The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The DawnGuard Official game guide
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The DawnGuard Official game guide
Background

After installing the Dawnguard DLC, you'll have two ways of triggering this quest: you can hear a city guard talking about the Dawnguard, or you can be approached by Durak, who will try to recruit you to the Dawnguard.


Walkthrough

To join the Dawnguard, you'll need to travel to Fort Dawnguard, which can only be reached via Dayspring Canyon, located to the east of Riften. During your trip, you'll run into a fellow recruit named Agmaer, who will guide you to the fort (just in case the single road leading there isn't clear enough).

Note: The quest marker on the world map will direct you to the southeast of Riften, but that's the location for the exit from Dayspring Cavern, not the entrance. The quest marker on your compass will point you the right way for the entrance.

Inside the fort, you'll meet Isran, the leader of the Dawnguard. When you arrive, he'll be in conversation with a Vigilant named Tolan, and you'll learn that the Vigilants have been decimated by recent vampire attacks. You'll also learn that the Vigilants tracked down a "long-lost vampire artifact" to Dimhollow Crypt. At the end of the conversation, Isran will ask you to travel to the crypt to see if you can find the artifact, and he'll give you a Crossbow and 45 Steel Bolts (unless you picked them up from someone else earlier) to help you out.
Main Quest: Awakening
Background

You'll receive this quest from Isran and Tolan at Fort Dawnguard at the conclusion of the quest Dawnguard.


Walkthrough

Isran will task you with traveling to Dimhollow Crypt to see if there's really a vampire artifact there. You'll find the crypt located far to the west, in between Morthal and Dawnstar, and right next to the destroyed Hall of the Vigilant. Inside the crypt, you'll overhear some vampires (#1) talking about a Vigilant -- Tolan -- who entered the crypt and got himself killed, and also about Lokil and Harkon, two of the vampire leaders.

You won't find much of interest inside the crypt itself, but when you enter Dimhollow Cavern (via Exit A) you'll witness some vampires, including Lokil, torturing and killing a Vigilant named Adalvald (#4). When you reach the vampires (now at #5), they'll automatically attack you, and you'll discover what they were questioning Adalvald about -- a strange mechanical puzzle.

The puzzle consists of five braziers arranged in a circle around a central pedestal. To complete the puzzle, you'll first need to press the button on the pedestal, which will accept your blood and use it to "light up" the puzzle. You'll then need to push the braziers, starting with the one to the southwest, to the proper distance away from the pedestal. The purple glow of the puzzle will show you the correct distance, and the braziers will light up when you've moved them to where they go.

Note: You'll need to stand on the opposite side of the brazier from the direction you want to push it.

When you've moved all five braziers to their proper position, a stone monolith will rise up out of the center of the puzzle, and activating it will reveal a "mysterious woman" with an Elder Scroll strapped to her back. The woman will be as surprised to see you as you are to see her, and during the ensuing conversation, you'll learn that her is Serana and that she's a vampire. This conversation will conclude the quest.
Main Quest: Bloodline
Background

You'll trigger this quest when you meet Serana in Dimhollow Cavern at the end of the quest Awakening.


Walkthrough

Serana will reveal that she's a vampire, and she'll ask you to take her to Volkihar Keep, her ancestral home, which is located on an island to the west of Solitude. Serana will then join you as a companion, even if you already have a companion, and she'll remain by your side for most of the remainder of the DLC. Serana can't be killed, but she won't trade items with you.

To exit Dimhollow Cavern, you'll need to exit the puzzle platform to the northeast and then follow the roughly linear path to the cavern exit. Along the way you'll face off against gargoyles (which will drop gems and ore when they die) and draugr. You'll also come across a Word Wall that will unlock the Word of Power for "Stamina, Drain Vitality" when you get close enough to it.

To reach Volkihar Keep, you'll first need to travel to Icewater Jetty, which is located in the northwestern corner of Skyrim. If you don't have a fast travel point nearby, and if you don't want to walk there, then you can use a ferry to make the trip. You'll find ferrymen in three cities: Gort in Windhelm (at the docks outside the city), Harlaug in Dawnstar (at the northern end of the inlet), and Jolf in Solitude (at the docks to the south of the city). Each ferryman will charge you 500 gold to travel to the jetty.

At Icewater Jetty, you'll find a small boat. Activating it will take you to the island with Volkihar Keep. Inside the keep, you'll meet Harkon, Serana's father. He'll thank you for bringing back his daughter, and he'll offer you the best reward at his disposal -- some of his blood, which will transform you into a vampire lord. You'll then have to choose between joining the vampires or staying with the Dawnguard:
•If you join the vampires, then you'll gain the Vampire Lord power, which will allow you to transform into a vampire lord and attack enemies using drain life or your claws. The more enemies you kill while in this form, the more vampire perks you'll earn, and the more powerful you'll become.


•If you stay with the Dawnguard, then you'll learn how to craft four different types of Crossbows and eight different types of Bolts, and you'll still get an opportunity to learn the vampire lord form later.
The Dawnguard campaign will remain largely the same regardless of the side you pick, so feel free to choose the reward that you like best. If you choose the vampires, then Harkon will give you a tutorial about the vampire lord form before assigning you your next quest (The Bloodstone Chalice). If you choose the Dawnguard, then Harkon will banish you from the keep, and you'll have to return to Isran at Fort Dawnguard to receive your next quest (A New Order).

Note: If you're a vampire or a werewolf when you arrive at Volkihar Keep, then Harkon will cure you before making you a vampire lord.

