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The guide has been correctly updated to reflect changes and fixes to the game as of 2016-08-16
Big thanks to OneWingPhoenix for making this possible. He's the reason you guys get a proper guide.
In this guide you will find: A strategy for every boss A step by step guide to all the dungeons and hard places. Location of All Stars Location of All Orikon Ore Location of All Maana Location of The Epic Ingridients All Cards A basic walkthrough if you're stuck somewhere.
If you do happen to find some errors, feel free to point it out and I'll have it fixed.
With those things said. I hope you enjoy the game as much as we have /Kludd and OneWingPhoenix
You start in a Gameboyesque world with a training session.
Start moving in the required directions and you'll soon have to leave the room.
Then cut the bushes. There will be some music and you'll end up in your first battle. Pay attention to the pot here as it can be broken for 0-9 gold pieces.
Then the scholars will come and speak about you, the end of time, and a machine. you'll hear a bang and the intro sequence starts.
Mandatory items to collect for 100% (will be refered as to collectibles from now on)
Collectible Star (1/30)
The story begins with you being in a bed and greeted by a girl with green hair just next to you. She tells you that her father found you passed out in the forest.
This girl is the first companion on your journey and
You get the option of choosing her name. I will stick with Fina for now, as I will be referring to her with that name in this guide.
Now you will be in control of your character truly for the first time. So let's go ahead and see what the world throws at you!
Fina suggest that you go back into the forest so that you remember what happened in there.Just soi you know you can steal a measly 10g in the flowerpot to the left of the bed you wake up in. That is if you dare! For this we need a weapon. Head as far to the left as you can. In the Inn and the weapon shop are 5 gold in a small chest with red ribbons. Now in the shop get ready to be disappointed.
He has no weapons at all due to a rockslide. But he is not completely useless, he points you to a weapon in an abandoned house. And to the owner of the key: Old Pol, who likes fishing
So get out and talk to the old man fishing directly south of the shop. He asks you to do a favor for him. His fishing rods are all tangled up and wants to know which hook leads to the fish. To solve it easily by yourself (which is why the image will be on spoiler mode) Just start from the hook and not the rods. You'd be able to figure it out
This will net you: Key to the old house, where our weapon will be. Now head to the far right end of the village and follow the path up to the house.
In here are 5 other gold in the trunk in the center. And to the bottom right is an Old Sword. Once you grab it blobs appear. Feel free to test your new weapon.
Now that we have the sword we are ready to go exploring. We only have one more thing to do before entering the forest.
Behind the man chopping wood in the upper left corner (behind the Inn) of Nibiru village is a small passageway you can take leading you to a Collectible Star (1/30)
Now you can freely go to the north of the Inn and exit there to the next zone
To Collect 2 Collectible Stars (2-3/30) Green Goop (optional)
Spelbuk Forest is a fairly easy segment and pretty straightforward. Follow the wake of monsters until you pass a bridge.
Continue to your far left to reveal a chest
This contains the second Collectible Star (2/30)! 2/30. Head back to the path and go up. To your right are some tangled vines we will deal with later. For now, head left to find Fina surrounded by her worst nightmare MUSHROOMS. Now you will have the option of choosing your own name. I will stick with Kuro as the default name. Fina now offically joins your team!
Useless comment: You actually CAN decline her offer, however without her there's no going forward she will even commment about Kuro being pig headed
She has a very powerful and helpful ability which you can release by holding the attack button and release when her meter is full. This can push levers, cut vines, move objects and such. keep her in mind if you're stuck somewhere!
You'll come across your first save point right after the vines. No need for a menu just step on it and you're done. Also know that the game saves when you exit to the world map or enter certain specific places such as Inns. Head right, in this area you will come across two new devious types of enemies. the squirrel and the mimic stone. The squirrels can seem tricky at first but should not provide much of a challenge. Ergo you two-shot them.
As you progress you will find 2 vines ahead of you, Go for the right side one first as it has a chest
It containS Green Goop, this will later be used for potions. It's good to stock up on these!
Now cut the other vine and go through it. If you go far left you'll see some interesting particles in the water. We can't do anything here yet, but something to keep in mind later.
You need the third partner Velvet to cross these, which you will be able to do only after gathering the 5 fragments and removing the Weapo out of Time
It's time for your first boss fight!
This boss is fairly easy, He shoots balls of goop that explodes into smaller balls in a cross pattern. He also shoots a star pattern of energy at you between intervalls. Remember Fina's charge up attack? Use this to stay at range and easily beat the boss.
Beating the guardian will most likely net a level up and activate the Magilith. Fina will utter a phrase. Trivia : The phrase actually is refered to a Fake-Text, which ressemble latin and is commonly created and used to format text in an editor. Once format is complete the real text is inserted in it's place. There even are some gnerators on the net with many mimicked languages
Then the Magilith will glow and sort of transport you or something. You reappear in a Master System / NES world 8bit style.
You actually traveled to the Past
The forest hasn't changed much if at all, but the lower graphics quality makes it hard to recognise paths. Start by going down and chop down the tree blocking your path. use the save points Alma: "NEVER forget a save point unless specifically being asked to miss it" Go right after this and you'll see a chest to your right. Go down and chop down the bushes to reach the chest. This contains the third Collectible Star 3/30 woah! that's like, 10% of the stars! good job!
Continue down the road, chop the tree and push it into the river to create a path. Go left if you'd like some XP, killing the mushrooms that bothered Fina back then. wotherwise go down the road. You should now stand next to two big blocks. Go down and roll the log over to the blocks. Chop down the vines next to where the blocks where to reveal another log, Roll it into the water to procede. after some mushrooms you are now out of the forest.
Return to Nibiru
To Collect Collectible Star (4/30)
Once on the map go down to Nibiru whch has too changed.
There is a chest to grab in here remeber where the first star was? Well go to the top left though the slope of the Woodcutter and you'll soon find your 4th Collectible Star(4/30)
Now go to the brisge in the center of town and Fina will freak out. Her village vanished, and she then tries to reason that the villagers must have taken shelter in the mountains. You'll then see the replication of Davy Crokett fishing. You can talk to him.
What he and FIna say in bulk There is a war going on, and he just has chosen this spot to settle in. He reminds fina of her father but definitely is crasy the war ended 50 years ago.
MASSIVE SPOILER ALERT - READ THIS ONE ONLY IF YOU WANT TO KNOW EVRYTHING BEFOREHAND. THIS THING CAN CUT A HOLE INTO YOUR WILL TO PLAY
He is Fina's Grandad, who'll marry a sylph which is why Fina has Powers and Green hair. You'll have to come back for him later anyways
Once done exit the map from the right and go up right to the next zone.
Orikon Ore (1/14 -> 1/4 for Orikon Sword)
This is your first real taste of the Overworld. Which you will traverse a lot. and btw no random encounters in this game so cool. SIgned : Almaghest Anyway. Head up to the snowy mountains called Grizzly Pass. Follow the passageway to the entrance of a tunnel. The solution to this minipuzzle is quite frustrating when you don't know it. Just re-enter the tunnel you exit from ... twice.
On the left here is a rusted switch. FIna suggests a strong blow to it. You're not strong enough but Fina's charge on the switch will do and another entrance will open.
Next walk as far right as you possibly can and enter both tunnels each for a switch. Once both are activated, enter the middle opening that has appeared and you will be greeted by a save point. Smack the bolders infront of you with your sword and then it's time for a classic falling rock segment. The rocks are breakable, but i recommend just running through this segment as it's a time waste to do otherwise. Almaghest : "I would instead recommend bashing your sword for the vertical "upwards" passes. Cause you'll need health for what is to come and you don't want to loose to much to the rocks" Up to you
In this next "room" You'll find that the ground is shaped like a skull with a switch in the middle. Prepare to battle. 8 wind spirits will spawn and throw gusts of wind at you. Not too difficult at this point. Just hit and when they charge RUN. Enter the opening to the left.
You will come across a Mammut here. It's currently blocking the way. Fina will try to help thanks to a bracelet of greater strength which isn't even magical Only to let you decide what to do. Punch him in the trunk with Fina's charge to make him move. Now you are at the very first area that people have had some trouble with.
The mMammut puzzles
Here is a series of images on which are the places to move each mammut in order. There also is an Orikon Ore (1/14 -> 1/4 for Orikon Sword)to grab. (First image) So first push the mammut up, and go to the top left to push another mammut down Next go around and to the left and push the second mammut right then go into the left passageway In here push the mammut left and go to the now clear path which leads you to these two Now push the rightmost mammut Left and the downmost mammut up followed by the middle left one right FInally push all the mammuts in the order and direction shown below
Now you'll be able to reach the last zone, follow the path to the waterfall. Once beneath it, go up and collect the Mammut Steak inside a chest. You'll need this much later in the game.
Go back and go up. You'll save a girl but doing so will make a lot of guards hostile. They pose no real threat. You'll find 5 waves of 6 soldiers and then Colonel Dalkin will appear and put an end to your shenanigans. Really he one shoots you don't try to avoid this. You'll be taken into custody then.
BIG SPOILER ALERT
The deal with this girl is that Giro was draining her of her power so that she may never use it. That's why she doesn't want to go back there. You'll meet her once she's adult later, and you will be able to name her
To Collect 2 Collectible Stars (5-6/30)
So now we are in prison. Great.
Fortunately for us, the soldier guarding us is asleep. Strangely enough Fina's shout to kuro didn't wake him either. We must now adapt to our surroundings and watch out for enemy patrols.
Tip: you can press the attack button to see further the direction you're looking
Start by going down, Avoid the first guard and pass him by when he's gone into the leftside opening. Go down and then left into the shadows. When the guard that is there is south of you and looking right, go past him to the next shadowspot and up to the save point. Good we're making progress.
Go to the left, avoid the guard and enter the shadow here. Until he passes you by. then move upward through the gate and then to the right. Next room has 4 pillars. Hide on their left and when the guard enters or exit the southern room go into it to find the 5th Collectible Star 5/30! (Huge thanks to nekmao33 and tresl84! for finding that last star for me). Now go back to the pillar room dodge the last guard and go up.
Time for some Metal Gear action. . Go right a little out of the stairs then down so as not to get too easily caught by the two guards. Next play Red Light - Green light with the guards training. Sneak past them and to the next save point.
Next are three 4 manned patrols. And a guard in the middle. FOllow a patrol but not too close and when you can get up to the door of the center cell. From there cross to the recess left and activate the far view i told you about. When you think it's clear go up but avoid the sleeping guard this one CAN wake up. Up north then. Reference : Prison Break reference with that shaggy black hair prisonner. read it seriously Next room has a guard counterclockwise and two stationnaries at the diagonals. Just cross away from them and stop when the moving one can see you. Stop at the door because there IS a guard that can come check it. Wait for him to leave and then FIna will apologize in her own way.
Here is where we'll gather clues for the password that will get us out. Use the save point First clue is given by a blonde prisoner just north of the save point Sir Robert goes West, Sir Robert is the best , ... the clue is it ryhmes. remember it Now sneak past that guard and if you need the next two clues they are to your left all the way down. Beware of the shadow zone, because it's southern end is badly programmed and makes you VISIBLE. Stay in the middle of it to avoid trouble.So the next clue is "The Magi used an old numbers method where C equaled 100" Well that's roman numbers for us. And right down the next one simply tells us that password contains Brocoli. Now go south to the styore house sneak past the guard and pay attention stick to the right side or you'll get caught right before the exit.
The next floor is a lot brighter. Now in order to get out we have to speak the 4 part password. You get hints of the password as you progress through the prison, and the last clue is here. "Everyone knows the last part of the password" Well hint is that they know it some time or another. So i'll let you guess but still put the answers in a spoiler note
Defeats all the rest
Enter the save point and move to the right when possible, Then go down and then into the middle where another save point is. Go to your right and then down and do almost a full circle and go up to the save point.
Then It's simply up, avoid the lone guard and through the gate. then up, but we are going to collect an easy to miss star first. If you're not into collectables then you can skip this particular part, and switch sections.
