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Telepathy is quite useful, but unfortunately the only sources besides floating eye goo are the helmet and amulet. I prefer a helm of brilliance or cornathaum for bonus INT. With 23 INT you can cast any spell 100% with only 1 skill point. You could use enchanted lenses for INT bonus, but they are very rare.
The ability to identify for no cost not only the BUC of objects you pick up, but also the enchantment and charges makes you an omnipotent god!
Most skills in WazHack are marginally useful at best. Critical hits, for example, are not something that you should be relying on. At early levels you should not be invested in direct combat. Engaging in honorable combat is a great way to get yourself six feet under. Never play fair. Ever. Hit and run is best in the early game. Dweomery lets you pick and choose the best loot to gear yourself up at lower levels. Only once you get a larger reserve of HP at higher levels, enough to take several blows from powerful monsters, should you be thinking about combat skills.
I'm still not sold on Dweomery. Is it lack of better options with this build or something else?
Do you use telepathy at all? I see you recommend magic mapping which is in the same category though.
What's your preferred alignment? What's your opinion on starting skill talents that don't mesh with alignment choices.
What's your armour choice? SDSM or the starting robe enchanted up?
LOL Raise the dead needs a disclaimer for squishy char. I use it for red-flag situations and take their weapons away after the fight if they could kill me.
Nice info on Psi Bolt. Great cooking tips. Awesome delving!