Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Call of Duty: Black Ops III >> user config (beta.01)
By ._. | 7n☕
Call of Duty: Black Ops III user config (stand: beta.01)
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00.1st startoptions
00. short option tuning

game test grafik

[00. bild.01 worst grafik settings]


Fullscreen
Black ops 3 will switch to windowed mode whenever you tab out.
To get back into Fullscreen mode just press Alt + Enter

[00. bild.02 Fenster mode 1024h x 768w]


[00. bild.03 low grafik settings]
01. userconfig
01. userconfig


musik sound 50%


Intro video: that tweak could be also usefull. (nach dem 10x nicht mehr lustig?)
Go to your Black Ops 3 folder (E:\Steam\SteamApps\common\Call of Duty Black Ops III)
and navigate to the "video" folder and delete or rename to _old:
"bo3_global_logo_logosequence.mkv" to disable the start intro

mp gameplay










You usually find it here "C:\Program Files (x86)\Steam\steamapps\common\".
If you still can't find it:
- go to Libary
- select Call of Duty: Black Ops III
- Right click -> properties
- navigate to the "local files" tab
- press the "Browse local files" button

Now go to "Call of Duty Black Ops III\players" and open "config.ini"
(rightclick & open with... notepad)

When you've done your optimizations, save your config and rightclick it. Select properties and activate read-only, so the game won't overwrite your changes.

If you still have performance problems mess with the quality settings by unchecking the read-only property.
// //Gameplay // //Frame rate cap (0 for none) MaxFPS = "240" // 0 to 1000 //Show current framerate on screen DrawFPS = "1" // 0 or 1 //Toggle framerate smoothing SmoothFramerate = "0" // 0 or 1 //Horizontal field of view in degrees assuming 16:9 aspect ratio FOV = "90" // 65 to 120 SplitscreenOrientation = "0" // 0 or 1 //Enable network voice chat VoiceChat = "1" // 0 or 1 //Enable occlusion of sound behind solid surfaces SoundOcclusion = "1" // 0 or 1 //Mouse smoothing amount MouseFilter = "0" // 0 to 10 MouseAcceleration = "0" // 0 to 1 MouseSensitivity = "2" // 0.1 to 30 //Mouse vertical sensitivity MouseVerticalSensitivity = "0.022" // -1 to 1 //Enable vertical look with the mouse MouseVerticalLook = "1" // 0 or 1 //Maximum number of simultaneous human corpses CorpseCount = "32" // 1 to 32 //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3. MaxFrameLatency = "1" // 0 to 4 //0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation. //0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU. SerializeRender = "0" // 0 to 2 // //Setup // //Set to zero to force auto-detect to run at startup AutoDetectHasRun = "1" // 0 or 1 //Clear to check driver against recommended LastDriverNvidia = "33523" // 0 or bigger //Clear to check driver against recommended LastDriverAMD = "0" // 0 or bigger //Fraction of video memory usage to target VideoMemory = "0.9" // 0.75 to 1 //Hide graphics options that are too demanding for the user's video card RestrictGraphicsOptions = "1" // 0 or 1 // //Display // // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window FullScreenMode = "0" // 0 to 2 //Window X position WindowX = "446" // -8192 to 8192 //Window Y position WindowY = "151" // -8192 to 8192 WindowSize = "1024x768" // any text RefreshRate = "75.029" // 1 to 240 //Monitor index to use for fullscreen Monitor = "1" // 0 to 8 //Vsync only applies in fullscreen Vsync = "0" // 0 or 1 //Percentage of window resolution that the 3D scene renders at ResolutionPercent = "100" // 50 to 200 //Color spaces for monitor output DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 - Limited //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled BackbufferCount = "2" // 2 to 3 // //Graphics // //LOD's to drop on models, lower numbers are higher quality MeshQuality = "2" // 0 to 2 //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering TextureFilter = "0" // 0 to 2 //Number of mips to drop on streamed textures, lower numbers are higher quality TextureQuality = "3" // 0 to 3 //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality TextureQualityFX = "3" // 0 to 15 //Number of mips to drop on reflections, lower numbers are higher quality TextureQualityProbes = "1" // 0 to 16 //Number of mips to drop on sun shadows, lower numbers are higher quality TextureQualityBakedSunShadows = "2" // 0 to 2 //Force lowest mips to stay loaded instead of streaming TextureLowDetailResident = "0" // 0 or 1 DisableDynamicLightShadows = "1" // 0 or 1 DisableDynamicSunShadows = "1" // 0 or 1 //Resolution of spot light shadows SpotShadowTextureSize = "512" // 128 to 8192 //Resolution of omni (point) light shadows OmniShadowTextureSize = "256" // 128 to 2048 //Enable multi-sampled soft shadows ShadowFiltering = "0" // 0 or 1 //Number of lights with otherwise static shadows to force characters shadows on ActorShadows = "0" // 0 to 16 //Enable volumetric sun and light shafts VolumetricLightingEnabled = "0" // 0 or 1 //Number of raymarch samples for sunlight VolumetricLightingMaxSunSamples = "8" // 1 to 256 //Number of raymarch samples for local lights VolumetricLightingMaxLightSamples = "40" // 1 to 256 //Skip every other sample if color is constant VolumetricLightingSkipSunSamples = "1" // 0 or 1 //Skip every other sample if color is constant VolumetricLightingSkipLightSamples = "1" // 0 or 1 //Enabled order-independent transparency OIT = "0" // 0 or 1 //Maximum number of overlapping transparency layers OITLayers = "8" // 8, 9, 12, or 16 //Screen-space ambient occlusion method SSAOTechnique = "Disabled" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality //Anti-aliasing technique AATechnique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x //Per-object motion blur MotionBlur = "Off" // Off, Auto, or On MotionBlurQuality = "Low" // Low, Medium, or High //Better lighting for skin SubsurfaceScattering = "0" // 0 or 1 //If true, the game will switch back to fullscreen once it get back the focus after losing it on Alt+Tab or similar events. If false, the game stay window and can be switch back to fullscreen with Alt+Enter AutoRestoreFullscreen = "1" // 0 or 1 //Set to 1 or 2 to display an ingame overlay of the frame performance over time. ShowPerformanceGraph = "0" // 0 to 16
02. user change
your settings