When we've come through the gate we are then going to go down and then to the left into a small shadowspot. If we go up in this room we can see a chest behind a sealed door. The lever to this door is hidden two floors up. So head to the left and enter the staircase. This is probably the trickiest floor in the prison. Follow the guards movements and then go into the shadowspots and wait until it's safe.
the first shadowspot is directly to the right. and so is the second one. after this, go all the way down and to the right, shadowspot in the corner go up abit. You might be noticed here by one guard. but he's behind the pillar and can't do much. quickly go into the shadowspot to your left.
then wait until the guards sync up somewhat well and you can go past them undetected. Press the lever and get detected and thus you are close to the chest. This contains the 6th star 6/30.
But since all this i timed i suggest you watch it a few times and memorize the paths. DO so by trial and error of watch the video I(Alma) provided.
Now you can go back to the big gate, and follow the corridor to a chest with your Old Sword kill the gaurd and you will be in the next area
There's really not much to guide here. Just a few quick hints. The name you choose here will stick with you for the rest of the game as Menos will keep calling you that.
Fina actually uses Manimal's taming technique against him for which since the fight hadn't strated she is disqualified
Fina won't particiâte in those battles Beware of the bears. They're not the standard weak bears you met in Grizzly pass. The guys packs a punch and has alot of health. after this you'll fight the Gnarly Mutant Ninja Squirrels.
Reference: It's obvious they are reference to the Teenage Mutant Ninja Turtles. But some of you might not know it or recognise their colored bandanas (since in the comic and on the cartridge of the nes game, they all had a red one)
These are an absolute pain and the best thing you can do is to get them close to a wall or repeated slashes at them. They have 4 health each.
The emperor then arrives, and the sequence introduces you to the Great Magus. Who'll play an important role in the game. They also mention a Professor Giro and a weapon.
BIG SPOILER ALERT
Giro is in fact Kuro's past being. And while we're at it. G in the intro sequence is really you before you become Giro and then Kuro. Therell be some explaining as we uncover more
This is where you meet Menos, another companion. His fists rain down like thunder and crushes everything in their path.
Boss, kind of, Menos
He has a quick jab and the a big jump that causes a slight shockwave in a circle around him. The best time to attack him is when he lands. as he's "stunned" for a few seconds. The whole fight is basically hit and run.
Here's a video on Menos, just to make sure you get it all and it was my worst performance against him tbh.
Defeating Menos leads to an escape plan with him and Fina where you go to the sewers.
Menos makes a hole into the ground but Kuro doesn't fall.. Untill you open the chest, Which contains gravity. FIna lands on you comfort her and she teaches you how to jump in 2D segments She also realises we're ot in our original time period but rather in a distant past sure took her sweet time didn't she? You will then be met with 2 big stone blocks. Good thing we've gotten Menos now, Since he can crush those blocks with his ability. Ho, and by the way, your sword now is kind of a Mega Buster. Ergo you shoot omnislashes like megaman shoots bullets.
There are two paths to be explored, both with a key item to proceed, and you need two of them i set up some fast search to get to what you rather do first or secnd. It's really up to you since you got to do both anyways.
Blue Path - Water, Air need, Jumping, Avoiding and 2 Collectible Stars [SEW-BLU] Red Path - Lava, Falling plaforms, Grates to climb or drop from. 1 Orikon Ore a Red and a Green Goop. [SEW-RED] FInish [SEW-END]
To Collect 2 Collectible Stars (7-8/30)
Go downwards the ladder and then left you will notice it's filled with water. dive into it. Kill the blooper and surface on the other side. Do the platforming like a certain plumber.It's a-me Morio and pay attention to the bats. They don't damage you much but the sewage they can push you in does. It Two shoots Kuro. You'll come to another water segment, Into the deep abyss we go. There's a few blocks in a small compartment which contains health and Air if you're low. As you finish this water segment, Jump up to the right side, crush the block and nab the chest which contains the Collectible Star (7/30)
Go all the way back to the left and climb the ladder. Tip the orange ennemies are immune to sword but fall to both Fina and Menos Do some platforming and then you'll get to a ladder filled with alien spitters. You can shoot swordbeams at them while climbing (Woah, protip right there) Continue onwards and jump into the water next to a ladder to reach another chest. This contains the Collectible Star (8/30)
Swim back to the ladder and climb up. Beware when chopping blocks and boxes. If they fall on you, you dead son. Continue past the spikeshells and alien spitters and you'll find another body of water. Tubular man! let's dive! There's a save point in the middle of the run be sure to grab it. At the end of the water segment you'll fall down along the rocks you smash with Menos to yet another chest, This contains key to the sewers, of which you need 2 to get out of the sewers. Just go right kill the big eye. And continue through.
Orikon Ore (2/14 ->2/4 for Orikon sword)
Kill him and continue, take the other ladder downwards You'll do another round of platforming here. Dont fall down into the sewage. It hurts alot(2shot), and that would be a crappy way to die.
Go downwards and jump on the falling platforms. Go down until you see a body of water, then switch directions and jump over the gap to the right side and do the platforming to reach the chest which contains your first Red Goop, This is very handy to make potions out of later.
Go back to the gap and venture to the dark below. Beware the alien spitters and you should be good. Next up is another platformer with spikes added to it. Spikes in this game one to two shoot you. So dont fall down, or they'll stick you with the pointy end.
Next you'll encounter some form of robolarva or mice or Almaghest: "They look like trilobites to me" or whatever it is. You wont ever see them again anyway. They climb on the grating and can be annoying to deal with. But they reward a lot of exp kill every last one of them. Just send your omnislashes everywhere and it should be fine.
Charge menos before you jump to the tripleplatform so that you can easily destroy the block Climb the grating all the way to the top. Now climb down the first grating, but on the second, move to the right side of the grating and drop down on a cliffside which is easily missed.
It's a chest containing another Orikon Ore (2/14), which is extremely good to have. Two more and you can have the best sword in the game. And early to boot. After this there's a bit more of the platforming and alien spitters but nothing really interesting. Follow the path and collect the second key to the sewers from the chest. Get up on the grating and keep to your left to discover another chest. containing Green Goop. Climb the grating to the right side and climb up the ladders.
[SEW-END] Go to the right side and use both keys, Jump over the sewage and get out. You'll come out to Genova. the main capital city. Pretty much the only city. It's a small world afterall.
Genova is a big city for Evoland standards and we have alot to cover. So let's get started.
Fina and Menos will state that they are hungry as you get out of the sewers, Locate the inn which is located in the middle of Genova. Go to the backdoor and out to the courtyard and meet Mr Mudwell. (The man dressed in black) He demands gold to smuggle you out of Genova. He'll want ALL your gold minus the last digit. However, this is just a deposit. Ergo well grab it back later. He wants 150 gold more. This is to ensure that the player has to work for money.
Anyway, go back inside and to the left to find a woman with a ! over her head. She'll have 3 quests for you to do.
Use the search Brackets to quickly go to a job
Maid: Pays most if you're fast + 300g bonus sidequest [GEN-MAI] Childcare: Hide and seek, locations are randomized each game easiest pays 80g [GEN-CHI] Waitress: Hardest of all pays little compared to the effort but for completeness sake i'll detail it Pay is around 100g if you're good. [GEN-WAI]
To exit when you have the money follow [GEN-END]
Get to the large house south of the inn and speak to the blonde on the right. She'll outfit you with a stunning Maid outfit. SHe'll then tell you to serve her husband his tea.
Now this is where we start exploring the town. We need to get tea. So talk to her husband who will give you the gold needed to buy it. get up next to where the Inn is and go into the shop Buy tea and whisky. Before we go back to the husband. Enter the Inn and talk to the guy sitting at the bar. On the left side . He'll flip out while you are in a maid outfit and he'll give you....Candy that's been licked. Yuck
Head back to the house and serve the man his tea and whisky. If you speak to the man while he's sleeping He'll tell a little secret. This is where the candy comes in handy. Give the candy to the girl that's standing in front of the "secret" chest. This contains the Lucky charm which is our ticket out of this city.
We still have one more task to do however.
GLITCH USE IN THE SPOILER
And it can be skipped also due to a glitch. When you are sent quickly as soon as the woman stops convo speak to her again and she'll think this is over due to the fact the timer isn't on YET. This nets you 10g which is laughable. BUT you still have that Lucky charm
Talk to the blond woman again and you are tasked with spreading a rumor across town. Simply go and talk to most NPC's you can find. Alot of NPC's are typically roaming the streets or inside the Inn. The Orphanage (Building with a heart to the far left of town) is also a good source of rumorspreading as there's 7 NPC's there. Go back to the blonde woman once you're done. I convinced 32 people on my run and It netted me 170 gold. You can convince up to 37 for 195g but to do that you'd need an optimal route.
Go outside and it turns to nightfall. Now it's time to use our lucky charm. Go straight to the right and enter the first house. next to the chicken coop. talk to the old man inside and he notices you have the charm. GIVE IT, This does not eliminate the death card but rather shuffles It to be shown last of the 9 cards. Ensuring a victory for you. And if you somehow manage to loose he'll give you the Lucky charm again so that you can do it again. This will net you an extra 300g while the husband you stole it from nets the million. This nets you about 500g if you do it all. Much less if you glitch it. Go sleep at the Inn.
You'll be asked to take care of the urchins. Just go there and speak to the left woman who leaves very happily. You then have to play hide ad seek. Since their position is randomised you just have to search everywhere even INSIDE buidings. When you found all 5 come back to the orphanage and you'll get 80g. Go sleep at the Inn.
Basically your task is simple, the problem is when you got 8 orders and only one hand ... why? you can only have ONE serving at a time on you. SO wait for the customer to order (he'll show a $ when ready) then bring him his food, and talk to him again when he shows a coin to get your pay. The rewards here are not worth it. SO i'd suggest you skip it. Anyhow go sleep at the Inn
[GEN-END] You can redo all the jobs when you did all three, in case you're a gold digger.
Go and talk to Mr Mudwell in the courtyard again (Man in black) and offer him the 150g to be smuggled out of Genova. He'll give you the last Key to the Sewers. He will also give you a Loyalty badge that will come in handy in the future.
Reference: The Loyalty badge description is actually what happens in Legend of Zelda the Wind Waker. You have a shop where the owner gives you a loyalty badge that you fill by buying. When full and many hours of farming later. If you use it he just ... congratulates you. ... I can't even imagine the number of people that wanted to set his boat on fire after shooting him with a sawed off shotgun in the face while stabbing him to death with a little spoon ... buuuuuuuut i'm getting carried away
Now head back to the sewers in the far left corner of Genova. Head right and open the door with your key. You'll see a ? Block if you went the right way. 5g easily taken
Climb the ladder and kill the mice, proceed to smash the block with Menos to discover your "deposit". Climb the last ladder and you should be on your way out of Genova.
Fina will ask you what to do now. I suggest choosing all the options but the Magilith one if you want to explore what she has to say.
You will now end up in the Overworld.
Collecting bonuses all around.
2 Orikon Ore (3-4/14 => 4/4 for Orikon Sword)
2 Collectible Stars (9-10/30)
Re enter Genova and follow the outer right wall to reach a Collectible Star (9/30) Then go to seera harbor and immediately south as you enter to reach another Collectible Star (10/30) Just above Genova is a small fenced area. Go inside here to play a grass cutting game. It will cost you 10g. At first I thought this guy was just hustling you for money. That's not the case. Just go to the far right corner of the map and chop those 4 bushes to reveal an Orikon Ore (3/14) That's all we can do here. Now back to the Overworld. To your right is the Legendary Blacksmith who will craft Orikon gear for you. Including the best sword in the game. We still lack 1 ore however to get this weapon.
What's good is that one ore is located at the smith, so head to him, and then to your upper left corner there is a breakable pot. Destroy that and take the entrance which leads to the next Orikon Ore (4/14)! Great. We now have access to the best weapon in the game very early in the game!
Next head out from the Smith and head for the seaport Seera that's to the right of Genova.
This is all we can do here for now. So head back and go up to Mayenne Bridge
Mayenne Bridge (Point of no-return)
WARNING if you have unfinished business in the area do so before going here. Since you won't be able to come back for a long long time.
The bridge is blocked by several guards. There's a massive boulder on the cliff next to them. Use Menos and knock the boulder down to scare the guards enabling you to pass through.
2 Green Goops
Orikon Ore (5/14 => 1/5 for armor)
Head up to the purple forest which is called haunted forest. 2spooky4me
You will be greeted by six ghosts who tell you to get out or die. Of course we dont listen to them there silly ghosts. after a small bit of conversation a very cool Castlevania music bit starts to play and a hoard of zombies starts attacking you! Show them what you got Belmont!..I mean Kuro.
