Legend of Mysteria

Legend of Mysteria

299 ratings
Walkthrough
By karinms
My walkthrough is pretty much finished. There's a path to the good end of the game (with mentions of the bad end) but this follows my playthrough so things can happen differently from your own playthrough. I know there are things I missed so if anyone experiences anything different from what's in this guide, write me a comment.
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Before you play the game using this guide
This guide was made as I was playing the game. I explored as much as I could (or felt like) and then added the information to the guide at the same time. Sometimes I had to backtrack because I needed to talk to a person again or missed doing something somewhere. This will be annoying for you if you follow the guide exactly and expect to finish it quickly without any surprises or missteps. The game has several paths and two endings: the good ending clears your name and the bad ending gets you arrested. When I played, I got the good ending. I only know of one way to get the bad ending and it's marked in the guide.

There are several times where you get a choice to do something. This is where the linear aspect of the game really shows. The exploration part of the game is very non-linear in that you can enter most rooms and talk to almost everyone in whatever order you want right from the start. You don't have to talk to everyone in the game but they all have something to say to you, sometimes depending on what you've already discovered (both in conversations and in books). The purpose of the game is to find clues that will point you to the bad guy and clear your name. Clues are gained by talking to people, doing quests, reading and snooping around (eavesdropping). In another word: explore. It's a mystery game, an adventure. Think of it as a point & click game where you have to gather items and combine them with information to get the clues that will lead to even more items and information.

Now, your choices. Some people will give you choices during conversations and this will open up different paths for the game (some are described in the guide). Another kind of choice is to not talk to someone at all (e.g. the mage who will get you arrested or the smuggler). Worry not, because there's no way to get stuck in the game. I do recommend you save whenever you can because there are some people you need to do battle with and if you don't know the right strategy they can very easily kill you. Some people will be hostile and other will be friendly, depending on your answers they will either hinder or help you. Again, it's not possible to get stuck. There is, however, possible to fail the game in a way by not finding all the important clues. It doesn't matter if YOU know who the bad guy is. If the CHARACTER is missing something the good ending won't show.

Edit 31 May 2017: It's not necessary to buy/get every item you see in the game (for sale or not). That's just how I played it. E.g. you don't need to find all the robes, visit the smuggler's shop or buy all the vegetables or any of the potions. If you miss buying/finding a quest item you can either get it later through some other means or continue the quest with a similar item. You can't get stuck.

Edit: If you don't feel like exploring the game on your own, either with or without my guide, there's a speedrun video at the bottom made by Townslave. Enjoy!

Edit 8 Jan 2018: Just a tip if you get stuck or don't understand, there are some Q/A in the comments from other players that might be of help.
Part 1 (intro, Workroom escape, Lobby)
After the intro and the tutorial:
Read the books in your inventory to learn about the suspects and the leaders.
Check the door and see the guard. You need the key.
Check the tiny carpet (1 gold).
Take the scroll (Portal Spell) from the desk.
Take the papers from the desk (Long Feather Quill).
Check the Crystal Ball. See, hit and read it at least once.
Open the chest (Wooden Cane). Equip it.
Check the bookcases for two books (Basics of Translation and Spellbook: Open Lock). Read them.
Stand in front of the blue fire, use the spellbook in the inventory, look at the page and say the spell Terra Aero Commod (learned from the crystal ball) to translate the earth spell.
Stand in front of the door. Use the quill in the inventory. Push it into the keyhole.
Check the door (Workroom Key).
Check the door again and leave the room. [Achievement]
Go left to the flowers.
Check the flowers (Brown Robe). Equip it. [Windir will equip it if you enter the next area without it already on.] [Achievement]
Check the Assembly Hall door at the top. It's locked.
Go right to the Lobby.

Check the table with the inkpot to save your game.
Read the stones around the fountain: AERO (purple, wind), AKVE (blue, water), TERRA (green, earth) PYRUS (red, fire).
Check the green star at the top. You can't activate it yet.
Check the fountain to regain your health and magic.
Check the bottom door and see a white star. You need a key to enter.
Talk to the woman at the top door. You need a Safeguard and a good reason to enter.
Talk to the woman at the right door. You need a false ID to enter.
Enter the left door to the Library. Read the note on the table and all the books, take at least one book (Earth Spellbook). [If you take more than three the door will lock, return the extra books and it will unlock.]
Go right to the next area.

Go up to talk to Tharos the Wanderer or down to talk to Kabush the Storage-Keeper.
Try to enter Tharos private room.
Talk to the man (Sit down and talk -> I can find you an assistant). [Choose the other answers first to get some extra dialogue.]
Tharos' quest 1: find an assistant for Tharos the Wanderer.
Enter Tharos' room to the right.
Click on the drawers (Bottle of Red Wine).
Click on the scrolls.
Click on the blue chest. You need the key.
Click on the bread basket (Power Bread x2).
Leave Tharos and go down to the storage room.

Check the cabinets at the top and make a note of the robes: brown, red and novice.
Check the table for a letter, a weapon and a box with a crow-shaped needle.
Check the food and bottles if you want to.
Check the note next to the elf Kabush. Talk to the elf. Check the note again.
Check the holes in the wall, put your hand in the left one (Dead Rat).
Talk to the elf again. He will temporarily join you.
Check the cabinets again for new robes (Red Robe and Novice Robe). [Currently, the Red Robe is your best equipment but don't wear either yet.]
Check the letter on the table, pay Kabush 1 gold to read it.
Go back up and talk to Tharos. Get a reward (Safeguard). Tharos' quest 1 is done.
Kabush leaves and goes back to the storage room.
Tharos' quest 2: returning a book to Tharos (find mage Geren).
Go right to the Greenhouse.

