Torchlight II

Torchlight II

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Ultimate Torchlight II Achievement Guide
Von Omnisciurus
The ultimate guide for earing all achievements in Torchlight II
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Introduction
Welcome to the ultimate Torchlight II achievement guide!

The purpose of this guide is to give a clear overview of what is required to earn all of the achievements in Torchlight II. This guide is intended for people who want to legitimately earn ALL the achievements. No mods. No third-party programs. No console commands. No exploits. No boosting. Just blood, sweat and tears.

Regarding mods

Torchlight II, much like the previous game, has full mod support (but apparently not enough to implement those broken mod achievements, har har). However, many of the mods currently available in Steam Workshop can make the game trivial.

Want to beat the game in elite hardcore? No problem, just use the "coward potion" mod and buy potions to make yourself invulnerable. Don't have nearly enough gold to hit 10 million? No problem, just use the "gold x10" mod and you will soon have more gold than you can spend.

It's entirely up to you if you actually want to use any mods. However, if you're going to use a mod just to make an achievement easier, you may as well take the easy way out and use third party programs to manually unlock the achievement. Makes no difference. Balance mods are more of a gray area, although I personally used none.
Removed Achievements
There were four achievements in the game that were broken from the start, but eventually got removed.

Playing With Dolls
Defeat the Ancient Rag Doll



This achievement should have been granted for killing Cacklespit's undead protector, but it never triggered properly.








Mod Squad
Install a mod


Mod Maniac
Play a game using 5 mods


Modpocalypse
Play a game using 10 mods


The mod-related achievements never worked either, which is a bit strange because the mod achievements in the original Torchlight worked just fine. 
Story Achievements (Act I)
The Felled Guardian
Defeat the Fallen Guardian




Granted for completing the "Scroll of Anom-Irek" side quest in Act I. The quest is given by Miamin in the Path of the Honored Dead. Like most side quests, it requires you to enter a dungeon (in this case, The Corrupted Crypt), fight your way through tons of random enemy mobs (in this case, random enemy mobs) and kill a boss at the end (for hint, see description). You basic side-questing 101.


DEAD THINGS!
Defeat One-Eyed Willy




Granted for completing the "Ghosts of Plunder Cove" side quest in Act I. The quest is given by Olwin after you touch the Fisherman's Lantern in Temple Steppes. Enter the portal to Plunder Cove and kill the perfectly innocently-named One-Eyed Willy. Just beat him until he goes splat.


From the Pit
Defeat Mordrox




Granted for completing the "Bring Out Your Dead" side quest in Act I. The quest is given by the totally reputable-looking Shady Character in Temple Steppes. You must first gain access the Bone Gallery dungeon by releasing the spirits in nearby Skull Hollow. Once there, make your way to the second floor and kill Mordrox.


When Grell Fell
Defeat General Grell




Granted for completing the first main quest of the game – "Protect the Guardian". The quest is given by Grand Regent Eldrayn in the Estherian Enclave. Make your way to the Wellspring Temple through the Temple Steppes, descend to the third floor and kill General Grell. Or – as with most of the main quests – simply follow the huge marker on your minimap until you kill something important and stuff happens. This is Good Advice (TM) for most games, actually.

NOTE: Grell always drops a rare helmet on death and also has a chance to drop the Eye of Grell – a unique socketable that grants 3% damage reduction. It's easily one of the best socketables in the game, except for the super-powerful and super-rare stuff you can find in NG+ and onwards.


Arachnothanatology
Defeat the Winter Widow




Granted for completing the "Little Lost Ones" side quest in Act I. The quest is given by Bellethe in the Crows' Pass. Standard fare once again. You must enter the Widow's Veil cave and kill the Winter Widow. This is the first area where you will find one of the five quest items for the Band Played On achievement.

Also, "arachnothanatology" means "the study of death of spiders". THE MORE YOU KNOW!


The Big Chillhoof
Defeat Chilhoof




Granted for killing Chillhoof in Icedeep Caverns during the "Taking Notes" side quest in Act I. The quest is given by Jadok in the Frosted Hills. Chillhoof is the first real "scary" enemy for Elite (and especially hardcore) characters, as its "icequake" deals a fair chunk of damage, so "avoid" it if you can and ignore the excessive "quotation marks" in this sentence.


Emancipator
Defeat Kidrik the Mauler




Granted for killing the bandit boss Kidrik in Slavers' Stockade in Frosted Hills as a part of the "Ember Keys" main quest in Act I. You can also rescue Malo the Enchanter in this area. The enchanter will then appear in the town and offer his services, pitiful as they may be. There is also an easter egg here, involving a lotion and a basket... I mean a bucket. No hose, though. Yay for movie references!


Pogg Slammed
Defeat King Pogg




Granted for killing the troll boss King Pogg in Emberscratch Mines in Frosted Hills as a part of the "Ember Keys" main quest in Act I. I believe that is about as concise an explanation as anyone could wish for.