There's one fairly easy achivement here. Double Tap. Kill 40 zombies. Which you almost do if you clear it once. Just do this once or twice and it should be yours.
Follow the path until you find a tombstone. Hit it with your sword and a ghost appears. You need to kill the monsters that spawn before the ghost is attackable. It should prove easy with your Orikon sword. Continue upwards and you should stumble across 3 tombstones. Left one will hold a ghost, the other two raises a zombie. After this fight. head into the bushes to your left. In the bushes. Go up, left,up, left, down. and right to reach a chest containing Green Goop. A few screens images will show you the way.
Then go back to the 3 tombs from before and go the other way. Head to the far right and then go down a few steps, cross a small bridge over the water to discover 5 tombstones in a circle. You have to hit them all at the same time. Face the puddle and use Menos charge. Kill the eyeflowers and then the ghost. after this keep going down. and hold to the right to find yet another tombstone.
Kill the ghost and then keep going down. There's a hidden path just south of this tombstone. You'll find a tombstone in the water. We can't do anything with it yet so crush the block and go down the hole. You should now be in a sidescroller portion of the game. Head down as far as you can. Ignore the chest to the right, We can't jump to it right now anyway. Complete the sidescroller and crush the big block. Which will then fill the cavern with water
Swim back to where the chest is (to the right at the first crossroad) Inside you'll find another Green Goop, Good thing we have alot of those now huh? Head back out to the outer Haunted Forest and the lake should now be dry and you can safely hit the last Tombstone and kill the last ghost. Head back up and go down the small wooden bridge and then to the left where the eyeflower is blocking your path.
You should now see a big blue alien-like monster flexing his muscles. Go talk to him, He will now give us permission to leave the forest.
Head up and to the right corner of the map. As you are surrounded by 4 big stone monuments. Head to the left for another Orikon Or(5/14)e! Sweet, now we can start building up to that awesome armor! Head back and go up to exit the Haunted Forest.
There really is not much we can do here. It kind of sucks because it's a cool area. but hey, this bear rug looks nice atleast?
Anyway. speak to Menos or the king of no importance, They will have a fairly long chat. Then Menos son will come rushing to his dad and get mad, and run away again.
Now you are pretty much done at the Demon camp. Head North to the Bluff for the next Magilith.
The Bluff contains a Magilith and that's that.
You will hear some form of explosions as you are at the Magilith Reno will come rushing and tell you that the Empire is attacking the Camp.
Mr♥♥♥♥♥♥♥♥Magus will appear and shoot the Magilith with magic as he misses Menos. This will cause you to, you guessed it. Travel but where
The Magilith is now broken and you are stranded in a 3d World, better find out when we are, Menos runs of to find his son and people. Head to the big statue where Menos is standing.Talk to him and then head down.
Bibi's Tent and a short trip to Mayenne
This is where you find Bibi, A well known nod to DBZ's Baba. She floats on a crystal ball/Maana.
She is your way of upgrading your companions later when you stumble across a resource called Maana. She also brews potions from Red Goop and Green Goop. Keep in mind you can only hold one of each at any give time. So get 2 potions here and move along.
Stop by Mayenne Bridge to learn that a boulder fell here 100 years ago ... so we're 50 years into the future. Better get used to this.
Haunted Forest (Future)
Now in the future the forest is vastly different. Follow the path and cut down any grass you see along your way. Fun spot: If you look closely at the four tombstones on your way they are in fact credits for the game Then enter the pirates' "Boss" lair. This is a Legend of Zelda style dungeon of the game and is pretty long. I'll try to keep it short.
As you enter, Follow the path all the way to the save point. Then choose your path Right has an armor puzzle [THF-RIG] Left has pools and will o wisps puzzles. and a miniboss [THF-LEF] Boss: Jatai[THF-BOS]
Collectible Star (11/30)
You'll see a chest surrounded with spikes. We can't get this just yet. So we'll have to keep moving until you see a room with Crushers and scratchmarks across the floor. They are very devious stone blocks. Bait them and then cross the path all the way to the right and go up this path. There's 4 pots in the corner if you've done correctly. Now head the opposite direction of the pots, to the far left to get a chest. This contains Red Goop.
Now head up from where you are. You'll find a few skeletons on the floor. They can be killed either by Menos or the Crushers grinding them to bonemeal. after the Mr Skeltal's are dead the door will open to the next room. This room has 3 spiders and an extremely hidden switch which seems to elude many, many players. here's a picture of how to shoot it. Use Fina's power and an elevator will spawn, taking you to a chest. This contains the Collectible Star (11/30)
Go to the next room
This room contains a statue/armor. Enter it.. Go past the first 2 set of spikes. Then get out of the armor and prepare for an ambush of spiderse Kill them all to make a small wooden bridge appear. Go here and there and break the pots with Fina's charge.
Then go back and press the big floor button.
Walk past the next set o spikes and go to the south Leave the armor and break the pots here. Now walk to the other side where the wooden bridge is. Go to the upper right armorstand leave the armor and shoot the pots down. Now head back down to the middle and go past the spikes onto the large platform, It will start to sink. Move over to the other platform quickly and press the big button here aswell.
Get back to the middle platform, place the armor at the armorstand and move over the small wooden bridge. Stand on the big button here and it will open the doors but also spawn another bridge. Now before you leave. Hold to the left there's a hidden pathway leading to the chest we saw earlier. It contains Green Goop
Now go down and cross the wooden bridges. You will now find a wheelspinning puzzle.
Walk over to where the sunken chest is. Hit it twice Go over to the first big switch on the floor. Charge fina while standing on it. Then quickly move and hit the wheel once more and run onto the other switch. This causes the chest to rise out. It contains a Strange Gem, one of the two boss keys needed.
Hit the wheel once more and go back to the entrance.
Orikon Ore (6/14)
Now head to the left. It starts off with another Crusher maze. Should prove no difficulty at all. Just take it easy with babysteps and you're fine.
Next room will have 6 Armors moving around. I found Menos very good for this but you can simply hit them in the back to strike them down. You should be able to kill them in one hit, thanks to your Orikon Sword. Once they're all dead. The door will open.
Since this is a complicated puzzle for which even Images are confusing We'll upload a video guide to it. It shoudl give you the way to beat it on your own.
We should now reach an area filled with water and a lever. Hit the lever and go down the drained ground and kill off the skeletons and fishes for easy XP use Menos to kill the skeletons.
This will spawn a small wooden bridge. Push this into the hole and then go up and hit the lever again. Pass the bridge over troubled waters and follow the path. You will see a switch, but dont touch it just yet. There's a very well hidden chest in this area :
It contains another Orikon Ore(6/14)! Awesome, Soon we'll make some Orikon armor with this.Almaghest: "Not THAT soon though"
Head back and hit the switch. Go down the drained area and kill off the fish. It's like shooting fish in a barrel..This will spawn another small wooden bridge. Push this one so that it blocks the Crusher to the right. Then push it upwards towards the Crusher. This will cause it to emit a super annoying sound. We'll have to deal with it for now. Go back and hit the switch again to raise the water level.
Now walk over the Crusher and the wooden bridge. Follow the path, kill the skeleton with Menos and hit the lever on this side. Go to the small body of water with a wooden bridge in the water. Move this down and then to the left. Head back and hit the switch again.
This next room is the "Mini boss" of the dungeon. It's a big dark blob. It will divide several times. It's more annoying than difficult. But be cautious not to be knocked into the spikes. Because they WILL hurt a LOT.
After the blob is dead. Head up the stairs, watch out for the crusher as the door opens and hit the switch twice to reach the chest with the second Strange Gem.Go back to the entrance.
Maana (1/12) Unmissable
put both gems into the door and prepare.
You face Jaraxxus! Eredar Lord or the burning le..wait. wrong game.
Break the pots! Jatai will be mad that you broke his wonderful pottery and basically how this works is that he will throw bombs at you between intervalls. Some of the will not explode. You will have to slash the bombs into his face until he falls down and then go up to him and hit him with your sword. He'll swim around the platform you're standing on and gradually throw more bombs at you until he's defeated. He also has a melee attack if you try to attack him while he's still up.
He's a fairly easy boss and I found it easiest to throw bombs until he falls down/gets stunned and then unleash a flurry of swords at him. With your Orikon sword you should be able to get him down to atleast 70% in one go (He got 3 phases. 100% (1 bomb needed to down him) 70% (two bombs) 30% (three bombs))
After defeating Jatai He apologizes and grants you your very first Maana(1/12). Which we will use to upgrade Menos. And if you wanted to improve Fina well too bad you basically got no choice for this.
Bibi's Tent and Mayenne (Future)
Back at Bibi's we'll be able to upgrade Menos to level 2 with the Maana we aquired. It's also a good idea to restock any potions you might've used in the Haunted Forest dungeon.
With Menos newly aquired power we can now break the boulder on Mayenne bridge. CHarge to levl 2 and POW goes the boulder This area has a few monsters but nothing else. So head down to the Overworld
Key to your house
2 Collectible Stars (12&13/30)
As you get to Genova, You'll notice that half the world is blown up and Genova is covered in Smug.
We should head for the library, It's locked down however and we can't get in. So the way we'll deal with this is find someone who has the key.
First we'll go to the house next to the Inn, Far to the right. There' a man outside a house trying to sell it. He'll ask for the modest fee of 10.000g. refuse and he'll lower it to 5000g, refuse again and he'll lower it to 500g. This is important later in the game. So buy the house.
Next go to the shop and while you could buy equipment (I didn't) there also is a red goop behind the counter.
You can also talk to the lady walking up and down next to the Inn to net the Bioshock achivement : Bring us the girl and wipe away the debt.
Now run to the upper left corner of Genova to find three little girls, Mimi, Ribbon and Saku. Listen o their conversation then, head back to the Inn and go through the door on the side to get to the courtyard. There's a chest here, Speak with Saku (The girl in white) and tell her you want to help them. and then that you just need the key.
You just have to promise her four times that you'll grab a book to the girls so that they have something to read since they're not interested in toys. Open the chest containing the key and get to the Library. It's about to be Professor Layton i mean ... Professor Kuro even Professor Giro actually SInce G=>Giro=>Kuro time for thinking!
Small talk before you enter then, inside, the Dean of the library wants you to study/help 6 researchers with their problems. However there are 8 researchers in total. Help them all to recieve something extra.
I'll first give hints then post a solution image in spoiler so that the ones who want to think can.
The clue is to start from the last
Patrol The clue is to countdown 6 from every tower and see if you get to the guardroom at 0.
It's Tower E
Stellar Encounter Check diagonals for one that works then try to cross it.
Piping Just experiment you can do it
Optical Options Experiment again
Painting-a Classica This is a bit tougher but trial and error did it for me
Cipher No spoiler for this one it is way too complicated. It's the second from the left.
The Obssessive Sort All the book per row have something similar. Only one is not at the right row
Completing this one also awards 50 Drinking Games book
After you've completed all 8 puzzles you'll recieve a Collectible Star (12/30)
Have a good look at the statue behind the Dean, it is a reference to Saint Seya also one of the plant at the entrance is a reference to Super Mario, ad last but not least the painting of a blue creature (Mu) in the right wing is a reference to Chrono Trigger
Speak to the Dean to learn about the Magi,Magiliths and the stone of time. To notice: The story about the disappearance and death of his professor is something you want to remember, Until i explain why that is
After this go to the girls and keep your promise. as a thanks she'll reward you with Another Collectible Star (13/30)
We need the Stone of Time, in order to actiuvate whatever the Dean's professor has found which has the same symbol as the Prophet has. Let's check for that coincidence.
Pyramid of the Prophet
The Pyramid is located to the left of Genova where the smith used to be.
At the Pyramid we get to see a character who's slightly obsessed with the knight who say Ni. Anyway. Run to the left and then down and follow this path until you reach 3 examiners. You have to get their questsions right to become an disciple of the prophet. this is required in order to get inside mount alpha, Which is our next step.
