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No idea what this property does (spotted on WeightsBench object)."
This is also on DogCrate, and seems to be there to make the crate hood appear on top of the dog. Try it youself: change renderdepth of Dog to 3, and the dog will be on top. Adjust the RenderPostOffset on the Crate to 4, and the dog will be inside the crate again.
The ordered object (shopgoods) has to be defined in materials.txt BFORE the processing object which is ordering that object. If the stuff to order is defined after the processor, an error will show up in debug.txt about invalid enum value (shopgoods) and the whole auto order won't work.