安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
but i think im just doing the vis portals wrong
maps about 2 years in the making so far
P.S. For now, i'm didn't take requests.
P.S.S. Porting weapons from gmod to l4d2, not so difficult (well i'm think so). I'm didn't port anything what i'm do for l4d2 to gmod and vice versa, for now.
i think i added a shader for something and it changed it on me no worries
P.S. Hm, i'm little good in everything, like mapping, programming, porting and etc. But (Better in some kind of assets porting).
P.S.S. If by vis portals, you mean Areaportal, than i'm recommend to read this article
P.S.S.S. Also about optimization, i'm recommend read this article
i am always looking for cool people to gaame with
map i am working on is for l4d2 but could possibly be ported to gmod
has 12 texture folders