Pathologic Classic HD

Pathologic Classic HD

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Pathologic Walkthrough: Bachelor
By Perkins
This walkthrough covers the Bachelor's scenario of Pathologic.
Original Russian text by Halfgild Wynac.
Translated and updated by The LxR.

   
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Day 1
You appear on the second floor of the Slough, Eve Yahn's cottage. Open the door
(‘E’), go downwards and speak with Eve. You will get acquainted with her and with
yourself, and at the same time learn, that for the meeting with Simon you will be
prepared by Georgiy. Also she will mention about noise in the court yard. Later you
will be able to take a quest from Eve, so come from it later.
Leave the house. Before you there will be two Masks - the Bird mask and the
Tragedian. You can talk to them – it’s sort of a tutorial. Pass deep into the court
yard - it appears, that Eve heard right. Two people were making the noise, sitting at
the rustling fire. They are a factory man and a morlock. You will meet the last one
later. You can attack them, learn how to fight. Take revolver ammo from their
corpses. Go to George's house – the Horns. He will stun you with the news that Simon
is killed. And you receive the first task.
Quest of the day "Pursuing the killer": find the murderer of Simon.
Victor has some guesses on this account - come visit him, it in the next house.
Learn, that shortly before death Simon Kain was visited by Isidor Burakh, a healer, a
man, very much respected in the city. Your way lies to his house - it is in the
Earth, east part of city. The way lays long.
On your way not to waste time, I recommend to take a quest from Lara Ravel. Go
in the western part of city (the Stone court yard) to northern bridge, and pass it,
walk upstairs. You will find yourself in the central part of the city (the Knots) to
the north from Theatre. Go forward, and on a fork come downstairs at the left and go
to Lara’s house. Lara will give you a quest.
Quest "Version: multilegged fugitive": find the cache of “powders” – according to
rumors, an open house, that can almost be seen from Eve Yahn’s house windows. A
couple of years ago children were playing plague and mixed random medicine together.
Many got poisoned. Now they are looking for the old “powders” and Lara wants you to
confiscate them from the cache.
The cache is called Mold. To the south of the Theatre one of the ruins,
“Stairways into the sky”, is located – the target house is the first one to the
south. But meanwhile - from Lara’s house head in the east direction on the road,
leading by one more «Stairway into the sky» and pass through the bridge. Go along the
fencing around the Stem, Saburovs’ mansion, to the left; at the corner turn right and
take the road behind a drugstore and Peter's house on the north - then this road
smoothly turns to the east. Isidor’s house is there nearby – be sure to check with
the map and not to miss the right turn.
Volunteer patrol is standing in front of Isidor’s house. Sad news – Isidor
Burakh has been killed this night by his own son. Go talk with Saburov for
explanations. Go back, and come into the Stem from the east. Saburov will advise to
speak with Julia, and also will tell that on the waste ground of the bone pole people
want to burn a girl, he has sent his patrolmen there.
For now - go to Julia. Back through the bridge, walk upstairs and go on the
north, to her private residence ("Seine"). She will notice, that Isidor has visited
Simon late at night, and has returned to the town still before dark - meaning, he has
also met someone else. Most likely, he came to Vlad Olgimskiy. Also you will learn
from Julia that at Anna Angel’s place some stained with blood murderer has hidden.
Go back through the bridge, right after the bridge go on road to the south.
After a tavern turn east and enter the Verbae, Anna Angel's mansion. There’s a dead
person lying there. He is not a murderer. Anna has a bad past, therefore she asks you
to help her bury the man quietly, for what you will need to go to the cemetery.
Quest "Version: bloody fugitive": take care of the murdered person’s burial.
You will be charged 2000 coins for the burial - so decide, whether it is
necessary for you to spend so much for the reward in the form of a heap of female
ornaments (which can be exchanged at girls for ammo, and in the future - for
medicine). In any case, from Anna's private residence pass a couple of meters to the
south and take the east road. Almost at once you will see two three-storey houses to
the left, connected by an arch, and two more behind them. Pass through the arch to
find yourself at the waste ground of a bone pillar. Watch the script scene of the
dancer being burnt, and pick up a revolver and some ammo from the corpses of
patrolmen. Now return to the road and go south. Pass by three greater three-storey
houses (in the last one can buy food) and turn off on the West.
Having got over through the bridge, come to Vlad Olgimskiy. He doesn’t want to
talk about Isidor. Curses his son, who is acquainted with morlocks. But where his son
is – he wouldn’t tell. Oh well, leave the house and wait some time – a worm will
appear (as in Eve Jan's court yard, it is represented in a picture opposite to an
input in private residence Olgimskiy). Run after it – it’ll lead you to Olgimskiy’s
house and then attack. You can also finish Eve Yahn’s quest, so that she could tell
you, where he is as a reward.
Anyhow, you will find yourself near a house, in which the windows are bricked
up. Enter. Talk to Vlad – he will offer you a quest to murder the butcher – you can
refuse, if you want to take Eve’s task to help the butcher escape into the Steppe.
He’ll also say, that his father didn’t believe Isidor, even though he came all
wrapped up in draping, reeking of immune herbal mixtures speaking about the decease.
So Younger Vlad locked up the Apiary to isolate it from decease.
It becomes evident, that Simon died of the illness that he caught from Isidor,
who wasn’t killed by his son… In the evening Rubin wanted to examine the body – you
must warn him. He will be at the Horns with Victor until 9:00, and with Grigoriy
after.
Quest "Version: beastlike fugitive": (if taken from Younger Vlad): kill the butcher
in Ospina’s basement. Reward – money.
Quest "Version: beastlike fugitive": (if taken from Eve Yahn): persuade Ospina into
helping the butcher escape into the steppe. Reward – golden ring, bronze bracelet,
earrings.
