenches.

Keys
Keys come in a variety of colors and are used to unlock doors, disable energy barriers, or manipulate catwalks. Doors are commonly trimmed with a series of white lights. A key-specific door will be trimmed with colored lights. Look around and see what all you can unlock!

Wrenches
Wrenches only occur twice in Dark Forces II and are used to perform mechanical tasks that otherwise couldn't be performed, like opening valves in fueling pipes and rerouting water in natural power generators. The sockets for wrenches are very distinct and they never occur as stand-alone switches.




POWERUPS

Shields and Health
Left to right:
Shields: +20 shields
Bacta Tank: +30 health
Health Pack: +20 health


Armor Vest
Armor vests restore shields to 200.







Super Shield
Super shields restore some shields and make Kyle invincible for a short period of time. The values for shields and health in the HUD will be yellow to indicate an active effect.

Note: The super shield does not protect against impact damage.



Batteries
Batteries power the field light and the IR Goggles. Kyle can hold a maximum of six.

Tip: MSE (mouse) droids carry batteries if you need more.




Smuggler Backpack
Smuggler backpacks award a small amount of health, shields, and energy cells, and can be found in several areas.






Stormtrooper Backpack
Stormtrooper backpacks award a small of amount of shields and energy cells.






Power Boost
Although they do not give ammo, power boosts are unique power-ups that drastically increase your weapon's rate of fire. The ammo value in the HUD will be yellow to indicate an active effect.





Revive
Revives are a rare power-up that completely restore both health and shields. There are only two in the entire game.






Force Power Boost
Force power boosts restore a small amount of Force power.







Force Power Surge
Power surges completely restore Force power and, for a short period of time, provide unlimited Force power. You can only use the surge that corresponds with the side of the Force you're on. Only one surge spawns at a time.
Controls
Movement and Attack

Move Forward: ↑ , W, Numpad 8
Move Backward: ↓ , S, Numpad 2
Turn Left: ←, Numpad 4
Turn Right: →, Numpad 6
Strafe Left: A, Numpad 1
Strafe Right: D, Numpad 3
Strafe Toggle: Left/Right Alt
Jump: X, Numpad +
Crouch: C
Run: Left/Right Shift
Slow: Caps Lock

Look Up: Page Down
Look Down: Page Up
Center View: Home, Numpad 5
First/Third Person: F1
Map: Tab
Increase View Size: +
Decrease View Size: -
Free Look: V
Screenshot: F12

Primary Fire: Left/Right Ctrl
Secondary Fire: Z, Numpad 0
Activate: Space
Talk: T (activates cheat codes in single player)
Quick Save: F9


Weapons, Inventory, and Force Powers

Next Weapon: /, G
Previous Weapon: .
Fists: 1
Bryar Pistol: 2
Stormtrooper Rifle: 3
Thermal Detonator: 4
Bowcaster: 5
Imperial Repeater: 6
Rail Detonator: 7
Sequencer Charge: 8
Concussion Rifle: 9
Lightsaber: 0

Previous Inventory Item: [
Next Inventory Item: ], R
Field Light: F2
IR Goggles: F3
Bacta Tank: F4
Use Selected Item: Enter

Previous Force Power: Q, ;
Next Force Power: E, '
Use Force Power: F
Force Jump: F5
Force Speed: F6
Force Sight: F7
Force Pull: F8
Enemies: Standard
This section of the guide provides information on the enemies encountered in Dark Forces II, in order of appearance in game.

Most standard enemies make use of firearms, melee weapons, or explosives. They are not affiliated with the Force and come in three varieties: biped, animal, and machine.

Gran
Gran are three-eyed goat-faced aliens who fill a gangster/thug role in the game. Some prefer the Stormtrooper Rifle, some prefer thermal detonators, and others prefer to beat you to death with their bare fists.




Rodian

Rodians are short and fairly weak. While their pistols cannot be wielded by Kyle, they can be used for ammunition. Like the Gran, they are gangsters and can only be found in certain places.