Replace the line of your config as needed with the following:
Performance
Line Explanation
MaxFPS = "0" // 0 to 1000 unlimits MaxFPS
DrawFPS = "1" // 0 or 1 shows your current FPS
SmoothFramerate = "0" // 0 or 1 get highest possible FPS
CorpseCount = "8" // 1 to 32 limits max corpses
RefreshRate = "240" // 1 to 240 sets refreshrate to max
Vsync = "0" // 0 or 1 disables Vsync
BackbufferCount = "2" // 2 to 3 buffer as less frames as possible
ResolutionPercent = "100" // 50 to 100 50 = better performance, 100 = better graphics
MeshQuality = "2" // 0 to 8 MeshQuality: 0 highest - 8 lowest
TextureFilter = "1" // 0 to 2 TextureFilter: 0 lowest - 2 highest quality
TextureQuality = "2" // 0 to 3 TextureQuality: 0 highest - 3 lowest
TextureQualityFX = "2" // 0 to 15 EffectsQuality: 0 highest - 15 lowest
TextureQualityProbes = "1" // 0 to 16 ProbesQuality: 0 highest - 16 lowest
TextureQualityBakedSunShadows = "2" // 0 to 2 SunShadowsQuality: 0 highest - 2 lowest
TextureLowDetailResident = "0" // 0 or 1 forces mips to stay loaded instead of streaming
DisableDynamicLightShadows = "1" // 0 or 1 disables DynamicLightShadows
DisableDynamicSunShadows = "1" // 0 or 1 disables DynamicSunShadows
SpotShadowTextureSize = "512" // 128 to 8192 128 highest - 8192 lowest performance
OmniShadowTextureSize = "256" // 128 to 2048 128 highest - 2048 lowest performance
ShadowFiltering = "0" // 0 or 1 disables multi-sampled Shadows
ActorShadows = "0" // 0 to 16 disables ActorShadows
VolumetricLightingEnabled = "0" // 0 or 1 disables VolumetricLightning
VolumetricLightingMaxSunSamples = "8" 1 to 256, decreases VL samples for sunlight
VolumetricLightingMaxLightSamples = "8" 1 to 256, decreases VL samples for light
VolumetricLightingSkipSunSamples = "1" // 0 or 1 skips every other VL sun sample
VolumetricLightingSkipLightSamples = "1" // 0 or 1 skips every other VL light sample
OIT = "0" // 0 or 1 disables order-independent transparency
SSAOTechnique = "GTAO Low Quality" sets the SSAO method to low quality
AATechnique = "SMAA 1x" sets the AA method to SMAA 1x
MotionBlur = "Off" turns motion blur off
MotionBlurQuality = "Low" sets motion blur quality to low
SubsurfaceScattering = "0" // 0 or 1 disables better lighting for skin


Reduce Input-lag
Line Explanation
MaxFrameLatency = "0" // 0 to 4 reduces input lag
MouseFilter = "0" // 0 to 10 disables mouse smoothing
MouseAcceleration = "0" // 0 to 1 disables mouse acceleration