On your way to Ospina’s house exchange the junk you found for useful items with kids
and drunkards. Talk to Ospina. You may ask her to take the butcher into the Steppe,
or go to the basement from the other side entrance and kill the butcher. Depends on
what quest you have chosen to do.
Head to the cemetery – Laska is not there. The gravediggers ask you for 2000 coins in
exchange for burying the corpse without any noise. If you sold all the items you
exchanged before, you should already have enough money. Pay the gravedigger, return
to Anna for the reward.
Return to Vlad for the reward, or if you helped the butcher escape – to Eve. On your
way there enter the “powder cache” house – talk to the Dogheads. It seems that the
cache was ransacked. Pick up all the items lying all around, including a powder.
Return to Lara – you may decide to keep or sell the powder for 1000 coins. I
recommend you keep it – you’ll need it later.
Having taken Eve’s reward, go to Victor in the Horns, talk to Rubin. Talk to Georgiy.
Quest completed.
On the second day the prices will go up significantly, so if you’re short on food,
you should buy some.
Day 2
On this day prices for food will be 10 times higher, 5 times higher for other items,
than on the first day. There won’t be such leaps in the future, so it’s important to
overcome this day, as you can…
Quest of the day "Opposition": find proof of the beginning of the epidemic. Given by
Alexander.
How to find: Saburov’s night and morning letters.
If you have already completed the “house of
Living” quest, you can tell Alexander about
that house. Otherwise, talk to Anna – she’ll
say that children are talking about houses
smeared with blood, called silent houses and
Kapella might know something. Talk to Kapella,
but don’t ask her about the beginning of the
plague. Children really did come running to her
with scary stories about such houses, but they
forgot the important part – where the houses
are. But Spichka might know. Go to Spichka’s
house. He’ll say there’s one nearby, but won’t
give any further directions. Go to Isidor’s
house, put on all the clothes you have, take
some immune medicine and enter. Find a woman
close to the second room, talk to her, take the
key and prepare to run – her sisters have appeared close to the entrance and will
infect you if you come too close. Take the key to Saburov. He’ll request you telling
the other rulers of the proof – talk to Georgiy Kain and Olgimskiy – they’ll agree to
give Alexander emergency powers. Return to Alexander – you’ll get a used revolver
(30% repaired) and some ammo.
Quest "House of Living": establish a shelter for people for the time of epidemic.
Given by Lara ravel.
How to find: talk to Kapella, from a letter.
Solution:
You’ll have to collect money from Julia Ljuricheva (3000), Younger Vlad Olgimskiy
(4000) and Maria Kain (2000) and buy food supplies with the money. The required
minimum of food is 3 loafs of bread, 3 meat jerky and 3 dried fish. In case you have
already found the evidence of the plague, Maria will tell you to visit Victor – he’ll
give you some extra money (4000). The money received is ALMOST enough for the
products – you’ll have to get the rest by selling your items or having saved food the
day before.
Having bought the products, return to Lara. She’ll mark the house you need to bring
it to on the map – it’s a two storey building west of the Clot. Head there. Talk to
the Executor in front of the house – he’ll say the house is already infected and thus
unsuitable, so bring the products back to Lara. Quest completed. Your reward is:
hazelnut (3), peanut (3), walnut (2) and a lens.
After completing the quest you will be able to use the results as proof in the main
quest.
Quest "Let's run from here!": set up Eve Yahn’s and the Stamatin brothers escape from
the town. Given by Eve.
How to find: talk to Eve, Eve’s letter.
Solution:
Eve will say, that Andrey Stamatin is able to help escape from Town. Go to the pub,
talk to him – he agrees on Eve’s plan, but won’t go anywhere without his brother –
Peter. Peter doesn’t want to leave, because he’s the one who made the Polyhedron.
Return to Andrey, then to Eve. Talk to Maria, but don’t ask her directly, for the
least thing she wants is the departure of the architects. She’ll inform you of
Alexander having a grudge against Peter for quite a long time. Convince Peter with
the fact Alexander is getting emergency powers tomorrow. Talk to Andrey at the pub.
He’ll tell you to arm yourself – for that you need to visit Gryph and tell him that
“Andrey is going to the kennel”. Gryph will give you a used revolver for free. Return
to Andrey. The meeting was arranged for 22:00 in the evening.
When you come to the Station, you’ll see, that it’s blocked – Saburov closed it as a
quarantine measure. Talk to the main guard (near the machinist). You can agree to
cancel your escape or refuse – in that case you’ll have to kill them. Anyway, you
won’t be able to talk to the machinist without Andrey. Quest completed. You can also
ask the other participants, why haven’t they come.
Day 3
The first infected district appears – the Tanners district. Starting today, you can
buy a map of infected and locked up districts from Younger Vlad for 1000 coins. You
can visit Lara – she’ll offer you bread and milk. You can get a bottle of twyrine at
the pub from Andrey, having talked about working with dead bodies.
At morning you’ll receive Georgiy’s letter with the request to come visit him ASAP.
Quest "Body of immortal": find Simon’s body. Given by Georgiy.
How to find: Georgiy’s letter.
Solution:
Yes, Rubin’s house is infected and Simon’s body is gone. Rubin might be dead. Georgiy
suggests you talk to Victor for hints on where to start looking. It turns out, that
younger Olgimskiy knows best about Rubin. Head to Vlad’s house. As Victor suspected,
he wants to make sure the family gains more than looses from this affair – he wants
to make sure, that everything is all right in the Polyhedron. (If it is, then the
Apiary is all right too, because it was closed earlier and was further from Simon.)
Talk to Victor Kain – he’ll unwillingly agree on not insist on examining the Apiary
and let you examine the Polyhedron.