The answers are: Flood Collect the 5 keys The stone of time
With this you are ready to go to the Windy Valley, which is located south of Genova
Windy Valley (Future)
To Collect Green Goop Maana (2/12) Collectible Star (12/30) Orikon Ore (7/14 (3/5 Armor))
At the foot of the mountain the opening is blocked by 2 prophet douches. Speak to the one to the left, Who will let you in. Once inside you'll find yourself in a sidescroller.
You can jump on the red mushrooms by timing your jump/examine button Avoid Spikes, They instantly kill you
After the second spider. You'll come across breakable blocks below you, so get down and get the chest. Be careful if you move while slashing blocks as they can fall on you and kill you instantly. This chest contains Green Goop. Jump up the green mushroom and continue up.
You should reach a save spot and some spiders in front of you by now. Kill the spiders before jumping over this segment. then jump up to the big block and crush it for another save point. Get up another level and you'll come across several green mushrooms. Save first and the jump onto the first one. Do NOT jump at all when on these. wait for them to be upmost and just move your character over safe and sound. Time it well and it should be no problem.
Next is another mushroom segment where you have to traverse upwards mushroom to muchroom. Simple as that. at the top and final mushroom, shoot your sword to the right and enter the crevasse and open the chest containing an exclusive Maana (2/12)!
Great, now we can upgrade Fina! drop down carefully to the mushroom and use it to get over the spikes to your left.
Next segment is a bit more trickier as disappearing platforms starts to show up more and more. learn the patterns and it should prove no difficulties. that the right path with 2 green muchrooms and jump up to the disappearing platform. Then jump over the spikes and wait for the platform to appear to reach the chest in front of you DO NOT JUMP since spikes on the ceiling would kill you. Wait for the plaform to disappear and as soon as it reappears move forward.
This chest contains a Collectible Star (12/30) After this there is some more platforming waiting for you, Nothing too difficult. You should soon come across Clara Loft - Tomb raider. She has nothing useful for us right now. We'll return to her in the end game.
For now, learn the pattern of the disappearing platforms. It can be frustrating. but just breath and take it easy and you'll get across it very soon.
Next you'll come to a segment with lots of falling rocks! Run for your life, then after the rocks have fallen, start stabbing the rocks, but do not destroy every block as you need them to reach a chest. This chest contains another Orikon Ore (7/14)! Gnarly!
Continue on and get to the save point. enable sound if you dont have it. Listen to the spikeshells as the bounce when they go "weee" It's your cue to jump over.
After this it will be your last segment in the mountain. You'll find two bouncing blocks here. DO NOT CRUSH THEM. If you do, You'll be unable to reach a chest with a red goop (Precious) Know that sometimes the blocks are bugged and you need to reload to have them bouncing right.
Wait for the platform to spawn and do a leap of faith out over the spikes. Do the rest of this segment as it's fairly straightforward.
By now you should see the bouncing rocks. Jump onto them and over to the chest, This contains Red Goop. Lovely we are stockin up on those! Head back over to safety and you should be done.
Right as you walk out you'll notice a chest. We can't get this just yet. So dont bother trying. Save and then go up to the small hillside.
There's a small machine hidden in the patch of grass. Use Fina's charge to remove the bush. Now examine the machine.
This will trigger the Shoot'em up mode!
One big advice for people finding this hard to do. Focus on the bullets the enemies shoot. ignore their existance otherwise, just focus on the bullets they shoot. and you will survive without much trouble. This is a very long segment and can feel tiring, but dont give up!
Also remember to use your compaions as their abilites are super helpful here So to sumarize FIna Great for Space invaders like passages (the whole time in short) Menos great for bosses area concentrated damage (massive at level 2)
In this shoot'em up you'll face waves of increasing diffculty and 3 bosses. They are fairly straightforward and pose little danger to you if you're just focusing on avoid all the bullets they shoot at you. Now go ahead and crash into the Pyramid of the Prophet!
Pattenrs for Bosses.
Biblos Spawns 4 pumpkins, and shoots in arcs then as a snake left irght left right and so on... then after the second bullet wave he fires a 4 directional spiral Move close to the center up and behind him Nothing too hard. Use a green potion if things get out of hand.
Shoots 4 vertical bullet beams intermittently, then WIngs shoot big balls then switches face and shoot thick arcs 4 times. Then wings again and rinse reapeat. Avois left or right while you charge menos Shouldn't need any poition
Hardest shoots arcs first then curls up and launches at you, often spawns two explosives. And one time out of two his curl up becomes a radiating circle bullets attacks Use a red potion if things get bad.
Pyramid of the Prophet
This is a short segment. Or long depending on your street fighter skills. Yeah, that's what it's all about. I know you can do it. Sure, you, can. Shoryuken. Get it? Because it's one of the abilities you can do in this fight...I thought I was punny atleast.
There are commands on the pause screen
Tip : You actually CAN use potions in theis fight so if you reach the final round with the buffed up prophet and still loose you can always crack up one.
I have no real advice for you here. Spam the everling crap out of Shoryuken and hadouken. If you're struggling,Now go ahead and beat Akuma and Oni...I mean...The Prophet and his final form.
To make this fight abit simpler. You can use a form of Super Combo. Which is basically a cool kamehameha. This is the last on the right side. It just removes arounf half the bar of the prophet But is only usable when your blue bar is full.
MAJOR SPOILER AGAIN READ AT YOUR OWN RISK
After that the prophet speaks out the prophecy that you will set in motion. Once for fun because the game wan,ts you to believe you don't do it puposefully. But then you will gater 5 fragments of a key recover an artifact that causes global warming and floods the world and well cause the anomaly to appear. Anomaly being a special time - place where all is distorted
After you're done. Grab the Stone of time and leave the Pyramid. You'll have a fateful encounter very soon.
She is the little girl you met back at Grizzly pass. You will soon be able to name her, there are ore things to know but they will be revealed at a better time
Quick return to Bibi and then at Cursed Island's Magilith
Go back to BiBi's to upgrade Fina and maybe restock potions of that's needed. Then we'll head for the Cursed isle!
First you'll need a boat but if you go to Seera now the captain will refuse to let you go. Saying you need a pass from a merchant. Which would cost you much. So go to genova and enter the big place south of the inn. (Formerly Delamare Residence) Meet mr. Mudwell Junior Junior. Grandson of Mr. mudwell the crook. He says that if you have something valuable to trade he'll give you a Pass of safe conduct. Well we have just the thing. The Loyalty Badge
Next stop Seear Harbor, speeak with the captain on the pier and give the pass of safe conduct. He'll agree, reluctantly to bring you to the cursed isle.
Then at your arrival all is covered in sand. Use level 2 menos on the square to blow it in one try.
Put the stone in the small bowl on the pedestal. This will unlock a puzzle infront of you which you must complete. You must step on all the glowing plates without ever touching a non-lit plate.
Easier said than done. Run around and start in the upper left corner and step on the glowing part like in this screenshot :
Take the Stone of time and place it in the new bowl that appeared.This will cause some stairs to spawn and enabling you to reach another Magilith. Time for another time travel journey!
You are now in the Present time on Cursed Isle and it is here you will meet Dora the explo...Velvet.
Velvet almost immediately joins your time and has the power over ice! She's a pretty chill chick. Now do you remember that teacher who knew a lot about Magi and was captured by pirates? Guess why she disappeared ^^
Start by using Velvet's ice power on the wooden gate keeping you from getting out It will then shatter from your sword.
You will then encounter a few hilarious pirates. Just...go with the flow here and then get away from the Island. We got some stuff to backtrack and collect! Starting off with the very useful boat we'll collect right before getting off the island.
Seera Harbour (Present)
Collectible Star (15/30)
Right as you get off your boat there's a small fun nod to One Piece if you talk to the first pirate you see. It's the small details that defines us. Next, almost immediately go downwards between the palm trees to uncover a small passage you can follow to get a chest containing thethe Collectible Star (15/30) we're halfway there! That's all we can do here for now. Let's head out in the world and see what we can do!
Windy Valley (Present)
Our first stop is at the Windy Valley. The only thing we are going to do here is talk to Sid. A nod to the Final Fantasy universe where there always must be a Cid to carry the heroes on his airships. This will be no exception.
At first he'll chase you away. but talk to him again. He'll ask you if you're there to mock him, Answer no. This will cause him to tell him his tragic story. Talk to him once more after that. and we're good to go, We have now setup things that will make it easier in the future.
VERY BIG SPOILER/THEORY READ AT YOUR OWN RISK
It is believed that he is in fact Kuro's son after Kuro "fixes time" and then gets murdered along with Fina by Giro (Past Kuro) since he is recognised as defective by Giro which is confirmed later on somehow ... i'll make another note about it
Genova and quick trip to the mine(Present)
Collectible Star (16/30)
Collectible Star (17/30)
C46 - Rat
C53 - Squirrel
C55 - Grizzly
We no longer have to hide in this version of Genova which gives us alot of time to explore! First head to the Inn and We will now learn about the game of cards. Although you could start it now I Won't be hunting any card (unless it's on our way) So here speak to the owner and he'll give you three basic cards. Which can change from playthrough to playthrough. Received
C46 - Rat
C53 - Squirrel
C55 - Grizzly
Anyhow get to the backyard and grab that shiny Collectible Star (16/30)
Head over to the house to the far left of the Inn. Inside the house are five kids. One of them, You know very well. This starts a sort of quest-chain. Where you have to perform certain tasks to collect keys from each of the children.
Go out of the house where the children were and then go down as much as possible and then to the gate. You'll find the first child here. a small blond girl that wants to sell her key to you. She doesn't think you can afford it and demands 10g for it. A deal's a deal m'am.
The next kid is just left of where we are. However he was caught by a guard and the guard took his key. So let's head north of where we are and enter the barracks (It's the big house with an axe above the door. Click the first chest to the right)
Go outside and to the lower right corner of Genova to find the child with purple hair. speak to her through the fence/or just click the mailbox infront on the house she's locked in.
The fourth child is just by the library. She just gives you the key if you promise not to be a tattletail.
We know have 4/5 keys. Before we venture further. Go inside the library and get the chest for a free Maana (3/12)! Get yours today!
The last key is not in Genova, but rather in the Mine left of Genova. So let's head over there and see what we can find. Just west of the entrance the key will be shining on the ground take it.
Back in Genova, head up north and then to the left corner and talk to the kid who will let you down into the sewers.
It is here you'll chase the soon-to-be Prophet.
KURO SMASH! You'll find alot of breakable pots in this room, do what you do best and break them. The Prophet is inside one of them and will run off to the next room. Repeat the process here. Keep going and soon you'll find yourself in a big room with broken pipes. A puzzle if you may.
Push the upper left pipe upwards into it's place. Next the pipe furthest to the right, Push this left (Yes, left) Then walk down and to the left and push the pipe laying there upwards. Then go back and push both middle pipes downwards. Then go to the big pipe next to the lever and push it to the right. It should look like this if done correctly : Now push the southern pipe up. Then go back and push the pipe closest to you up and finally push the big pipe where it belongs. Pull the lever and you're done with this puzzle. Let the water fill up/ Before you do anyhting else go back to the first room where there was a lot of pots. In here you can freeze the water to get to a Collectible Star (17/30) Freeze the water and chase him down.
The ??? Demon is none other than reno who you've met with in the past. -He is furious that you were with his father, and decided o take revenge on humans. For that matter he needs a lot of energy and is why you met him at the end of Present Spelbuk, since he was aiming to get the Magilith's Magi Energy
This will introduce you to the single most greatest awesomest Special Imperial Force there has ever been. These guys are not to be trifled with. Be very careful around these guys. They can probably kill with a littlefinger.
Now this starts a very hard sidescroller in true Megaman style. It can feel very frustrating to die repeatedly here. Just remember, If you're dying due to alot of boxes in your way. Both Violet and Fina posses great powers to deal with them. I'd probably go for Fina tho as she covers alot more than Velvet does.
It's just trial and error here. Learn the paths than you feel comfortable with. NEVER push the down button. It's a sure kill when running on bridges. enjoy the kickass soundtrack. I really love it.
Boss Fight Cherry
Cherry jumps around alot and shoots alot of energy balls at you Staying true to the Megaman style with bosses being irrational and jumpy. Your best bet it to cut her down quickly. Thanks to our Orikon Sword that should prove easy at this point. Or not
You have to jump alot aswell and you just have enough time to decide whether you should or not. It's a matter of practice Basically she has 4 possible moves every "turn"
Jump to the other side
Jump and throw three bullets in your general direction.