Note: Vampire powers are automatically assigned to your favorites list, so when you want to switch from your vampire lord form to your regular form, you'll just need to open your favorites list and choose Revert Form, and then activate the power (by pressing Z on the PC).
Main Quest: Seeking Disclosure
Background

You'll receive this quest at the conclusion of the quest Prophet (the vampire version or the Dawnguard version).


Walkthrough

For this quest, you'll need to track down the two elder scrolls required to fully understand Harkon's prophecy:
• Elder Scroll (Dragon): This is covered in the quest Scroll Scouting (and Discerning and Transmundane).


• Elder Scroll (Blood): This is covered in the quests Chasing Echoes and Beyond Death.
Once you've collected the two scrolls, when you return to Dexion Evicus in Volkihar Keep (if you sided with the vampires) or Fort Dawnguard (if you sided with the Dawnguard), you'll get some bad news. Dexion will tell you that in his haste to read the Elder Scroll (Sun), he didn't prepare himself properly and is now blind.

However, all is not lost. Dexion will go on to tell you that there is a way for you to read the scrolls. You'll just need to travel to the Canticle Tree in the Ancestor Glade and remove some of the tree's bark using a Draw Knife. That will attract Ancestor Moths, which will provide you with the second sight necessary to decipher the scrolls. Dexion will then give you the Elder Scroll (Sun) to complete your set.
Main Quest: Scroll Scouting
Background

You'll receive this quest at the conclusion of the quest Prophet -- the vampire version or the Dawnguard version -- provided that you have not yet acquired the Elder Scroll (Dragon). If you've already picked up the scroll, which is required for the main quest line, then you won't receive this quest at all.


Walkthrough

For this quest you'll need to track down the Elder Scroll (Dragon). Nobody will say anything to you about the scroll, but if you check the quest description, then you'll see that "I've been told to ask at the College of Winterhold."

At the College of Winterhold, you'll need to talk to Urag gro-Shub, the librarian at the Arcanaeum, which is connected to the Hall of the Elements. When you ask Urag about Elder Scrolls, he'll fetch for you two books, Effects of the Elder Scrolls and Ruminations on the Elder Scrolls. Reading the latter book will trigger the quest Discerning the Transmundane, which will eventually lead you to finding the scroll.

When you ask Urag about the author of Ruminations on the Elder Scrolls, he'll tell you that it was written by Septimus Signus, who lives in the ice fields to the north. Learning this bit of information will complete the quest.
Main Quest: Chasing Echoes

Background

You'll receive this quest at the conclusion of the quest Prophet (the vampire version or the Dawnguard version).


Walkthrough

After learning that you'll need to track down the Elder Scroll (Blood) for the Moth Priest, the next time you talk to Serana, she'll tell you that her mother Valerica might have the scroll, or at least know where to search for it. The only problem is, Serana won't know where her mother is. She'll only have one clue -- that the location is someplace Harkon would never look. Eventually you'll decide that the clue refers to the garden in Volkihar Keep's inner courtyard.

To reach the Volkihar Courtyard, you'll need to travel to Volkihar Keep, but then instead of entering the keep, you should skirt around to the west to end up at the docks in back. While at the docks, you'll have to battle a few skeletons, but then you'll be able to enter the Volkihar Undercroft, which will lead you to the courtyard.

When you reach the Volkihar Courtyard, Serana will comment that something seems to be wrong with the moondial in the center (#5), and she'll speculate that it might be a clue from her mother. To fix the moondial, you'll need to collect the three moon crests from around the courtyard (#6) and then place them in the moondial. There isn't any way to place a crest incorrectly, so just collect all three and then activate the three blank spots in the moondial. Once the moondial has been repaired, a staircase will open up leading into the Volkihar Ruins (Exit B).

Inside the Volkihar Ruins, you'll have to battle skeletons and gargoyles, but eventually you'll wind your way up several levels to reach Valerica's study. Valerica won't be there, and so Serana will suggest that you look for Valerica's Journal, which might have a clue indicating where she's gone. You'll find the journal (a little red book) in the alcove on the western side of the study (#11). It'll be in the middle of the shelves there.

When you take and read the journal, and then talk to Serana, you'll decide that Valerica must have gone to the Soul Cairn. To follow her there, you'll need to recreate the potion she detailed in her journal. That is, you'll need to find Finely Ground Bone Meal (#12), Purified Void Salts (#13), and Soul Gem Shards (#14). Once you've collected the three ingredients, you'll need to place them in the Portal Vessel (#15). Serana will then add her blood to the mixture to create a portal to the Soul Cairn (Exit C).

If you joined the vampires, then you'll just need to walk through the portal to complete the quest. But if you joined the Dawnguard, then you'll have one extra step. Serana will tell you that the portal expects payment of a soul, so you'll either need to become a vampire lord (the same as if you had accepted Harkon's blood earlier), or you'll need to become partially soul trapped. If you choose the latter, then you'll gain the Weakened Soul active effect, which will reduce your Health, Magicka and Stamina by 45 points while you're in the Soul Cairn. This effect sounds bad, but it's not really a big deal, and you'll be able to remove it later.


1 - Book

On the table here you'll find the book A Hypothetical Treachery, which will increase your Destruction skill by 1.


2 - Bridge

This part of the bridge (#2) will start out raised. To lower it so you can cross it, you'll need to pull the lever to the east (#2a).