Grand Regicide
Defeat Grand Regent Eldrayn




Granted for completing the second main quest of the game – "Mission of Mercy". The quest is given by Commander Vale in the Estherian Enclave after defeating General Grell. You need to travel to the Frosted Hills, collect the two ember keys, enter the Watchweald Temple and kill the Grand Regent. Completing this quest will finish Act I.

The Grand Regent always drops a rare belt, which is a decent item for low-level characters. He also has fairly damaging attacks if you're playing on elite with an untwinked character, so take care.
Story Achievements (Act II)
Manticore
Defeat the Manticore


Who's Your Friend
Defeat the Manticore's Mate




Granted for completing the third main quest of the game – "Lair of the Manticore". Travel through the Ossean Wastes in Act II and find the Sphinx, who will direct you to the Stygian Aerie, where you will fight the Manticore in his lair. Once you start fighting the Manticore and drop his health down to half, his mate appears. Kill them both for the two achievements.


Revolt Against Artifice
Defeat the Artificer




Granted for completing the fourth main quest of the game – "Artifice of Evil". It starts immediately after you turn in the Manticore quest to the Sphinx. Enter the Forsaken Vaults in Ossean Wastes and descend to the third floor to confront the Artificer. Standard stuff. It's almost as if the quests in most ARPGs are repetitive or something.


Unmasked
Defeat the King in Masks




Granted for completing the "A Shattered Visage Lies" side quest in Act II. First, find the Faceless King in the Salt Barrens. He wants you to collect three masks across the Salt Barrens by blowing three horns that totally don't summon enraged mobs to kill you. Then enter the Vault of Souls (opened after turning in the quest) and kill the King in Masks. Truly, his sudden turn to evil is a mighty plot twist to rival even M. Night Shyamalamadingdong.


Ezrek Gone
Defeat Ezrek Khan




Granted for completing the fifth main quest of the game – "The Djinni's Final Task". First, meet the Djinni in Salt Barrens, then complete his three tasks – retrieve the Lamp of Wonders from the Korari Cave, navigate and survive the dangerous Luminous Arena, and kill a powerful rival djinni by name of Ezrek Khan in Jehannum. The ultimate Aladdin experience!


Lizard Breaker
Defeat Aruk




Granted for killing the lizardman boss Aruk in Korari Cave in Salt Barrens as a part of the "Djinni's First Task" quest in Act II.


Siege Breaker
Defeat the Siege Guardian




Granted for completing the sixth main quest of the game – "Breaking the Siege". It begins immediately after completing the three tasks for the djinni and talking to the Guardian in the town. Enter the Witherways via the Salt Barrens and head to the Rift Keep to defeat the Siege Guardian. Completing this quest will finish Act II.
Story Achievements (Act III)
Mushroom Picking
Defeat Boletus Rex




Granted for completing the "Blue Boletus" side quest in Act III. The quest is given by Sprocket in the Imperial Camp. Enter the Fungal Caves on the Rotted Path (first area past the Camp, leading to the Blightbogs). Descend to the second floor and kill Boletus Rex.


Pinned to the Mist
Defeat the Wraith Lord




Granted for completing the "Wraithring" side quest in Act III. The quest is given by Jessa in the Blightbogs. Enter the Rotting Crypt and find the two quest-related gems, then head down to the second floor, kill the Wraith Lord and retrieve the whatchamacallit.


The Fall of the Wild
Defeat the Grizzled Alpha




Granted for killing the werewolf boss named Grizzled Alpha in the Abandoned Sawmill in the Blightbogs as a part of the "Cave-In" main quest in Act III.


Ding Dong
Defeat Cacklespit




Granted for killing Cacklespit after completing multiple side quests in Act III.

You must first find a bell in the Blightbogs and bring it to a bell stand at a waterside hut, which causes Cacklespit to appear. She will give you a quest ("Cacklespit's Brew"), which involves finding three items in Blightbogs – the Murderer's Mask by killing Grom at the Arena of Slaughter, the Ironwood Throns by killing Bleakwood, and the Coward's Heart by killing Toth – and returning them to Cacklespit.

You must then talk to Widget in the camp after gaining access to Sundered Battlefield and pick up the "Fade's Passage" quest. Find the Fade in the Sundered Battlefield and collect the four skulls for him to finally access Caclespit's Realm and kill her.


Flyswatter
Defeat Bloatfang




Granted for completing the seventh main quest of the game – "Some Assembly Required". You must first make your way through the Blightbogs and reach the Scrapworks to search for a power source. This requires a detour to the Abandoned Sawmill to grab some explosives and going through the Middenmine, finally reaching the Scrapworks and killing Bloatfang. While in the Scrapworks, keep an eye out for an easter egg in the form of everyone's favorite annoying robot companion from a certain awesome game.


Ghost Buster
Defeat Thiss




Granted for killing the ghost dragon boss Thiss in the Forgotten Halls in the Sundered Battlefield as a part of the "The Power Source" main quest in Act III.


Dragon Slayer
Defeat Vyrax




Granted for completing the "Heartfire" side quest in Act III. The quest is given by Cam in the Sundered Battlefield, right outside Forgotten Halls. First, acquire the Spirit Key by killing Thiss as part of the main quest. Then enter Vyrax's Tower in Rivenskull Gorge, which will now be open. You must ascend five floors to reach the roof and confront the dragon Vyrax. Ain't no ARPG complete without killing a dragon, yo!