Crawl to the other side
Fire a shot from the ground (BIG BANG ATTACK ... uh wrong universe)
I usually have to fight her 5-10 times before i get the hang of it aswell as the sheer luck to bring her down. She still does ALOT of damage. So remember your potions. They will come in handy here. don't worry if you loose they are refunded. They will count only if you save thereafter.
Video Fight After she's defeated she'll die and ask us to stop "him" We'll fall down just nicely enough right beside a chest which contains Green Goop. (A Green Potion right after we might've used one? Great Scott!)
This is all we can do in Genova for now.
2 Green Goops
2 Orikon Ore (8&9/14 => (5/5 armor))
Collectible Star (18/30)
The mine can be the first really confusing dungeon. At least if you want to find all of the items. I'll try not to miss anything. Inside the mine you'll noticed how all the guards have been knocked out. Keep going and find Plum and ???.
This will lead into a boss fight with Plum where she throws bombs at you. Strike them with your blade back at her until she's had enough! She will drop the bombs for you. Now aint that da bomb?
Fuel your inner bomberman and start blowing stuff up everywhere!
Jump into the cart and venture deep into the mine. Remove the rocks that are blocking the track and keep going. Repeat the process in the next room and also get to the chest that's in the upper right corner of this room. Flip the switch and ride the cart to the next switch. The chest in this room contains Green Goop. It's always helpful if we would ever need it. Flip the second switch and venture further into the mine.
Okay, This room has alot of switches. First activate these ones and ride to a Collectible Star (18/30) Ride back. Then activtate those four and you'll be able to ride to the next room. In the next room there's a save point and lots of coal carts You'll also find the first Creeper here for the achivement. Just get hurt by your own bombs until you have around 5-10 health left and then get killed by the Creeper. Simple.
Venture through the small maze and bomb your way to victory. Go down to the rightmost corner and collect the chest containing another Green Goop. Head up and continue to the next room.
This is another switch puzzle, abit easier however. Start by hitting the upper right switch once. Move the cart over to the other side. Hit the upper left switch and then the lower right switch. Move the cart and hit the lower left switch and you're done. Keep going on the ride.
It's important that you save in this next area. Because it would suck if you blew yourself up.
Go down as far as you can and then to the right. Be VERY careful when placing bombs here. The TNT does a massive explosive that will kill you instantly. Handle with care. It's not for dummies. Blow away the rock at the eastern part with the TNT and push it upwards to blow the upper right formation. then push that new TNT to the other side (Left side)
Now blow it up and go down to the other TNT and push it to the other side aswell. Go into this small but long hole that was uncovered and get the chest for another Orikon Ore! (8/14)My lord! We only need one more for that wonderful armor!
Head back to where you blew up the first TNT. There's alot of carts here and also a save point. Hit the switch that's in the middle north of the room. Then jump into the cart closest to it. ride it to the end. Hit the switch again and jump into the cart that's in the middle of the left wall. This leads to another chest with another Orikon Ore(9/14)! Sweet, We'll pay a visit to the smith later!
There are 3 oter carts here, each for a trial to get the missing pieces of rail.
Northeast path is a catch-a-mole with bombs and it can be quite annoying. Be sure to save. After every mole has been killed you'll get a piece of the rail that's missing.
Northwest Cart lead you to a room which you will need to blow up and survive the blast, Thee is a safe spot, so here i'll show you. Collect the second rail and move back.
Southwest is a traditional bomberman just blast through and collect the last rail.
Head back and simply go over the missing rail bits and it should put itself out. Now jump into the last cart and head down. There's a chest here that you can't miss. This contains the awesome and dangerous super bomb! head down from here! be careful of your newfound power
Down below is the last piece of rail you'll ever pick up and good riddance.
In this next room. place the bombs next to the tnt and blow stuff up. Make sure you save because there's going to be a fairly difficult boss fight ahead of us
Boss Fight Plum
At first she'll jump around shooting blue balls at you. Strategy i found is to place a column of bombs in the middle and get away from her, this will both protect you fromm her bullets and attract her to your bombs. When you've got her down to around 70% She'll steal the bombs from you and goes total psychopath at you throwing bombs everywhere. It's a matter of playstyle choice here. You can either be very agressive and hit her with the sword alot, or play a more safer playstyle using Violet/Fina. This fight takes some time. So have patience. you can also just pop her bubble and avoid bombs while she gets blown by her own.
After you defeat her the Imperial Special forces arrives again! Head back and jump into the cart and go south.
To Collect Red Goop Orikon Ore (10/14) 2 Collectible Stars (19&20/30) C22 - Reno
The Laboratory is directly beneath the mine and has a short segment which contains a boss fight. Enjoy the nod to Princess Peach from mario!
There's a chest if you follow the path up abit and then go to the right between the trees and bushes. This contains Red Goop. Boss Fight Reno Reno behaves like a Saiyan and loads a punch which you will dodge by going in a diagional pattern. He will then try to hit you with his energy balls. Move accordingly to avoid damage. After this he will try to shoot one big ball and two smaller ones. Try to time the swing of your sword and hit him with his own medicine. He will keep doing this a few times (three hits should suffice) and then face two starts and he goes SuperSaiyan. He will throw 3 then later 5 quick punches at you. Once again move diagionally to avoid his punches. he will the summon clones and shoot lots of balls at you. The one you need to hit wheter with his ball or with your sword, id the one NOT blinking
Reno will die and the energy released by his death will power up the door, Allowing you to walk in. The next area will very Chrono Trigger-esque.
A good strategy is keeping Booster on both Fina and Kuro. Heal whenever necessary with Fina. Try to use combo as much as possible If there's lots of enemies It could be a good idea to slow and confuse them aswell.
Almaghest's Strategy for all fights including last boss
Turn 1 and all other turns for Kuro ... attack never use combo not worth it.
For velvet Turn1 should cast armor of frost
And for fina all turns Charge/Slash (not level 2) or heal when Hp hit 45 or less
Turn 2-3 Velvet booster (2 Fina 3 Kuro)
Turn 3 and on velvet keep the spells up when needed and Charge/Ice the rest of time
Inside the Laboratory you'll get to know alot of cool things from games of the past. Whenever you step on a grating you'll have an encounter. Luckily the developers realized that random encounter in the open world sucks.
The Party activates a recording More on this in the
MAJOR SPOILER READ AT YOUR OWN RISK
As said before Giro is Kuro before arriving without a memory in the present. He came from the magi era, which is both the future and the past as said before. The defective model he talks about is your Kuro after the game ends. When you'll see Kuro and Fina in the past Laboratory.He did away with them. Ergo Giro killed his future self and Finaa to boot. Subject X is the little girl we saw and also the woman in the future. You will name her soon
The first fight consists of 3 small robots. It should provide little resistance. Keep exploring Doctor Giro's lab (Another nod at Doctor Gero from DBZ, You'll see why soon). Anyway try to avoid the grating as much as possible as the fights are drawn out and probably my least favorite gamestyle in the entire gameAlmaghest: "As for m being a great chrono trigger fan i can tell it's been a pleasure to find this". In the chest that we now can reach we'll get another Orikon Ore (10/14). Head back to the left and to the next area.
You'll have no other choice but to fight this next battle. It should provide no danger if you know how to use abilities. Avoid stepping on the grating again as it will trigger the same battle you just did. (Frustratingly I had to know) Get around the gratings and push the different computers that the Dalek's are surrounding. Disabling the security is fairly simple and does not need an explanation. But since i'm in a generous mood i'll make a screenshot.
Now go back a little and get the chest that's way down on the big grating you had the battle on. This contains the Collectible Star 19/30! Getting closer!
Move up to the next area and step into the save point. There will be another message for this one no spoiler, you already know enough if you read the previous ones. In this next segment the lights will go out. PROTIP: Dont attack when the lights are out as it will result in a miss. Time your attacks.
Walk over to what seems like a bridge. You'll have a few annoying fights but nothing you can't handle. Here you'll find the biggest troll in the game. Mewtwo. He'll tell you to push buttons and how good you are. You just need to activate the four consoles. And a passageway will open. Leaving that pokemon to solitude.
Welcome to the biggest DBZ room to have existed. 4 Pod for 4 very special cyborgs perhaps. and also a cute Red Ribbon hanging on the wall. Examine the pod to the far left to receive a Collectible Star (20/30). Press the switch in here and then move on to find the other 4 switches. head up from Mewtwo and the hardest fight in the area will happen. After this pull the next switch and keep going. After you've found all the switches. The light will come back on and the monster will stop spawning. Phew! Now let's go back to the start.
You'll see a red sign to your left. Go down here and collect the card that will start letting you win alot of the easier battles. This will make card collecting a lot easier.
C22 - Reno Now head back up and venture deep into the Laboratory.
Now you'll have to do 4 Minigames that are all old classics that defined games. The first test is a game of Pong.
You'll be attacked once again by some monsters. The grating is now electrified but it's basically the same mechanic as the darkness. Dont attack while it's active.
The second test is a game of Snake Another fight. This is getting somewhat tiring right? Dont worry. You're almost there.
The third test is a game of Space Invaders. This can be tricky but should not prove to be too diffcult. Yet once more you're in a battle. Brute force this battle as there is no mechanic to it.
The fourth test is a game of Pacman. Very easy. Enter a well deserved save point and do the final fight.
Time for a boss fight!
Boss Fight Mother Brain It's basically an add fight. Kill off the adds and heal every now and then whenever the brain does a shockwave that deals around 15 damage.
Small change to Almaghest current battle strategy instead of xcharging so long as there are 3+ minions there use confusion. other than that focus on what you want i found it easier to first dispatch the minions.
The way I did it was to keep confusion up as the monsters, will kill off themselves. and do the occasional ice thing with Velvet. Boost Kuro asap and have him attack the brain and nothing else. This should result in a quick and easy kill.
Go into the next room for a surprise.
Enjoy the McFly's Back to the Future reference
This is where you wake up right after the weapon have exploded. Ceres will wake you up and send you on a mission to collect 5 fragments. You read right 5 fragments of a key first part of the prophecy is there
MAJOR SPOILER+Theory READ AT YOUR OWN RISK
Ceres is subject X as you know, but her parents, are none other than Menos and Velvet. Although she seems not to recognise them. She has considerable power dur to mixed blood for those who wouldn't have understtod by now Demons are just like sayans. I mean she is mix demon/human and she's got power like gohan in his kid years. So basically she is the ultimate life form. And while we're at spoiler time she doesn't help you out of grattude for a reason i have yet to discover she cannot gather the fragments. But removing the weapojn from time would have a consequence for her. She would never be drained and thus have her full power. To what end? Well that's for another tag
Now this is a good part of the game where you can choose whichever fragment you want to pursue first. I recommend the Time fragment first as it's one of the most rewarding.
You'll also get the Control Terminal. The power to travel freely through time via the Magilith. So now we really have free hands in hunting the collectibles.
This area will be refered as Eye of the Storm from now on.
Cursed Isle (Future => Past)
It's time for another trip to the Cursed Isle. It's about time we'll get Menos back!
Get to the Cursed Isle and touch the stone of time and then use the magilith to get to the past.
In here we're gonna use our Orikon for the best armor in game. Go to the smithy and he will forge it for 5 Orikon.
Remeber to come back once you've got 3 more.
Choose your destiny
Choose your Destiny [[EG-CHOICE]]
To Collect Golden Apple Collectible Star (21/30)
Feel free to go to the Bluff (present) and chek on the right for a golden apple On the way back go to the haunted forest and push the upper right tomb up. Enter the passage andfyou'll get a Collectible Star
Fragment of Time [F-O-TIME] Most notable feature is the anomaly which is weird, and most notable reward is the Airship Fragment of Fire [F-O-FIRE] Notable feature Beat'em All Fragment of Ice [F-O-ICE] Notable feature Bejeweled Fragment of Nature [F-O-NAT] Notable Feature Mixed times dungeon. Fragment of earth [F-O-EARTH] Notable feature Tactical RPG and Guitar Hero
Also there are things to remember. Once you have 3 Orikon Ore, go to the smithy for the Boots Once you have 3 Maana, (you'll have around 8 during this so feel free to upgrade whomever you want.) Go to one of the Guardians. Once you have the flying machine there's an Orikon Ore on the isle of cluckkety north of Cursed Isle
Once All Fragments acquired go to [EG-KEY]
Guardian Of Fire Speak to everyone in the ruins of Demonia (Present) then go to the future and speak to the guardian with 3 Maana to receive his summon for Menos you MUST have completed the Demonia capaign in the past. Guardian of Earth Go to Mount Alpha present. He is in the cave use 3 Maana Guardian of Ice. In the frozen caven in the past. You need to go to that contiinent from the future and use the magilith there.