While wearing the Brown Robe, talk to the man by the well to buy his vegetables. You're currently broke, return later with 9 gold. [He will only sell to an Earth Mage.]
Walk on the plants for a "funny" scene. Return to the Greenhouse.
Check the green water and remember it for later.
Check the well for money (3 gold).
Check the bucket and remember it for later.
Check the box near the table for goldsand and read the book about flowers.
Go up the stairs to the Water Mages' area.
Part 2 (Mages' area, arrested/fled)
[Entering the Water Mages' area.]
Check the bottom right door. You need a key.
Enter the bottom left door.
Check the bottle on the floor.
Talk to the Water Mage Reidar, get a quest and an item (Key to Dirius Room).
Reidar's quest: get some acid (find a bottle).
Leave Reidar's room.

Enter the bottom right door.

Check the bottle on the table (Durable Container).
Check the scroll on the desk (Assignment). Read it now.
Leave Dirius' room.

Go back down the stairs to the Greenhouse.

Use the Durable Container from your inventory near the green water (Acid Container).
Go back up the stairs.

Enter Water Mage Reidar's room.

Stand next to Reidar and use the Acid Container. Get a reward (10 gold). Reidar's quest is done.
Leave Reidar's room.

Go up the corridor. Save at the inkpot.
Enter the door to the top right.

Talk to Water Mage Bresni.
Look around and then leave.

Cross the water to the left.
The door is magically locked.
Use the Spellbok: Open Lock. Change the word Aeros (wind) to Akve (water).
Enter.

Check the water.
Check the book (Soleste's Diary). Read it.
Check the drawers (Stylish Blue Robe). [The best robe so far, don't wear it yet.]
Leave Water Mage Soleste's room.

Open the door in the corridor to the Fire Mages' area.
Enter the bottom right door.

Talk to the Fire Mage Geren.
Check the top of the drawers (Book of the Wanderer). Try to read it.
Leave Geren's room.

Go down to the Water Mages' area.
Go down the stairs.

Talk to the Earth Mage and buy his vegetables for 9 gold (Carrot, Turnip and Root). [You might want to save the gold for later.]
Go left in the Greenhouse.

Stand next to Tharos and use the Book of the Wanderer. Get a reward (Dragon Key). Tharos' quest 2 is done.
Go right and open the blue chest (Djinni Crystal and companion). [Achievement]
Leave Tharos and go right to the Greenhouse.

Go up the stairs to the mages' area.

Go back up to the Fire Mages' area.
Check the top left door. It's locked and you need a key. [Check part 5 for its location if you want to enter now.]
Enter the top right door.

The room is empty. Remember it for later.
Leave.

Enter the bottom left door.
Look around.
Talk to the Fire Mage Krion. [If you still wear the Brown Robe he'll call you "an Earth Mage, a hick"]
Step closer into the light (first choice): flee (Decline) or stay (Do as he says).
A murderer (second choice): flee (Try to escape) or be arrested (Stay and surrender).

You stayed and got arrested. (Continue reading from the walkthrough's prison area in part 3.) [Your current disguise is now known to the guards.]
You fled but want to be arrested. Enter the room again and talk to Krion. Get arrested. (Continue reading from the walkthrough's prison area in part 3.) [Your current disguise is now known to the guards.]
You fled and don't want to be arrested. (Continue from the walkthrough's mage area in part 3 and then backtrack in the walkthrough when entering the prison in part 4.) [Your current disguise is probably not known to the guards.]
Part 3 (Prison, Dungeon, Mages' area)
[If you never got arrested, this first part is irrelevant at the moment. Get back to this in part 4.]
Check the door.
Check the bucket (Needle Lockpick).
Save at the inkpot.
Check the door again.
Talk to the male prisoner, Augustino, to the right.
Augustino's quest: find and talk to novice Afrius.
Check all the doors you see in the prison. They're all locked for the moment.
Enter the cell left of yours.
Check the bucket (Dungeon Key).
Go to the left. See a guard. Need another route.
Go back to the right and then up.
Talk to the thief Water Mage Triste. [Achievement]
Triste's quest: free Triste.
Go left and up. Ignore the small door to the left and continue up.
Talk to the male prisoner in the cell: Parof (remember him for later).
Enter the small door.

Check the chests (Power Bread and Blue Potion).
Save at the inkpot.
Go down the stairs to the dungeon.

Check the chest (Blue Potion).
Equip the Stylish Blue Robe (or any other robe than Brown) to change your disguise.
Fight the three bats to get rid of them (go back up and save if you need to).
Fight the Fire Mage Trainer to get 1 gold per win as well as healing (you need at least 9-13 gold for later, preferbly 43-52 gold). [Wait until you have the Djinni and/or Triste in your party for easier wins. Remember, you are mages who fight better with magic than physical attacks.]
Leave the area by using the bottom stairs.

Leave the empty room (remember it from before?)

[If you never got arrested in part 2, continue from here.]
Go up and enter the door to the Earth Mages' area.
Check the bottom left door. You need a password.
Check the top left door. You need a key.
Enter the bottom right door.

Check the papers and the book.
Talk to the Earth Mage Trier. The second answer gets you a password and the first answer a little information.
Leave the room. [If you don't want to talk to the smuggler, go up to the Air Mage's area and through the bottom right door to talk to the Air Mage guard. Report the gambling operation to her and the smuggler will be arrested. Don't worry, you'll find a way to talk to him later.]

Check the bottom left door again.
Answer: Cups are turning.
Enter.

