Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

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All Soulstorm armies in a Nutshell
By Akfiz
A short description of the strenghts and weaknesses of each Soulstorm race.
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Space Marines, Ork, Eldar
SPACE MARINES - Balance, Counter, Air Drop Army.
Firepower and counter focused. Powerful in tier 3. Versatille infantry. Average in most stats but without great weaknesses like other races. It is a race focused on countering the enemy units rather than having something unbeatable from the start themselves. The scouts can be game-breaking when upgrated with sniper and infiltrations if they remain undetected. The Assault Space Marines are weak compared to other alternatives. Grey Knights are very powerful in melee and especially powerful against Chaos daemons. After you reach Tier 3 make Orbital Relay and simply reinforce your army with air dropping Space Marines and Dreadnought.
Strong units: Sniper Scouts, Grey Knights, Terminators, Predator, Commanders, "Orbital Bombardment", Orbital Relay.

"We shall know no fear!" / "I command the name of the Emperor!"
"My faith is my shield!" / "Faith is purest when it is unquestioning!"

ORKS - Numbers, Melee, Charge Army.
Mass numbers and charge melee. You often win the game while losing more troops than the enemy. Your main strengths stands in the huge numbers of your infantry rather than in vehicles, so unlike many factions, your infantry will dominate the game rather than the vehicles, but don't neglect vehicles because of this. Your secondary commander, Big Mek, has detection and teleportation, with this he can secure your army from infiltrators and easly harass the enemy early game. The Orks and Space Marines are the only races with a doctor, and your doctor, the Mad Doc has a "Fightin' Juice" ability that makes the selected squad unable to die for 20 seconds. Get Nobz Squad in tier 2 and Flash Gitz in tier 3.
Strong units: Nobz Squad, Flash Gitz, Mad Doc "Fightin' Juice" ablity, War Trak, Killa Kan, Looted Tank.

"Orkz is made for fighin', and winnin'!" / "WAAAAAGH!"
"I have the power of Gork, and Mork!" / "It now belongs to da Orks!"

ELDAR - Speed, Mobility, Flanking Army.
Best on speed and mobility with a rock-paper-scissors Army. Micro intensive army, with the right use of abilities winning the game rather than superior firepower. Make hard use of "Fleet of Foot" ability to greatly increase the speed of your units and hit and run real critical enemy locations (not those on the map), then retreat and keep harassing the enemy this way, or flank him and attack his base while his army is in the middle of the map. Guardians are good against light infantry such as Guardsmen or Cultists, Dark Reaper are good against heavy infantry such as Space Marines or Orks, Rangers are infiltrated snipers good for breaking morale and Banshee are your melee troops. Fire Dragons are powerful against vehicles and Warp Spiders have high damage and can teleport.
Strong units: "Fleet of Foot" Ability, Warp Spiders, Fire Dragons, Brightlance Grav Platform, Fire Prism.

"The mists of space and time retreat from my mind." / "As I dream, so shall it be!"
"We are shaped by fate, just as we shape it." / "The Craftworld sings to me and I respond in kind."
Chaos, Imperial Guards, Tau
CHAOS - Firepower, Damage, Hitpoints Army.
High firepower and damage focused with plenty of health. Chaos units relatively cheap and quick to produce. They have very few troop selections. Some units don't have morale so you don't have to worry about that. Later in the game you get to make Bloodthirster and Daemon Prince who are powerful relic units. The Raptor Squad is weak compared to other alternatives. Horror Squads are powerful against vehiles and Khrone Berserkers powerful melee against infantry. Possesed Squads are more powerful melee units than Khrone Berserkers for when you get tier 3. Your standard infantry Chaos Space Marines can become infiltrated in late game and cause problems for races with difficulty in getting or keeping detectors. The Defiler is a good all-rounded battle vehicle and Chaos Predator is slightly weaker than its Space Marine Predator counterpart but still good.
Strong units: Horror Squads, Possessed Squads, Chaos Predator, Bloodthirster and Daemon Prince.

"For the dark gods!" / "BLOOD FOR THE BLOOD GOD!"
"Chaos, is the only true answer!" / "Our deaths will be MAGNIFICENT!"
"Yes, YES! We will work faster!" / "Do you hear the voices, too?"
"We will serve you...and in return...grant us the power of the Dark Gods!"