Marishkabob
Defeat Marishka


De-Aleera-ious
Defeat Aleera


Fair Verona
Defeat Verona




The "Three Sisters" quest becomes available after you assemble the Trill-Bot 4000 (see "The Band Played On"). You must enter the Lair of the Sisters in the Sundered Battlefield and fight the three sisters individually, then use the teleporter there to enter an area where you fight all three sisters at once (stronger this time, AND with actual abilities to cast). The quest rewards you with 570,000 XP, which is usually enough to gain at least 2-4 levels instantly, as well as a class-specific unique item.


Killbot... killed
Defeat Killbot




Granted for completing the eighth main quest of the game – "The Power Source". Enter the Emberworks in the Sundered Battlefield after killing Thiss and kill the War Titan (not "Killbot", as the description would so maliciously have you believe) in the Warforge. Completing this quest will finish Act III.
Story Achievements (Act IV)
Mission Accomplished

Defeat the Dark Alchemist




Much like a certain sign on a certain aircraft carrier behind a certain president, the name of this achievement is way too premature. Outdated political humor is best humor! But seriously, there is still one more main quest after this one.

Granted for completing the ninth main quest of the game – "The Dark Alchemist". Descend into the Broken Mines, fight your way past enemy mobs, find the Alchemist on the fourth floor, kill him. Nothing but originality here!


The King Is Dead
Defeat the Nether King




Granted for completing the tenth and final main quest of the game – "The Heart of the World". Continue descending deeper into the Broken Mines after killing the Alchemist until you reach the eighth floor – The Clockwork Core. Kill the Netherlord to complete the game.

The two NPCs is the Minehead – Retto the Mapper and Felicia – become active after completing this quest, allowing you to enter the Mapworks and start the next playthrough on New Game Plus respectively.


Casuality
Defeat the Nether King in Casual difficulty


Normalized
Defeat the Nether King in Normal difficulty


Veterenated
Defeat the Nether King in Veteran difficulty


Elitist
Defeat the Nether King in Elite difficulty


Granted for completing the final quest on the corresponding difficulty setting. Completing the game on a higher difficulty will grant all the lower difficulty achievements as well.

These achievements only require you to kill the final boss on the specific difficulty level. You can play the entire game all the way up to the boss on a lower difficulty, then make an online or LAN game on Elite difficulty and kill the boss for the Elitist achievement. In fact, there is literally no downside to playing through the game on the lowest difficulty. You still get the same quality of item drops AND you can change the difficulty any time you want by making a LAN or online game.

Even if you don't have sufficiently powerful gear/stats to take out the boss in a single attempt on Elite, the actual fight itself is still fairly simple. You can put up a waypoint outside the boss lair, go fight the boss, die, respawn in town for free, hop into the waypoint, go back to the boss lair and continue fighting, because the area does not reset, the boss will not regenerate any lost health and you are not above using cheap tactics to win a fight.


True Engineer
Defeat the Nether King as an Engineer


True Berserker
Defeat the Nether King as a Berserker


True Outlander
Defeat the Nether King as an Outlander


True Embermage
Defeat the Nether King as an Embermage


Granted for completing the final quest (killing the Netherlord) with the corresponding class.


Classicist
Defeat the Nether King with each of the 4 classes


Granted for completing the final quest with all four classes.
The Band Played On
The Band Played On
Assemble TrillBot


This achievement requires you to find five pieces of a certain golem from the first Torchlight game and assemble it. The pieces are hidden across the first three acts, so completing this quest will take some time. You can always go back to previous areas of the game if you happened to miss any of the pieces and collect them later. The pieces are usually found in areas related to random side quests.



First piece (Act I): Found in the Widow's Veil cavern (the same area where you complete the Arachno-whatsit quest). There will be about two dozen unlit braziers in the cave, highlighted for your convenience. Just click on all of them to light them and a secret passage will open somewhere in the cave. At the end of that passage is the first piece – the Robotic Drum.



Second piece (Act II): Found in the Tower of the Moon in the Ossean Wastes. The tower can only be accessed after accepting the "Tower of the Moon" side quest. There will be four gongs hanging from the walls in the tower. Hit them with any attack to open a secret passage near the prison cell. At the end of that passage is the second piece – the Robotic Arm. Note that wand attacks sometimes don't work on gongs.



Third piece (Act II): Found in the Brood Hive in Swarm Point in the Salt Barrens. The area can be accessed after accepting the "Shadow of the Skara" side quest. There will be cluches of eggs scattered around the hive. In the southeast part, there is a burrowed Sand Hulk blocking a narrow path. Destroying the eggs nearest to him will cause him to unburrow and reveal a hidden passage. At the end of that passage is the third piece – the Robotic Pipes.



Fourth piece (Act III): Found in the Abandoned Sawmill in the Blightbogs. The area can be accessed after accepting the "Cave-In" main quest. There will be four skeletons pinned to walls by axes in the area. Click on all of them to open a secret passage in the village. At the end of that passage is the fourth piece – the Robotic Body.



