Sky Rogue

Sky Rogue

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Areo Tactics
By Tophattimetraveler
A guide to help define and refine your way to play. So stick around and read a while, watch a video to help you take out your enemys in style.
   
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Tacticts why?
The answer to that is very long. However if you want to take out your objective the quickest or find a way to take out everything tacticts are what is going to make that possible. The guide will work with some basics you can follow to raise up some skywork. Then guide you on the possible ways to to destroy the enemys ground work.
!Keep in mind how ever most tactics I will tackel would be tested with a controller not a mouse and keyboard!
Lastly these are jsut ideas not rules just things to base your play style off of. This way you can define and refine what you do on what day.
Critical Point
I like to rant on paper but I will try to shorten things up with the videos. And yes eventualy I will have two sections on tactics going shortend then in length look on on that tactic for each tactic.
Scouting and Recon
Okay this will be short and unlike the video the best way of scouting is to take out your areo and do a resonably sized cricle on your carrier. This way you have a very small chance to activate corvetes and carriers and areodomes on thier reinforcements procedure. In other words not get the heat on you too early. And yet you already get a good layout of the island. Keep in mind most forces will be infront of your carrier so a half circle and land can do. Any who Circle, Land, and then you got enogh of a view to know where half your targets are.

Good audio beging bad audio at the end. Youve been Warned
Takeing Care of Carrier (and Areo Domes)
When Bomber tiping any enemy areo is a bad. But anything that spews them out is just terrible. That is why your prioritey Is Carriers and Areo Domes. So how do you take them out with the least amount of trouble. Well Carriers are like kings to kill it you must do it In one fell swoup. But be warned the Carriers and Domes have alot of health to them. So to take them out you need to know thier weak spot. Or just have alot of Bombs. but Before continueing first up the carrier.This is the Carrier and can launch any areo one at a time, and can take a wopping six bombs to kill. When takeing this beast its best to aprouach from the front the rear or its left side; this way your bombs are more likely to hit. It is also in your best intreast to never bomb from the bottom or right side for you are likely aim yourself diffrently and over or under shoot it. Lastly all structers except areos have a weakspot. And from what I witnessed the faster you are the more power your bombs have. Combine your areos speed accuracy and prescion you can take what was a 6 solid bomb spong into a clean 3 cluster bomb target. And the results are very much satisfying. THE WEAKSPOT IS THE TOWER ON THE RIGHT OF THE CARRIER, AND APROUCH FROM THE LEFT, THE FRONT, OR THE REAR. https://youtu.be/S17iNrRXBdc
THE RESULTS
The act of Zulu Tiping
What is Zulu tiping?
Zulu tiping is when a player generally colides with objective bomber and causes it to vier off corse. It dose not depend if the player did or didnot damage objective bomber during colide time but keep in mind it is a great way to unleash ones payload espacialy if one is equiped with any high damage payload that is ment for ground targets. - Keep in mind I mean all heavy hitters except for bombs I personaly have not tried those yet.

What is behind the action of ZULU tiping?
Because colision with enemy areos causes no damage there is a varity of ways to unleash the most damage to your Zulu dependent on payload.

Why Zulu tip?
Zulu tiping is benificail because Zulu makes good missile shields and jaming rounds into your enemy at colision while in a spiral fall thousands of feet in the air freakin awesome.

! BE WARNED!
I am very very bad at grammer and spelling. And I never really ran this through google docs. Thus chances are my terrible writeing style may make me look like a idiot. Stick with it..... and besides would an Idiot tell you to colide the aero your flying into the areo your shooting? Awnser that and i'll try to respond with 8.
The ANAL aproach Shortend
Simply Aproach Near Afterburners and Land(unleash your payload).
The target will die, slowdown, and spin, out of controll while tightly turning at great speeds allowing you to ride that afterburnner like a drill bit at the end of a drill. Great for dodgeing and shileding from attacks.
The A.N.A.L. Aproach
The Anal Aproach is a basic Zulu tip great for unleashing all the bullets from your gun. A.N.A.L. stands for Aproach Near Afterburners and Land.