Check around.
Talk to Earth Mage Stilt: [If you have at least 13 gold get the scroll, the Green Potion and all the information. If you're nearly broke; don't gamble and don't buy any extra items.]
Gamble for 1 gold (is he cheating?).
Buy his items (Faulty Scroll and Red, Blue, Green Potions). You need at least 10 gold to buy one of each item, 34 gold if you want them all. [If you never got arrested, you're probably broke or can't afford everything at this time. Get arrested or find and finish the Novice Mage's quest (see part 4) to gain access to the Trainer, or forfeit what you can't afford.]
Buy his information about locked doors (Curious Key) and the Tome of Elements. You need 9 gold. [Get this first and then the Green Potion.]
Leave the gambling den.

Unlock and enter the top left door.

Check the book and the drawers (Empty Paper).
Leave.

Enter the top right door.

Talk to the Earth Mage about his invention.
Check around.
Leave the inventor's room.

Go up to the Air Mages' area.
Enter the bottom left door.

Check the bottle, the papers and the drawers.
Talk to the Air Mage.
Check the crystal ball.
Leave. [Is there something else to do in here?]

Enter the bottom right door.

Check around.
Talk to the Air Mage guard. Snitch on Stilt if you are finished with him (did you buy everything you wanted from him?). [You'll find him again later.]
If you are not finished with Stilt: go to the Trainer in the dungeon and pick up more gold to buy Stilt's items and information. [Need to enter the prison first.]
If you are finished with Stilt, answer the Air Mage guard with Check the Southside -> Snitch Stilt.
Check and read the book (Diary of Indios) and the letter (Report).
Try to leave and Indios returns. Reward (10 gold). Stilt's gone.
Leave Indios' room.

Check the top left door. You need a key.
Check the top right door. You need a key (is someone locked in?)

Return to your workroom outside the Assembly Hall.
Use the Empty Paper infront of the blue flame (Kara's Letter).

Return to the mages' area.
Leave the mages' area by the very top door.

Caution! If you are still wearing the same disguise as when you were arrested earlier the guards will catch you again. Change your robe if you haven't yet. If you were never arrested, don't worry (probably).
The guards will arrest you if you're wearing the Brown Robe (see comments).
Part 4 (guards, Observatory, Novices' area, Prison)
Check the guards' area. Avoid the guards (get close and you'll get a warning).
Check the gold bowl. Use the Djinni Crystal.
Eavesdrop on the guards.
Check the big door to the right. It's magically locked and can't be opened.
Enter the bottom right door and step on the white star teleporter. [If you wear the Novice's Robe the guards will stop you from getting near the doors to the right.]

Save the game.
Go up to the Observatory.
Talk to the female caretaker.
Check the notes at the top right (Garen's Letter). Read it.
Talk to the caretaker Elise at least twice more.
Check both crystal balls.
Check the planets. They move (remember it for later).
Check the big statue. You need a key.
Save again if you want to and then use the teleporter to leave.

Enter the top door.

Talk to the guard.
Check the door.
Leave the guard's room.

Enter the left door.

Save the game.
Enter the bottom / first left door.

Check the book (Diary of Afrius). Read it.
Leave novice Afrius' room.

Enter the second / middle door.

Check the letter (Sirena's Letter). Read it.
Check the drawers (2 gold).
Leave novice Sirena's room.

Enter the third / top left door.

Check around.
Talk to the Novice Mage and leave.

Equip the Novice's Robe.
Enter the room again.

Talk to the mage Bartios. Make up a name.
Bartios' quest: cleaning (gain access to the prison). [If you never got arrested, this is how you enter the prison for the first time.]
Check the papers (Work Permission).
Talk to Bartios again.
Leave the room.

Enter the top door.

Go left.
Check the cupboard (Mysterious Clue). Read it.
Go right.
Check the bottle (Pure Water).
Talk to the chef.
Leave the kitchen.

Save.
Leave the Novice's area.

[It's now possible to enter the Hall of Elements (see part 5), doing it now nets you a quest for Ibiz but you can't miss it even if you wait.]
Enter the top door.
Talk to the guard. Use the Work Permission (Jail Key). Bartios' quest is done.
Enter the top door. [If you never got arrested, this is how you gain entry to the prison. Refer to the prison area in part 3, continue with Nehrum until freeing Triste in part 4, get back to the dungeon area in part 3 and finally continue from Triste leaving you in part 4.]

Talk to Nehrum, Chief of the Guard. Use the Report (Segregation Key). Use the Diary of Indios.
Go to your cell area and open the hall door opposite your cell.
Talk to the prisoner, "a student of the Guardian of the Elements".
Go to the next locked cell area, near the small dungeon door to the Trainer.
Talk to novice Afrius to the right (to continue with the Augustino's quest).
Talk to the female prisoner at the top (the Red King?).
Talk to Parof. Use Kara's Letter.
Talk to prisoner Augustino (Cell Key). Augustino's quest is done.
Open Triste's cell door. Triste joins you. Triste's quest is done.
Leave through the dungeon.

Fight the trainer if you want to or need the gold.
Leave the dungeon by the bottom stairs.

Triste leaves your party.
Leave the room.

Leave the mages' area by the bottom stairs.

Talk to the Earth Mage (wear an Earth Mage's Brown Robe) and buy his vegetables for 9 gold if you haven't yet (Carrot, Turnip and Root).
Use the Green Potion (Blue Lotus). [If you didn't buy it from Stilt when you had the chance, try giving the Ring of Florian to the Earth Mage (confirmed).]