Fifth piece (Act III): Found in Cacklespit's Realm in Sundered Battlefield. The realm can be accessed after completing the "Fade's Passage" quest (see Ding Dong for details). There will be numerous tree trunks in the area. Simply smash them to form a log path across water to a small island, leading to the final piece – the Robotic Head.

Once you have found all five pieces, talk to Professor Stoker in the Imperial Camp (Act III) after you complete the "Power Source" main quest. The robot will be assembled and will offer you the "Three Sisters" quest worth 570,000 XP. After you complete the quest, you will also get a choice between three high-level class-specific unique-quality items. But you don't care about any of that because you just got the achievement!
Grind Achievements (part 1)
Apprentice Baiter
Fish 10 times


Journeyman Fisher
Fish 100 times


Master Angler
Fish 1000 times




The dreaded fishing minigame makes its return in Torchlight II and it's every bit as tedious as it was in the original Torchlight. Only the successful fishing attempts count towards the total, meaning that you have to actually CATCH something a thousand times (whether it's fish or random junk, doesn't matter).

There is a fishing spot in every town area (except in Act IV) and other spots can appear randomly in dungeons, overworld areas, etc. Note that those spots often have a much greater chance of providing you with random items instead of fish (most notably pet tags and collars), although you can only use each fishing hole a limited number of times.

To avoid the dullness of this achievement, make a point of visiting every fishing hole you encounter while exploring. If you aim to earn all the achievements, you'll be doing quite a bit of grinding to play through the game with all four classes, so the number eventually adds up. You can easily get about 100+ fish per playthrough that way. Alternatively, you can just sit in the town and click away, all the while watching a movie on a separate laptop or listening to a podcast or something.

By the way, am I the only one who thinks the developers missed an incredibly obvious (if slightly immature) pun with the achievement names here?


Having a Blast
Fish using dynamite




Dynamite is sold by the general goods vendor in every town, although you can only use it on fishing spots outside of town. First, click on the spot as usual and then click on the dynamite icon. It instantly blows up the fishing spot and gives you a random number of fish still remaining in the hole. For example, using dynamite in a fishing spot with 6 remaining attempts will give you anywhere between 1 and 6 fish (or other assorted junk).

NOTE: Using dynamite considers all fish as separate successful attempts for the purposes of the Master Angler achievement. For example, blowing up a fishing hole and getting 5 fish would result in the achievement counter going up by 5. If you don't mind a bit of animal cruelty, always use dynamite for fishing when possible, as it's much quicker that way.


Stepping Out
Take 10,000 steps


Wanderer
Take 50,000 steps


Globe-trotter
Take 100,000 steps


This achievement simply counts the steps you take. You can track your progress in the Arcane Statistics panel (default hotkey: J). As long as you enter and explore every area, you should reach 10,000 steps by the time you finish the first half of Act I, 50,000 steps by the end of Act III, and around 60,000 – 80,000 steps by the end of the first playthrough. You literally get these achievements for walking around. I mean, how much easier can it get?


Treasure Hunter
Open 20 chests


Plunderer
Open 100 chests


Chest Nut
Open 500 chests


Slightly misleading description, because this achievement counts ALL containers, including things like weapon racks, rock piles, dead adventurers, etc. If you can click on something and it spits up loot and gold, it probably counts towards this achievement. You can also track your progress in the Arcane Statistics panel. You should easily reach 500 lootable objects by the end of Act II, as long as you're thoroughly exploring every area.

However, be careful when busting open chests, as some of them contain booby traps.


Breaker
Break 100 breakables


Destructor
Break 1,000 breakables


Bull in a China Shop
Break 10,000 breakables


These achievements count anything you can break open for loot, including urns, crates, barrels, etc. Like with the Chest Nut achievement, you can track your progress in the Arcane Statistics panel. You should easily reach 1000-1200 breakable objects by the end of one full playthrough if you're diligently and recklessly smashing stuff every chance you get (as you always should).


Gooey Soles
Squish 100 critters


Squish Gallop
Squish 500 critters


Critter Crusher
Squish 1,000 critters


Critters are the small animals you see scuttling around on the ground, like rats, snakes, frogs, bugs etc. If it leaves behind a wet red stain as you walk over it, then it counts as a critter. You can find plenty of critters in all areas throughout the game. The problem is that they are easy to miss if you're not specifically looking for them, but become fairly obvious if you're backtracking through an area.

They are also immune to damage, so you can't simply plow through an area with AOE attacks (as per the norm) and hope to kill critters as collateral damage – only stepping on them works. By paying just a little bit of attention, I managed to squish nearly 800 critters in a single playthrough, so it's not excatly difficult.

NOTE: If you happen to stumble upon the "three tar slimes" Phase Beast challenge in Ossean Wastes, you can grind out this achievement by squishing the infinitely-spawning tiny blobs underfoot.


