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Zgłoś problem z tłumaczeniem
If I'm mistaken... then yes, they changed it.
I'm sure you could create a longer road though and the herbalist would still walk it.
56 road tiles take 428,6 steam. Longer road tiles take less, shorter road tiles take more.
44 road tiles is optimum for a single neighbourhood because that way, there is no medicinal herb surplus. If you can do more, than you'll have a surplus. If you do less, you'll have a shortage.
Good of you to check secataur!
I blame myself for making this obtuse, but the "max 44" or "max 64" road tiles, doesn't refer to the range of the herbalist. It refers to how long the road tiles can be, for them to be supported by a herbalist and a greenhouse.
A single greenhouse and herbalist can support 44 road tiles. However, 2 greenhouses and 2 herbalists are required for LESS than that.
It's caused by the herbalist. It doesn't matter how many houses there are along the route, whenever he leaves his house, he'll take a constant amount of herbs with him. When his route is just 10 tiles long, that means he'll consume A LOT OF HERBS. When his route is a maximum of 44 road tiles, he can be supplied by just one greenhouse. Anything shorter than that and he'll take more.
In fact, using a trick with the well, you can squeeze 22 house-sized objects into a loop. The longer the better!
Your guide is awesome !