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Oh My Godheads
Dec 3, 2015 @ 9:21am
Apr 11, 2017 @ 10:49am

View Oh My Godheads in the store

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In 1 collection by Fede
Couch Multiplayer Games
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Recent Announcements View All (14)
Oh My Godheads has now officially launched!
Oh My Godheads releases December 5!
Release date: 2016

Oh My Godheads is the world's first capture-the-head action game for 1-4 players.

Capture-the-head is like capture-the-flag, but the flag is an ancient head that's alive, angry, and after you! Fight with friends to capture these furious, living heads and bring them back to your team's plinth...if you can.

  • Couch multiplayer for 1-4 players
  • AI Enemies
  • 2 players in 1 keyboard & up to 4 gamepads
  • Full 3D low poly gameplay
  • World spanning locales
  • The ONLY game that lets you play as an aristocratic penguin!
  • MUCH MORE with your support!

Born from a love of old school multiplayer games like Micro Machines, Worms, Power Stone, Sensible Soccer, or Street Fighter. But also from some recent indie games like Samurai Gunn, Nidhogg or Towerfall.

We wanted to recreate the fun, fast-paced multiplayer experience of those couch multiplayer games while adding full 3D environments for more tactics, more depth, and more replayability.

    Yes, but we have discontinued it in preparation for a beta program we will be running soon.
    Please subscribe HERE[]if you are interested in playing the beta when it comes out.

    We have a solid demo with all the core mechanics, AI, 2 levels, 3 heads and 6 playable characters and we are in route to release the game.

    We are going to run a crowdfunding campaign. Depending on the success of the campaign we will add more or less extra contents. But we hope to have at least 8 levels, 8 characters, and 6 heads no matter what happens with the crowdfunding.

Popular Discussions View All (2)
Apr 7, 2017 @ 12:16am
Demo Feedback
Aug 23, 2016 @ 1:52pm
Head Suggestions
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Fede  [author] Sep 27, 2016 @ 5:51am 
@ItsChipper We are working on seeing what is the best solution in terms of beta release. Nothing is final, so we could possibly not do it, but we are going to try our best to do it, and to do it soon. We do think that players feedback will be key to make the game balanced and fun! We can't give you dates yet, but please do register in our mailing if you want to know first ;)

@C∆PR∆NI™ Thanks a lot! We enjoyed a lot showing the game and seeing people having fun with it!
Caprani Sep 25, 2016 @ 12:03pm 
Just played this at EGX, With a few strangers, hilairious and I am looking forward to its release. ;D
Echo Sep 4, 2016 @ 5:09am 
do you know when the beta wil be realsed
Fede  [author] Aug 29, 2016 @ 10:41am 
@ItsChipper We are still working in planning what will be on the beta. We will announce it as soon as we know, please hold on ;)

@[TDG] MisterBroda We are really happy you liked it. We are aiming at first quarter of 2017. But there's nothing confirmed just yet, as we are working hard in adding contents and polishing.
MisterBroda Aug 24, 2016 @ 1:38pm 
Played your game with some friends at the Gamescom in Cologne. Awesome thing you are doing here! We really liked it. :) Is there already an estimated releasedate?
Echo Aug 23, 2016 @ 1:54pm 
what will be in the beta
Fede  [author] Jul 4, 2016 @ 8:23am 
Thanks bLiND!
BTW which "logo" are you referring to? The one with the red background? The in-game logo with 3D visuals? Or the logo in the third image of this campaign with the action image on the background?
bLiND Jul 3, 2016 @ 6:12am 
fun and addictive gameplay, i loved playing it @ unite2016. just please work on the logo, the current doesn't live up to the standard set by the rest of the game
Fede  [author] Feb 17, 2016 @ 6:00am 
Thanks a lot Merlander! Also thanks for the godhead ideas!
This is not the first time we are mentioned about Fat Princess, we are flattered :)
Merk Feb 15, 2016 @ 8:42pm 
Is online planned or just a local experience, because it has a really cool Fat Princess vibe to it and it would be fun to play with my online friends