Go left until you reach the Lobby with the fountain and the green star teleporter near the beginning.

Talk to the old woman again. No ID but your name is Bartios.
Enter the treasure room.
Check the box (Bronze Key).
Check the middle bookshelf (Magical Items). Read it and choose three items; a pendant, a ring and a staff, to take with you (more than three and the door will lock like the Library).
Equip your chosen pendant (accessory) and staff (weapon). [If you didn't buy the Green Potion from Stilt when you had the chance, take the Ring of Florian to the Earth Mage in the Greenhouse. You can pick whatever three items you want: one (two) of the rings and one of the staffs are key items needed for later.]
Leave the room and go down, past the fountain.
Enter the door at the bottom of the Lobby and take the white star teleporter.
Part 5 (Dinyon, Lobby, Hall of Elements)
Go left and listen to Sileste and Thanos.
Continue left to the next teleporter.

Go left.
Check the drawers (Dinyon's Diary). Read it.
Go right.
Check the fire. You need to put it out. [There's a Bucket of Water in the Greenhouse and one in the Hall of Elements.]
Go up.
Check the door. You need a key.
Leave Dinyon's home.

Cross the upper part of the Assembly Hall to the opposite teleporter.

Go right to the Greenhouse.
Check the bucket (Bucket of Water).
Return to Dinyon's home.

Use the Bucket of Water on the fire.
Enter the fireplace.

Check the chests (Dinyon's Key and 15 gold).
Leave the secret area.

Enter the top door.

Check the fountain to regain your health and magic.
Go right.
Check the notes on the table (Dinyon's Note and Dinyon's Report). Read them.
Check the bookcases (Advanced Basics of Magic). Read it.
Check the bat. Use the Dead Rat.
Check out the glitter (Key to the Archives).
Leave Dinyon's home.

Go back to the Observatory.
Check the big statue (Archives of Dinyon). Read them from your inventory.

Go to the Air mages' area.
Enter the bottom right door of the Air Mage guard Indios.
Talk to Indios (Heavy Room Key).
Leave the room.

Enter the top right door.

Talk to the Earth Mage Stilt. Pay him 3 gold for each key he has (Patras Key). [If you didn't buy the Curious Key from him earlier you should get another chance to do so now (confirmed).]
Leave the room.

Enter the top left door.

Check the drawers (Diary of Patras). Read it.
Check the notes (Note of Patras). Read it.
Check the cabinet.
Check the bookcase (Return Spellbook). Read it.
Return to Mysteria Lobby (the green star near the fountain).

[It's possible to enter the Hall of Elements much earlier, after getting the cleaning quest from the Novice Mage. Going there earlier nets you a quest but you can still fulfill it without problems at this time.]
Equip the Novice's Robe.
Go up and talk to the guardian mage. Use the Safeguard. Use the Work Permission.
Talk to her again.
Enter the Hall.

Talk to the hooded people walking around (three walking and two standing in the hall).
Go to the right, to the Earth area.
Try talking to the Earth mages below the flowers.
Check out the pink flower bush. Use the Djinni Crystal.
Eavesdrop on the couple.
Continue up and talk to the next couple.
Go to the upper left to check out the green and the red crystals.

Go up to the Fire area.
Try talking to the three Fire Mages. Answer the Fire Mage Vesterius: Fire.
Check out the un-lit fire urn. Use the Djinni crystal.
Eavesdrop on the Fire Mages.

Talk to the hooded man (Ibiz) in front of the top door (Rock Crystal). [If you haven't yet found and talked to the Elemental student Indra in the prison, this would be another quest.]
Quest: Tome of Elements (find it).
Enter the room.
Check out each statue.
Check the red box (Eiresider's Letter). Read it (notice the colored planets).
Leave the room.
Go to the left, to the Air area.
Try going near the Air Mages, the wind will blow you away.
Check the wind urn. Use the Djinni Crystal.
Eavesdrop on the Air Mages.
Go down and right to check out the blue and purple crystals.

Go down to the Water area.
Try talking to the four Water Mages.
Talk to the hooded person standing there.
Check out the buckets. Use the Djinni Crystal on the empty bucket at the top. [You can get Bucket of Water from the bottom bucket if you didn't check the Greenhouse (not confirmed).]
Eavesdrop on the Water Mages.

Read the Portal Spell. Can't translate it yet, need the Tome of Elements. The Tome will be revealed when the seals are released (the crystals are filled with their pure elements).
Items that can be placed in the four elemental crystals (gathered so far): Pure Water, Ring of Magentia, Djinni Crystal.

Go to the Observatory.
Put the planets in the pattern from Eiresider's letter (look for the five blinking stars to the lower left in the big area that follow her pattern).
Check the "broken" crystal ball. [If you miss doing this you'll get the bad ending (confirmed).]

Go to the prison.
Talk to Parof. Use the Note of Patras.

Go to the Fire Mages' area.
Check the top left fire urn (Iron Key).
Enter the top left door.

Check the book (Anemo's Diary). Read it.
Check the flower (Purple Herb).
Check the left cabinet/bookcase (List of Names). Check it in the inventory, it's torn.
Check the room.
Leave.

Go back to the workroom.
Use the Anemo's Diary in front of the blue flame.

Change into a Novice and return to the Hall of Elements.
Use the Pure Water on the blue crystal.
Use the Djinni Crystal on the purple crystal.
Use the Ring of Magentia on the red crystal.
Use the Purple Herb on the green crystal.
Found the Tome of Elements (quest is done).
Check the crystals again and remove the items.
Talk to Ibiz the hooded man. Use Eiresider's Letter (remember Dhariana).
Enter the room.
Check the red statue's left side. Pull the switch.
Enter the white star teleporter.