Isle of Beasts (Future) (Flying Machine needed)
We now have the flying machine and can now explore alot more of the world! Fly to the Island that's north of the Volcano.
WARNING! I dont recommend doing this without potions and tbh a level 3 companion is helpful. If you feel like this is too hard for you to do currently. You can always revisit this part of the game later.
Hit the chicken a few times and in true Zelda-style you'll be swarmed with chickens. There's an achivement tied to this if you survive the onslaught. Run around in circles and use your companions to the fullest potential is the key.
After you've defeated the Chicken-tornado of death. You'll get to the chest which contains another Orikon ore! We almost have all the ore now. (only 3 more to go)
Pyramid of the Prophet (Future) [F-O-TIME]
Go there and grab the machien you used in the shoot em up game all that time ago.
Windy Valley (Present)
Head there to give the X-01 Prototype to Sid, he'll be ovverjoyed and promise you'll get his first working machine. Neat.
Windy Valley (Future)
We'll now go to Windy Valley and get some stuff.
Enter the second house infront of the lady standing on the cliff and open the chest for a Collectible Star
Go up to the where the village chief is to get permission to pass where the guard is blocking your way. Head down and follow the path to the left and get the chest, Which contains another Maana. Head the other way and take the stairs down to the Magilith. Use it.
Era of the Magi
This is a familiar sight to 90s kids atleast. A time where we had to stare ourselves blind to see anything and if there was no lightsource nearby. You were straight out of luck.
In here we need to get permission to shoot something from the big hyperion cannon. You can also sail to the northwest to find the lab whee you began the game and a lot of explanations too.
We'll need to sail across the other side of this world and reach the great library. Sail down and follow the path. Enter the library. Then go left and follow the path as far as you can and then talk to the old man in the upper right corner of this room. Medium SPOILER ALERT By giving and leeting this book be copied, the Magi from the past will freeze a sizable chunk of the water in their world, reavealing the continents you scoured until now the reverse will also be explained You don't know something Ask Gaagle ^^ (Obvious nod to Google IMHO) We now have approval to use the Cannon. so head back to it and shoot something inside the anomaly.
Optional Yu can sail to the upper left corner of the map to discover where Kuro's origins are, remeber you started in this era, and THEN lost your memory
Trivia: The LHC is a triple reference in itself, it is a reference to the LHC Large Hadron collider, but also to the monshot cannon from hyperion(Borderlands 2 (and TPS)), and a reference to secret of mana whre your character used cannons to ravel (showing the map the way it does in this game)
Shoot yourself into the anomaly.
To Collect C30 - Kuro?
You are now in the most confusing part of the game. We will return here later but for now we'll do what I wanted us to do here.
Scout the area for abit. then step in the square on the ground in the middle. You will now have to run to each of the other square in the corners of this room within a time limit.
This will open a small wooden bridge for you to progress further.
This is where it gets complicated. Hit the crystal and start jumpin to the left. hit the other crystal here to reverse gravity to normal. go down the stairs and hit the crystal here. traverse the small pillars/dots. Jump and time your swordswing to the crystal so that you wont fall down into the abyss.
Move up the stairs, enter the save point. This area contains 4 magiliths. We now have to solve 4 puzzles in each direction. We are going to the Southwest <-.
Go down the stairs and hit the crystal here. You'll fall down deep. Hit the crystal on the ground and go up the stairs to your left and charge Fina to hit the crystal across the gap. We should now be standing on the stone wall. Jump up to the left. Hit this crystal. If we go up the stairs infront of us we'll see a chest in the distance. Turn around and hit the same crystal you just hit while facing the crystal so we now stand on top of it. Jump on the blocks to the left. and then onto the small rock that is to the right of the crystal. Jump and hit the crystal here. Move across the great gap and go all the way to the right and hit this crystal while facing it. Now go left and hit the final crystal in this area. The chest transfers you to the area with the 4 Magiliths. We now have 1/4 magiliths activated.
Next I will go northwest. This is a harder puzzle. Use Velvet/Fina/menos powers on the appropriate spots to break the pots in swift succession. Cross the wooden bridge that now appears. Now the circle puzzle appears.
Hit the first crystal you can. Jump on the small slope and then jump again and hit the next crystal. You'll now be one floor deeper than before. Run past the first crystal and hit the next crystal to the right. Jump onto the first crystal and the dot/pillar. Hit the third crystal from here.
Then hit the crystal that's just above the chest. Jump to the right and up on this crystal closest to you. jump up the stone block and hit this crystal. Now run to the far left. Position yourself on a diagonal from the crystal so as to be north of the pillar/crystal south of you. Activate the crystal to the left, twice. you can now reach the chest.
Now we have 2 Magiliths active. Go ahead and save because it would suck to redo these parts. Now go Southeast -> and do this sand puzzle. This is much easier than it looks. Simply have 2 clones go to the lower left and upper left, and then you run upper right down to the lower right.
Now there's a timed gauntlet event. Your copies will have to die to the Crushers here so that you will be able to sneak by. Just run until you make it. Go down the path and collect the chest.
We now have 3/4 Magiliths activated. Go Northeast. This is basically kill a few waves. These guys drops alot of money!
Enter the invisible path of tediousness. This can be hard to navigate It's very much a trial and error phase. Save and walk into the light for a tough boss fight.
Boss Fight Shadow Kuro Clones
These guys can be hard and tricky. They can not be hurt when the world is in 2D. So the goal is to keep them close to a crystal and hit them as much as you can. When they switch to 2D, Immediately switch back if possible.
After you've beaten them, Claim your prize. Fragment of Time is now yours. Now go down to the left part of this room to get the Kuro? card
C30 - Kuro? - Inside the anomaly after the boss.
After this, Pick up the flying machine that's lying in the upper left corner. This will be your best friend for the remainder of the game. We are now done with the most tedious area of the game. Phew, glad to have that done!
Cursed Isle and Seera (Past)[F-O-FIRE]
On the Island you'll meet with a green bearded pirate. It is Piraet Roberts. And he is .... in love. Menos will suggest he writes the lady a letter. Which he does and entrust it to Kuro. Next go to seera and you will meet a ... Thing looking vaguely like a woman. give the letter to receiver her Tinder Profile. Now return to Pirate Roberts and give him the profile. He'll have forgotent about his treasure but will give you a pirate flag. I mean THE pirate flag we need.
Next stop the present. Exit on your boat and go to he volcano up right.
Pirates Lair (Present)
This segment was to me one of the funnier ones. Almaghest :"and for me it was a pain to each their own i guess" In true Double dragon beat'em up style you go around and kick butt.
The main strategy I had for this is to never punch anyone just spam the Spinning jump kick attack.
Fight your way through the pirates and dont forget Menos, he can help you if you're in a pinch. Enjoy the south park Kenny's reference You'll meet a boss right when you've gotten to the Fire fragment. Who bears some resemblance to Bald Bull from the Punch Out series.
Boss Fight Captain Ababa He has a charge where he will grab you and throw you. Stay out of this! try to always be by his side and hit him with the spinning jump kick or use menos. Whenever he missed a charge he'll be stunned for a second this is your chance to land a few punches on him.
He's fairly easy if you just stay out of his charge.
Grab the Fire fragment. This will cause the Volcano to erupt. You will now have a limited time to reach your boat and sail away! hurry!
We now have the fire fragment which is good news!
Frozen Cavern (Future) [F-O-ICE]
Before you do anything else. Freeze the water with Velvet and head to the chest to get another Maana!
Then click the magilith once and talk to the viking inside for an achivement. the use the magilith again to get to the past!
The viking is a clear homage to Blizzard's "The Lost Vikings" Which featured Erik Olaf and Baelog kidnapped by aliens. Yeah. 1992 was a good year to be a kid.
Anyway let's go into the past to see what the vikings are up to.
viking Village (Past)
This section can either be fun or painful.
The Wikings are currently having a contest of bejeweled. You must first pass the test by slaying t-t-trolls in the dungeon!
Speak the Viking blocking the way to the cave. We can't get inside the cave yet. because we need permission. which we will get very soon. To the right of the cave entrance there's a viking blocking a door to their boss. continue further to the right to see a chest which contains another Maana! We now have three and should be able to unlock Velvets full potential very soon. For now, head down to the lower right corner of the village and speak to the chief engineer.
We can now pass through the tunnels. Get inside the cave and when you get to the first forkroad. Choose the path to the right. You will find some creature that looks like a summon straight out of final fantasy 6. Talk to her and give her your Maana. We now have Velvet Level 3. Which will prove useful in the future battles!
Make your way through the cave and enter...
The mines of Noria (Past)
To collect Orikon Ore Collectible Star Red Goop Maana
You will now enter The mines of Noria. This is where you will first face the trolls. We have no less than 4 chests to find here before we are done.
The path is pretty straightforward for quite along way. So just go along.
Start the level from the beginning. When you get to the first drop down. Instead jump on to the small cliffside to the right and jump up and crush the block. This chest contains a Maana!
You will soon encounter two trolls. They should not prove that diffcult and then move along. You will come across a broken bridge. where the cute one in your party will get kidnapped.
So jump down the hole to the right, but beware the spikes. They are your worst enemy along with lava in this level. There should be a chest here containing an Orikon Ore. Sweet we only miss 2 more for a full set of Orikon armor. Head downwards to the save point and then go right.
Climb the troll-ladders and this trollsegment. Beware because these trolls dont just S-troll around and do nothing. You need to be in complete Con-troll here. So kill the Pa-trolls with caution.
Once you're up there you'll come across a bridge with spikes underneath it. Go up and beware of the troll on the same platform as you. he will truly troll you by being nice to you.
The next segment is fairly hard. So save and go up, kill the trolls and make your way to the other side. Velvet's level 3 is very handy at some spots where it's hard to hit certain enemies.
Your priority here it to survive and get to the other side. Do this and jump down the bridge here and jump over the spikes. Grab the save point here because there's a big chance you might die in this platform segment.
After you've crossed the platforms, do NOT kill the totempole shooting fireballs at you. Jump on his head and up in order to reach a chest. this contains the 22th star 22/30 8 more!
Simply drop down, kill the totem to the left of you and then the spiders to your right.
You will now get to another set of 2 trolls. drop down the wooden bridge. You'll find yourself next to lava and platforms. Jump over and drop down. Now there's only one more chest in here. Pass the first save point with the spiders. When you get to the broken bridge. Jump over it. It should be possible if you're precise. Crush the block and go further. Take the elevator up and get through this segment to the next save point.
Basically keep going until you start to see lava. BE SUPER CAREFUL when dropping down here. You should jump and then hodl left to land on the platform. If you miss it you'll fall right into a save point and have to start over (Yay for me finding this out the hard way)
This chest contains a Red Goop, Feels like of like a bad way to reward player who had to do it twice :c
We soon get to a segment with 3 trolls pa-trolling the bridge. Velvet's level 3 is very handy here. Now pass the long bridge and get to the elevator.
You will now get into a boss fight with a very familiar room layout.
Boss Fight Big Vicious Troll
Jump, man. Jump! This guy throws barrels at you, and it's your task to free Pauline...I mean Menos from the Donkey Kong...I mean the Big Vicious Troll!
IMPORTANT! Do not kill the troll in this segment. Doing so will possibly softlock the game as there is a second fight with the troll that you must do IMPORTANT!
The troll will jump around and cause stalctites to fall from the ceiling while throwing barrels....I mean rocks at you. He will occasionally jump around. This is your chance to hit him. A level 3 hit with velvet deals around 25-30% of his health. I found it simpler to just follow him when he's at the lower area and spam my attacks at him.
All in all, it's not a hard boss fight and should prove easy to deal with
Viking Village (Past)
Go into the first house to the left where a guy in a fez is standing. Talk to the Wiking inside to get started.
