安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Scaling Sprites: Ship sprites can be scaled by adding a "scale" X where X represents the multiplier. Thus 1 gives a sprite that is normal size, 0.5 would give a sprite that is 50% of its normal, and 2.5 would give a sprite that is 250% of its normal size. Note that a scale attribute is not required, and if it is not specified/present the game will default to a value of 1.
For example, in your ships attributes, the line is added as such:
Ship "Star Barge"
sprite "ship/star barge"
"scale" 0.5
...
Also next time you have problem try posting it in the general discussion because you can get you answer quicker and most experienced modders are there to help.
sprite "ship/OmegaFlagship"
To explain this:
sprite=the image
"ship/OmegaFlagship" = the folder and ship's visual sprite file.
shipyard "Tarazed Basics"
"Sparrow"
"UNSC Frigate" "Hawk"
"Blackbird"
I see lines like this in your code that are much like this. It's a simple error and actualy overlooked when I skimmed it the first time. So this is what it should look like.
shipyard "Tarazed Basics"
"Sparrow"
"UNSC Frigate"
"Hawk"
"Blackbird"
I used spaces to set up a tab look however due to steam wanting to tab down instead of insert the tab in it's place. I do hope this helps. Also thank you for the sprite editor I will be sure to test it out an dit's limits later tonight and write on how to use it and add it into this guide.