IMPERIAL GUARDS - Numbers, Cheap, Range Army.
Numbers, numbers, numbers, you can put up more infantry than your enemy ever hopes to achieve, because your army is very cheap (low price). The basic Guardsman is very weak when compared with most basic infantry units in the game, if not all. But by the time the enemy makes 10 Space Marines you will have 30 Guardsmen. Support them with command leaders, upgraded abilities, elite troops and powerful vehicles and the poor Guardsmen can turn from the weakest to the strongest units out there. From 100 starting morale you can end up with 550, and if you use the Commissar's "Execute Ability" with morale immunity and double rate of fire for 10 seconds, for all infantry units, not only the attached squad, with a cooldown of 10 seconds you can spam this ability. The Priests gives extra morale, health and damage as passive stats, "Fanaticism" instantly restores the squads morale and makes them immune to further morale damage for 10 seconds. The Sentinels are good anti-vehicles, the Hellhounds are good anti-infantry and like the Imperial Guard's infantry they are relatively cheap and they work best in packs. Leman Russ tier 3 tanks are good but your relic unit "The Baneblade" is the best assault vehicle in the game, surpassing even the Necron Restored Monolith.
Strong units: Kasrkin Squad, Ogryn Squad, Heavy Weapons Team, Leman Russ, the Baneblade.

"The hand of the Emperor guides all!" / "Nothing will get through our field of fire!"
"By the Emperor, it shall be done!" / "For every one of us who falls, ten more will take his place!"

TAU - Powerful and Long Range, Weak Melee, Frontline Army.
Powerful and long range frontline focused army. The tactic with the Tau is usually to make a powerful range army so that the enemy will either have to attack you or retreat, and then follow him or retreat and keep harassing him with your powerful long range frontline army. The Tau however is not only that, it's a very good early rush army, with the Vespids being very powerful early game. The Scouts can also be powerful infiltrators with fully upgraded. Tau has a diverse army with the largest number of units to pick from. Fire Warriors have truly powerful range yet also very weak melee, Kroots are decent melee, Tau has the largest amount of infiltrated units and better than average mobility due to having jetpacks and some units are faster than the average unit. In tier 3 you have 2 paths: The "Kauyon" patient hunter that gives you some good melee units to put between the enemy and your powerful ranged units, while "Mont'ka" killing blow gives you extra powerful range units such as XV8 Crisis Suits and Hammerhead Gunships.
Strong units: Vespid, Fire Warrior, Pathfinder Team, Skyray Missile Gunship, XV8 Crisis Battlesuit, Hammerhead, Krootox.

"Like Tau, we shall prosper!" / "Don’t let the prey get away!"
"For the Greater Good!" / "The technology of Tau makes us strong!"
Necrons, Dark Eldar, Sisters of Battle
NECRONS - High Endurace, Slow Speed, Great Damage Army.
The Necrons are basically like a zombie ranged army. They slowly wake up and as the tier goes from tier 1 to tier 3 they get stronger and stronger. Their main inconvenience isn't the lack of resources but the lack of speed. Their buildings take long to build, and their units take long to move. To make up for this, use the teleporting ability of the Necron Warrior to teleport next to friendly buildings, including listening posts. The Necron Lord is a central element of the necron army, having many abilities that can make or break a battle. The necrons in general are very hard to kill, having high endurance, a lot of health, and upgraded Necron Warriors do some of the best range damage of any tier 1 Infantry with the exception of the Tau Fire Warrior, but they are very slow in movement. Wraths are good for harassing, Pariahs are the only units that permanently decrease the maximum health of a unit and Destroyers with anti-infantry and anti-vehicle versions are their version of vehicles.
Strong units: Necron Lord, Necron Warrior, Wraths, Destroyer, Heavy Destroyer, Pariahs.

(They are pretty quiet)

DARK ELDAR - Speed, Damage, Raid Army.
Dark Eldar are basically glass cannons, very powerful but also very vulnerable. Their units generally deal high damage but at the same time have low health. They have the best mobility in the game. While the Eldar has the powerful "Fleet of Foot" ability and Tau is genearly faster than an average army, the majority of Dark Eldar units have a basic speed of 20 where are most other units have a basic speed of 16, and unlike Eldar's "Fleet of Foot" they don't lose accuracy as compensation for this high speed. They are very good at early rush and harrassment, their scouts, the Mandrake are very powerful for a scout unit, can infiltrate and also have excellent building damage, then there are the powerful Hellions that are also jump troops and can further help this early rush. You can skip the Hall of Blood and go instantly for the Dark Foundry to get Hellions. Scourge are jetpack units that can beat most tier 2 units. Warrior Squads have high damage but low health as such they are very bad against units with high health such as Necron Warriors, unless you keep them outside damage, but they are good against light infantry units and for hit-and-run tactics. Wych Squads are melee infantry and Warp Beast Pack are their tier 3 upgrade. Dark Eldar are able to use some abilities anywhere on the map using the "Soul Power" resource. One Tortured Slave harvesting Soul Essence from a Slave Chamber with Torture Pit add-on is imperative. Reaver Jetbikes are also good for a powerful early game after you make Hellions. Talos is a good vehicle with a huge melee attack, even higher than Tau Krootox. Raven is decent against infantry and moderate against vehicles but cheap. Ravager is the main anti-vehicles vehicle.
Strong units: Mandrake (for its class), Hellions, Scourge, Reaver Jetbikes, Talos, Ravager.

