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Een vertaalprobleem melden
One of best Neverhood immersive features was the fact, that it was up to player to find what is interactive (and most of visible things were) and what is not... and character gave clear feedback like staring at is, pressing, pulling, etc... it's especially annoying as there were very simple ways to do it with characters' dialogue, buttons being pressed but playing some dud sound, etc. (And buttons that only Beak-Beak can press while Tommy doesn't even need to bend...).
3/3
Using the stretched living cube was for me like "okay, as you can see we don't even care" (stretching it in both dimensions wouldn't look as cheekingly lazy).
2/3
I took it as shameless selling off nostaliga because of trailer and first room (the ones shown on kickstarter's campaign) having much more effort put in them. By effort I actually don't mean cash, bu rather some... care and thought. (Those only well-kept parts were made before they even had cash from kickstarter).
Isn't it weird that the only window in whole fortress is the one in first room? (I don't require all of them to be as interactive as this one... but just static picture would make it less... bare).
The humor is almost non-existant (in The Neverhood we had tiny, but many jokes. Here we have very few... and I doubt many people felt presidANTs funny... seriously what in world were they?)
1/2