Check the statue.
Check the candles.
Use the Ring of Magentia on the unlit candle.
Check the statue (Nebur's Confession). Read it.
Leave.

Leave the Hall of Elements.

Change into a better robe.
Use the fountain.
Save at the inkpot.
Read the Tome of the Elements. Find the translation for I Create a Portal to the World.
Use the Portal Spell. Translation Mi Creatos Portal't Globus
Part 6 (Southern Elgard: Labyronia, Albion, thief area)
Arrive in a white star teleporter. [If you use the teleporter you'll end up in the green star teleporter in the Mysteria Lobby and have to translate the Portal Spell again.] [Achievement]

Go up and see a wagon. Continue up to the house. [Galdor's farm.]
Check the door. It's locked.
Go past the house and check the log.
Go back down and find the path to the right (monologue).
Continue going right.
Check the fence.
Check the log.
Enter the barn.

Look around.
Leave the barn by going up.

Talk to the man. Use the Purple Herb (Farmhouse Key).
Farmer Galdor's Quest 1: make the man some healing tea.
Check the door. It's locked.
Read the sign.
Go back through the barn, take the path left and go up to the farmhouse.
Enter the farmhouse.

Save the game at the inkpot.
Check around.
Check the cabinet in the kitchen (Power of Bread).
Check the stove.
Leave.

Go back into the barn.
Check the pile of wood (Firewood).
Leave.

Go back into the farmhouse.
Use the Firewood at the stove. Use the Ring of Magentia. Use the Purple Herb. The tea is ready.
Leave and go talk to the farmer.

Drink some tea. Quest reward: Shed Key.
Leave and go through the barn.
Enter the shed.

Check the clothes (Farmer's Clothes).
Leave the shed and walk past the sign into the next area.

Go up and check the rope. You need a map for the labyrinth.
Descend. Fight some flower monsters. Get lost. Ascend.

Go back and talk to the farmer.
Farmer Galdor's Quest 2: stop the sheep.
Go outside to the fence by the sheep. Use the Carrot. [Confirmed it also works with the Root and the Turnip.]
Go back and talk to the farmer. Quest reward: Countryside Map.
Save.
Leave the farmhouse. [Go back and heal at the Lobby's fountain if needed.]

Go back to the labyrinth's rope. Equip the Farmer's clothes.
Descend.
Look at the map (three right, one left, check the X tree). Fight flower monsters when needed.
Leave the labyrinth.

Check the gap.
Read the Tome of Elements. Find the translation for Might Join the Earth.
Read the Spellbook: Earth. Translation Firmagis Commod Terra
Go up the path.
Talk to the guard. Pay 1 gold. [If you are wearing a robe the guards automatically fight you and you just have to defeat them to enter (without paying gold or further talking, after their defeat they dissapear like normal monsters do (info thanks to Tony Stark). If you dress as a mage inside the city, you'll get burned at the stake.]
Enter the city of Albion.

Save at the inkpot.
Check the statue to the left (king Tamaron XXVI).
Enter the house above the statue, with the flower sign.

Talk to the man.
Leave.

Talk to the girl to the right.
Go up to the inn. Read the sign: The Crowing Rooster. [Don't enter yet.]
Continue to the right and up the vine.
Follow the path up, down the vine, go down, right and up.
Talk to the man.
Go down, up the vine, go up, left, down the vine, continue left.
Talk to the man walking around. [Robes outside = bad. Robes inside = Ok.]

Go up to the market area: Square of the Great Flame.
Check the statues.
Go right.
Talk to the man in the booth. [Black birds?]
Talk to the man in the corner. [Want fruit.]
Go all the way left. See a rat.
Talk to the woman. Pay 2 gold (Apple Cider).
Talk to the man.
Salesman's Quest 1: get rid of the rat.
Fight the Monster Rat.
Saleman's Quest 2: sell the fruit for 3 gold.
Saleman's Quest 3: check on his son. (Greasy Key)
Check the box (Fruit Box). Sell the fruit to the fruit man. [You can't sell to the cider woman, it's confirmed in he comments.]
Talk to the salesman.
Check the big door.

Go back down to the the entrance and continue to the right.
Check the glitter in the water (2 gold).
Go up and enter the house.

Talk to the woman Bellissia (she's expecting a message.)
Leave.
Enter the thief area to the right.

Go up and enter the item shop.
Look around and talk to the shop keeper Amaryllis. She sells Power Bread and Wine.
Save and then leave.

Talk to the lost man.
Continue down to the inn. Check the sign: PigPen.
Go up towards the house with a clothesline behind it.
Enter.

Talk to the woman. It's Triste. She joins your party.
Leave.

Go up and climb the rope ladders on the wall.
Unlock and enter the house to the right with the Greasy Key.

Talk to the boy. Choose to play hide and seek. [Who's Iivart?]
Leave.

Go down to the left.
Talk to the one-eyed man.
Continue straight down and be attacked by a black bird.
Go to the right, around the big building.
Check the door. It's locked.
Climb the vines and follow the path back to the inn.
Enter the inn.

Talk to the bald man.
Talk to the drinking man. Red's a friend of Triste. Use Garen's Letter. Use Archives: Garen.
Leave and go back to the main city.

Enter the house with the flower sign.
Talk to the boy.
Talk to the man. Reward: 2 gold.
Do the gardener Iivart a favor.
Leave.