3 - Bridge

This part of the bridge (#3) will start out raised. To lower it so you can cross it, you'll need to pull the lever above you and to the south (#3a).


4 - Giant Frostbite Spider (Upper Level)


5 - Moondial


6 - Moon Crests


7 - North Tower

Inside this tower you'll encounter three skeletons and a gargoyle, and you'll find three treasure chests (two along the northern wall, and one to the southwest that you'll need to use Whirlwind Sprint to reach).


8 - East Tower

Inside this tower you'll find some loose gems and gold coins (on a staircase), and you'll also find a treasure chest (buried in the rubble to the northwest).


9 - Gate / Lever / Gargoyle

To open the gate (#9), you'll need to pull the chain to the east (#9a), which will wake up the gargoyle right next to it.


10 - Fireplace

The fireplace conceals a secret passage. To open it, you'll need to turn the candlestick to the left.


11 - Valerica's Journal


12 - Finely Ground Bone Meal


13 - Purified Void Salts (Upper Level)


14 - Soul Gem Shards


15 - Portal Vessel


16 - Balcony

If you exit to the balcony, then you'll create a new node on the world map that will allow you to return right to Valerica's study (rather than having to climb up through the Undercroft, Courtyard, and Ruins again).


Exits:
A.Doorway between the Undercroft and the Courtyard.
B.Doorway between the Courtyard and the Ruins.
C.Portal to the Soul Cairn.
W.World exit.
Main Quest: Beyond Death

Background

You'll receive this quest when you enter the Soul Cairn (at Exit A) at the conclusion of the quest Chasing Echoes.


Walkthrough

The Soul Cairn is a large outdoor area. As you explore it, you'll encounter many interesting things, including:
•Bonemen, mistmen and wrathmen. These enemies will drop soul gems and more when they die.


•Souls. Most of these souls won't say or do much, but three of them (#1, #4, and #7) will give you quests or tasks to complete.


•Soul Fissures. Harvesting these will fill your most powerful empty soul gems with a soul.
In a few places you'll also find closed gates with two glowing blue lights (usually in standing stones) nearby. To open the gates, you'll need to shoot something (either an arrow or spell) through the lights.

The first thing you'll need to do in this quest is track down Serana's mother Valerica. You'll find her in a prison to the northeast (#10). When you get close enough to her, Serana and Valerica will start up a conversation, and you'll learn that Serana's blood is required for Harkon's prophecy, which Valerica will refer to as the Tyranny of the Sun. Initially, Valerica won't appreciate that you freed Serana, thus putting her in danger, but eventually you and Serana will wear her down, and she'll agree to hand over the Elder Scroll (Blood) to you.

To breach Valerica's prison, you'll need to kill three Boneyard Keepers. They'll be at three of the structures inside the Soul Cairn (#9). The Keepers are big and tough for skeletons, but that's not saying much, and you shouldn't have too much trouble with them. Once the three Keepers have been defeated, the barriers of the prison will lower, allowing you to reach Valerica.

When you return to Valerica (#10), she'll lead you into the Boneyard (Exit B) so she can give you the elder scroll. However, once inside you'll get attacked by the cursed dragon Durnehviir. He'll split his time between summoning bonemen to fight you, and landing in the center of the yard so he can attack you himself. Serana and Valerica will help you with this battle, so you should be able to muddle through it even if you're not a high enough level to comfortably take on dragons.

After "killing" Durnehviir, when you return to Valerica, she'll lead you to the Elder Scroll (Blood), which you'll need to take out of its case. Then when you talk to Valerica again, she'll ask you to keep her daughter safe, and she'll send you on your way. To complete the quest, you'll then just need to exit the Soul Cairn (via Exit A).

Note: When you leave the Boneyard, you'll be stopped by Durnehviir. He'll name you Vanquisher for your prowess in battle, and he'll ask you for a favor. He'll tell you that he is stuck in the Soul Cairn for as long as Valerica lives -- that is, forever -- but that you can summon him from time to time while you're in Skyrim. He'll then teach you the words to his name, which will allow you to call him. If you call Durnehviir while you're in Skyrim, then he'll fly around and possibly attack things for a couple of minutes, and then return to the Soul Cairn. He'll also teach you the three Words of Power to the "Soul Tear" shout (one word each time you call him).

Another Note: If you chose to become partially soul trapped in order to enter the Soul Cairn, then at the end of the quest Valerica will mention that your soul was stored in a gem, and that all you'll need to do is touch the gem to get your soul back (and remove the Weakened Soul active effect). You'll find your Soul Essence Gem (Full) inside one of the chests beneath the draining crystals (#3). Picking up the gem will extract the soul and leave you with a Black Soul Gem.


1 - Soul / Arvak's Skull

When you approach the soul here (#1), he'll stop you and ask you to find the skull of his horse Arvak. You'll find Arvak's Skull located on a pedestal a ways to the northeast (#1a). It'll be guarded by a few mistmen. When you grab the skull and deliver it to the soul (he'll now be slightly east of where you found the skull), he'll teach you the Summon Arvak power (found under Conjuration), which will allow you to summon Arvak in the Soul Cairn or in Skyrim.


2 - Lightning Attractors

If you place an empty Grand Soul Gem or Greater Soul Gem one of these attractors (the game will automatically take the least powerful one in your inventory), then the gem will transform into a Black Soul Gem, and three bonemen / mistmen / wrathmen will attack you. You can repeat this as many times as you'd like.