Use the letter to get to the very top. Tell the Doghead that you’re a friend of the
Kains family and he’ll lead you inside. Kaspar Kain, a.k.a. the Khan, claims that
everything’s fine inside, the illness hadn’t gotten there. Return to Vlad.
Young Vlad supposes the butchers could have stolen the body – a Ripper has appeared
in the Knots. He’ll mark the house, where the fugitives might be hiding, on the map.
Prepare your weapon and come inside. In the last room on the second floor you will
find two butchers near a dissected corpse – when you come closer a diary message
appears and the butchers turn hostile towards you. Kill the butchers, collect all the
loot in the house from all the shelves, drawers etc…
Although, the body doesn’t belong to Simon, Georgiy will give you a reward of 4000 in
cash. Not long after the completion of the quest you receive a letter from Rubin –
he’s alive and working at his secret projectory at the warehouses.
Quest of the day "Imperceptible enemy": obtain infected tissue. Given by Rubin in his
projectory in Gryph’s warehouses.
Solution:
The local customs prohibit dissecting bodies to the
ones, who don’t know the lines, so Rubin suggests
you getting Saburov’s permission… By the way,
Simon’s body is not gone – it’s just Rubin
experimenting with it. If you give Rubin in to the
Kains you’ll get 5000 money, but Rubin ask you not
to. Head to Saburov – he’s powerless in this
situation, but he gives you a recommendation to ask
the butchers. Ospina is hiding butchers again, but
won’t give any, unless Olgimskiy guarantees not to
pursue them anymore. Head to the Clot, talk to Vlad.
He’ll agree in case you talk to Kain about young
Burakh, the Haruspicus. Return to Ospina – you’ll be
given three butchers heading to the Tanners
district. All three will die – look for them here: the wasteland of the bone pole,
behind Isidor’s house, the north side of the yard south-east of Spichka’s house. Two
dissected bodies will be carried away to their relatives; the third hasn’t any, so
the corpse was taken to the cemetery.
Head to the cemetery. Today you can get a powder from Laska. For that talk to her,
and when she tells you about a scary doctor, dissecting bodies without the right to,
tell her, that it’s for a good purpose and then ask about the powder. If you let
Laska keep it, you get +30% reputation.
At the cemetery head to the further wall, where the body is lying and where two
patrols guards are standing. They’ll demand 10000 for the body. If you don’t have
such money or don’t want to give it, they’ll attack you, your reputation falls by
30%. You’ll find yourself at Saburov’s – you can no go to the cemetery freely. Take
the blood from the corpse, go to Rubin’s projectory, examine the blood under
microscope and talk to Rubin. You’ll get a visor lens as a reward.
Quest: find and try out a “powder” - a mixture of various medicine made by children.
Given by Kapella.
How to find: talk to Kapella, there are no other hints.
Solution:
Head to the Tanners district. To be exact, into the closed yard to the right of
Spichka’s house. There, in the arc of a building, you’ll find Idler (check the
Devotress solution for better instructions on how to find him). Take the powder from
the kid – you’ll get a 50% infection. Use the powder. And DON’T tell the kid to get
out of here – you won’t get either: the powder and Kapella’s gratitude. Return to
Kapella. Quest complete.
That’s all for today’s quests. You may also want to talk to Georgiy about Burakh’s
innocence. Stock some ammo – there’s a quest on the next day, where you’ll need
plenty…
Day 4
The Tanners district gets locked up. Some other districts get infected.
Å Partially translated Æ
In the morning you might consider buying a map from Younger Vlad. And he has a quest…
Quest "Tests of medicines": collect medicine from the women and test them in an
infected house. Given by Vlad.
How to find: talk to Vlad. You’ll be there on the quest of the day.
Solution:
Lara, Anna and Julia were entrusted to test various medicines: analgesics,
antibiotics and immunity pills. Visit the women and take the medicine from them.
Here’s what you’ll get: β/γ/δ immunity tablets, neomicine, feromicine, monomicine,
novocainum, morphine, etorphine. Having collected all, head to the house, marked on
the map.
Your task is to stay for 1 hour (in game time. In real time it’s 5 minutes.) in an
infected house. It’s not necessary to use all the medicine – just get out alive. Use
protective clothing. When you’re ready, talk to the Mask. Having spent the hour
inside, talk to the Mask to receive a powder. Quest completed, it’s time to collect
your reward.
Younger Vlad will give 3000 coins. Anna will give you a silver ring and 5 β-tablets
from her private stock. Julia will give you an extremely useful cape-repellent, which
will appear in stores only after day 7.
Quest of the day “Sanitary measures”: establish an isolation
ward, a mortuary and a hospital. Given by Older Olgimskiy.
How to find: Olgimskiy’s letter.
Talk to Rubin – get a
blue vaccine.
Solution:
In the morning you’ll receive a letter with the proposition to discuss what buildings
to choose for an isolation ward, a mortuary and a hospital. The mortuary will be at a
warehouse at the other side of the river. Lara Ravel agreed to set up a hospital at
her residence. Talk to her to learn, that she was most
likely forced to do it and that there’s no water in the
building. Talk to Younger Vlad about it – the water system
was destroyed. Talk to Heavy Vlad – there are two
buildings that are supplied with water by underground
springs – the Cathedral and the Theatre. Head to the
Theatre to find it’s locked. A Tragedian in the Rib
district has the key to it – he’s standing close to the
letter to the sky. Lead the poor sob out of the infected
district and get a duplicate of keys. Head to the
Cathedral to find it’s also locked. ☺ Look for a young man
in the Vein district not far from a closed pub. Having led
him out, you’ll get a bottle of cool freshly brewed
twyrine. Return to Olgimskiy with the keys to complete the
quest.
Quest "Rubbers' own": destroy the shavers’ hideout.
How to find: Alexander’s letter.
