rFactor 2

rFactor 2

102 ratings
500_695 Fiat Abarth (Assetto Corse & Evoluzione) & 500 Ares by Pogea Racing
   
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File Size
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533.779 MB
Sep 20, 2015 @ 4:12am
Jul 18, 2022 @ 6:29am
12 Change Notes ( view )

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500_695 Fiat Abarth (Assetto Corse & Evoluzione) & 500 Ares by Pogea Racing

Description
NEW BUILD 4.13, July 18th, 2022: maintenance update to IBL/PBR, new templates

Templates are stored into your rFactor folder "Templates" and detailed info are available into rFactor 2 forum, 500_695 Fiat Abarth thread.

*******************************
BUILD 4.12, February 17th, 2022:
fixed black rain in certain tracks, due to wrong rF2 code

BUILD 4.11:
fixed 500AC gen file for some problems that appear in unpredictable cases

BUILD 4.1:
- fixed ring stiffness to avoid that in certain conditions tires can blow.

BUILD 3.97
- full scratchable vs damageable option
- full rain effects
- 4 classes position led panels
- fixed disc glow range due to some change to the rF2 code
- update real time section with latest code for all tires

BUILD 4.0: Special thanks to "Haris1977" for the precious info about the behaviour of the 500 Assetto Corse vs. the real car that improved
the realism of the mod also in the other classes:
- new icons for old and NEW Web UI
- tuned some sounds for better effects to real car
- tuned rev limiter to real car
- improved tires and engine physics to real car
- retuned AI vs. human in all classes
- fixed some unwanted look in case of rainspary
- fixed motec in the night

BUILD 3.96
- added rain drops to mirrors
- replaced left side window net
- restructured mirrors for all classes
- fixed mistyping for med body LOD of Ares class
- tuned med-long distance LODs

BUILD 3.93
- full scratchable vs damageable option
- full rain effects
- 4 classes position led panels
- fixed disc glow range due to some change to the rF2 code
- update real time section with latest code for all tires

BUILD 3.75
- added semi-fictional class 500 Ares by Pogea Racing (street car) 400+hp (3D by Chris "redapg" and skins by LcR)
- DX11 READY
- some improvements to 2D and totally remake of the structure and the whole physics by Slow Motion Modding Group

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First build 1.0 was released on September 2014... So, after few new builds that came in a couple of months, always in the 2014, now I have updated the mod to the DX11.

In these 3 years I learned a lot of things and the remake of this very old mod, can be seen much more like a new mod: don't expect visible improvements into the 3D, because I'm able only to modeling easy parts, but I improved also few 2D for working better with DX11 and I remade the whole physics, from the internal structure to the engine, suspensions and chassis, steering wheel, tires, etc, etc... with the goal to provide to you a "modern" rF2 mod, keeping the features of the original mod in driving... I hope a better feeling for this funny car that comes in 3 different series:
- 500 Assetto Corse
- 695 Assetto Corse
- 695 Evoluzione

Ported by Thuro76 to rFactor2, starting from 500_695 Abarth RFE 1.0 by Slow Motion RFE & Nicola Acciarri RFE. New physic matching rF2 criteria by Nicola Acciarri RFE & Slow Motion RFE. Liveries by LcR. Motec 3D by Alessio Contardi. Thanks to the rF2 community and some guys for their patience and tests!
33 Comments
adam s. Jan 5, 2022 @ 2:36am 
A really bad mod. First of all, the car physics is really bad. And the interiors are worst. In other words, everything is garbage. Assetto Corsa has a good mod of this car. I hope someone else else will make a decent mod of this fantastic car one day.
teschionero Mar 26, 2021 @ 3:02pm 
ARES is crazy and funny! Thank you ! The others also is good car and good mod
RaggnaThor Jan 27, 2021 @ 1:36pm 
Funny mod.Thank you.
marcobost  [author] Jan 10, 2021 @ 8:38am 
@francesco.lopedote11
Last point: again it depends for the classes: for the Abarth the behaviour is very closed to the real carsw, again tested by real drivers, of course with the limitations of the rF2 code for a FWD and for sure the steering wheel becomes lighter at mid of the corners due to the throttle input... for the ARES, think to the unbelievable power of the car, FWD also this one and I'm surprised how the manufacturer was able to develop that real car without flying... here data we got for the development were really few and was impossible to have the mod tested comparing it with the real car, so I can only say that the steering wheel can only become lighter and lighter.
Never heard of the steering wheel that goes inside the corner!
marcobost  [author] Jan 10, 2021 @ 8:38am 
really no idea at all to what you refer @francesco.lopedote11
At first the mod contains several classes, so you must be more detaiules, referring to a single class or specific classes.
Then, about the audio, it was sampled long times ago, I would say more than 10 years ago on tracks and then revised in the years also with the contribute of real drivers... it was the base for all classes, so it could be not perfect to all classes, but it is at a good level and "sgrana" doesn't mind anything.
francesco.lopedote11 Jan 10, 2021 @ 7:50am 
secondo me andrebbe rivisto l'audio che sgrana tantissimo, e poi non capisco il perche' quando sono in curva e accelero il volante gira verso l'interno della curva
Xzanman Jun 24, 2020 @ 10:39am 
ok thanks,i will do that in future
marcobost  [author] Jun 24, 2020 @ 8:40am 
as you have seen I fixed it... PLEASE remember that the best way to inform me for any need of any of our mods is to PM me into the rFactor2 forum!
Xzanman Jun 23, 2020 @ 11:26am 
thanks,its a fun mod otherwise
marcobost  [author] Jun 23, 2020 @ 5:07am 
Let me investigate, I remember to had a similar problem long time ago with another mod... What doesn't make sense at all is the fact it happens randomly!