We will now have to beat 6 Vikings in a Bejeweled Duel.
Alot of people are having trouble with this. Just know that you can use special abilites of your companions with your action button.
Fina can remove a whole row and for each green gem destroyed she will heal you for 5 hp. (Only use this if you can get 3 or more green gems in one row)
Menos has a powerful fire attack and will remove 1 block of 9 squares for you. and deals bonus damage per red gem he gets in this
Velvet can freeze your enemies abilites for 1 turn and also deals 10 damage to the enemy
Basically use your special attacks as much as possible. The key to winning is a mix of using these and getting as many 4 in a row as possible as they give you extra turns.
every viking has a different skillset to use against you.
Dont be discouraged if you lose a few times. The berserker Wiking can straight up 1shot you by spamming beastial charge + berserker while getting extra turns. He hit me for a massive 60 damage in one turn.
After you've defeated the 6 Wikings, It's time to fight their boss. walk to the house where the viking is blocking the entrance go inside and find their boss?
Boss Fight John Snow!
Wow, this guy can literally one shot you aswell. Plan accordingly and try to be one step ahead. If there's one thing he knows, it's how to play bejeweled.
I suspect he will get a slight decrease in difficulty in the close future. Because he can either be nice and let you win, or totally crush you.
John Snow has 160 health. Which is alot. Just know this tidbit of a tip you CAN and Should use potions if things go bad and in order to avoid losing them just exit and restart they will not have been consumed.
Winning against John Snow will grant you the Book of Boreas. THEORY/SPOILER Below The mlting of the ici as explained it the reason why the Magi time (remember both past and future.) The world is covered in water. And thus we have completed another part of the prophecy (he will cover the world in water)
Now to to the far left and give the book to the guy in the fez. He will give you the Fragment of Ice. Thats' very cool of this chill dude to not make things frosty between us. That would've been very coldhearted of him.
Now we're done with this cold world. (Well, there's 1 more card here but I'll cover that later)
Remove the space to return to the choices [ [EG-CHOICE]]
So now we're back in the future. So Marty McFly your way over to the contient with red trees and land in the upper red corner. Enter the Magilith. Go back to the past and up on your flying machine.
Now head south to the hidden Nakomi (Konami) manor. There's a hidden treasure here.
You can get to the treasure by doing the Konami Code in this forest. (Up, Up, Down,Down, Left,Right,Left,Right, B, A (B and A are south and north respectively)
This contains the 23th star 23/30!
Head back to the Smith and have him craft Orikon Boots!
There's one more thing we'll do in the overworld for now. Head to the Present and go to what remains of Demonia (Big castle)
It's going to trigger an event later. Now head back to the past and let's get the campaign of Demonia done.
Now head to the left to the first flag and thus...begins the tactics battle mode.
Demonia Campaign (Past) [F-O-EARTH]
This is probably going to the longest section in the game yet.
To let Dalkin join you you need to buy the House in the future then unlock it in the present and grab the Medal in the closet. Return then to the past and show his "Medal of Honor" to Dalkin he'll then help you with your quest to free Demonia from the corrupt Grand Magus.
You'll soon be thrown into your first fight. A small camp of cannon fodder. You will now get the Tactical RPG Mode. Where you move your character and then take an action.
This will take quite some time. but patience is the key here. General tips
Dalkin should always be in the middle of your 5-9 man cell. He'll protect the others from damage by acting like a shield. Fina should always be behind Dalkin as she can easily heal him up from half to full health. Velvet should be on the side of Dalkin and should charge up her level 3 skill which will obliterate many enemies that are close. Menos should be front left of Dalkin and also punch/charge enemies that get close Kuro should either be in the back or the front depending on how brave you feel.
Your team member can "die" and it wont matter that much. If Kuro dies however It's a game over. So be cautious. move like a 9 square cell and never spread your characters. Don't feel bad if you loose you still earn some points, which can improve your army I suggest you have 4 archers in your 9-man-cell, then spend on whatever you fancy.
Dispose of the cannon fodder and move on.
The next stage is the Outpost
You will now recruit meatshields that wont really help much. The Outpost also has alot of cannon fodder that wont really be anything diffcult.
Get together like a square and take them out. There's also one lieutenant. He wont be a problem however. Just think a little ahead and victory will soon be yours.
Move on to the next stage.
This one is called Surprise attack and is just what it sounds like. A band of demons suddenly attacks you. Try to get together asap and let them get close to you. Start charging your characters again. and then it's the waiting game.
Dont be afraid to leave Dalkin's shield if the enemies are close. Just make sure you dont die. Fina can only heal your characters if they're next to her.
If and they will, your recruits die. Do not fret as they respawn every fight you do. Heal Dalkin after a few turns if needed. If you do this strategy and charge upp all your characters to their maximumThey should all die within 3 or 4 turns.
You now have a choice to go up or over the bridge Kawai. Go up. This segment will introduce catapults. Nothing to hard to deal with but are best dealt with by fina's charged up slash.
Start by getting in your 9 cell formation. truth to be told. you're already standing in a pretty good spot. Wait for the soldiers to come to you and unleash your charged mayhem on them. Menos should stand infront of Dalkin here and dish out his charged punch when you are surrounded. after a few turns you should have violet all charged up. Use her skill to deal with most of the enemies. The ones that should remain are a few recruits. the Lieutenant and the catapults. this is where you start to move forward and use Fina's charge on both catapults.
Annihilate the scraps that remains.
Then move on and continue upwards. Go to the flowers to the right ??? should appear. Go here to get the card Dalkin.
The river Kawai is entirely optional at this point. You could very well go the other way. But for the sake of this guide I'll do this one aswell.
You can walk right past them by going up where the recruitment tent is and follow the path to "flank them" Go in your usual 9 square cell and charge up. It's basically the strategy for every fight in this campaign. After you have won. Go directly south to discover a chest. This contains a Maana.
After the bridge Kawai we'll go further down the road to something called "Ambush"
This will enable us to attack where we so desire. I would start with the archers in the middle because they pose the most threat being ranged. There's also a chest in this area which we'll get soon. For now focus on the fight. This fight will also be more damage heavy and more focus on healing dalkin with Fina.
Charge your characters and keep Dalkin healed and this fight should win itself.
After you've won head up to the left and grab the chest containing the Cheeseless Pizza. Great! We now have all 3 ingridients. We'll soon put them to good use.
For now complete the remaining flags that are in your way to Demonia.
The Penultimate fight has 3 wizards. they are extremely dangerous as they can roast all your characters in 2 hits. They are however extremely weak. So deal with all the small fries (Go up in the corner and deal with the catapults. then stand there all charged up until they get closer. then unleash your charges against them. When all wizards are dead. go down and destroy the last 2 catapults.
Completely ignore what Dalkin says here. It's a dumb strategy. The best is to go as a full 9 square upwards and deal with the enemies when they get close.
Now the final fight will begin. atleast for the tactical RPG mode. The fight ends when the Grand Magus gets beaten. So focus entirely on him. Go in the 9 square as usual and have atleast one or two characters charged up redo to blast the Magus. I went left when I started this final fight. It's not very hard to win this.
There's also a chest you can reach before the fight. To the far right. This contains a Maana! Sweet, we now have 3 Maana and will be able to upgrade another ally!
Beware of the wizards in this final stage as they still hit for alot of damage. A good idea is to charge up and deal with them asap!
After you've won the Magus will try to flee and it then turns into one really sad backstory...where you will learn where demons really come from.....
you are then followed up with an epic battle! dust up your guitarr hero skills! It's time to rock!
You dont have to be good at guitarr hero. Just do okay and you should be the Magus. BEFORE YOU LEAVE. Go up to the magus robe and click it to recieve the magus key and also collect the chest which contains the Fragment of the earth.
We are on officially done with this campaign! Good job sofar! Head on out. We have a bunch of new things to do!
Now delete the space of this link and search for it to return to the choice Page. [ [EG-CHOICE]]
Sylph Forest [F-O-NAT]
Enter the Sylph Forest and directly to your right is a very well hidden chest. walk through the leafs and grab the chest. This contains a Collectible Star
Alittle bit higher up you'll see alot of familiar faces...but not their face..but uh, rather their backs..
Talk to every single one of them. If you spoke to Clara Loft in Alpha mountain an achivement should pop up.
Then speak with the Oracle. Then speak with the other Sylph to the right. Where you will learn about Fina's heritage. She's 1/4th Sylph. Her grandmother was a Sylph that went out in the world, Became mortal and met Fina's grandfather. Finnrod.
Connect the dots. Sylph's have no concept of time in their forest. When you are done in the Sylph Forest the Sylph who guarded it will tell you that she's interested in seeing the world but isn't sure is she should go. Her name's Finerella.
(I hope you get it by now)
Go to a Magilith and enter the past. Then venture to Nibiru Village, or what is to be, Nibiru Village. Speak with Finnrod. Fina's convincing Finnrod to tell the Sylph to wait at the bluff for us in the present. So head to the present and get to the bluff!
Go up to where the Magilith is supposed to be. There will be a sparkle in the grass. Klick it and get ready to be sad. Now we get the Sylph's tear and will be ready for the most troublesome puzzledungeon ever ;) Atleast for alot of people.
Sylph Forest (Dungeon)
To collect Collectible Star Green Goop C10 - Yoda Tree C01 - Kuro Maana CAA - Nawi We have no less than 6 chests to find here. Quite alot huh, Well. It's basically 2 in every timeline. We'll grab them after we've dealt with the Sadistas.
Head into the forest and slash the vines with Fina. You will soon see a happy looking Trunkodile. Beware. these guys are devious masterminds hellbent on frying you to death. We can't really get past him in the present. So jump on the warp and go to the past. Slash the vines and head up. Chop down the tree and push it in the river. Then go all the way up and punch the Trunkodile in the darkness. This is important later on so we might aswell do this now.
Head over the log you pushed in the water. Punch the trunkodile downwards. If you go down you'll find the first Sadista. We can't deal with him in any way currently so head back to the present with the warp.
We can now pass where the trunkodile used to be. Head into the next warp over here. We should now we in the future and the Sadistas have turned into Senileistas and will no longer spew black goop on the ground, Nor will the Trunkodile's who are now TrunkOLDiles.
This will allow us to punch the trunkodile to the far left. It should look like this: This will allow us to go past the Sadista in the past. So head back to the present first. and then to the past by going to the warp to the right. Then continue up and a root will grow up behind you. trapping you somewhat.
Jump into the warp to get to the future. Go down and punch the Trunkodile upwards. then head back to the warp once more to the past.
You can now go to the left. You will see blue and red mushrooms. They can be pushed down by using Menos. Do this and at the very end. Push down the blue mushroom before going into the warp. You should be in the future. Go down to where the first blue mushroom at the entrance is pushed down. keep going to the right as far as you can to uncover a treasure chest. this contains the next Collectible star. Head back and enter the first warp to get to the present. go to the left side now. Freeze the big tomatl when he's bouncing at the upper route just infront of the sadista. This will enable us to pass through.
You should now be in the left corner of the map. Jump in the warp to the future and tthen go up to the right Go a little past the trunkodile and face it. With a level 2 charge you can push it back right. Then go back to the warp to the present again. Be careful when you go up now. Because the Trunkodile switch place and has his aim on half the walkway. keep to the left. Freeze the tomatl when it's facing you again and go past it.
Now go past the red mushroom and punch down the blue one.
You are now at the Yoda tree. You will restore the Guardian Yoda Tree with the Sylph's tear.
This will give you the Fragment of Nature.
This was only half the puzzle. We now have to find a way to get rid of the sadistas.
Start by going up and freeze the tomatl so that you can pass it. Go up to the left corner and follow the path.
Break the pot and just, hey, look, listen.
Nawi has now joined our team. and she knows how to deal with the sadistas!
Now, the thing with Nawi is that she can only help you in her own time (Present) This is a small problem. Now we can't just breeze through the rest.
Head back down to where the Trunkodile is. use Nawi and navigate her to the trunkodile. Use your action button to burn the sadistas to ashes. Now in case you burned the tomatl aswell. you can just do a U-turn at the big Yoda Tree to get to the other side.
