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I guess i'll try playing with compatibility with older windows and opening anything i need before starting the game
And I've never heard of that blackscreen bug. The only crash I remember is if you speak with the beast prince before killing off his dogs, and that's caused by > 10 enemies in one fight.
Also, what happens when you play the game without the ironman? I had some problems in my previous playthrough where the game got black screen after i tabbed and made me lose quite a few hours of progress, so that would help preventing that a bit
At least you're past the point where level 1-20 spells are more than an auto attack? Though if you also lost the mana recover skill...
Did you lose everything a unmodded DS doesn't normally have or only the mage spells?
Is there any way to fix this? I can probrably get by like this, but i don't think i'll have a good time with my DS nerfed like this
Humble Bee is an auto win as long as you get a turn and have any spell. They are incredibly squishy, far more so than the dogs. Though they do have the same speed and evasion I think, or that might have been the second tier bees and dogs.
Lightning wouldn't work on those enemies anyway. I forget at which point I quit using frost strike and started using fire on the ancient dogs, though I always burned the golems. And this is one of those cases where not selling all your spores would be helpful.
Cursed Hound Ancients, or more precisely Rasmura is the point where the game is balanced around the assumption you have max resist vs whatever the enemies are using. Though, if they are meleeing you that hard, you must have really bad defense.
I don't remember the divine demons being that dangerous. Only moderately so. And they aren't very durable.
8. Overall, extremely well designed enemies. I really have to think how to beat them and to a lesser extent game the merchants to acquire accurate weapons and good armour.
5. Divine summoner Kersket and Taliet summons are of very good power and design. They really help even against strong enemies.
6. You made the humble bee as dangerous as an adult cursed hound, if the player has no icy touch or lightning spell.
1. The barbarian is useful for the first half of the game, but as soon as you get an accurate katana, Gaulen, fed the strength herbs can get as big or even bigger damage than. I think your changes to critical hit chances for all weapons made the barbarian redundant in the later half, except for resisting stuns from the melee demons.
2. The ancient cursed hound is way too powerful: 5 hits lightning, speed 100, 3600 hp. It takes 3 immortati or 6-7 zilwan to kill him and he gives 55 bleeding and like 20 wounds to front line, even with 65% resistance to organic. Also him and some demons have 30-60% resistance to divine, the element that they should actually be vulnerable to. Was that your plan or a leftover from the original game?
3. The second level silence and mana steal demons, kabruz are way more dangerous than necromancers due to immunity to divine, coming in pairs and not really being frozen for long.