Gibster
Explode 100 enemies


Gib Aficionado
Explode 1,000 enemies


Gib Tycoon
Explode 10,000 enemies


Blowing up enemies is fairly easy in this game. They tend to explode quite often – and very satisfyingly – depending on the type of weapon or attack used, whether or not you score a critical hit, how much damage you deal, the current position of the moon, and if they happen to feel like exploding at the time.

1,000 gibs can easily be reached by the end of the first act or first playthrough, depending on the class chosen. For example, most of the Outlander's glaive attacks don't tend to gib enemies very often, but the Berserker can usually blow enemies up just by sneezing at them.
Grind Achievements (part 2)
X Marks the Spot
Use a map


Map Enthusiast
Use 10 maps


Cartophile
Use 100 maps




The Mapworks only becomes available after killing the Netherlord. To enter Mapworks, talk to Retto (an NPC in Minehead), who will open a portal for you.

The Mapworks is essentially another town area that includes all the vital NPCs – the gambler, shopkeeper, enchanter, transmuter, gem saver & smasher. There is also the Map Seller who... *drumroll* ... sells maps, which are basically portals to randomized dungeons. The waypoint in Mapworks can warp into any of the other four towns. Conversely, the Mapworks itself can be accessed from any town.

The maps have following properties:

1) Template (represented by the image) determines what layout the dungeon uses. For example, the yellow maps use either the Wellspring Temple or Watchweald Temple layout. The name shows exactly which layout is used. For example, yellow map names starting with "ruined" or "desolate" use Wellspring Temple, while maps beginning with "blighted" or "infected" use Watchweald Temple.

2) Level range (for example, L56-65) determines the lowest and highest possible level of monsters and loot in the dungeon, much like all the regular areas in the game. For example, a level 90 character playing a L56-65 map would encounter enemies scaled up to level 65, but the loot would also be similarly scaled and likely worthless to such a high-level character.

3) Unique effects (for both players and monsters). For example, the player may get an extra +10% magic find or +15% elemental damage while in that dungeon. On the other hand, enemies may get an extra +10% damage or 10% attack speed. Maps with beneficial effects are also more expensive, while negative effects make maps cheaper. Some maps have no unique effects.

To use a map, first buy a map from the vendor, then click on the map selector in the middle of the mapworks and pick one of the maps you've bought. You will be instantly transported to that dungeon, which will have a randomized layout and enemy composition.

You can always return to the dungeon (either via the map selector or waypoint), but only one dungeon can be active at a time. Each dungeon contains two floors and a random boss at the end. However, unlike the bosses in the campaign, they aren't guaranteed to drop uniques.

For the 100 maps achievement, you only need to enter each dungeon, not actually complete them.


Quaffer
Use 50 potions


Tippler
Use 500 potions


Guzzler
Use 5,000 potions




Drinking potions will be your main means of health/mana regeneration until you find better gear or socketables – or actually get good at the game and stop taking damage because of stupid mistakes.

In harder difficulties (especially in NG+ and onwards), you will likely still need potions to survive the occasional damage spikes. If you're mainly playing on lower difficulties, it may take you something like 50+ hours to drink barely 500 potions during regular gameplay. If you're playing on Elite, you will likely reach the same amount of potions before completing a single playthrough.

If you want to grind this achievement, find a way to lose health in a controlled environment (for example, standing in the darkness in the Luminous Area) and spam health potions. You can also simultaneously cast skills to deplete your mana and drink mana potions as well.


Enchanted
Use an enchanter 10 times


Self Improvement
Use an enchanter 50 times


Performance Enhancer
Use an enchanter 500 times




The first permanent enchanter becomes available after you rescue Malo the Enchanter during the "Ember Keys" main quest. For this achievement, you can use either the local town enchanters or wandering enchanters, who are sometimes found in overworld areas, dungeons, etc. Using any enchanter (including the socketer) will count towards this achievement.

Enchanting is different from the first Torchlight game, as you no longer have to fear losing all your enchantments through random chance (huzzah!). On the other hand, enchanting is still a massive money sink and will eat up your gold like there's no tomorrow. It's therefore advisable to only enchant those items you intend to keep for a long time.

I've covered enchanting more thoroughly in my other guide, found HERE.


Gambling Enthusiast
Purchase 20 items from the gambler


Gambling Professional
Purchase 50 items from the gambler


Gambling Fiend
Purchase 100 items from the gambler




Gambling becomes available in Act II after you rescue the gambler (Duros the Blade) from the Tower of the Moon (much like rescuing the Malo the Enchanter in Act I). Even if you don't bother rescuing the gambler in Zeryphesh, he will still appear in town in the following two acts (Imperial Camp and Minehead).

I've written more thoroughly about gambling in my other guide.
Grind Achievements (part 3)
Socketeer
Socket a gem into an item


Twinkle Twinkle Bobba
Socket 50 gems into items


The Blingbearer
Socket 500 gems into items


To socket a gem into an item, all you need to do is click on a gem and then on any socketed item in your inventory or currently-worn equipment. Done. Any kinds of socketables (including eyes, skulls, etc.) also count. You can easily combine this achievement with the gem recovery/trashing achievements.

