This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Sep 4, 2015 @ 4:00am
Jun 30, 2016 @ 11:02am

View Klepto in the store

Store page
Recent Announcements View All (15)
We're Live On Steam!
Dev Blog [4/1/16] / Beta 0.0.3 Update
Early Access

Klepto is scheduled to release as Early Access on 5/17 for $12.99 ($9.49 during the launch sale)!

Because our initial Early Access release now has a smaller scope than we originally planned to launch with, we decided to significantly reduce the price from the originally planned launch price of $19.99. We expect to have one price increase during Early Access in addition to the final price increase when we exit Early Access. However, scheduling for any price changes will be announced at least a month in advance.

We still have a solid year of development ahead of us. Fortunately, Klepto's core framework is in place and ready to start growing with all the exciting things we have planned for this game. I've always been a big fan of open development and it's a model we intend on using during this long journey we have ahead of us. To help get us started, I've setup a public Trello board for our Early Access Roadmap. Over the upcoming weeks I'll be populating those cards with additional details. We encourage you all to post comments and vote for features you're most excited to see implemented.

To view, comment and vote on our Early Access Roadmap visit:

"Beta" Update

A few weeks ago we announced our upcoming "beta" for Klepto and the amount of signups we received greatly surpassed our expectations. During that time we've release two builds to a small group of testers and crowdfunding backers. Today we put the final touches on the 0.0.3 release and we're preparing to send out the first batch of invites. The first batch consists of the first 50 individuals who registered for the "beta". As a special thanks for their eagerness to help us test, those 50 beta keys will also unlock the retail version on 5/17.

Don't worry, we still have a lot more keys to give out! The remaining invites won't contain a retail key but instead we will be sending retail keys out separately to lots of individuals based on their engagement with us on the support board and via their gameplay stats from the Steam Leaderboards.

The beta invites will be on-going until our Early Access launch on 5/17.

Before & After 0.0.2 Character Updates

Current Features in 0.0.3

  • Tutorial
  • Main Menu
  • Murky Meadows (12 houses ready)
  • Oldtown (Pawn Shop location)
Game Modes: Sandbox Single Player

VR Support: DK2 / Comfort-Mode / Full Gamepad Support

Steam Stats/Leaderboards/Achievements

Upcoming Features for 0.0.4

  • UE 4.11 Migration
  • More houses for Murky Meadows
  • Game Modes: Multiplayer Co-Op, Multiplayer Cops & Robbers
  • Mission System
  • VR Support: CV1, Vive, Motion Controls

Beta 0.0.3 Release Notes

New Level Added
-Burglary Workshop (Tutorial)
-- Access from the Main Menu via the Tutorial icon on the Klept_OS Desktop

Main Menu
- Gamepad support added to virtual cursor

Murky Meadows
- Added house on 820 Kershaw Dr
- Added house on 822 Kershaw Dr
- Added house on 825 Kershaw Dr
- Added house on 830 Kershaw Dr

Klept_OS Mobile (In-game Tablet)
- Inventory Management
- Options (Will be expanded in future updates)

- Comfort-Mode
-- Toggle using Left Shoulder Button
-- Adjust Degree of Movement via Options menu
- Flashlight now follows HMD

Steam Stats / Leaderboards / Achievements
- Stat tracking for various gameplay stats
-- Stat Page will be added to Klept_OS Mobile in the next release
- Steam Achievements

Selling Loot
- Loot can now be sold at Pawn Shop
- Heat penilty now deducted from loot value

- Motion activated flood lights added
- Added ambient city sounds

Fixes / Improvements

Lock Picking
- Added Gamepad support
- Input now requires being crouched
- Fixed duplicate lock pick spawns

- Improved accuracy interaction icon trace
- Added time-based interaction to disable Telco Box (press and hold Interact)

Added Loading Screens between levels

Fixed "crazy legs" caused by stepping on/near certain objects

Alert music no longer plays when entering Pawn Shop

Multiple AI improvements to Police and Resident AI

Known Issues

Main Menu
- HMD preview window does not launch as fullscreen causing restricted movement to virtual cursor
- Limited desktop interaction with virtual cursor

- No limit to carry weight / loot quantity

Klept_OS Mobile
- Options values default back to "Custom" between levels - Settings are still retained

Release date: 2016

Klepto is a VR supported sandbox burglary simulation game featuring a criminal career progression from an amateur thief to high-tech professional. Players will leverage a variety of tools, disguises and hacking techniques to “strategically acquire” assets throughout sandbox neighborhood environments.

 Sandbox neighborhoods
 Multiplayer (1-4: Co-Op / Competitive)
 Full VR Support (Oculus and SteamVR)
 Character Progression
 Hacking and Network Simulation
 Powered by Unreal Engine

The single-player campaign features a story driven element that continues to unfold as the player progresses through the three skill tiers:

 Amateur
 Expert
 Professional

Progression through each tier unlocks all new features and gameplay mechanics. Click the images below for more details. (Professional article is coming soon)

Amateur: An opportunist with a limited tactical skillset who relies on brute force and quick grabs.

Expert: A veteran of the craft who utilizes disguises, tools and other techniques to skillfully gain entry into target homes.

Professional: A master in the art of unlawfully acquiring profitable goods. Skilled players of this tier will utilize high tech tools and real-world hacking techniques to use home security, surveillance and automation systems to their own advantage.
Popular Discussions View All (6)
Apr 4, 2016 @ 7:18am
Meerkat Gaming
Apr 4, 2016 @ 7:09am
All things "Beta"
Sep 11, 2015 @ 7:18am
Some Suggestions
< >
♫ .Eden ✔ Sep 2, 2016 @ 8:56pm 
Klepto FTW!
Mikeyhky72  [author] May 22, 2016 @ 2:52pm 
There is non-vr support as well.
Whomst'd've Habe Gedacht May 22, 2016 @ 12:48am 
Is it just VR or can it play without VR. It should be non-vr supporte cuz it looks sooo good!
Mikeyhky72  [author] Apr 16, 2016 @ 9:45am 
Hi Everyone! If you haven't noticed already, our steam store page is live now along with our community hub. So we will now be focusing our communication and updates through there. So we encourage everyone that has been following us here to switch over and join us on our community hub!
Antonio Apr 16, 2016 @ 5:18am 
Shodan Mar 31, 2016 @ 8:19am 
@Meerkat, i like create a Russian text on the game. I don't need a money!All for you!
Shodan Mar 29, 2016 @ 12:34pm 
Please,contact me)))
Shodan Mar 29, 2016 @ 12:31pm 
Hello developers Klepto game!I like create a Russian text Language. I don't need a money!
Meerkat Gaming  [author] Jan 19, 2016 @ 6:53am 
@Tai Lopez,

That's certainly one of the key factors that separate the successful Early Access games from the unsuccessful. The first thing our team discussed when making the Early Access decision was a roadmap that includes major content updates on a monthly basis with bug fix updates being at a more frequent pace (when they are needed of course).

We want to get the community involved in helping us prioritize content on the release roadmap. We plan on setting up a Trello board for the community to vote on specific content their most eager to receive.
OGFurious Jan 19, 2016 @ 5:41am 
@Meerkat, Early access isnt a bad thing if you keep updating your game with new features, Some games are early access for years without a single update. Its not the early access that gives them a bad rep, it's that they rarely update their game