Solution:
Alexander is concerned by the amount of bandits
with knives in locked-up districts. Talk to
Gryph – it turned out, that it’s not his men
doing it, because he expelled the ones who did
and their leader – Braga. He’ll point to
Braga’s hideout in the Plants. Go to the
warehouse and be sure to be well armed before
you enter. There are 7 bandits inside – use the
revolver. The loot you get is +3% reputation
each, 7 razors, 4000-5000 coins and maybe a
knife or two. If you are having trouble killing
the bandits try the following:
• Use a well repaired weapon – the repair status significantly influences
shooting accuracy.
• “Sneak” before you enter – before you’re noticed you’ll kill 2 or three
bandits. For sure.
• Use clothes – it gives extra defense.
• Use headshots. ☺
• When you need to reload – run to the back of the warehouse, where there is
enough space for maneuver.
Return to Gryph – he’ll reward you with 10000 money. Return to Alexander – he’ll give
you 5000 coins, and if you refuse – 12 revolver bullets.
Quest "Locked district": examine a locked up house and
bring a crowbar.
How to find: Victor’s letter.
Solution:
The disease is gone from the district and the marauders
working without any defensive equipment appearance is the
best proof. Victor will ask you to examine a house to make
sure and the Bachelor’s conscience demands to bring a
crowbar as proof that you’ve been there. The marauders are
very good in hand-to-hand combat – you have no chance
against them without using the “standing on items” bug. So use ranged weapons and
sneak. Having killed a marauder, pick up the crowbar from his body, collect all the
valuables in the house and return to Victor. Quest completed.
Day 5
Quest of the day “Vaccine”: obtain a beating heart of someone, dying from Sand
Plague. Given by Rubin.
How to find: Rubin’s letter.
Solution:
The Haruspicus can help you with the heart. To find out his location, talk to Older
Vlad Olgimskiy. It turns out, he was arrested by Saburov’s order. Head to the Stem
and talk to Alexander. But it’s no use – he disagrees to free him on any conditions.
Talk to Kapella, then to Lara Ravel: Burakh is held at the Plants, the third block.
Go there. There he is – standing behind the bars. It’s no use lying to the guards,
but you may kill them for a significant drop of reputation -100% (-2x25% from
“deputies” and -50% from the “sheriff”) in
total. (Loot = 2 α-tablets and 2 revolver
ammo.) Anyhow, it’s better to entrust the job
to professional – head to Gryph and settle the
deal for 10000 money. In this case you’ll only
have to kill one patrol man. Pick up the key to
the cell from the main guards body and unlock
the bars. Talk to Burakh. He agrees to help and
will be waiting for you in the Tanners district
an 21:00 in the evening. When you come to the
meeting spot, Burakh will already be gone –
there’ll only be a corpse of a steppe girl near
a water barrel. Pick up her heart and bring it
to Rubin. Examine it under the microscope and
talk to Rubin to finish the quest.
Quest “Fire starters”: get money from the hump-man. Given by Anna.
How to find: Anna’s letter or Gryph’s advice.
Solution:
Anna and Var were in the Diamond Ace Caravan together before only he got rich
afterwards and she didn’t, so she wants to blackmail him for some money. Go to Var’s
house and talk to him – there’s no need in blackmail. His daughter is gone and he’s
offering a lot of money for you to find her; he even gives you 10000 in advance.
Return to Anna – she knows that his daughter is Vera the dancer, who often appears at
Stamatin’s pub. If you’ve already rescued
Burakh – she won’t appear in the bar.
Otherwise, go there and talk to her. She’ll
agree to meet her father at 21:00 behind
Isidor’s house. Return to Var, take the 50000
coins. Should I mention, that Vera is the girl
Burakh has killed? No, don’t reload – there’s
no way you can save her, because she was
already infected…
Quest “Innocent people”: free the prisoners in
the Town Council. Given by Younger Vlad or
Victor.
How to find: talk to Younger Vlad, get hints
from Alexander, older Vlad and Gryph.
Solution:
Saburov has begun mass arrests. Victor and Younger Vlad would like to free some
people, who are innocent, as they suppose. Go to the Stem. Saburov doesn’t want to
hear your words – he won’t release them. Go to the prison – it’s in the same building
as the Town Council. Talk to the Executors – they turned out to be quite greedy and
request 10000 coins for each person, 60000 in total. Victor and Vlad will give 25000
and 20000 correspondingly. Give the money to the Executors. Quest completed.
Return to Vlad and Victor for a +30% reputation reward from each.
Day 6
On this day arsonists appear in the streets. Their
health is their weak point – they have as much as
a usual citizen, so it’s no problem killing them
with accurate headshots.
Right after midnight you’ll receive Rubin’s
letter. Visit him to receive a white vaccine and a
lens, after which you can go to Georgiy Kain to
ask his forgiveness to Rubin.
In the morning you will receive a whole bunch of
letters concerning the events in the cathedral – a
spreader of the disease has gotten there and
infected everyone inside. Your task for today will be comparing blood samples of
possible spreaders with the infected blood sample and thus finding the real one.
Quest "Witch-hunt": find the decease spreader. Blood can be checked under a
microscope in Rubin’s projectory or at Eve Yahn’s.
How to find: Victor’s letter.
Solution:
Having talked to Victor, go to Heavy Vlad and then to
Saburov. The first suspects Ospina and Anna Angel,
the second – Julia and Lara. You may take all their
blood samples, but Anna’s would be enough – she’ll
say that you should suspect Klara instead. (If you
give in any of the women the task will be failed and
on the 7-th day Georgiy will be infected.) Go to
Catherina – Klara is there, but you won’t be able to
take her blood. Go talk to Saburov. Klara tricked you
and ran away and God only knows (and Laska too, by
the way) where to look for her. Talk to Laska in her
lodge. If you killed the Albino, Klara will be mourning at the place of his death.