Also note that socketing in Torchlight II is much more user-friendly than in most other ARPGs, because there is no linear upgrading of gems, which means there is no reason to hoard them. Whenever you find a new socketable, feel free to stuff it into any available hole. You will eventually find better ones.


Stone Smasher
Destroy a socketed gem


Rock Crusher
Destroy 10 socketed gems


Ice Breaker
Destroy 100 socketed gems




Furl the Gem Smasher appears in the town after you've completed the first main quest (killed General Grell). He will remove gems from items by destroying the gem but saving the item. The removal process itself is otherwise free. Any kinds of socketables (including eyes, skulls, etc.) count towards these achievements.

I suggest saving any low-quality socketables and putting them into your stash or shared stash. Once the gem smasher appears, you can socket something, trash it and repeat. You only need a single item to repeat the process any number of times, as long as you have enough socketables (low-level stuff becomes obsolete fairly soon anyway).


Gem Recovery
Recover a gem from an item


Gem Preservation
Recover 10 gems from items


Gem Hoarding
Recover 100 gems from items


Gorn the Gem Saver appears in the town after you've completed the first main quest (killed General Grell). He will remove gems from items by destroying the item but saving the gem. The removal process itself is otherwise free. Any kinds of socketables (including eyes, skulls, etc.) count towards these achievements.

I suggest saving any low-quality items with sockets and put them into your stash or shared stash. Once the gem saver appears, you can socket something, trash the item and repeat. You only need a single socketable to repeat the process any number of times, as long as you have enough socketed items (socketed items are very easy to find anyway).

Marvel at my mad my copy-paste skillz for these two descriptions, brah.


Champ Battler
Defeat 25 champions


Champ Master
Defeat 100 champions


Champ Overlord
Defeat 500 champions


Champions are the particularly tough monsters with purple/orange health bars and unique names. They have more health, deal more damage and may have special abilities not found on regular mobs. They also tend to drop better loot. The unique boss monsters found during quests (Grell, Grand Regent, etc.) also count as champions. You should get 100 kills by the end of Act II and 500 kills by the end of 2-3 full playthroughs.


Skill Enthusiast
Obtain a tier 1 skill bonus


Skill Devotee
Obtain a tier 2 skill bonus


Skill Master
Obtain a tier 3 skill bonus




All skills can be upgraded to level 15. Once you put five points into any non-passive skill, you get a significant tier bonus for that skill. For example, the Ice Prison gains the ability to inflict damage upon shattering at Tier 1. When upgraded to max level, the Tier 3 skill bonus reduces the cooldown of Ice Prison from 10 seconds to only 2 seconds.

Note that all skills are gated, meaning that you can only upgrade them once your character reaches a certain level. For example, to upgrade Ice Prison to level 10, your Embermage must first reach level 59. The earlier a skill becomes available, the quicker you can upgrade that skill. The earliest possible Tier 3 skill bonus can be reached at character level 92.


For a Rainy Day
Have 100,000 gold


Nest Egg
Have 1,000,000 gold


The One Percent
Have 10,000,000 gold


This achievement counts the gold your character currently has, NOT all the gold you've collected throughout the game. Furthermore, it only counts the amount of gold on a single character. For example, if you want the One Percent achievement, you can't have 5 million on one character, 3 million on another and 2 million on a third – all 10 million has to be on a single character. This is made infinitely harder by the fact that you can't trade gold between characters via the shared stash.

My suggestion: don't worry about this achievement until you have a high-level character ready and fully geared for farming gold. Then feel free to start worrying, because it will still take friggin' forever.

I've described an excellent gold-farming method and build in my other guide, found HERE
Grind Achievements (part 4)
Thinking Critically
Deal 1,000 critical strikes


Massive Crits
Deal 10,000 critical strikes


Hypercritical
Deal 100,000 critical strikes




All of your attacks have a chance to deal critical damage. The critical hit chance can be increased by various means, the most common being the Dexterity attribute, although it has some diminishing returns.

Critical chance has no cap, although maximum crit chance bonus from Dexterity is capped to 50%. Other viable means of increasing the chance include:
  • socketing your weapon with Chaos Embers (+3-6%), Eyes of Grell (+3%), Bondron Skulls (+4%) or Skulls of Whorlbarb (+10%)
  • using armor or weapons with extra +X% crit chance
  • the Outlander's charge bar (up to +15% when fully charged)
  • the Berserker's charge bar (temporary 100% crit chance when fully charged)
Different classes have varying degrees of ease with this achievement, although you should usually manage about 10,000 crits in a single playthrough, even with untwinked characters. If all else fails, pound the training dummy in the town until you have the required number of crits.


Peddler
Sell 500 items


Vendor
Sell 5,000 items


Trash Magnate
Sell 50,000 items


These achievements count all the items you have sold to merchants. Unlike the first Torchlight game, all items sold by your pet during its trips to town ACTUALLY COUNT towards this achievement.

For reference, I got the Vendor achievement after 70 hours of regular gameplay by picking up virtually every item and selling it. After 400 hours, the number of items sold was 27,000. Odds are that this will be the last achievement you earn in this game.