Gamorrean Guard

For some reason, there are quite a few Gamorrean guards in Nar Shaddaa. As in the movies, they use large halberds that they swing with tremendous force. While somewhat slow and not too difficult to kill, they tend to hide to the sides of doorways and bring their halberds down upon their unwitting target. Try not to get hit by them; they deal 40 health damage per hit.





Grave Tusken

Being the opportunistic nomads that they are, Grave Tuskens can be found in droves on Sulon. In the years following Morgan's death, they descended upon his home and irrigation system. They wield either a stormtrooper rifle or a Bowcaster, and are rather adept with the latter.






Mailoc

Mailocs are giant, mutated creatures that have infested Morgan's irrigation system and power generator. They have two sharp, unforgiving stingers that ignore personal shields and deal health hits. They can also be found in much smaller numbers on the planet Ruusan.










Remote

Small and relatively weak, remotes are traditionally used by the Jedi for lightsaber training. Kyle can practice with one in the workshop after retrieving Rahn's lightsaber. Aside from that, they only appear around the fuel station in Baron's Hed.











Water Cyc

The Water Cyc is a creature specific to the rivers of Sulon, and several of them have managed to wash into some of the inner irrigation channels. While they don't move, they have three long tentacles and will smack Kyle with them. It is best to dispatch them from outside the water if possible, or at least to give them a very wide berth.










Sentry Droid

Sentry droids can be found patrolling only a few places in the game. They are equipped with a weak laser and will fire a couple shots before retreating. They make a distinctive sound that gives away their position.









Probe Droid

Like sentry droids, probe droids patrol the air, although they are usually stationary. They also make a distinctive sound that gives them away. Be careful when dispatching them; they explode and will deal damage if you are too close. Parts of the droid can also hit you, so it is best to take them out quickly and from a distance.

















Drugon

The Drugon is a giant fish that is found in the rivers of Ruusan. They hide in cutouts, away from the current, but will go after you if you get too close. They are easily killed with a couple shots from the Concussion Rifle. They're found in levels 5 and 13.





Stormtrooper

The basic Stormtrooper comes equipped with a Stormtrooper rifle and can usually be found in groups.








Officer

A low-ranking official in a tan suit, the officer is very weak but is a dead-eye with his pistol. They can be heard giving orders to their squads and are one of two types of driver for the AT-ST. A few of them carry keys.







AT-ST

Mainly found patrolling Jerec's palace in Baron's Hed, the AT-ST is an obnoxious machine that fires laser blasts in pairs. They are shielded and can only be damaged by explosions or concussion waves; they can also be taken out with the lightsaber. Thankfully, they can't kill Kyle by stepping on him, but their lasers can fire upon him even if the AT-ST is facing the opposite direction. They are driven by either officers or commanders, who will drop out of them once they have been destroyed.







Turret

Turrets come in a variety of shapes and sizes, and are mounted to either the ceiling or the floor. They are designed for long-distance defense, so while they fire relatively slowly, they can lock onto a target from far off and hit with dead-on accuracy. They can be easily destroyed with any type of weapon, and when they have been damaged enough, they will "break," meaning that the gun portion will spin wildly and fire randomly until the whole thing explodes. It is best to keep your distance.






Kell Dragon

Kell Dragons somewhat resemble lizards in stature, and are kept by the Imperials. One can be found in Jerec's palace and two others can be found in the burial grounds of the Valley of the Jedi. They are thick-skinned and hard to kill, but can be killed most quickly with the lightsaber. Just make sure to avoid their mouths because they pack a nasty bite.




Commander

Commanders are almost exclusive to the Imperial facilities on Ruusan with the exception of one straggler in Jerec's palace. They're a bit tougher to kill than stormtroopers and have an annoying habit of jumping while shooting, making them a bit difficult to hit. They are one of two types of driver for AT-STs and a couple of them carry keys.




Trandoshan

Skulking around the fuel station in Baron's Hed are the Trandoshans, tenacious reptilian creatures who are the only creatures in the game to wield the Concussion Rifle. They exclusively use the rifle's primary attack, and if you get too close for them to shoot, they start bludgeoning you with the gun. It is often easier to relieve them of their weapon with Force Pull than it is to fight them, simply due to the sheer amount of damage the Concussion Rifle causes.