3 - Draining Crystals

These large purple crystals (#3) will drain your health when you're near them. Consuming a Soul Husk or a Soul Husk Extract will protect you from this effect for a brief amount of time. Under each of the crystals you'll find a treasure chest with random loot inside. In three of the chests (#3a) you're guaranteed to find a Reaper Gem Fragment.


4 - Morven Stroud

Next to the cart here you'll meet a soul named Morven Stroud. He'll tell you that he used to be a trader, and he'll make you a deal. If you bring him 25 Soul Husks, then he'll let you have something from his cart. You can ask him for a sword, a battleaxe, light armor, heavy armor, or a spell tome. The item you get will be random, but you'll be able to make multiple purchases.


5 - Spell Tome

On the pedestal here, you'll find a Spell Tome: Conjure Wrathman.


6 - Reaper's Lair

Inside the lair, you'll find a Reaper Shard Receptacle. When you place three Reaper Gem Fragments (found at #3a) into the receptacle, you'll summon the Reaper and a few bonemen. The Reaper will drop three Black Soul Gems and a Daedra Heart when it dies.


7 - Jiub

At this spot you'll meet the soul of Jiub. He'll give you the quest Impatience of a Saint.


8 - Spell Tome

On top of the pedestal on the raised platform here, you'll find a Spell Tome: Conjure Mistman.


9 - Boneyard Keeper


10 - Valerica's Prison


11 - Spell Tome

On the altar here you'll find a Spell Tome: Conjure Boneman.


Exits:
A.Portal back to Valerica's study in the Volkihar Ruins.
B.Entrance to the Boneyard.
Main Quest: Unseen Visions

Background

You'll receive this quest at the conclusion of the quest Seeking Disclosure, when you learn that you'll need to perform a ritual at the Ancestor Glade in order to read the three elder scrolls you now have in your possession.


Walkthrough

The Ancestor Glade is located far to the south, near Falkreath. Inside, you'll find a Draw Knife in the center of the glade (#1), and you'll just need to use it on one of the Canticle Trees (#2) to harvest some bark. Then with Canticle Bark in hand, you'll need to scour the glade for seven Ancestor Moth Swarms. The moths will come to you because of the bark, so you won't need to chase them down or anything. Just walking near them will attract them to you. You'll find moths all over the place, so attracting seven swarms shouldn't be too tricky.

After collecting the Ancestor Moth Swarms, a column of light will appear in the center of the glade (#3). When you stand in it and read the Elder Scroll (Blood), you'll automatically open all three elder scrolls in turn, and you'll see a map of Skyrim. Then when you talk to Serana, you'll tell her that you've discovered the location of Auriel's Bow -- inside Darkfall Cave, located to the north. That will conclude the quest, but be careful. Dawnguard forces (if you sided with the vampires) or vampires (if you sided with the Dawnguard) will take this opportunity to enter the glade and attack you.


1 - Draw Knife


2 - Canticle Trees


3 - Column of Light


4 - Shield

Sitting out on the rocks here you'll find a random enchanted shield.


5 - Altars

On each of these altars you'll find some random gear, including an enchanted weapon.


Exits:
W.World exit.
Main Quest: Touching the Sky (Part 1)

Background

You'll receive this quest at the conclusion of the quest Unseen Visions, when you learn that Auriel's Bow is located in Darkfall Cave.


Walkthrough

You'll find Darkfall Cave in the northwestern part of Skyrim, south of Volkihar Keep. Inside, after taking a swim (#1), you'll meet Knight-Paladin Gelebor (#3), who will welcome you to what remains of the Great Chantry of Auriel.

Gelebor will have a strange request for you. He'll ask you to kill his brother, the Arch-Curate Vyrthur, and in exchange he'll offer to give you Auriel's Bow. Gelebor will then hand you an Initiate's Ewer, and he'll explain that to reach Vyrthur in his Inner Sanctum, you'll have to fill the ewer at five designated wayshrines. You'll find the first of these wayshrines at the end of Darkfall Passage (Exit B). The other four are located in the Forgotten Vale, which you'll visit during the second part of the quest.

Darkfall Passage is a large twisty area that can be difficult to navigate. If you spot a chest under a bridge, then you should head up the ramp to the north so you can cross the bridge to the west. If you find yourself at two bridges leading through a waterfall, then you should cross the bridges and head north. Eventually you'll enter the large chamber where you'll find the first wayshrine.

When you reach the Wayshrine of Illumination (Exit B), you'll meet Prelate Sidanyis out front. He'll ask you if you're there to fill up your ewer, and when you say yes, he'll open up the wayshrine, which will give you access to the water basin inside, and also to a portal to the Forgotten Vale. After filling up your ewer, you should head through the portal.


1 - Bridge

When you cross the bridge here (#1), it will collapse, sending you into the rushing waters of the river below. You'll end up far to the south (#1a).


2 - Breton Corpse

On the corpse you'll find a Darkfall Cave Note and more.


3 - Knight-Paladin Gelebor


4 - Underwater Passage

If you jump into the water here (#4), then you'll be able to travel to the cave to the east (#4a), where you'll discover a skeleton and some Gleamblossoms. On the skeleton you'll find Darkfall Passage Note I.


5 - Secret Door

You'll only be able to open this door by pulling the rope release on the southern side, which you'll only reach if you jump down to the bottom of the waterfall in the area.


6 - Rope Releases

At this spot you'll find two rope releases. The release on the right will trigger some traps. The release on the left will open the door just to the north. You'll also find a skeleton nearby carrying Dark Passage Note II.