Go up and enter the inn.
Talk to the man. Buy the Beer, the Wine and the Meal. [The wine and the meal are healing items.]
Chat with him.
Talk to the guard Raggart. Use the Beer.
Save at the inkpot.
Go up and talk to the couple.
Use the List of Names on the man. Wait.
Fight Anemo (weak against Air and Water, strong against Fire).
Talk. He wants proof of your innocence. Use Nebur's Confession.
Talk to Anemo. (He can answer your questions, if you have any.) [Important to remember for later.]
Talk to Dalia (she wants you to meet Kabush in the storage area). Talk to Tyrrha.
Save and leave.

Go up to the market area, the square.
Check the statues. There are secret switches on them. Check each statue's back.
Click on the door and enter.
Part 7 (Tamaron castle, Albion, thieves)
Approach the guards.
Talk to them. Use the Apple Cider on the right guard (Raggart's brother).
Enter the castle.

Save at the inkpot.
Check the door.
Check the left area. There's a shovel.
Check the flowers in the right area.
Talk to the man. Use the Blue Lotus. Give it to gain access to the room behind him.
Enter the next area.

Go to the right area.
Read the note on the wall. Check around.
Talk to the woman.
Enter the room.
Talk to the man. It's Hermados. Use Archive: Manes (two choices).
Answer his friend. Look at the book (History of Manes).
Answer his enemy and you'll get a cold shoulder instead. [It's not possible to steal the book (confirmed in the comments). Just leave and re-enter to try again.]

Go to the left.
Check the door, notes on the table and the wall. It's a puzzle where you have to step on the clovers in the right order to unlock the door. ("Tamaron XXVI
May our king Tamaron live four times longer than his number indicates and in each quarter may only one of his years pass.") 26*4-4=100
Open the door and go up the stairs.

Talk to the guard. [If you gave the Apple Cider to the guard outside the castle he'll vouch for you.]
Go to the right and up.
Check the top door. It's locked.
Go back down and enter the throne room. Talk to the king (four choices).
Answer the king I am a mage from Mysteria. Get burned at the stake.
Answer the king I am a sage. King's Quest: Find the king's Red Amethyst.
Answer the king I am a farmer. Get thrown out (return and try again).
Answer the king I am leaving. Get thrown out (return and try again).
Go back down and save.

Return to the inn the Crowing Rooster.
Talk to Anemo about the Red Amethyst. [If you didn't pick the Staff of Feras in the treasure room of Mysteria's Tower, go back and get it.]

Return to the king. Give him the Staff of Feras. Quest reward: 50 gold, a favor and Berithe's Key.
Go to the locked room next to the throne room.
Enter Berithe's room.
Check the bookcase (Berithe's Diary). Read it.
Check the crystal ball.
Go back and talk to the king. Use Berithe's Diary (Pendant of Night).
Go back down and save at the inkpot.
Leave the castle and the town.

Go back to the farmhouse to have a conversation between the farmer and Triste.

Return to the Tower.
Check the fountain to regain your health and magic.
Save at the inkpot.
[The following was a bug that seems to be fixed now.]
Enter the treasure room and click on the right chest to return the Staff of Feras. It works, despite having already given it to the king and no longer is in your inventory. Click on the chest again to gain the Staff of Feras. Equip it.

Go to the storage area and talk to Kabush. (You're too early.)

Go talk to Ibiz in the Hall of Elements. Use Eiresider's Letter (remember Dhariana). [I've also added this to part 5.]

Return to Labyronia.
Go to Albion.
Go to the thief area.
Enter the shop and talk to Amaryllis. Use Sirena's Letter (it gets removed from your inventory.)
Move the barrel.
Talk to Amaryllis, the shop is closed.
Go down the hidden stairs.

Talk to the woman. She sells Blue and Red Potions.
Talk to the hooded woman, Arabea. Ask her about Dhariana (learnt about her from Ibiz and Eiresider's letter.) Arabea's Quest: learn a portal spell.
Use Spellbook: Earth (give it to Arabea). Next you need to find a big golden mirror (steal it from Bellissia?). Need to join the Thieves' Guild. Find Seth the Silver Cobra to meet the thieves' leader Rasir.
Leave the basement and the shop.

Go and talk to the one-eyed man. Use the History of Manes. [If you didn't get it from Hermados in the castle go and steal it (not confirmed).]
Go straight down to the boxes.

Save at the inkpot.
Talk to the woman.
Check the red book.
Talk to the man next to the table. He's Rasir. Need to pass three tests.
Check the book (Riddle of Thieves). Read it. Need to collect 6 items by solving riddles .
1. a silver item , 2. a shovel, 3. a rose, 4. a piece of the king's statue, 5. a rope, 6. a green hat.
Talk to the other man.
Leave the Guildhouse.


Enter the salesman's house (where you first found the boy).
Check the small table to the right (Rope).

Go to the main city.
Check the king's statue (Stone Plate XXVI).
Enter the gardener's house.

Check the green hat (Green Hat).
Leave.

Enter the inn. Go up to the second floor.
Check the drinks (Silver Pint).

Go up to and enter the castle.
Go to the left in the garden/work area.
Check the shovel (Shovel).
Go to the right.
Check the roses (Red Rose).


Return to the Guildhouse.
Put the six items from your inventory on the big table.
Save at the inkpot.
Talk to Rasin. Next test.
One of the boxes or barrels don't belong. Pick the wrong one and you'll die.
It's the third box from the right, look at the rope. [It's very hard to see the difference.]
Save.
Talk to Rasin. Next test is a fight. Choose your weapon (Bloodhand's Dagger) and opponent (Chang). No magic. [Dagger + Lili killed me in three hits. No idea how the other weapons and opponents worked out, not yet tried them. Spear + Lili was very easy, according to Len.]
The various combinations of the fighters and the weapons has been added below this part, in its own section.