Otherwise, she’ll be at Eve Yahn’s mansion, waiting for you. Take her blood sample.
If you don’t the task will be failed. Check it under the microscope – it seems Klara
isn’t the infection carrier either. Quest completed.
Quest "The thing coming from Steppe": find the decease spreader that Spichka has
tracked down. Given by Spichka.
How to find: Spichka’s letter.
Solution:
Walk around the Apiary counterclockwise. The Albino
will be standing not far from the end of the ropeway.
If you come closer to the creature your health
will begin to drop, so restore it beforehand. You
may talk to it and leave or you may kill it. Anyhow,
return to Spichka. If you killed him, you’ll find
Klara in the main quest at the place of his death.
But although it’s hazardous to come close to it,
it’s not the spreader…
Quest "They want to burn Apiary»: kill the Hump-man. Given by younger Vlad.
How to find: talk to Kapella.
Solution:
Younger Vlad knows that the Hump-man and his arsonists want to burn the Apiary. His
father closes his eyes on the fact – he says that the Apiary can hold even a greater
threat and he’s right at some point. Anyway come to the Apiary at 22:00 and solve the
problem with your own methods – you need to kill the Hump-man. There are 4 fire
starters supporting him. The patrol guards will help a little, but there shouldn’t be
any problems killing them with the rifle or even the revolver, if you learned to
handle it properly. Return to Younger Vlad for your reward – 10000 in cash.
Day 7
The day of the Inquisitor’s arrival. The prices are lowered by her order and are
significantly lower, than on the 6-th day. Olgimskiy will notify you in his morning
letter, that the Apiary is now open.
This morning will be the last time you see Eve in the Bachelor scenario. Having
returned you will find Ayan, a charming steppe girl, which I like even more ☺. At
7:30 you’ll receive Eve’s farewell letter. Talk to Ayan – she’ll explain that Andrey
was going to save Eve.
Quest "Eve is gone»: find out what happened to
Eve.
How to find: Eve’s farewell note at 7:30 in
the morning.
Solution:
Head to Andrey Stamatin’s pub. The architect
himself isn’t there, so talk to the two young
men. By blaming them for their cowardice in
the dialogue you can get a rifle and 10
bullets. Andrey went into the swamps, afraid
that Eve is going to become a twyrine bride.
Go to the swamp near the station and head to
the island, which a small bridge is leading,
but beware of the 3 hostile worms and 3 aggressive butchers waiting for you. Pick up
nice twyrine mixtures from their corpses. The characteristics seem to be random,
though. From the talk with Andrey you’ll understand he has mistaken – Eve committed
suicide by jumping of from the balustrade in the Cathedral.
There is no way to save her.
Quest of the day "Truth, Lie and some more between truth and lie»: collect the
spectators’ reports and find the traitor.
How to find: Aglaja’s letter.
Solution:
All this time spectators were operating in the Town giving people bits of false
information, such as in case of the non-existent disease spreader. First off you need
to find them, what could be easier? They are in the center of each part usually close
to the hand mark. Look at the map to the left for their exact locations. Be sure to
take their logs – they’ll fall onto ground if you
haven’t got enough space in inventory. Return to
Aglaja. One of them is honest, another is lying
and the second can’t make up his mind. You need
to find the traitor. If you mistake, you’ll die
instantly. Ways of doing it:
• Using logic. Ask each one about his
colleagues and figure out, who the deceiver
is, from the answers. The one hesitating
will call him and another one honest. The
traitor is behind the Theater.
• Save-load. ☺
• Find a mask and a cape of the outcast and
talk to them anonymously.
Having found the traitor tell him that – he’ll confess everything. Talk to Aglaja.
The quest is completed.
At 10 o’clock you’ll get Burakh’s letter with his request to find a mask and an
overall of an Executor and not to give it to Klara if she asks for it. Burakh won’t
be able to take it, though. Neither will Klara ask you for it. So it’s a hint. Ask
about the costume in the Theatre.
Quest "Mask and Overall»: find a mask and overall.
How to find: Burakh’s letter. You will only be
able to talk to Mark after Aglaja got the reports!
The overall is on the corpse near the pit opposite
to the cemetery. The mask is not there. Talk to
Saburov – he made Peter in charge of cremation.
Talk to Peter. He’s ready to give you his Mask if
you guarantee his protection for three more days.
Talk to Aglaja and return to Peter. He’ll reward
you with a lens and a bird mask.
Aglaja wants you to take one small errand…
Quest "Family reunion": arrange Aglaja’s and Maria’s meeting.
How to find: Aglaja requests it during the “Mask and Overall” quest.
Solution:
Talk to Maria – seems like she doesn’t want to meet Aglaja, but what’s peculiar, was
about to go out somewhere. Talk to Victor – it turned out, she’s going to Peter
Stamatin the architect. Talk to Aglaja and head to Peter’s house. Talk to the furious
Maria. Head upstairs and talk to Aglaja – she’ll offer you a reward of your choice: a
shotgun and 5 shells; feromicine and 2 neomicine; white vaccine (worth 20000 coins).
The day is over.
Day 8
At midnight you’ll receive Aglaja’s letter with her thoughts on things.
In the morning you’ll receive Younger Vlad’s note.
Quest "Black market of panacea": take care of the fake panacea, made in the Apiary.
Given by Younger Vlad.
How to find: Younger Vlad’s letter.
Solution:
Go to the long block of the Apiary and talk to
Burakh. He’s on the first floor in the room to
the right from the entrance. He saw the worms
boiling something at the second floor. You may
also take the blood check task from him. Go to
the second floor and talk to the worms, but
don’t kill them – they’ll tell you that Younger
Vlad bought the entire REAL panacea in Town and
wants to hold the entire market. Return to Vlad
– he confesses that he did buy all the panacea
for that purpose, but now has changed
dramatically and sold it for miserable money.