Exits:
A.Wayshrine between Darkfall Cave and Darkfall Passage.
B.Wayshrine to the Forgotten Vale.
C.Exit from Darkfall Grotto. You'll only be able to enter the grotto from the Forgotten Vale.
W.World exit.
Main Quest: Touching the Sky (Part 2)

Walkthrough

The Forgotten Vale is a large outdoor area. What you'll need to do while you're there is find four wayshrines (#2, #5, #11, #17). At each wayshrine, you'll meet a prelate out front, and when you tell him that you'd like to fill your Initiate's Ewer, he'll open up the wayshrine, which will give you access to the water basin inside. The wayshrines also contain portals to each other (including the wayshrine in Darkfall Passage), giving you an easy way to move between places you've already visited.

The first three wayshrines (#2, #5, #11) should be easy to reach. They're in plain sight, and if you follow the quest markers then you should come right to them. For the final wayshrine (#17), however, you'll have to travel through the Glacial Crevice (Exit B). It's another one of those twisty dungeons that you might have trouble navigating. In general, you should follow the path upwards, first traveling south and then looping your way clockwise to the east. You'll have to battle trolls and falmer during your trek.

When you exit the Glacial Crevice (Exit C), you'll find yourself outside a falmer village. To reach the next wayshrine, you'll need to travel southeast through the village, and when you get to the chieftain's tent (#16), you'll need to drop down to the ground, where you'll find a gate leading south. The path past the gate will take you to the wayshrine and also to the Inner Sanctum (Exit D). To enter the sanctum, you'll need to pour the water from your ewer into the basin by the door.

Inside the Inner Sanctum, you'll see a lot of frozen "statues." Many of these statues will be holding objects that you can take. However, if you try to loot them, then some of the statues will come to life and attack you. You can also reach a treasure room (#18) by using your ewer to open some doors.

You'll find Arch-Curate Vyrthur past the sanctum to the east (#21). He'll be in a room filled with more frozen statues, and when you approach him, the statues will start waking up and attacking you. You'll then have to defeat waves of falmer, falmer shamans, and chaurus. At the end of the battle Vyrthur will realize that his plan isn�t working out so well, and he'll flee to the east.

When you catch up to Vyrthur (#22), he'll reveal that he's a vampire, and that he was attempting to take his revenge on Auriel for allowing him to become that way. Then he'll attack you. Vyrthur will summon a frost atronach, and he'll cast frost spells on you, but otherwise you should have an easier time against him than you did against his statues. Vyrthur will drop some gems and more when he dies.

After the battle, the wayshrine next to Vyrthur will activate, and Gelebor will step through. He'll be surprised but happy to learn that his brother was a vampire, and he'll allow you to take Auriel's Bow, which you'll find inside the wayshrine. When you pick up the bow, you'll also receive 12 Sunhallowed Elven Arrows and 12 regular Elven Arrows.

Note: Gelebor will stick around after the quest, and he'll offer to convert Elven Arrows into Sunhallowed Elven Arrows for you. You can also ask Serana to convert Elven Arrows into Bloodcursed Elven Arrows.


1 - Forgotten Vale Cave

Inside this cave, you'll encounter some chaurus, including chaurus hunters. If you pull the rope release at the end of the ramp, then you'll open up a secret room on the western side, where you'll find a shellbug. If you have a Pickaxe, then you'll be able to "mine" the shellbug for a Shellbug Chitin. You'll also find a treasure chest inside the cave (next to the ramp).


2 - Wayshrine of Sight


3 - Giant Frostbite Spider


4 - Book

On the ground here next to a skeleton and a treasure chest, you'll find Unknown Book, Vol. I. If you take this book to Urag gro-Shub at the College of Winterhold, then he'll pay you 1000 gold, and he'll also give you a copy of the translation, The Betrayed.


5 - Wayshrine of Learning


6 - Waterfall

If you jump into the waterfall here, then you'll end up in Darkfall Grotto, where you'll find a ravaged falmer village (complete with a few treasure chests) and the feral falmer who did the ravaging. To exit the grotto, you'll need to jump back into the river, where you'll float (and fall) into Darkfall Passage.


7 - Word Wall

When you get close enough to the Word Wall, you'll unlock the Word of Power for "Magicka, Drain Vitality." Nearby, you'll get attacked by the dragons Naaslaarum and Voslaarum.


8 - Frost Giant

The frost giant here will drop an Amethyst Paragon when it dies.


9 - Frost Giant

The frost giant here will drop a Sapphire Paragon when it dies.


10 - Paragon Socket

At this spot you'll discover a paragon socket. If you insert a paragon gem into the socket, then you'll create a portal:
• Amethyst Paragon (#8). The portal will take you to the top of a rocky pillar inside Darkfall Grotto, where you'll find a treasure chest with some random loot inside.


• Diamond Paragon (#15). The portal will take you to an isolated ledge in the Glacial Crevice, where you'll find a treasure chest with some random loot inside.


• Emerald Paragon (#12). The portal will take you to the Forgotten Vale Overlook, where you'll find a river rushing north towards a waterfall. Just to the right of the waterfall you'll discover a treasure chest, some elven gear, and Unknown Book, Vol. II. If you take the book to Urag gro-Shub at the College of Winterhold, then he'll pay you 1000 gold, and he'll also give you a copy of the translation, Journal of Mirtil Angoth.


• Ruby Paragon (#19). The portal will take you to the Forgotten Vale Forest, where you'll encounter a falmer warmonger carrying Auriel's Shield. You'll also encounter some frost trolls (unless the warmonger killed them all), and you'll find a treasure chest with some random loot inside.


• Sapphire Paragon (#9). The portal will take you to an isolated room in the Inner Sanctum (#20), where you'll find three treasure chests, some elven gear, and lots of gems.

11 - Wayshrine of Resolution


12 - Frost Giant

The frost giant here will drop an Emerald Paragon when it dies.


13 - Sharpslope Cave

Inside this cave you'll encounter falmer, chaurus, and a shellbug, but you won't find anything out of the ordinary.


14 - Book

You'll find Unknown Book, Vol. III in a falmer tent in the mountains here. If you take this book to Urag gro-Shub at the College of Winterhold, then he'll pay you 1000 gold, and he'll also give you a copy of the translation, Diary of Faire Agarwen.


15 - Frost Giant

The frost giant here will drop a Diamond Paragon when it dies.


16 - Chieftain's Tent

Inside the chieftain's tent you'll find Unknown Book, Vol. IV. If you take this book to Urag gro-Shub at the College of Winterhold, then he'll pay you 1000 gold, and he'll also give you a copy of the translation, Touching the Sky.


17 - Wayshrine of Radiance


18 - Doorways

To open these doorways, you'll need to activate the altar in front of them. This will remove the Initiate's Ewer from your inventory and place it on the altar. To open the second doorway, you'll need to open the first doorway, then pass through it, then take the ewer back from the altar, and finally activate the second altar. Behind the second doorway you'll find a treasure chest, some potions, and more.


19 - Frost Giant

The frost giant here will drop a Ruby Paragon when it dies.


20 - Paragon Room

This is the room you'll visit when you insert the Sapphire Paragon (#9) into the Paragon Socket (#10). The only way to reach the room is via the portal at the socket.


21 - Arch-Curate Vyrthur


22 - Wayshrine


Exits:
A.Portal to the wayshrine in Darkfall Passage.
B.Entrance to the Glacial Crevice (not shown).
C.Exit from the Glacial Crevice (not shown).
D.Entrance to the Inner Sanctum.
E.Exit from
Main Quest: Kindred Judgment
Background

You'll receive this quest at the conclusion of the quest Touching the Sky.


Walkthrough

When you talk to Serana after obtaining Auriel's Bow, one of two things will happen:
•If you sided with the vampires, then Serana will convince you that Harkon has to die or else you'll never be safe. You'll then need to travel to the cathedral inside Volkihar Keep to confront him. Nobody will attack you on your way there.


•If you sided with the Dawnguard, then you'll need to travel back to Fort Dawnguard, where Isran will decide that now is the time to attack the vampires. He'll then send all of the Dawnguard with you to Volkihar Keep, where you'll need to rout the remaining vampires. After that, you'll need to enter the cathedral, where you'll find Harkon waiting.
When you meet with Harkon inside the Volkihar Cathedral, he'll already be in vampire lord form, giving you a clue about how the encounter will go. But when you arrive, he'll start a conversation with you, and he might even ask you to hand over Auriel's Bow. However, no matter what you say or do, he'll end up attacking you, so it's better to hang onto the bow. You can also just attack Harkon when you arrive, if you want to skip the conversation.

When Harkon attacks you, he'll do a few things: he'll summon skeletons, he'll summon gargoyles, he'll cast drain life on you, and he'll generally race around the cathedral staying away from you -- sometimes even transforming into a swarm of bats to escape. Then, once his health has dropped low enough, he'll flee to the altar at the western end of the room, and he'll put up a shield while he regenerates his health. If you have Auriel's Bow, then you can shoot the shield (with any arrow) to disrupt the process and get Harkon fighting again. Otherwise, he'll only return to combat once he's regained his health. If you're quick with the bow, then you'll save some time in the battle as you won't need to "re-damage" Harkon as much, but no matter what, Harkon will probably head to the altar two or three times before you'll be allowed to finish him off.

After the battle, when you loot Harkon's ashes, you'll find Harkon's Sword, Vampire Royal Armor, and more. Serana will then talk to you, and you'll be able to keep her as a companion or not. If not, then she'll stay in Volkihar Keep (if you sided with the vampires) or she'll go to Fort Dawnguard (if you sided with the Dawnguard). You'll also be able to return to your faction and complete some more side quests, if that sort of thing interests you.
Vampire Quests
Main Quest: The Bloodstone Chalice

Background

If you choose to become a vampire lord at the end of the quest Bloodline, then after Harkon has taught you the basics of your new form, he'll direct you to speak with Garan Marethi and tell him that "it is time." This command will trigger the quest.


Walkthrough

You'll typically find Garan loitering around somewhere near the dining hall. When you track him down and deliver the message to him, he'll understand what it means -- that Harkon wants the Bloodstone Chalice filled so he can improve the potency of his powers. Garan will then lead you to the chalice, and he'll order you to fill it at Redwater Den, which has become the home of "less reputable members of society." Garan will leave it up to you how you deal with them.

You'll find Redwater Den located far to the southeast, in between Ivarstead and Riften. When you get there, you'll discover a pair of lookouts at the entrance, but they won't attack you. That's because Redwater Den is currently a drug emporium, where people can come and enjoy Redwater Skooma.

Note: On a table near the lookouts you'll find the book Battle of Red Mountain, which will increase your Block skill by 1.

Inside the den, you'll meet a dealer (#1). If you purchase Redwater Skooma from her (or persuade her to give you a free sample) and use it, then you'll lose consciousness and end up in a cell deeper in the den (#4). This will allow you to bypass a locked gate (#3). Otherwise, you'll need to pick open the "adept" lock on the gate, or pickpocket the Redwater Den Backrooms Key from the dealer or the attendant, or start killing everybody so you can loot the key from their bodies. You won't incur a bounty for killing anyone in the den.

Note: If the attendant spots you going through the locked gate (#3), then he and the dealer will attack you.

Past the locked gate (#3), you'll encounter lots of vampires and their minions. They'll attack you on sight, so you won't have any options for how to deal with them. When you eventually reach the bloodspring (#11) and use it to fill the chalice, you'll get ambushed by the vampires Stalf and Salonia Caelia, who were sent by Orthjolf and Vingalmo respectively to disrupt Harkon's plans. The two assassins will be at odds with each other as well as you, but they'll both attack you. After the battle, you'll just need to loot one of the assassin corpses to automatically fill the chalice with their blood.

Note: If you drink from the bloodspring as a vampire, then you'll gain the Tainted Blood of the Ancients active effect, which will cause your Drain Life spell to absorb magicka and stamina as well as health. If you drink from the bloodspring while not a vampire, then you'll become diseased.

When you return to Garan in Volkihar Keep, he'll tell you that Orthjolf and Vingalmo both covet the vampire throne, and that they do whatever they can -- without acting overtly -- to undermine Harkon and increase their own power. Garan will then take the Bloodstone Chalice from you and direct you to speak to Harkon.


1 - Dealer


2 - Stone Door

This door will only open after you've filled the chalice from the bloodspring (#11).


3 - Locked Gate


4 - Cell (Lower Level)

Inside the cell you'll find a Spell Tome: Telekinesis.


5 - Raised Bridge / Lever (Upper Level)

To lower the bridge (#5), you'll need to pull the lever to the west (#5a).


6 - Gold Ore Vein


7 - Stone Door

To open the stone door, you'll need to pull the chain just to the right (hidden by the wall). Inside the room beyond, you'll find two Potions of Cure Disease and a random enchanted weapon.


8 - Closed Gates / Chain

To open these gates (#8), you'll need to pull a nearby chain (#8a), which will require you to head through the eastern part of Redwater Spring and kill a couple of vampire thralls.


9 - Venarus Vulpin


10 - Locked Door

To open this door, you'll either need to pick its "master" lock, or you'll need to loot the Redwater Wellspring Key from Venarus Vulpin (#9).


11 - Bloodspring


Exits:
A.Doorway between Redwater Den and Redwater Spring.
B.Doorway between Redwater Den and Redwater Spring. You'll only be allowed to use this exit after filling the chalice at the bloodspring (#11).
W.World exit.
Main Quest: Prophet (Vampire Version)
Background

You'll receive this quest from Garan Marethi at the conclusion of the quest The Bloodstone Chalice, when he directs you to speak with Lord Harkon.


Walkthrough

Harkon will tell you that he's learned of a prophecy that details a time when vampires will no longer need to fear the sun. The only problem is that "the secret to unraveling the prophecy" is written on Serana's Elder Scroll, and so you'll need to track down a Moth Priest so he can read it for you. Harkon will then address all of the vampires in the dining hall, and he'll announce that he's spread false rumors of an Elder Scroll being in Skyrim, to act as bait to lure in a Moth Priest, and he'll ask everybody to go out and see if the ruse has borne fruit. Serana will rejoin you at this point.

Harkon will suggest that you ask innkeepers and carriage drivers about Moth Priests, but if you talk to Serana, then she'll suggest that you go to the College of Winterhold instead. There are several people that you can question about Moth Priests, including Alfarinn at the Windhelm Stables, Hulda at the Bannered Mare in Whiterun, and Urag gro-Shub at the College of Winterhold. They'll all tell you that the priest went to Dragon Bridge.

Dragon Bridge is located on the western side of Skyrim, to the southwest of Solitude. Most people there won't have anything useful to tell you, but if you speak with a guard or with Clinton Lylvieve, then you'll learn that a Moth Priest recently left the city via the bridge to the south.

If you follow the road south, then you'll shortly come to an overturned wagon with a dead soldier and a dead vampire on the ground next to it. When you loot the vampire you'll find a Vampire's Note, which will indicate that the Moth Priest was captured and taken to Forebears' Holdout.

Forebears' Holdout is located nearby to the east. Inside, you'll discover members of the Dawnguard, including their leader Vanik and an armored troll, defending a fort. After defeating this Dawnguard contingent, when you climb up to the top of the fort, you'll find the Moth Priest Dexion Evicus being held inside a shimmering magic prison (#1). To deactivate it, you'll need to loot the Weystone Focus from Malkus' corpse (#2) and use it on the nearby Weystone Source (#3).

When the magic barrier dissipates, Dexion will emerge from his prison and attack you. Once you've done enough damage to him, he'll begin huddling on the ground, and you'll be tasked with using your Vampire's Seduction power on him. You'll find this power under Magic -> Powers -> Vampire's Seduction. With Dexion now under your control, you'll first need to feed on him (by talking to him and using the feed option), and then you'll need to order him to travel to Volkihar Keep. Dexion will travel there on his own.

