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In 90% of my games the secondary hero that offers to join me (right at the start of my game) will be a necromancer. You've listed how to level up the skills of the Main Necromancer Leader, but what about this secondary hero Necro? Do I follow the same skill-build as the main necromancer? Do I keep him in the same army as the main necromancer or use him as a stack leader? When (if at all) should I level up the casting point upgrade ("Necromancy") for the secondary necro hero?
Also, you stated that other classes do not have good leadership skills or combat spells. For Druids & Theocrats I agree, they are not that useful for a Necromancer class leader. However, what about Sorceror? He has useful leadership skills and his combat spells are amazing. I was just wondering what kind of problem you perceived when you forgot to mention Sorceror as a useful secondary hero.
Thank your for youe time!
Question (keeping in mind I have only played SP):
You say in a post below that neutrals will nto take cities, but I have this happen fairly often. Are there just specific neutrals that won't? I find having no city defense is very annoying, because the AI will find some route that I don't have eyes on and take the city while I'm not near it. The only way I've stopped this is by sending my Ghouls to defend cities.
Also, don't lone ghouls used as scouts die after 4 or 5 turns?