If you won your fight: good. You're now a member of the Thieves' Guild. The insignia is a golden crow-shaped needle (right?).
If someone says Black birds are attentive, answer But white ones are nowhere to be seen. Passwords between members.
Leave the Guildhouse.

Go back to the main city.

Go up and enter the house.
Talk to the woman, Bellissia.
Check the mirror. Steal it (Gold Framed Mirror).
Leave and go up to the market place.

Talk to the man in the right booth. Answer with the password and pay 3 gold for a map (Thieves' Map). Use it to see where to go next.
Return to Arabea in the shop's basement in the thief area.
Use the Gold Framed Mirror to create the portal spell to Dhariana. Arabea's quest is done.
Go back up. Fix your equipment, heal (go buy food in the inn if you need/want to) and save at the inkpot.
Return to the basement (buy the potions for 3 gold each in the basement)
Check the mirror.

Check around.
Talk to the woman, Dhariana (two choices).
Answer Windir, from Mysteria. Get into a fight with Dhariana (weak against water and air). Defeat her and she'll talk to you. Dhariana's quest: bring her the Carnival Potion from Elvenforth. [Before fighting Dhariana re-equip the wooden cane because with the knife you can only do physical attack. [i]Info by ThatGuy
]
Answer I am a renegade. Dhariana believes you. Dhariana's quest: bring her the Carnival Potion from Elvenforth.
Talk to Dhariana to buy items (potions for 2 gold each). Buy the book (Book of Herbs). Read it from your inventory.
Leave the room, the basement and the shop.

Go to the top of the wall (behind all the houses).
Check the top part near the right side (face a tree) to see a rope. Descend into the forest.

(Edited to add some info: the rope isn't visible. Go to the top right area of the wall in the thief's town, take a few steps to the left so the tree you see in the background lines up with the left edge of the roof below you (sort of anyway). Turn towards the tree and check the area until you get a message that there's a rope hanging on the back of the wall. You need to buy the Thieves' Map first.)
- Fights in the Thieves' guild
Lidercfioka tested the fights at Rasir. (-, 0, +)

Dagger and Lili: - She is very good with the dagger (your opponent has the same weapon) and her damage is high.
Dagger and Chang: 0 You can defeat him but not the best choice. He hits you 50-60
Dagger and Seth: + I think, it is the best choice. Seth is terrible with the dagger, you can often evade his attack, and he hits 35-40. You need only one healing potion.

Sword and Lili: 0 She damages about 70 but you need a lot of heal.
Sword and Chang: - He can kill you with 2 hits. After the first round you can't attack anymore because you have to heal yourself in every round.
Sword and Seth: - You need a lot of heal (much more than against Lili) since he damages about 100. You have to heal yourself every second round.

Spear and Lili: + She damages 50-60 and you can evade her attacks many times.
Spear and Chang: - He damages only 70-80 but he evade your attack very many times. You can kill him slowly, you probably will run out of healing potions and breads.
Spear and Seth: - He damages 100+. You have to heal yourself every second round.

Summary:
Best choices:
1. Dagger and Seth (very best)
2. Spear and Lili
3. Dagger and Chang
I think, the sword is most useless weapon in these fights.
Lili is a ninja, she is very good with dagger but she is the most easily beaten with the other ones.
Seth is a warrior. He can't use dagger but very good with the sword and the spear.
Part 8 (forest, Elvenforth, judgement)
Go up. Get hit. Wake up in Triste's house. Equip the Pendant of Night.
Leave and return to the forest.

Go up. Read the sign: Soldorel Memorial.
Follow the path left to a house.
Enter.

Check the note (Elven Note). Read it.
Check the cabinet (Elven Clothes). Equip the Elven Clothes.
Go back outside.
Find the bird in the tree near the beginning. Use the Ring of Magentia.
Find the rabbit in the upper left corner. Use the Ring of Magentia.
Check the bushes in the upper right corner. Remove one to make a path.
Go up and enter Elvenforth.

Check the two flowers outside the first house (Red Tamarisk x2).
Check the purple flower near the bottom (Elven Cherry).
Check the flower outside the lower house (Red Tamarisk).
Move past the two building nearer to the guard elves. Flee to the entry.
Enter the first house.

Check the first bookcase (The Elves). Read it. [Thick book.]
Check the third bookcase (Worn Book). Read it. [A prophesy.]
Check the fourth bookcase (Elven Language). Read it.
Leave.

Enter the next house, to the bottom right.
Save at the inkpot.
Talk to the female elf, Lewyn. Lewyn's quest: make the Carnival Potion (find Glass Violet + Pearl Bush).
Leave.

Try to sneak past the guards. There are four elven guards. Don't let them see you.
Walk to the right of the first house, past the stones. Walk up into the trees, between two buildings.
Check the ball flower to the left (Pearl Bush).
Go to the right, to the other side of the big building.
Check the leaves (Wizard's Leaf x3).
Go down in the trees.
Check the purple flower next to the guards (Elven Cherry).
Go all the way to the top and then go left.
Check the blue flower above the small building (Glass Violet).
Return to the alchemist Lewyn.

Give her the Glass Violet and the Pearl Bush (Carneval Potion). Lewyn's quest is done.
Go outside and use the Carnival Potion.

Check the flower behind the first house (Pearl Bush).
Enter the top left house with a guard.

Check the note on the desk.
Check the door. It's locked.
Leave.

Enter the next house with a guard.
Check the note.
Check the map.
Check the man. Pickpocket the guard captain (Girdathan's Key).
Leave and go back to the top-left house.

Unlock Girdathan's room.
Check the chest (Elegant Key and Meal x3).
Check the drawers (Girdathan's Diary). Read it.
Leave.

Go to the right, to the big building.
Check the flower (Glass Violet). [You can now make the second Carnival Potion.]

Return to the alchemist.
Use the Glass Violet and the Pearl Bush to make another Carnival Potion.
Use a Red Tamarisk to make a Red Potion.
Use an Elven Cherry to make a Violet Potion. [It brings life to a dead companion.]
Use a Wizard's Leaf to make a Blue Potion.
Save.
Leave.

Enter the big building.

Go up. See Thanos.
Go to the left.
Enter the room.
Check the book (Diary of Thanos). Read it.
Try to leave the building. Fight Thanos (immune to Water).
[If you leave Elvenforth and then return you can't go near the buildings again.]

Return to the thief area in Albion.

Go through the mirror in the shop's basement.
Give the Carnival Potion to Dhariana (Pendant of Judgement and Eiresider's Note). Try to read it. Dhariana's quest is done.

Use the Return Spell to go to Mysteria's Lobby.
Use the fountain to heal yourself.
Go to the workroom.

Use Eiresider's Note in front of the blue flame. Read it.

Use the Pendant of Judgement. [If you use it now you'll finish the game. Have you talked to everyone or checked everywhere?]
Talk to Triste.
Talk to the Council. Accuse your suspect Eiresider. See the good ending. [Achievement]
[There's apparently a bad ending were you don't get proven innocent, one way to get it is to miss checking the second crystal ball in the Observatory.]
Updates/Edits/Comments
I've done some edits, checked the spelling, the layout/formatting etc. Nothing really new so far. I'm still stuck.

I've added a little bit more to part 4 (possibly to part 2, I don't remember) and the Hall of Elements to part 5.

It's possible to get into the Hall of Elements earlier than what I've written in my guide, all you need are the Novice's Robe, the Safeguard and the Work Permission.

I keep tweaking the guide by changing some words or adding/removing info to, hopefully, make it more easy to read and understand. There is some backtracking sometimes since I'm not writing this guide logically but following my playthrough.

Done.

Just some minor editing (spelling etc).

Just some minor editing again.

This game apparently have two endings, one good and one bad. This guide leads to the good ending.
One way to get the bad ending is to not check the second crystal ball in the Observatory (the one you fix by doing the planet puzzle).

---------------------------------------------------------------

Edit 31 May 2017: It's not necessary to buy/get every item you see in the game (for sale or not). That's just how I played it. E.g. you don't need to find all the robes, visit the smuggler's shop or buy all the vegetables or any of the potions. If you miss buying/finding a quest item you can either get it later through some other means or continue the quest with a similar item. You can't get stuck.

Edit: If you don't feel like exploring the game on your own, either with or without my guide, there's a speedrun video at the bottom made by Townslave. Enjoy!

Edit 8 Jan 2018: Just a tip if you get stuck or don't understand, there are some Q/A in the comments from other players that might be of help.

Edit 19 March 2018: Added a section about the combination of fighters and weapons in the Thieves' guild.
Good / Bad ending (spoilers)
*SPOILER* Good/Bad ending *SPOILER*

So. You've reached the end but can't clear your name. What did you miss? Well, I'm hoping it's the Observatory's planet puzzle because that's the only thing I know about.

First, you need to gain entry to the Hall of Elements (area near the beginning, north of the fountain). The door's guarded but you'll find the solution mentioned in chapter 4 as well as chapter 5 so I won't bother here (hint: Novice area)
Second, you need to enter the room at the top of the hall and read the letter you'll find.
Third, go to the Observatory (examine the two crystal balls) and use the clue in the letter to solve the planet puzzle (hint: moving balls).
Fourth, after solving the puzzle you should check the two crystal balls to the right again. The puzzle will have fixed the previously broken crystal ball and someone is talking.


Unless there's another big clue you've missed, this should allow you to get the good ending.
Speedrun video (1 hr)
With permission from Townslave (mute the sound because it slowly gets desync'd).

249 Comments
Creperator Mar 17 @ 2:41pm 
Honestly this is such bad game design to lock game progress behind a purchase when you are both unable to gain money and able to spend it all...
Creperator Mar 17 @ 2:23pm 
Even if i could use the reward money from the boy and the gardener, i am still 1 short.. And i cant sell, either.
Creperator Mar 17 @ 2:22pm 
Damn, i got soltlocked in part 6: You need 3 coins for a beer but i accidentally bought too much wine out of worry of running out of mana, and now i dont have enough money to buy the beer to progress.
Metsushiro Dec 28, 2021 @ 8:21pm 
Thank-you :UltimateStar:
karinms  [author] Mar 13, 2021 @ 10:38am 
@Tristan. Your welcome :) Glad it worked out for you.
j*b applic*tion Mar 13, 2021 @ 8:15am 
It worked! tysm for this, it rly helped! <3
karinms  [author] Mar 12, 2021 @ 10:17am 
You're welcome and good luck.
j*b applic*tion Mar 12, 2021 @ 10:01am 
Oki Ill try doing a new run, Triste is only 20 mins into the game :) ty
karinms  [author] Mar 12, 2021 @ 9:44am 
Yes.
j*b applic*tion Mar 12, 2021 @ 9:18am 
Im walking around with Triste in the prison lol... Are you sure it says Triste! and not Tristel cuz the pic on the achievement dousnt look like Triste...