When you return to Volkihar Keep, you'll be greeted by a group of Dawnguard, who will attack you on sight. Then inside the keep, after checking in with Lord Harkon, you'll need to command Dexion to read Serana's Elder Scroll (Sun). He'll do so, and he'll see a reference to Auriel's Bow, but he'll also discover that the prophecy is spread over three Elder Scrolls, and that to understand its meaning, you'll need to find the other two. Harkon will then order you to track down the two scrolls -- the Elder Scroll (Dragon) and the Elder Scroll (Blood).
Vampire Side Quests
Overview

After completing the quest Prophet, you'll be able to go on several short and mostly random side quests for the vampires. These quests won't really affect anything, but they can give you useful rewards. The quests are described below.

• Amulets of Night Power. You'll get this quest from Feran Sadri. He'll ask you to retrieve the Amulet of the Gargoyle and the Amulet of Bats from random locations. If you do so, then you'll be allowed to keep the amulets, and you'll also receive three Potions of Blood.

• Ancient Power. You'll get this quest from Feran Sadri. He'll ask you to retrieve an ancient vampire part from a random dungeon, so he can use it to improve the Bloodstone Chalice. This will increase the duration of the Blood of the Ancients active effect, should you decide to drink from the chalice. You'll also receive three Potions of Blood.

• ulling the Beast. You'll get this quest from Fura Bloodmouth or Garan Marethi. They'll ask you to kill a master vampire "nuisance" at a random location. Doing so will net you three Potions of Blood or a random enchanted item.

• Deceiving the Herd. You'll get this quest from Feran Sadri. He'll ask you to frame the Dawnguard for a murder in a random city. For maximum effect, you'll need to be wearing a full set of Dawnguard armor (which Feran will give you), you'll need to kill a "high profile" victim (such as a shopkeeper or a member of the jarl's court), you'll need to kill the victim outside in the city, and you'll need to plant an Incriminating Letter on the corpse. If you complete the quest as requested, then you'll receive three Potions of Blood at the end. Otherwise you'll receive a random enchanted item.

• Destroying the Dawnguard. You'll get this quest from Fura Bloodmouth or Garan Marethi, but only after completing the quest Kindred Judgment. They'll ask you to go to Fort Dawnguard and kill the Dawnguard leaders. That means you'll need to kill all of the named NPCs inside the fort, including Isran, Durak, and Sorine Jurard. When you return after completing the task, you'll receive a random enchanted item.

• New Allegiances. You'll get this quest from Vingalmo. He'll ask you to bestow Harkon's Gift to Cairine in Markarth, Haran in Winterhold, or Valindor in Riften. That means you'll first need to use your Vampire's Seduction power on the target (unless the target is sleeping), and then talk to the target and choose the "feed" option. If you don't currently have the Vampire's Seduction power, then just go a day without feeding, and it should come back. For your reward, you'll receive a random enchanted item.

• Protecting the Bloodline. You'll get this quest from Fura Bloodmouth or Garan Marethi. He'll ask you to kill a "feral" master vampire at a random location. Doing so will net you a random enchanted item.

• Rings of Blood Power. You'll get this quest from Feran Sadri. He'll ask you to retrieve the Ring of the Beast and the Ring of the Erudite from random locations. If you do so, then you'll be allowed to keep the rings, and you'll also receive three Potions of Blood.

• The Gift. You'll get this quest from Vingalmo, provided that you're married. Vingalmo will ask you to turn your spouse into a vampire. This is essentially the same quest as "New Allegiances," and it even gives the same reward.

• The Hunt. You'll get this quest from Fura Bloodmouth or Garan Marethi. They'll ask you to kill a Dawnguard spy discreetly. The spy will be masquerading as a traveling bard / merchant / pilgrim, and he'll be camped out in a major city. To kill the spy without anybody noticing, you'll either need to wait for him to go someplace quiet on his own, or you'll need to convince him to follow you so you can lead him someplace quiet (the latter requires at least 75 Speech). If you kill the spy without being witnessed, then you'll receive three Potions of Blood at the end. Otherwise you'll receive a random enchanted item.
13 comentarios
Terror_Inc 17 JUN 2018 a las 11:03 p. m. 
I can't start the dawnguard dlc. can you help me please.
zazzmagicmaster 20 JUN 2017 a las 10:26 p. m. 
I can't find Gunmar to go on with the Dawngard - I think he's dead. because he is not indicated on the map .
Leeloo 13 ABR 2017 a las 5:35 p. m. 
and then i found out a horsemen combat overhaul was the problem, crossbows work again
Leeloo 12 ABR 2017 a las 5:41 p. m. 
meanwhile i cannot even get my crossbow to fire bolts
🍄Pestshroom🍄 14 ENE 2017 a las 6:34 p. m. 
When i tryed to bite Dexion i didn"t get the option to bite him
Nyapano 5 NOV 2016 a las 11:20 a. m. 
+Maarcis
I don't think so, I believe you just can't get one if you already are the other.
Shalle 30 OCT 2016 a las 11:12 a. m. 
and what if I'm a vampire or Vampire Lord, what will happen after I accept a werewolf form? Both vampire forms will be lost, right?
Nyapano 14 ABR 2016 a las 11:28 a. m. 
Also, for anyone interested, there's usually a telekenesis book in the cell with you when you drink the redwater skooma.
Nyapano 14 ABR 2016 a las 3:40 a. m. 
Could you possibly add the quest locations for saint jiub's writings? I've found seven, but there are three that i just can't spot...
Nderyu 26 MAR 2016 a las 7:59 p. m. 
Best guide I've seen so far, keep up with the good work!