Mark Immortal will confirm that he bought a
panacea for just 500 coins. Also Lara, Julia
and Anna got it. Quest completed.
Quest "Mysterious sample»: check the blood under microscope.
How to find: talk to Burakh in the Apiary.
Solution:
Go to the projectory or to the Slough and check it under the microscope. Return.
Burakh will offer a panacea – don’t refuse it.
Quest "Between Apiary and Polyhedron»: make sure the Polyhedron is not infected.
Given by Dogheads at your home.
How to find: Aiyan’s letter at 12:00.
Solution:
The Dogheads somehow came to the conclusion that you are still meddling about their
Polyhedron. They won’t let you inside, but Kapella can confirm their words. And she
will not only confirm, but also ask you to give Taya 2 feromicine tablets. When you
talk to Taya, note, that the tablets are from
Kapella – she’ll agree to take one (+10%
reputation) and you get to keep the other. Quest
completed.
In the afternoon you receive Aglaja’s letter. Go
to the Cathedral.
Quest of the day "Underground decay»: check the
version of the decease underground appearance.
How to find: Inquisitor’s letter.
Solution:
Start with the wells – go talk to Younger Vlad.
He wouldn’t speak up, but as you can see, his well was buried. Talk to Ospina, the
Olgimskiy family old enemy. Talk to Vlad – the well had no infection… Let’s dig
deeper… (Literally).
Go talk to Taya in the Apiary. She’ll agree to open the Abattoir for examination if
you bring her the one, who locked them up. You can refuse to bring the man to an
inevitable doom – then you’ll have to find her toy bull in an infected building, the
candidate for the “house of living”. Look for it
on the second floor on a bedside-table. Bring the
toy to Taya. In this case Big Vlad will go
surrender to the Termites himself.
You can give in Younger Vlad, but he’s your
Adherent and you won’t be able to end the game
successfully. Or you can bring Older Vlad, all the
more he wants to do so himself.
The Abattoir will open at 23:00 in the evening. I
recommend you sleep well before going. Watch the
script scene; wake up at 14:00 tomorrow at Blok’s
outpost.
Day 9
On this day the army appears so soldiers and disinfectionists will be standing at the
Town’s key spots. In the clothing shops you’ll be able to buy rifle ammo and army
clothing – extremely useful when it comes to protection from the disease. The prices
rise.
Quest “Messenger”: Talk to Burakh in the Apiary. Given by Aglaja.
How to find: Aglaja’s letter.
Solution:
Head to the Apiary – you’ll find the Haruspicus on the second floor in the room,
where the worms were brewing fake panacea the day before. Talk to him and return to
Aglaja. You’ll receive 7000 coins as reward, or 5000 if you tell her that there
weren’t any expenses except for the waste of ammo.
Quest of the day "Miracle of children»: fulfill
Khan’s request and bring him 5 rifles.
Given by Victor. Ascend to Khan at the
Polyhedron – tell the Dogheads that you need to
get into the Agate Hole. Kaspar asks you to
bring 5 rifles for the children to scare off
soldiers. There are two ways to solve the
quest:
• Buy 1 rifle from Gryph, take 3 rifles
from the guards at Julia’s house after
the completion of the “Three parks” quest
and add yours. In total – the required 5
rifles.
• Steal the rifles from a weaponry wagon at the railroad. Beware, it’s guarded
heavily. You can kill them – your reputation will be down to zero. Or you can
sneak (hold “shift” while moving) past them late in the evening – then they
won’t shoot you. But you’ll lose 35% reputation for every disinfectionist and
7% for every soldier, which noticed you.
Bring the rifles to Khan. Examine the Polyhedron and talk to Khan about your
impressions.
Quest "Three Parks: Julia plays with fate": tell Block, that Julia was going to kill
her. Given by Julia.
How to find: Julia’s letter or from Anna.
Solution:
Buy the pistol from Gryph or take it from Anna and bring it back to Lara. As a reward
you’ll receive panacea.
Quest "Three Parks: Lara tries a murder": Lara
asks to bring her a pistol.
How to find: Lara’s letter or from Julia.
Solution:
Bring the weapon to Lara and return to Anna. As
a reward you’ll receive panacea.
Quest "Three parks: Anna participates": Anna
asks to give Lara a fake pistol, so she
wouldn’t use a real one.
How to find: Anna’s letter or from Julia.
Return to the general and tell him what Julia
asked you to. He’ll send three soldiers to her
house. Return to Julia – the riflemen turned out to be rebels and will attack you
with butts of their rifles. Kill them to get a reputation increase: +3% times two and
one times 15%. Pick up 3 rifles from their bodies. Report to Julia to receive a
panacea as reward.
Day 10
Right after midnight you’ll receive the Inquisitor’s letter. If you don’t come,
you’ll receive another one at 8:00 in the morning.
Quest of the day "Seized focus": find the Polyhedron draught. Given by the
Inquisitor.
How to find: Aglaja’s letter after midnight or in the morning.
Solution:
Go to Peter’s house – there are soldiers there wanting to arrest him for the murder
of disinfectionists – they have mistake, of course. Talk to Andrey – Peter is looking
for something near his old masterpieces – the stairways to the sky. Head to the
ladder in the Rib district – Peter is standing inside. (You can simply walk in with a
lot of clothes on, but you can also jump over the fence from a strange contraption to
the south. Talk to Peter – he wants 5 bottles of twyrine for the plans. Bring them to
him and convince him not to do anything stupid. He’s your Adherent, remember? Return
to Aglaja with the plans.
Quest "Chimeras. Madness of the Kains": find out what
Catherina’s presentiment about Simon means.
