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Сообщить о проблеме с переводом
Several of the Engineer's abilities also ARE worth putting one point in, depending on your build & how many buttons you are willing to push from time to time. Ember Hammer will 100% break shields on enemies, even with just one point, which can be very, very useful for any Engineer using melee attacks. You poo poo Charge Reconstitution, but Forcefield isn't realistically going to be up all the time on Elite difficulty and having this extra bit of healing happening every time you use a charge can be quite good for many builds. And Coup de Grace is just plain good synergy with a lot of the Engineer's active skills - I find it is worth getting 1 point to speed up leveling with Seismic Slam, or for the synergy with Heavy Lifting.
So, it could potentially deal 3 times the damage you calculated if you manage to hit everything on a single target.
In practice, you can usually hit 1~2 blasts and like 70% of the splinters, which still gives it far superior single target damage to emberquake when using charge.
However, emberquake is undeniably better for AoE, and it still has the advantage of not using charge, so both has their uses, and could be used in the same build if one has the points to spare.
- Tremor: as Ember Reach, its important effect is increase physical dmg enemies taken.
- Fire Bash can increase fire dmg you deal alot in next hits.
Granted it's still a tough thing to fit into a build because Engineers have to juggle so many mandatory skills but on a dedicated summoner who has nothing much to do other than maintaining a FF with dynamo and spamming spider drones between alternating on gundrone/sledgebot debuffing champs and bosses is good for breaking the monotony.
Your description of how Aegis of Fate works isn't quite right. It works just like Forcefield's buffer in that it's like an extra layer of HP, not armor. So, if you have a 900 point Aegis it'll drop after taking 900 points of damage. This makes it... very difficult to recommend.