Aproach - Your aproach is the most important part when it comes to A.N.A.L.. The aproach itself takes advantage of the Zulu formation. However to understand the aproach you must undersand the formation.
The formation it self is a conga line of vaunirable planes. And if a plane aproached from behind, was equiped with fast or powerfull cannons and just shot down those precious bombers. The objective would be complete in one or two gun and run situations. That is the goal of the aproach.

Near Afterburners - Once you are near those delicate afterburners you equipe the best rocket or perferably gun round you got. Then you open fire like there is no tomorow. Starting from the rear you basically hope to mowdown the lead plane. And this is what unleashing a payload looks like before and after. {BEFORE}
{AFTER}

and Land - the Landing part is the Zulu tip it self. when you land you can unload and always hit but be warned the landing part is short lived and this is why. When you land from A.N.A.L. the objective bomber Kondor or Zulu will mainly spin out in the folowing fashion. First the objective bomber will sway slightly side to side. Next the objective bomber will vier off course (generally downards) and start to spin on your nose like a drill. lastly you will slip out or struggle as the objective bomber will try to turn you form your objective. IT WILL LOOK A BIT LIKE THIS
- Keep in mind dead or alive the objective bomber you've tiped will do this and because they tend to go downwards with this Zulu tip an objective bomber will lead you in to more trouble like drones other enemy areos and most inportantly ground defences. So if you are stuck in a unwanted Zulu tip remember SLOW DOWN.

Why it is fun - The point of land AKA colision is not intended for your first target. Instead the point of this Zulu tip is to see if you can shoot down your way to the lead bomber, and tip the lead bomber in what was the formation. you may run out of payload, you may lose your Aproach by formatoin turning, you may experience colision into non lead bomber, or other matters might interupt and will require you to pull out. Just know this zulu tip In it's own way is skyrouges own little minigame.

A.N.A.L. Aproach Video
Sorry for the sound. I dont think there was sound effect controlls at the time.
Emergency Landings
Day by day more enemys apears wich means a more likely chance of trouble. And when you are out of flares or low on health you need to land safely. The problem is that there is a good chance your enemys are tailing you so unless your are 1 of the 2 fastes jets in the game there are going to be missels folowing you. And if they are following you there is a good chance of you getting shot down on landing. So you can risk it all to fight your persures off or land and risk dieing immidently. There is a third way but you need to land kinda strange. It takes alot of controll so to pull this off I recremend getting a expert feel on your craft.

Now dont be confused by the title this may be a emergency landing but It is realy a Emergency landing plan. First off note that all carriers (yes even yours) face a certant direction. And because of that there are certant places you could be to block off missles. So when you land you dont land at a ground post. wheather or not you cleared off all defences it is suicide! So instead you struggle and wable your way to your carrier flying at a altitude just bellow your carriers altitude. Then aproach the Port side of your carrier. Next initiate procedjure A
Procedjure A: at the last second you will fly up and above the carriers port side and land on or parralell to the landing strip.
If you cant land keep going and initiate procedjure B or C
Procedjure B: Simpley turn around rightward and continue the slow down thus landing towards the front of your ship.(!NOTE THIS ONLY WORKS IF THE ENEMY IS FAR AWAY OR UNDERNEATH!)
Procedjure C: Turn around leftwards shielding yourself from oncomeing missels with your ships starboard structures. Then continue to land diagonaly from front starboard to back portside.
If this fails then continue to go underneath the ship and go Initiate Procedjure D or E.
Procedjure D: If you done B and failed D is to go underneath the ship proceed to the back and pull up after you passed it. Then flip yourself around and land!. This works becaus B is a faster procedjure then C. Because less time was spent on the previouse procedjure you have more time to do this before the missels reach you.
Procedjure E: If you done C and failed E is to go underneath and fly towards the forwards of your carrire. One of two possibliityes will insue. You are faceing all the trouble following you thus giving you the veiw to dodge the missels when they go pew pew. Or the most likely chance is that they passed you and are too busy trying to turn around to get you. So either way make it towards the front pull up and land towards the mid of your ship so the starboard structers once more protect you.
Emergency Landing Video
Here watch this 5 min clip on how to land incase of emergency. But if you want to see it in action skip to 5 min.
Why things are the way they are.
Truth is I don't know, however they seem to be pretty angery at you. Well the game dose say skyrouge. But there should be a reson why you are rouge. I do how ever have a number of theroies why things are the way they are!