How to find: Catherina’s letter at noon.
Solution:
Catherina has the feeling that Simeon’s revived.
Check with Rubin – he’ll decline that possibility.
Talk to Victor – he’ll ask you to tell everyone, that
Georgiy has gone insane, thinking that he’s Simon.
He’ll give some money just in case – 5000 coins, or
7000 if you say that shutting mouths is
expensive nowadays. Return to Aglaja – she’ll
understand everything, but will pay 7000 coins
for the job.
Quest "Chimeras. Pictogram": take care of what
happened at the waste ground. Given by Mark.
How to find: Mark’s letter at 14:00.
Solution:
Go to the wasteland of the bone pillar and talk
to the man looking like a shop salesman. Return
to Mark – looks like the army can help. Head to
Blok – he’ll send disinfectionists. Quest
completed. You’ll be doing a similar task for
the Haruspicus – a look from another point of
view that will be.
Day 11
This day is penultimate ☺ - on the 12-th day you’ll only need powders, panacea, food
and any medicine you’ll need for yourself. You can use or sell everything else. Even
ammo. After midnight Aglaja will mail you about the missing detail and will remind
you at 11:00 if you haven’t come to her before that.
Quest of the day "Base of the miracle»: find out, how the Polyhedron was assembled.
How to find: Aglaja’s letter.
Solution:
Go to the pub – Andrey is not there. Talk to the steppe girl – he was caught and is
now being led to an execution. Ask Blok – it seems, the rivals caught him, so he’s
powerless. Head to the station and follow the rails to the very end – you’ll see a
well guarded wagon. (You can sneak-kill all the “secondary” riflemen (worth +5%
reputation each), but don’t kill the leader standing on the rails next to the wagon.)
Talk to the leader. He thinks you’re Andrey and can release you for panacea. You
shouldn’t give the panacea, but be ready to run back, so that he can’t hit you with
his gun. If he does, you’ll wake up at the cemetery with only money left. Jump on the
postament ant kill the dogs from there with your iron fists. Of run to the lodge. You
can ask Laska for help – she’ll give you a knife, a tourniquet and a bandage. Sneakkill
the two soldiers guarding the exit for a rifle and 20 ammo. Then head to the
wagon for revenge – all your items are safe on his corpse.
Go to the pub, talk to Stamatin, take the plans and return to Aglaja.
Quest “Execution”: save the children’s father from execution. Given by children at
the Town Council.
How to find: you will be visiting the Town Council on the quest of the day.
Solution:
Head to the rocks to the south-west from the cemetery. You’ll see four soldiers
preparing to shoot. You’ll have limited time – if you don’t act they’ll shoot. Kill
the soldiers (+6% reputation each) from a rifle, or a revolver if you haven’t got
one. Return to the council – the little girl will give you a powder, and the little
boy will give you a round of bullets for the
revolver.
Quest "Preparations for crowning": bring Maria
symbols of power from the future Mistresses.
How to find: the Kains’ letter at 12:00.
Solution:
Take the beads from Kapella and the rings from Klara
in the Town Council. Go to Maria – you’ll be told to
carry the signs of power to Nina’s crypt. Head there
and talk to Maria (Nina, actually / ). Quest
completed.
Quest "Prosecutors": find out, whether Maria is at fault of the bull story. Given by
Aglaja.
How to find: you will be returning to Aglaja with the building draughts.
Solution:
Aglaja suspects Maria Kain to be guilty in the bull accident the day before. Talk to
Khan – Aglaja will give you a panacea to make him talk, but he won’t take it, so keep
it. Then go to Younger Vlad’s house – you’ll meet a bandit (Loot: bandage, 4 γ-
tablets, 100 coins and a knife) at the front door. Talk to Vlad and prepare to make a
headshot, when you come out. There will be a bandit (9 β-tablets and a knife) and two
hostile men (2 tourniquets, 5 β-tablets, 300 coins) waiting for you. If you gave Vlad
in on the 8-th day, look for him at Taya’s room. Quest completed.
Day 12
The Town is clean. Everything unnecessary is
now gone. You’ll be walking the empty streets
accompanied by peaceful music and the faint
sound of your own footsteps – the only in the
Town. Only the soldiers are standing at their
posts. If you look up, you’ll see that the sky
is clear again, for the first time since day 1.
At 19:00 a council will be held at the
Cathedral, the Inquisitor and the General are
waiting for your decision. However, law is law,
and if any of your Adherents are dead or
infected, you won’t be able to come. The only
talk for today is the main quest.
Quest of the day "Last decision on Town".
How to find: given automatically at the beginning of day.
If you complete all the quests of the day properly, haven’t given in false spreaders
on day 6 and checked Klara’s blood before letting her go. If you remembered that you
need Younger Vlad, before giving him in to the Termites. If you haven’t told Peter to
die on the 10-th day… Everything will be all right. With your Adherents that is.
Visit the last theatre performance before 7:00 in the morning. The Theatre will be
locked later.
Klara and Burakh will send you a letter, asking to heal their Adherents. Klara is in
the short block of the Apiary and Burakh is at the Plants. If you have enough panacea
and powders – do so, but don’t forget about your own Adherents – you can’t invite
just somebody instead of yourself. Having healed a group of Adherents you’ll be able
to invite the correspondent character to the council and choose his decision on the
Town. Here are the lists of Adherents:
The Utopians: Eve, Grigoriy, Victor, Andrey, Peter, Mark, Maria, Younger Vlad.
The Termits: Khan, Kapella, Mishka, Notkin, Spichka, Laska, Taya.
The Humbles: Lara, Julia, Gryph, Rubin, Alexander, Catherina, Anna, Ospina and Oyun.
