Secrets of Grindea

Secrets of Grindea

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Loli's Guide to Cards
By Cool Rick
A small guide on must-have cards for your character
   
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Intro to Grindea's Cards
Loli's back, everyone, I hope you didn't miss her too much.

One of the core collection mechanics in the game is cards (surprised, I know, they only make a huge deal out of it after Giga Slime), and cards give your character a surprising amount of small buffs, effects, and even strange modifiers that stack with your talents and skills. Some are not as amazing as others, some are ridiculously good, and overall, the important thing with the cards is YOU SEE AND FEEL THE DIFFERENCE. Most permanent buffs that don't take up item slots or whatever happens to be in your MMORPG or MOBA do small things, like increase things by 1 or 2 percent, or give your character +2 to ATK or DEF, numbers which really don't matter too much, but in Grindea, you get automatic results.

Of course, such great items don't come easily, and yes, sometimes they may even take an hour or two of constantly fighting the same enemy after the EXP meter has already stopped moving for you because you've been fighting the same enemies for 40 minutes without any results, but hey, it's literally the name of the game to grind.

I've compiled a small list of 10 absolute must-have cards that you should strive to have for any class you happen to be in, along with location, the best area to fight them continuously, and tips for defeating them faster.
House of Cards
Here's the short list of enemies:
1. Bloomo
2. Mrs. Bee
3. Jumpkin/Lantern Jack
4. Scarecrow
5. Halloweed
6. Pecko
7. Guardian
8. Yeti
9. Mage of Seasons
10. Knight of Seasons

Now, anyone looking just to grind, that's all you really need, but for other players, perhaps you'll appreciate the rest of the guide and specifices of each card (even though, spoilers, they are already written in the pictures). For all newer players, remember that you can't grind for cards unil after you've become a Collector.

1. Bloomo
Found West of Evergrind City
In the screen which they appear, there are three static Bloomos, and they don't move, making them easy to dance around their wild vine swing, and they know no other attacks. I chose to grind them by continuously exiting off-screen because when you enter hoarde mode (at least that's what I call it when enemies start spawning extremely fast in an area) more than likely you'll end up with a bunch of Rabby jumping about. This card is an easy 50 HP increase, which is better than most effective armor up to this point in the game,

2. Mrs. Bee
Found in the Pillar Mountains next to the fishing spots
Mrs. Bee is an annoying enemy that can't be hit while flying except by your cloud summon, and requires you to either block with your shield to temporarily render unconcious or for you to time your attack against her swoop. Some firecasters may find that using the fan of flames can easily stop her without having to use your shield. This card increases your shield's durability by 25, which doesn't seem like much but is almost half a shield upgrade in itself. It is especially helpful when you find yourself going up against Elder Winter and allows for a special little tactic which I'm sure someone's already written about. Also this might save your shield from breaking when faced with enemies like Brawler Bots and Phaseman. The best way is to just make the enemies in the mountains go hoard mode, because more often than not, Mrs. Bee will spawn

3. Jumpkin/Lantern Jack
Found in the Beginning of Pumpkin Woods and above the Graveyard
Both of these are increases to either your ATK or MATK, and it's quite the difference. you can skip one or the other depeding on the path you chose, but you may want to opt for both, especially mages who spend a lot of time casting but would like to be able to protect themselves in close quarters against smaller enemies in boss fights. Jumpkins spawn hoarde quite quickly in the beginning of the woods, but Lantern Jacks only really spawn above the graveyard with a mess of other enemies, but they are also really weak, so you sould have no problem blowing them up.

4. Scarecrow
Found above the Graveyard in the Pumpkin Woods
Scarecrows are pretty tough for being made out of straw. Their lunging attack also makes it difficult to get in close without getting a good block in, but double-handers should have no problem with this. Nor magic users. Regardless, this handy little card ups your defense by 4, which is pretty solid for early game and may even save your life when fighting mini-bosses. You can farm them during hoarde above the graveyard.

5. Halloweed
Found above the Graveyard in the Pumpkin Woods
This is one of the more annoying enemies to farm cards with, so you can be either very lucky or unlucky. Its burrow strike is hard to perfect guard and sometimes it will send vines through the ground and hold you in place where other enemies may get a free shot at you. Regardless, your efforts will not be in vain, for now health orbs give you 15% more life, and that's quite something later in the game and is especially helpful when grinding later sections of the games where enemies hoarde in crazy amounts. Your best bet is to just man-up against the Halloweed and kill it with perfect guard crits.