To grind this achievement, fill your inventory (and your pet's) and visit any vendor. In the pet window, click ‘Sell all' then buy all 32 items back right into your pet's inventory. Repeat this until you get the achievement. Unfortunately, item stacks (potions, scrolls, etc.) count as a single item.


I Know a Secret
Find a secret room


In Service of Secrets
Find 10 secret rooms


No More Secrets
Find 100 secret rooms


Secret rooms can only be found in certain dungeons. It's easy to miss them on your first playthough, because they must usually be accessed by using methods that aren't readily apparent. Some hidden areas may seem like secrets, but don't count as secret rooms – only those that have the "Secret Room" prompt do. Secret rooms discovered by other players in online games also count towards your total.

These rooms often contain rejuvenation potions and either Lucky Coins or Lucky Dice (socketables that increase gold / magic find %). Like the dungeon layouts themselves, the locations of secret rooms are randomized, so you may find several secret rooms (or none at all) in any given dungeon. Secret rooms can also be found in Mapworks maps.



First layout (The Bone Gallery, Rotting Crypt, The Corrupted Crypt): There will be a hidden button with a skull on it. Pushing it moves a statue holding a basin and reveals a secret room behind it.



Second layout (Watchweald Temple, Wellspring Temple): There will be a unique urn that's different from all others. Destroying it will create a vine bridge that leads to a secret area.



Third layout (The Forsaken Vaults, Ancient Vaults of Chaos): There will be levers next to flat wall sections or lowered platforms. Pulling them causes the wall to move and reveal a secret room, or the secret platform to lift.



Fourth layout (Forgotten Halls, Vyrax's Tower): There will be pressure plates disguised as floor tiles. Stepping on them makes a wall slide open, revealing a secret compartment. There are also very obvious secret areas that can be accessed by levers.



Fifth layout (The Broken Mines): There will be valves next to innocent-looking wall sections. Turning the valve reveals a compartment behind the wall. Note that there are many hidden valves that open compartments, but only certain types of compartments count as a secret rooms (the above examples are not secret rooms).
Multiplayer Achievements
Get This Party Started
Start a multiplayer game


When starting a new game or resuming a playthrough, you can pick either single player, internet or LAN as the three options. Picking any of the latter two will grant this achievement. You need an account on Runic for online play, though.


In Your World
Join a Multiplayer Game


Exactly what it says on the tin. Make a Runic account and log in. You will see the list of active games (untick the "show games near my level" box to see more). Click on any game and hit the "Join" button for the achievement.


Trader
Trade an item with another player


Again, very straightforward. Join a multiplayer game, walk up to another player, click on their portrait and hit the "Trade" button. It doesn't matter whether you give or receive an item, the achievement is granted either way.


Friendly
Add a friend


Socializer
Have 10 friends


Butterfly
Have 50 friends


These achievements don't actually require any interaction between players.

Simply log in with your Runic account and click on any game in the active games list to see the "Players in Game" tab. Right-click on any player portrait and click the "Friend" button. That's it. You don't even have to enter their game and they don't have to accept your request.

Alternatively, you can add friends via their account name or email address. Simply start listing random popular names until you hit 50. My example is below:

Other Achievements
Spellcaster
Learn a spell


Continuing Education
Learn 4 spells




You can find spell scrolls as random drops throughout the game or buy them from certain merchants later in the game. Right-clicking on any spell scroll (or tome) in your inventory instantly teaches you the spell and grants the achievement. For Continuing Education, you need to have all four spell slots filled.


A New Trick
Teach a pet a spell


Pet Savant
Teach a pet 4 spells


You can also teach spells to your pet, who will periodically cast them during combat whenever he feels like it. The process is exactly the same as learning spells yourself. Just give your pet a spell scroll and right-click on it. For Pet Savant, you need to have your pet's all four spell slots filled.


Fetch a Fair Price
Send your pet to town


To send your pet back to town, click on the small green button on the bottom right corner of the pet screen. The trip takes two minutes by default. The pet will sell its entire inventory and buy things you order it to (potions, scrolls, etc.). This feature allows you to unload excess loot without having to keep going back to town yourself. There are also a few unique items that decrease the town travel time, as well as the useful passive spell scroll Animal Handling, which does the same.


Overpower
Do 10,000 damage with a single attack


This achievement usually becomes possible by the end of the playthrough even if you're playing untwinked. All you really need is a single strong critical hit. By the time you're playing through the multiple tiers of NG+, you will regularly be hitting enemies for tens of thousands points of damage even on non-critical hits, so this achievement should come without too much effort.


Well Dressed
Wear a completed armor set




Finding armor sets is fairly common in Torchlight II, mainly because they are not a separate item class like in the Diablo games, but rather a subclass for other rarities.

The "completed armor set" actually refers to the maximum set bonus, not to assembling the entire armor set. For example, the Aristocrat set has eight different pieces, but only gives bonuses for wearing up to four pieces. In other words, you would only need to assemble any four pieces for the achievement.

It's also worth noting that vendors tend to sell set items very frequently. If you're attempting to assemble a set, be sure to check with the blacksmith and the vendor of fine goods whenever you're in town (merchant inventories are roughly scaled to your level and capped depending on the town you're in). Random rare set items are often offered as quest rewards as well.