1: You are a ghost pilot who posses your former areo. Now dead you are now dammed to shoot the nation that abandoned you on these barren Islands 50 years ago. Thus your revenge agenst a country that left you to die is the reason why you went rouge.
This thereory would explane...Why you cant see your feet in first person, and why you can fly strange and uniqe areos all new old and unreal, Lastly It would explane the color scheme and that you start day one each time you die. It dos not explane Why you go on missions because ghosts haunt stuff and it dose not explane why you die.

2:They are replaceing pilots with drones the effect of this is you got angery so you went rouge along side with the nations fighter pilot union. This would explane why you can play with freinds, Why you die multiple times because you then play as a diffrent pilot, and custom missions. This would not explane why you blackout, Why your jet is better than your former nations, the loss of upgrades when you die, and why it is one or two at a time.

3: You know it is funny the way A island dictator tricked you your whole life to kill and kill and kill. But hey you finaly reached it the so called "savage nations carrier" the one you were told to capture from the begining. The one you chaced for along the trade wind islands. You know the one that "caused" you to leave a trail of napalm from island to island village to village. But now that you realize your prediciment you decided that this technology you killed and traveld to get should not belong to some dictator. And a sky carrier that is inviceble dose not run without fule. So you cant go somwhere far away from land all you can hope for is to make your way mainland then to work your way coastaly towards a more freindly nation. Luckly for you this R and D carrier is not just imperviouse to missles but has more gadgets up its sleve. But the Areos advanced in tech are not immortal. And the time machine can only go to day one in alternate realitys. So untill you get it right these science types aboard your carrier will bring you back to life on day one in another simular reality. One thing is for sure you are going to die alot.

Post your theroeys or advice to make things better in the comments so I can tactic better!
Torpedoing
Sooner or later you may want to switch from rockets to bombs for thier high amounts of damage. How ever as you may notice bombs are quiet accurate for ground targest but not so much for well air targets like corvettes and carriers. But have no fear because there is a way to counter thier innacuracy in the air and its a little techniuqe I like to call torpedoing. Now in order to do this correctly your areo needs two things, 1 A bomb (preferably not cluster) 2 BOOST aka After burners. Now then if I remember 2D kinnematics corectly the faster something goes sideways the farther it goes before gravity a force perpendicular to it brings it to the ground. Torpedoing follows the same bassiscs but instead of going top speed your plane will simply release the bomb on the prime of its boost. the end result is by the time your boost runs out and you slow down you will look at your bomb and watch it fly forward in the air with such a minimal arc it basicly flys striaght for 800 distance. And because it is also going faster then you it looks more like you shot a torpedo out than a bomb. so to teach you step 1 boost. step 2 wait till prime of boost. step 3 release. and that is the three step methode on torpedoing. (photos comeing soon)
Torpedoing Video
Forgive Me For The Audio.
2 Comments
Tophattimetraveler  [author] Oct 14, 2016 @ 6:01am 
THat is a valid theory. and that would also explane the ground pads you could land on they are just another asset provided by your mole.
Mobber Jun 16, 2016 @ 1:07pm 
A very helpful and interesting guide my theory for the game is that the aero force (you) is just the military airforce and the enemies you fight in it are some private military hired by some secret illuminaty style company ich where buying up all the out of the way uninhabited islands to preform experiments/create hightech weponry hence the labs you have to take out in some missions and the unmanned drones you fight but the aero force (you) found out about it and tried to stop them from unleasing their super weapon i.e the corvette you have to fight and thats where you come in to stop them, however they want to keep it out of the media / public to avoid wide spread panic thats why it just you and a heli carrier.