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Killing Room
 
 
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Sep 10, 2015 @ 7:05am
Oct 20, 2016 @ 4:05pm

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Description
Release date: Q1 2016


  • Fictional reality show (since 2075) inspired by popculture of 20th century
  • Rogue-like FPS with permadeath, RPG elements and tons of humour
  • Difficult and vicious game that will punish you severely and reward you modestly
  • Full of surprises, good or bad (mostly bad, sorry, we are somewhat evil)
  • Very items-dependent experience because you never know what you will find and loot and every item is unique



Year is 2150 and Gore TV is unstoppable superstar among holovision and television services. Mostly because of success of one little reality show, cruel but tempting Killing Room that takes inspiration in 20th and 21st century’s culture and everyday life. Those who survive Killing Room are rewarded with fabulous wealth and eternal glory (well, at least until another winner emerges, but it really doesn’t happen often).
Killing Room is the only hope for poor and unhappy to either become rich or dead. There isn’t third option. Are you ready to risk it?


Our first-person shooter with rogue-like elements is all about making right choices and having skill. You are alone against cruel reality show and your torment brings smile on faces of millions. Audience is very demanding and if you make wrong choices, you should better prepare for its vengeance. Let’s say that ducklings are 22nd century’s kittens and harming them will most likely have extensive repercussions, reducing chance of you winning (aka surviving).



Your character is randomly generated and you play as someone new everytime you die (or win). Height and weight of character makes gameplay different because it really impacts stats like Speed, Max Health or Stamina. But don’t worry, because game also features RPG elements so you can shape your character to fit your needs if you survive long enough to buy upgrades to your stats.


Random generated levels will probably not impress you, there is plenty other games using them. While you are still quite dependent on luck, you have many choices how to play game because it is very complex. You can use explosives to deal with enemies or open locked storages or secret rooms, you can save ducklings and win hearts of audience or grasp opportunity and use those cute little pets for your own gain.
Way to the end of level is always straight but it is up to take optional challenges or “get out of there as soon as possible”. While longer route may pose risk to your life, it will also reward you with resources that will help you long-term.
And exploration pays off because items are real game changers. We prepared many items that can help you in various ways, not only boosting your stats. But you know, Killing Room is cruel show so you can expect also items that will make game harder – but it is in your power to evade them so don’t worry, weak and cowardly can take safe route with items.

What could these items do?




But Killing Room has other great parts besides items, like:
  • Random generated maps and characters
  • Lifelike audience that will to your actions
  • Original Enemies
  • Unoriginal Traps
  • Original Enemies and Unoriginal Traps simultaneously
  • Points of interest that you can visit, if you have courage to explore optional rooms
  • Classical but fun gunplay
  • Professional English and Czech voice-overs, subtitles for many other languages
  • Constant choice – opening locked storages with keys or grenade? Risking your life for few extra bucks (or valuable item) or running straight to the Exit? Killing cute ducklings for your profit or earning sympathy of audience by saving them?
  • Bossfights!
  • And most of all, humour and over-the-top cynicism everywhere

Availiable this winter for:

Learn more on http://killingroom.aldagames.com/
Popular Discussions View All (6)
17
Sep 11, 2016 @ 8:01am
Real audience?
Alda Games
10
Sep 23, 2015 @ 11:15am
Trading cards?
Glass of water™
8
Sep 24, 2015 @ 2:28am
Care to explain something?
Zensras
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344 Comments
Pandafunkey809 Jan 15, 2017 @ 1:59pm 
when will it be available to mac users?
Alda Games  [author] Aug 13, 2016 @ 8:28am 
xin: Hi, coop isn't planned. You can expect game in October 2016.
xin Aug 9, 2016 @ 11:06pm 
If this game support cooperate , will very popular in china。 Even more than dead by daylight and killing floor The most important question : when i can play this game?
orchid9 Jul 5, 2016 @ 7:00am 
Even very first Quake has controller support and it's much much faster game than yours. And it's perfectly playable. Plus you could implement some sort of aim-assist for controllers. Anyway, what's up with release date? It says Q1 2016 here.
Alda Games  [author] Jul 5, 2016 @ 6:09am 
Well, thats not entirely true. In our game you have only one life so any problem with precision and speed that controllers have will be much bigger problem than for example in CoD. But we will test it with controller ofcourse, we are even thiking about making Killing Room for consoles.
orchid9 Jun 23, 2016 @ 8:35am 
why it should be difficult to play on controller? It's just an FPS game, I've seen a lot more fast-paced shooters with controller support. M+Kb is pretty easy to support though - keyboard is primitive since it is digital and mouse aiming is hard to ruin (basically only framerate-dependent speed and acceleration can make mouse unplayable).
Alda Games  [author] Jun 23, 2016 @ 3:58am 
that's what she said: It would be very difficult to play on controller but we want to add full support for it, but it is not our top priority as we belive that our game is really best witk keyboard+mouse combo.
orchid9 Jun 20, 2016 @ 8:53am 
Hey dudes will it have full controller support? With on-screen button prompts and such? Not everyone these days wants to play games in the office at work.
Alda Games  [author] Jun 20, 2016 @ 3:19am 
Assuka: If you like Binding Of Isaac and FPS games, you should give it a try. :-) We added new screenshots from current state of the game, but it will look even better when it is done.

Psychopsam: Thanks! :-)
Psychopsam Jun 11, 2016 @ 2:27am 
I must admin I thought it was Killing Floor but that's cool because that was a great Amiga game based on a TV show killing game show. Smash TV springs to mind, as does The Running Man. But I love the idea of Rogue-like, procedurally generated rebooted Doom inspired shooter. Looking forward to this one. Good luck!