6. Pecko
Found in the Ancient Temple on the first outside area on the right
There are other locations for Pecko birds, but this is the most easily accessed. Pecko has two forms of attack, the first being three pecks with its scary neck thing, and the second being a sand attack if you go behind it. A perfect guard will stop its craz pecking allowing you to hit it a few times. Peckos are actually a gold mine for things, but its card is the real winner, giving you a whopping 100 extra health, which is effectively better than armor. This also by effect increases the amount of health you recover from a health orb, and I would recommend grinding this card the most before facing the Season Temple in Santa Fae.

7. Guardian
Found in the room before confronting Phaseman
Guardian crystals are weak, but annoying, because they either buff an enemy by shielding it, make the area around you get saturated in Gravity Magic, or they connect to each other to make laser beams that interrupt every single charge action you do. Either way, these babies are worth the ugly grind for, because the card gives you an all boost of ATK, MATK, and DEF by 5. Pretty good balanced buff, I'd say, although it's not particularly game-breaking on its own, we'll do a recap of all the stats that are added on because of these cards. Still, any boost is helpful.

8. Yeti
Found in the first area of Seasonne under the phase plates and south of Santa's Workshop
Yetis are annoying. They have a lot of HP, they do a lot of damage, the turn the ground into ice, and if you block their freeze breath, you get a slow debuff or are frozen altogether if you don't. They also appear in hoarde with Ice Slimes, which are little pricks. However, Yetis are one of the Modifier cards, where it gives your sword swing a 5% chance to put the ice slow debuff on enemies, which also means that with the right skills and talents, can deal a lot of collosal damage, not to menion allow you to kite your enemy as everything they do now is slow. Also this stacks its percentage, as far as I know, with Chilling Touch, which means with that perk mazed out and this card, you have a 20% chance of debuffing your enemy. Perfect for any Ice Queens out there (Loli Jugs included).

9.-10. Knight/Mage of Seasons
Found everywhere, but most notable place to grind would be up the right sairs in the Main Hall with the Loli Statue
These enemies are powerful and recieve buffs depending on the season of the room, so dealing with them is tricky and usually life threatening. During Fall, Knights of Autumn will do a cyclone sword spin around the room while the Mage will throw tornados that will interrupt your actions and throw you around the room into potential threats. During Summer, Knights of Summer are a lot stronger on DEF and ATK while a Mage will sprout harmful thorn roots around your character. During Winter, Knights of Winter will thrust their lances forward, creating an ice path as you slide along and I have no clue what the Mage does because I absolutely refuse to fight wizards when it's as cold as my ex's heart outside. Anyone with any sense knows better than that. Either way, they both give big buffs, the Knights all physical, such as ATK and DEF up by 10 and APS by 5, and Mages are more Magical, buffing MATK by 10, EP by 5, and Cast Speed by 10. Your best bet to kill the Mages first in the room.
Loli "Cardmaster" Jugs' Final Say
So now you have 10 cards in hand after 3 hours of terrible and weary grinding. Let's see how your character has grown since then:

HP: x +150
EP: x +5
ATK: x + 30
MATK: x + 30
DEF: x +19
APS: x +5
CS: x +10
Shield: x +25

Unique Modifiers:
Health Orb gain %115
Chilling Touch %5

Talk about some serious perma-stat gain! There are so many other cards that do so many other interesting, but for your dedicated card-hunting Collector, these are to build the foundation of a stronger character who can survive through the hardships the land of Grindea chooses to throw at him or her. I hope you enjoyed the guide, and happy card-hunting!
28 Comments
Penix 3 <=3 Mar 16 @ 12:08pm 
I'm so happy to use Cheat Engine for speed hacks for things like this
Tyrax Lightning Mar 6 @ 12:52pm 
Ya forgot about the most "Must have" Card of all... the Green Slime Card. This Card is so 'must have' the game literally won't ever let you get past a certain notable part of the game without bagging it. ;P

I love its Effect too and wish another Card would have that effect too and stack with this Card for even better buffage of that effect...
mrtoxopus Mar 26, 2023 @ 9:30am 
@Dayland If you kill creatures in the same area, they will start spawning faster (and as a result can form a horde)
Dayland Feb 17, 2023 @ 3:08am 
just checking what is hoard mode and how do i trigger it???
Jorkyn Sylvawyrm May 17, 2022 @ 6:41pm 
All cards are best cards
Ploobis Apr 11, 2021 @ 12:19pm 
You need them all now for the new catalyst quests
Nepnep Sep 21, 2020 @ 12:20am 
Pretty sure Bloomo is EAST of Evergrind city.

Still getting all the cards though.
Riah!! Feb 23, 2020 @ 3:59pm 
Ye'all realize the game is in open beta right?
ShinyShine Jan 14, 2018 @ 4:08pm 
I want the chicken card
Cool Rick  [author] Oct 7, 2017 @ 4:04pm 
"might as well just get them all ( ͡° ͜ʖ ͡°)"
-Squeaky 2016