Stormtrooper Squad Leader

The Stormtrooper Squad Leader is designated with a pauldron on the right shoulder. They are no more difficult to kill than a standard trooper. The pauldron color indicates which weapon the trooper uses.

Orange = E-11 blaster
Red = repeater
Yellow = rail detonator
Note: Yellow-pauldron troopers will use their Rail Detonator as a melee weapon if you get close to them.
Enemies: The Seven Dark Jedi
This section describes the Seven Dark Jedi that Kyle encounters in Dark Forces II. They get progressively harder to defeat, and some use light-side Force powers. Fighting strategy can be found in my Dark Forces II strategy guide.


Yun

Yun is the first, and most newly recruited, member of the Seven Dark Jedi that Kyle faces in the game. He makes use of Force Blinding and Persuasion.












Gorc and Pic

Gorc (left) and Pic are known as the deadly twins of the Force, waiting for Kyle in the shuttle bay of the Sulon Star. Gorc uses Force Grip and Throw, while Pic uses Persuasion.






Maw

Maw survived his battle with Rahn and skulks around the docking bay on Ruusan. He uses the Force to float and makes infrequent use of Force Throw. He often uses a spin attack that can be difficult to deflect.











Sariss

Sariss is one of the more difficult Dark Jedi to defeat. She makes use of Force Deadly Sight and is adept at blocking. She is encountered following the crash of the Sulon Star but will become Kyle's assistant if the player chose the dark side. In this case, Yun will instead be confronted and fought to the death.












Boc

Boc is the sixth Dark Jedi who holds Jan captive and lies in wait for Kyle at the Valley of the Jedi. He uses Force Destruction and, more interestingly, battles with two lightsabers.











Jerec

Jerec, the man who murdered Morgan Katarn, is the final Dark Jedi encountered in the game. He is the final force standing between Kyle and the power of the Valley. He uses Force Lightning and Destruction, although the use of the latter is thankfully very rare.

Коментарів: 17
Cornwallis Morgan 87  [автор] 21 трав. о 16:31 
@Hlaalu Helseth Yes, you're right. I had been meaning to edit that part but forgot. Thank you!
Hlaalu Helseth 21 трав. о 6:54 
There's a bit more to blocking than just facing the enemy. You actually have to line the saber up with the blaster bolts (playing this for the first time and just noticed this, very immersive).
AmpleNickel4262 18 берез. 2023 о 19:22 
I recommend Open JKDF2. It's simple as unzipping a file and copy pasting the files and running one exe. Has ambient occlusion and texture filtering etc. that you can toggle. FOV and modern resolutions. Hasn't crashed for me either. And I was able to use my save file too even though it says you can't.
Cornwallis Morgan 87  [автор] 28 груд. 2021 о 18:44 
@tokinkosh65 That's too bad. Once Windows 10 came out, some sort of texture broke in the game and I reverted back to an old laptop and the CD. I hope it works for you and if so, please let me know how you got it working so I can add it to the guide!
tokinkosh65 25 груд. 2021 о 22:22 
Lol can't get past game setup now in WIndows 11. 1920x1080 does not fit on the screen and the game is unplayable but I am not giving up yet!! I loved this game in the past and hope to play it again.
Cornwallis Morgan 87  [автор] 12 черв. 2021 о 21:14 
@madduxd I have one on my profile. Once I figure out how to link the two, I'll link it in the description.
madduxd 10 черв. 2021 о 13:58 
Looking for the walkthrough component ...
Cornwallis Morgan 87  [автор] 21 січ. 2021 о 10:11 
Hmmm... I've only ever played it on CD and didn't notice a difference in rate of fire. If it fires slightly faster, that's awesome!
Geriatric Ninja 20 січ. 2021 о 22:11 
I've only ever played it on PC, both CD and Steam. You get a faster fire rate at greatly reduced accuracy, it's good at taking out some of the spongier enemies up close as well as groups of enemies in small areas.
Cornwallis Morgan 87  [автор] 20 січ. 2021 о 21:55 
@Geriatric Ninja I've never noticed, but that's interesting. Which platform are you using?