Xenonauts
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Full Soviet Weapons Extension Pack
   
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1.056 MB
30 SEP 2015 a las 5:31 a. m.
14 NOV 2015 a las 2:15 p. m.
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Full Soviet Weapons Extension Pack

Descripción
This mod expands the set of ballistic nato weapons by their soviet counterparts. Simply put, it makes it possible for players to equip their soldiers with soviet and nato weapons during the same campaign. The soviet weapons have identical ballistic stats to the nato weapons (the only significant difference is the different size of magazines used by soviet rifles). The already existing AK-47 assault rifle has been slightly modified - it has lower accuracy and range but better armour penetration and the ability to fire 5 rounds bursts. These facts make it an interesting option in close combat especially when facing armoured enemies like the androns. Besides all weapons added use a consistent colouring scheme.

- Makarov (weapon.pistol2)
- AK-47 (weapon.ak)
- AK-74 (weapon.rifle2)
- SWD (weapon.sniper2)
- PK (weapon.machinegun2)
- RPG-7 (weapon.rocketlauncher2)

Sometimes subscribing does not work (at least it didn't for me on a linux system). In case it does not, the mod is also available at:
http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=141

Most the images (With exception of those for AK-74 and the ammunition) used in this mod are repainted/recoloured images provided by the original game (Xenonauts by Goldhawk Interactive).

This version fixes the weight problem of the soviet machinegun ammo box. (Special thanks to Steam user Aran Linvail)
Discusiones populares Ver todo (4)
22
5 SEP 2022 a las 1:30 p. m.
Suggestions to make this mod more unique
xenohunter
16
13 AGO 2019 a las 9:57 p. m.
Bugs and problems when using the mod
xenohunter
9
17 ENE 2018 a las 8:55 p. m.
German Weapon Pack
xenohunter
127 comentarios
WeenoTM 21 DIC 2023 a las 12:23 p. m. 
I keep hearing that the sprites are supposed to change to actually show an ak but all the sprites are still the m16. Help?
Mike 20 JUL 2023 a las 2:25 a. m. 
amazing
Привет 9 ABR 2023 a las 6:42 p. m. 
Рюские мододелы, кроме как подставить изображение ак47 в игру, на большее не способны.
Sneep Snorp 20 MAR 2023 a las 6:44 p. m. 
Do people consider this mod well balanced? it looks cool but with the different stats I didnt want it to make the game potentially way easier, shouldnt be a huge issue tho cuz like ballistic weapons will rather quickly be out scaled
Hate Bear 2 JUN 2020 a las 10:35 p. m. 
It's kind of strange and doesn't seem that realistic. The AKs should have lower penetration and higher damage versus unarmored or lightly armored targets, for example. If there were weapon malfunctions and the like in-game, the AK would also have almost no propensity to malfunction, ever, while the M-16s of the era would malfunction sometimes in wetter climes and be plagued in the desert.
TheArchitect 2 ENE 2020 a las 11:44 a. m. 
This mod replaced my M-16 with the AK-47. All other NATO weapons are left untouched though
Melkor 26 SEP 2019 a las 8:54 a. m. 
Hello, maybe you should fix your description about Soviet and Nato weapons having the same stats since Dragunov, Soviet sniper, has totally different stats and gameplay compared to stock sniper of Nato.
ItchyDani3l 25 JUL 2019 a las 6:23 p. m. 
I like the cosmetics from this mod, and the ability to still use NATO weapons, but WHY did you change the stats for the weapons?

It's true that AK magazines carry 30 rounds. But not all M16 magazines carry 20 rounds, and very few FN FAL magazines carry 10 rounds. And needless to say, belt-fed machine guns don't carry 30 round belts, and shotgun shells aren't packed with 3 pellets.

The point is, the stats were abstracted to make reloading an actual thing that happened, and they didn't really need to be changed.

The AK having the same capacity as the machine guns is kind of stupid.
Sitenl 19 FEB 2019 a las 3:32 a. m. 
The alternate installing method link isn't working. 404.
Monarchist 29 ENE 2019 a las 2:50 p. m. 
@I Swear I'm Not Drunk vss is good but SVDragunov is DA BEST, DA KING!