Spectacular Find
Find a legendary item




There are about 90 different legendary items in the game, all of them either weapons or shields. They only drop on NG+ (and higher) and are insanely difficult to acquire. You can play NG+ for a hundred hours or more and never see any legendaries drop. Finding one is mostly down to luck.

If you're looking for a good way to farm legendaries, check out my other guide HERE


Century Mark
Reach level 100


The good thing about Torchlight II is that leveling is not exponential, as opposed to something like Diablo II, where the experience needed to level from 1-90 was far less than the experience needed to get from 90 to 99.

As long as you stick to level-appropriate areas, you can easily gain 1-2 levels per dungeon. In other words, leveling from 1-10 and 91-100 should take roughly the same amount of time.


From the Top
Begin new game plus




New game plus (NG+) can only be started after killing the Netherlord. To begin the next playthrough, talk to Felicia (an NPC in Minehead). There are multiple NG+ tiers and you will be placed into the tier that most closely matches your level:
  • NG+ for characters up to level 79 (enemies and loot will be scaled up to level 51-80).
  • NG+2 for characters between level 80-98 (enemies and loot will be scaled up to level 81-99).
  • NG+3 for characters between level 99-100 (enemies and loot will be scaled up to level 100-119).
Completing new game plus allows you to start the next tier. If you complete NG+3, you can start again on NG+4, where enemies are scaled to level 120 at the start (your character level cap always remains at 100). Any further restarts will be listed as NG+5 (you can replay the game indefinitely). You can't switch back to a lower NG+ tier.

The important differences between NG+ and your first playthrough (aside from tougher enemies, better gold drops and higher-level loot) are as follows:
  • The entire world is re-rolled and all quests reset (you start the game in Echo Pass once again), although access to the Mapworks will be available right from the start.
  • You can only play multiplayer with other players of the same NG+ tier, although the shared stash will always be accessible to all your characters across all tiers.
  • Some areas have new dungeons (most notably Tarroch's Tomb in Ossean Wastes) and there are also more Netherrealm Portals and champion mobs in overworld areas.
Hardcore Achievements
Hardcore
Start a hardcore character


When making a new character, tick the "hardcore" box when selecting the difficulty. In hardcore mode, your character's death is permanent, meaning that the character and all items, gold, etc. are lost upon death. Only the items in the shared stash are preserved.


Goodbye Cruel World
Die with a hardcore character


Do I even need to explain this? It's probably best to get this out of the way quickly, because I imagine it would be pretty rage-inducing to die on Elite with a high-level hardcore character and see the achievement pop up as if to say, "Hey, at least you tried!"


Casually Hardcore
Defeat the Nether King in hardcore mode (casual)


Normally Hardcore
Defeat the Nether King in hardcore mode (normal)


Hardcore Veteran
Defeat the Nether King in hardcore mode (veteran)


Unstoppable
Defeat the Nether King in hardcore mode (elite)


Self-explanatory. However, to avoid the unbridled rage that comes with losing a hardcore character, here is the best tip for beating the game on Elite hardcore difficulty:

1. Play normally until you reach the first boss (General Grell).
2. Farm the Eyes of Grell until you hit 75% damage reduction.
3. ????
4. ANCIENT MEME!

Seriously, though, it works. If you want a more detailed explanation on how to survive in Torchlight II, check out my other guide HERE
Conclusion
That's about it.

Hopefully this guide has been helpful.

Good luck and have fun playing!
55 Kommentare
Maki 25. Jan. 2023 um 15:37 
trash magnate SUCKS

thanks for the guide
Yasmin 21. Jan. 2021 um 10:30 
Quick question and sorry, if youve already been asked about this but just to make sure I understand this correctly:

If you play a LAN game with reroll, you still earn achievements, correct?
Tiny Tippo 23. Dez. 2020 um 13:39 
Yup I can, I'll send u invite, I also need the friend achievement if anyone else does, add me
Savior 15. Okt. 2020 um 14:54 
can anyone help with achieving the trade?
Adroft 6. Juli 2020 um 16:56 
Incredible guide, thanks a lot !
Tiny Tippo 3. Juni 2020 um 6:38 
This guide looks really helpful, i'm gonna restart a torchlight campaign cus i'm bored in lockdown, and want to grind some achievements. I'm sure this will provide me with everything i need.:lunar2019piginablanket:
Trent 14. Aug. 2019 um 11:03 
Thank you for the wonderful Guide! If you've finished your first playthrough and still haven't gotten Overpower, look for a map with a mod of +200% damage. Or, just keep playing the game. :)
Jedi Master Tea 10. Feb. 2019 um 4:21 
Great guide, thank you. It helped me a lot!
Kino Black Sheep 7. Apr. 2018 um 8:42 
Thank you for this guide, I'm sure it took alot of time and effort. +1 fav
Storm_at_Sea 2. Apr. 2018 um 3:07 
For the "well dressed" achievement- all you need to do is go after a small jewelry set (3pcs), put on the 2 rings and the necklace and there's your set- achievement awarded. :xp: