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I'm not exactly sure what you mean by the ''details'' and ''process'', but I'd say our guides don't cover the same topics. While yours covers the all-important ArcherData file's inner workings and how to edit/create characters out of existing sprites, mine covers how to add in new sprites and make them usable in the game. Maybe when the update finally hits up mac you could add a little section about adding in more characters, but even if you don't I'd say both our guides have good and distinct reasons to exist :)
Let's keep exploring!
This specific guide will probably go into more of the "details"(orange archer apparently always has a red cape, I'll confirm that later with my update), I'm leaving it to you to make a really comprehensive guide on the process, sound cool? :)
http://steamcommunity.com/sharedfiles/filedetails/?id=547678761
If you want your character to use a set of different sprites, you could either edit the XML like shown above, or mess with the Atlas.xml , and change the little parameters for your characters' main sprite to the location of the team sprites, rather than the XML.
Look for the subtextures along the lines of "player/body[x]" and make them the same location as either "player/body[x]_red" or "player/body[x]_blue".
If that's not what your asking let me know and I'll look into it.
Also, for windows it's quite simple, steps one and two are the same, then you can directly go into content -> atlas -> GameData -> AcherData