If you cured at least two groups of
Adherents, a letter of the Authorities will
arrive, but not earlier than at 8:00 in the
morning. Ascend to the top of the Polyhedron
and talk to Khan, enter the inner chamber.
Descend to the bottom and step on the
drawing. You’ll appear in a secret room.
Talk to the ones inside and return.
If you saved all the Adherents, then you’ll
receive an invitation to the Theatre. Talk
to the mask at the entrance and come inside.
Talk to the tragedian and the bird mask on
the stage.
At 19:00 the council in the Cathedral begins and you should come to the Cathedral, if
you had saved all your Adherents. Besides you, there’ll be Aglaja, General Block,
Maria, whomever you invited (Burakh and Klara) and another person at the very top.
Use the stairs to ascend. Having talked to everyone, make up your mind and tell your
decision to Blok.
On some conditions you’ll see an extra ending sequence after the main outro. If you
were inside the Polyhedron, but haven’t been at the theatre, when you choose to leave
everything as it is, there will be a script cut after the final outro. If you visited
the theater, the script scene will appear, when you choose the character’s “right”
decision. After you decide – sleep until midnight.
At this point the Bachelor’s scenario may be considered over. Independent of what you
have chosen. May I congratulate you?
28 Comments
PainIsMyCurrency_Baby Dec 12, 2022 @ 9:33am 
What happens if i tell Capella about the plage? All guides I've read so far tell me not to
tsu王国 nosound Jul 6, 2021 @ 3:02pm 
"Two people were making the noise, sitting at the rustling fire. They are a factory man and a morlock. You will meet the last one later. You can attack them, learn how to fight. Take revolver ammo from their corpses."

Guys, don't try this unless you're better than, idk, 80% of the human population. Technically you CAN kill these two but it's just really difficult and for most new players who aren't familiar with the mechanic. You will die! A lot!

It has a meaning though, the creator is trying to tell you that a diplomatic solution works best for this kind of game, and that the Bachelor can be an ass if you let him be (which will be a problem down the line for his fate).
Perkins  [author] Apr 9, 2020 @ 12:04pm 
i didn't write it, it literally is a copy-paste from a PDF guide of the older non-steam non-HD version of the game. they rewrote the script completely for the HD version, since the previous translation was borderline incoherent. they changed a lot of names in the rewrite.
Ramomo Apr 9, 2020 @ 11:08am 
Why did you write this guide in English and then put some of the most important names and locations in Russian?

Literally spent hours looking for this Laksa on day 3 and then eventually gave up. End up reloading out of curiosity and come to find out the girl's name was Grace. What the f###.

Not to mention this guide looks like it was was formatted by a PDF copy paste.

I actually really appreciate the indepth guide, especially as you wrote it, presumably, not in your native language, but holy s###. Deciphering this was almost more difficult than finding it out myself in-game.

Thank you for the effort, honestly. However please spend more time in the edit process.
IndigoAK Dec 20, 2019 @ 3:03am 
This is guide is near impossible to use because of the formatting. Some paragraph breaks would go a long way toward readability.
Prof. Horatio Hufnagel Nov 26, 2019 @ 8:26am 
I know Anna Angels quest on day 1 is optional; but can anyone elucidate on why she may or may not give it to you? I replayed day 1 cause I screwed up the first time around. The first time I played she gave me the quest. The second time she didn't. I am not sure what I did differently. Both times I could also not see any corpse around her house so I was quite confused about what she was talking about. And on my first playthrough of day 1 I also went to the cemetery to do her quest but there were no NPCs there at all. This was in the Bachelor scenario btw.
AC Denton Sep 3, 2019 @ 2:59pm 
Add formatting. This was near impossible to read.
Staffbane Jun 11, 2019 @ 12:37pm 
General tips:
-Keep your hunger and disease low at all times - meat, bread and fish good, rest don't buy
-Little girls sell powder: buy them, stockpile them use them to cure people
-Flamethrower dudes cure you of your disease - simply walk up to them let them burn you and walk away: you're cured and look they stopped attacking you gg developers.
-All quests are optional cherry pick them, if someone gives you money to give to someone else, feel free to just, walk away with the cash in hand (It's not evil if the rep baby doesn't cry!)
-Time is everything in this game - if you can't complete a quest in time it's not the end of the world just cure the bound that took the L for you.
-Look on youtube for the alternative endings and save yourself some time, oh and have fun. :steamhappy:
Staffbane Jun 11, 2019 @ 12:32pm 
5. Day 5 involves you talking to Bad Grief in order to free Burkah (annoying I know but the sequence of events is as follows: You find out he's been captured, you talk to someone that tells you he's in the works somewhere, you go to the works (one of the factory buildings has a door that leads to a cellar like prison where you'll see guards guarding the poor bloke, go to bad grief ask him to lend you a hand: go back to the works and you'll see a cut scene and the rest I'll leave for you to figure out on your own.

6. On day 6 examine all the blood under microscope to proceed during Rubin's monologue (he's very wordy in his explanations of the plague found in people's blood.
Staffbane Jun 11, 2019 @ 12:32pm 
Okay if you read and experienced any of the problems in the comments below I'll address them:

1. Rubin only appears at 9pm do not worry if he doesn't appear there when you're done: sleep till the provided time for anyone who literately outright says: Hey I'll be here at x o'clock (4th wall breaking I know but w/e)

2. I never personally did Anna's quest as it's completely optional my guess is you didn't trigger it properly and some quests can only be triggered at certain times (I don't know the specifics)

3. If you struggle with reading this guide copy and paste it in your favorite text editor and put in a space in between paragraphs (I really didn't have any problem using this guide for general purposes as I didn't read through the whole thing).

4. You can cure any sick person with powders or serums (whichever you acquired only difference is one "cripples them permanently" but is it really that bad when the alternative is death?