"I thirst for violence." / "The earth does not deserve to touch my feet."
"Death is my meat, terror my wine." / "I'm he-ere! Where are my victims?"

SISTERS OF BATTLE - Fire, Faith, Zealot Army.
Have a lot of fire weapons and uses faith abilities a lot. The Sisters of Battle are weaker than avearge in most of their units and most of their stats, but they have fire and a resource called "Faith" with which they can use powerful abilities that can turn the tides of a battle. After you build a listening post on a strategic point, you can research the Holy Icon add-on that will increase the maximum faith by 20 among other passive upgrades for the listening post. The cost of Holy Icons increases with each previus Holy Icon built, with a maxium of 5 Holy Icons you will have a maxium faith of 100. Try to keep at least 3 Holy Icons on relatively safe listening posts and 2 Holy Icons on the frontline to gain their benefits. You have a default faith generation of +1.0, meaning 1 faith every 10 seconds. The Canoness gives +1.75, Seraphim squad who are anti-infantry tier 1.5 units give +0.25 per unit, Celestian squad who are anti-vehicle tier 2 units give +0.25 per unit, sergeants for Battle Sisters, Seraphims and Celestians also further increase faith generation, researches Wargear: Chaplet Ecclesiasticus and Heart of Worship give further faith and Living Saint gives +1.0. Fire is good against infantry and deals high morale damage, inferno pistols are a must. The Missionary is an useful scout as it can later be attched to an infantry squad and has faith abilities. The Canoness and Confessor also have faith abilities. Death-Cult Assassins are powerful melee tier 2.5 units. Sister Repentia are the ideal squad for the Canoness and Confessor to attach to. Immolator is the standard and all-purpose tank of the Sisters of Battle, by default devastating anti-infantry and with the upgrade anti-vehicle but loses the anti-infantry damage, but it has a short range. The Exorcist is the best artillery in the game for 2 simple reasons: it has no friendly fire and it only disrupts enemy forces. Then the Sisters of Battle reach tier 4, the Penitent Engine is one of the best battle vechicles in the game, good anti-vehicle and devastating anti-infantry, evenly matched with a Krootox, wins if upgraded but loses if they are both upgraded.
Strong units: Missionary, Seraphim, Celestian, Canoness, Confessor, Immolator, Penitent Engine.

"Sisters, fight by my side!" / "To the Emperor, my life; to Him, my death!"
"Death to the impure!" / "From the lightning, and the tempest, Emperor deliver us!"
140 Comments
ashbearh11 Apr 23 @ 5:58am 
heres the real question,whos the better unit spam faction,orks or imperial guard?
private flower Mar 16 @ 5:56pm 
yeah so short...
blinx_timesweeper05 Feb 22 @ 10:49pm 
My favorite faction is the Sisters of Battle. I struggle a lot in this game and have yet to beat any faction in skirmish in Hard difficulty in One on One vs the computer. I can win on normal using Sisters vs most factions except the Orks. They just melee me to death every frickin' time! LOL.
belchgod Dec 10, 2023 @ 10:13am 
you didn't do the best space marine quote; "Walk softly, and carry a big gun."
Xenomorph Nov 24, 2023 @ 6:43pm 
you should make one for the unification armies
teh blind nigga samurai Nov 18, 2023 @ 6:43am 
Necron Supremacy
UnrealMAGGOT Oct 29, 2023 @ 2:21am 
Compare regular flamers vs Chaos flamers, Chaos flamers just does more annihilating the enemy morale than the regular flamer that is the only good side to the raptors.
SkylockeTheScarred Aug 23, 2023 @ 12:32am 
The good thing about Raptors is that they are always good demoralizers with flamers.
Wocka_13 Aug 11, 2023 @ 12:13pm 
I would argue that assault marines are usable for quick strikes against undefended structures and vehicles without infantry support jump pack in throw your melta bombs and get out
Katsuni Sep 7, 2022 @ 10:12pm 
I'd mostly point out the imperial guard's guardsmen are frustratingly dangerous if you load up several squads with grenade launchers. Infantry can't stand up to fire back, and good damage vs most vehicles making it pretty hard to counter for many of the factions. Earthshaker rounds can wipe out entire groups of infantry in just 1-2 shots as well.

Also found it a little weird to not cover the broadsides in the tau as powerful units. Yeah, they're a little expensive, but again it's hard to counter them since most stuff that is good against infantry assumes lots of weak units not one big one and even just 2-3, though they suck up a ton of infantry cap, can make it a nuisance to claim a choke point for many factions that lack ways to really do much about them.

...Other than that though, yeah, it's a pretty good summary. Those were the only points that stood out to me really, and usually summaries have a lot of holes in them, especially short ones like these, but this is pretty thorough.