When you get to the warp pad, Do not enter it. use Nawi again on the trunkodile to burn the turnips of whateverthingamjigs. Then enter the future. Now head back all the way to the Yoda tree and collect the chest which contains Green Goop.
Go to the mushroom then in the past carefully puch it and back to the future then up to the present and summon nawi to pass the mushroom. Burn the tomatl and Sadista go back to the future and go push a trrunkodile to the far right left, then the one you used left too. Finally turn all around the last trunk you pushed and go left you'll be able to push the one that blocked you all this time to the left too.
Head back to the start of this segment, just after the Yoda tree. Enter this warp to the present and be ready to kill some nasty black blobs.
Now we've put things into their places. Go down to the far right just before the vines and the sadista. slash the vines with Fina and then use Nawi and fly past the sadistas goop. Get in the closest trunkodile and burn the sadista. Go downwards to the newly opened path. Punch the trunkodile to the side. Jump into this warp to the past.
Now cross the river and fina will tell you you're nearly done, You're not! Go north and when you see the trunk in the trees punch it up. Now go up and left across the river to a warp to the present. likeso
Now run right behind the trunkodile push and race it Left without touching it. Once you make it, punch him down. Now use Nawi to give the sadista some heat. Go to the past. to the entrance and use the present warp head down and unleash Nawi on the sadista. Get in the warp (to the right) and go to the past again. Push the trunk you just used right and go push the one below left needs a level 2 charge and to be stuck to the roots while facing it. Now push the blue mushrooms to go to the future. Get down to the warp between the two stones. You should now be in present time. Get up and burn the last sadista. Freeze the tomatl and go past it. Now go up to the Yoda Tree and talk to him.
This will get you the C10 - Yoda Tree We still have a few chests to get. and we will do that now. Go behind the yoda tree and to the right. Dont go into this warp, just continue walking down to get a chest. this contains an Orikon Ore
Now get up and into the warp then go down to the next warp to the past. Now go up and to the left. Do a U turn behind the yoda tree. and follow the path in the upper left corner. collect the chest which contains a Maana. Head back to the warp behind the Yoda tree. Punch down the red mushroom if it's not already pushed down before you enter the warp. Head up to the present warp and go down and then to the right. then go to the upper left and a chest containing a Nawi card should be. We now only have 1 single chest left. Head down below the yoda tree and go down as much as you can. then freeze the tomatl to your right. Head past that one. Freeze the water with Velvet. Punch down the blue mushroom and warp to the future. Punch the trunkodile on the other side left, thenn go around back to the present freeze the tomatl and go push the trunkodile on the right side right Now use the warp to the past from the pushable red/blue mushroomGo south and freeze the water go left and up before the warp and you should reach the last chest with C01 - Kuro
FInd a warp back to the present near the entrance and leave.
To return to choices without the space [ [EG-CHOICE]]
Eye of the storm [EG-KEY]
Now head to the red portal and get to Ceres. Uh oh not what was expected.
Last bits of mandtory collecting
Head to Genova (Present) and enter WokDonalds. It's time to hand over the ingridients.
He'll give you a Maana and also 6666 gold.
Now we will head to Nibiru Village (present) Now go to the left side of the village and go down to where you can see freezable droplets in the water. This contains our final Maana! we can now upgrade our last character! From this chest. Continue down and then to the left to discover another chest. this contains the final Orikon ore! Woop! Let's get that to the smith and get our belt
Now go fight the guardian.
Now with the world in chaos and we have just about everything. It's time to settle the score with the winged guardian.
Fly up to the guardian in the future and examine/click him. This will spawn you in a sidescrolling shooter. It's not that diffcult. just dont get sore fingers from all the shooting. You will want to use menos to crush some blocks further on but nothing too hard about it.
At then end of the Winged Guardian. Ceres will destroy the guardian and he will plummet down to his death.
A big white globe will appear in the overworld.
Head over to where Demonia ruins/castle is located and claim your prize. This item will allow you to switch freely between timelines while you're on your flying machine. Extremely handy for collecting stuff we skipped (Thanks Zerotolernc for pointing that out)
After this (If you feel ready to complete the game) enter the globe/dome and be prepared to face Ceres.
But if you'd like 100% Completion we still have stars and cards to grab But if you wanna skip that just search for [CERES]
Last but long part of collecting Present
we'll be time trvalling a lot. This is the point behind postponing it till the last moment. IN short with your new device no magilith travel is needed. Which makes this really more comfortable.
if you followed this guide you should have 25 stars (ill double check that soon)
Ok so let's head to the mine. there are two cards for us. First is accessible from the entrance, blast the cracked wall and use the lantern. You will be desynched.
So this puzzle can be very hard so i'll screen by screen it so you can solve it.
First activate the switch and ride the cart to a tnt. Push the tnt dwn and to the right to blow the access to the other bumper.
Now push the tnt over the blumper to free another tnt Now hit the swith and ride the cart to the bumper. Go push the first tnt you moverd yp and right to access the second tnt you need Push it right so that the explosion triggers the penultimate formation. Then move around and push the last tnt you freed to the left and blow the last rocks. Now go back to the cart and ride to the first bumper on the left GO down and activate the lower left switch ride the cart and nab the card C08 - Largo Le Grand Nwo to exit ride back hit the lower left and right switches ans ride again. You can now go back.
There is a second card to grab though.
GO back to the entrance of the mine and go inside it. Now wih menos you can access the last wall at the near end of the mine. Navigate ith him and go there. The wall is this one. You Nab C04 - Menos
Next in line Genova (Present) Go to the inn and beat them all, they will reward you with. C51 - Bat C52 - Madcap C45 - Blob C60 - Programmer Art (she's a bit stronger than the others though)
Now go to the barracks and challenge the soldier in there for C54 - Imperial Guard
Go to thye sewers of Prophet and find this wall. You'll find C28 - Prophet Next stop mayenne (still in the present) Beat the guard here to earn C57 - Mayenne Boulder. Next stop Haunted Forest, you need to beat Jatai here to get C49 - Ghost Now return to Genova and challenge the guard next to the library don't be scared by the 40 LP he will fall quickly. C17 - Green Task Force
Last part of collecting Present(continued)
While you're here make sure rou have a potion and go into the colosseum in the present Defeat Ababa and you will get when you exit. Feel free to use potions since as soon as you've beaten Ababa you can let the next wave kill you and get your potions refunded. You will get. C35 - Captain Ababa Then GO to dalkin's house, while you could challenge him now you don't stand a chance yet Grab the chest in there for a Collectible Star (27/30) Now head for Present Demonia. There are two demons who once beaten give you each of the two twins. C23 - Cherry C24 - Plum Now go to Nibiru and enter the northern door a blue haired girl is waiting to be challenged C34 - Forest Guardian While you're here go into the abandonned house where was your first sword to find a Collectible Star (28/30) Since we're near let's go to Spelbuk Forest go where the magilith is but instead ogf going to it go to the far lest. Freeze water and youl'l find Collectible Star (29/30) So Next stop is Seera Harbor to challenge a Pirate who'll grant you C42 - Pirate Go back to the mine and challenge a guard C39 - Demon And now go to cursed isle challenge a guard for C3 - Velvet Now go to the future and then through the magilith of the frozen cavern to challenge a dwarf Olaf he'll give you C36 - Big Vicious Troll Next stop the sylph woods There's a sylph near the entrance eagher to play Defeat it. to earn C37 - Sylph Now there's one card left in the present and it's a tougher one. Go to Dalkin's house and challenge him you now have the power you need, all it will take is luck. You'll get:
Next stop for 100% the past
Go to the southeast of the map and you'll soon spot a tiny island with a tent. Go inside to get a card. C05 - Ceres Next go to Demonia and spot the flowers in between Secret Weapons and Bridge, in there is a card. C06 - Dalkin Next stop surprise attack map: there's a hidden demon in there challenge him to get C09 - Demon King Arthus Next stop Genova Go see Mr. Mudwell and challenge him to get C13 - Mr. Mudwell Next go challenge the right guard next to the castle entrance. you'll get: C15 - Blue Task Force For the next one i suggest you get a good dose of patience. Use the Magus key on the extension to the library (formerly guarded by sorcerers. And complete the 4 tracks to get. I highly suggest to reduyce difficulty to adventure for those who aren't great rythm game players you'll get. C25 - Great Magus Now you can challenge the man in front of the library to get C48 - Sorcerer Next go around the Delamare residence to find a blond passerby challenge him and you'll get. C47 - Eye Blob Then go to the southwest house and challenge the kid for C56 - Ninja Squirrel Now time to go to the prison, and challenge the guard next to the door. You'll get C27 - Lieutenant Next part will try your patience, go to the chicken lady's house and into the sewers there, there will be powerful ennemies to defat to reach the card. C18 - Legendary Blacksmith Next stop Seera Defy Pirate Robert's Love to earn C14 - Pirate Roberts Last for the past go to Nibiru. GO all the way left tehn down and use Velvet to cross. you'll get C20 - Manimal
And last is the future and the magi eras.
1st Styop is Nibiru Village in the future. There are two things to gather first talk to the woman in here to get the Last Collecible Star Well done we did it ! Next behind the pine tree is a well hidden chest with C29 - Flying Guardian Now go to Windy ValleyClib the stairs and defy the woman there to earn C19 - Inventor Now prepare some potions because we're back in shoot em up mode soon. Climb all the stairs and speak to the man in front of you as you are up. He'll propose a shoot em up challenge, complete Both for C32 - Saxu C33 - Scizor^ Now go find CLara Loft in Mount Alpha She'll grant you C59 - Crusher Finish the zone and up top there will be a chest. Use Velvet and grab C31 - Biblus We'll be coming back for the old man so don't worry, For now head to Genova. Fight a guard near the castle and you'll grab C17 - Red Task Force Now go to the library and show the Dean What you learnt. C40 - The Dean Next the backyard of the inn, Challenge Mimi, (the purple one) C43 - Noria Troll Now go where you first met the girls and challenge the guard there^ C58 - Mammut Next stop Haunted Forest. In here challenge one of Jatai's Men C50 - Armos Jatai is your next target. C26 - Jatai Now go to the viking village (i KNow it's past time but the entrance is here in the future There is a playable viking in here C38 - Wiking (Screen Missing for now) And then there's John Snow C21 - John Snow Next stop The Magi era, temporal research center. In here challenge the LHC operator. C11 - Weapon Enter the building and there is a researcher that'll accept your challenge. C41 - Magi Now go back to the pyramid of the prophet only 3 cards to 100% Yeah There's a Disciple to challenge C44 - C4PO (Screen Missing for now) Now time to beat the Geezer in Windy Valley this will still be tough mind you C12 - Professor Giro Now the last card cannot be obtained unless you have all the others. It is in Nibiru (Present) challenge Finrost (Fina's Father) you'll need both skill and luck for this one C02 - Fina CONGRATULATIONS YOU NOW HAVE 100%oo If you wanna make sure go buy the Sun-Dar at WIndy Valley(Future)
Make sure you have the stone of time and go into the anomly (future) use the Stone of Tiome and enter the portal to face:
Ceres She will teleport away your companions until only you are left. You will then be bestowed your own charged up power. You can now slow time itself.
Boss Fight Ceres
Ceres has multiple phases and the first phase consists of her having a triangular forcefield around her and periodically spawning robots at you. hit the pillars that are rotating and then slow time to deal a good amount of damage to Ceres. You should be able to do this within 2 cycles.
Now you'll be teleported to the past and fight her in an Ice Climber-esque level. She will shoot a beam across the screen and requires you to jump upwards. She will also summon around 6-8 energy balls which she'll shoot at you periodically. Finally she will throw fire at you.
After each attack she has to pause briefly. This is your chance to strike her.
In her final phase she'll teleport you to the present and you'll be in space and shoot at her with your flying machine. This is a fairly difficult fight as she shoots a giant beam at you from her "stomach" and also spawn lots of small blobs and energy balls. Shoot her "headpiece" first, then her lower area and finally the middle.
Ha-ha-hah-ha! this is not even my final form!
Now you fight Ceres directly while she's floating around in space. This phase REALLY hurts and unless you can dodge everything she throws at you. You are going to want potions. Actually it might have been nerfed because anything hitting me did only 1hp damage.
Anyhow here's the video guide.
After you defeat her, that's it. That's the end of the game. Congratulations you completed Evoland 2, All by your own.