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What would you do? - Choice based open world sidescroller
Jul 15, 2015 @ 9:37am
Jul 21, 2015 @ 3:28am
Recent Announcements View All (5)
Movement and graphics enhancement
closed alpha will be launched soon, pm me if interested
Eww, whats that? :
Well, it's a choice based open world sidescroller with RPG elements featuring superpowers and unique abilities - That's basically what this game is all about & you are asked to bring in your ideas to help shaping the game.
SP / MP included

So, whats the deal? :
You start off as an average person with a normal job, but due to an accident / coincidence (this will be random for every new savegame) you gain some kind of superpower. From there on you guide the hero through his life making drastic decisions and complete various missions in an impressive open world setting as known from GTA, Watch_Dogs etc., but this time you will experience this from a sidescrolling perspective. Aside of that you can complete random procedualy generated side-missions (Will you rescue the people in a collapsing tower or do you rather accept the robbery-job?).
The player is free of choice in all of his actions, also this directly impacts the course of the story and the world this game is set in.

The finished game will feature random elements to increase replay-ability, a complete storyline & a ♥♥♥♥♥♥♥♥ of awesomeness.

+++++++++++++++++ THE ENGINE'S KEYFEATURES +++++++++++++++++

+ character randomization / customization
+ smooth player & camera movement
+ single + multiplayer
+ skill system
+ items with furure mod support
+ health / stamina bar (linked with skill system)
+ hunger bar, fullness decreases based on movement,
also the max. usable stamina decreases when the fullness is too low.
+ hotbar (more inventory features to come)
+ falldamage
+ Automatic scale system, adapts to every screenresolution
& uses its aspect ratio to prevent stretched textures.
+ pixelperfect collisions / physicsengine
+ dev console & debugger
+ in-depth menuscreen
+ toggle music | options to change Mastergain & Musicgain
+ different quality settings (optimisation for older PCs)
+ vsync
+ motionblur
+ fxaa
+ realtime shadows
+ HQ4x + shadow smoothing
+ load/save (will be redone in later builds)
+ in-depth player interaction with environment
+ jump / walk on furniture etc.
+ notification system

+++++++++++++++++++ ToDo / Suggestion - list ✔ +++++++++++++++++++


+++++++++++++++++++++++ CHANGELOG +++++++++++++++++++++++++
V 0.05.2b 'tropical storm' :

+ screenshake effect
+ text quality
+ fxaa
+ shadow smoothing
+ saturation setting
V 0.04.1b 'smelly monkey' :

10th of April 2015 < continued work > :
V 0.04.1a 'smelly monkey'

+ revamped code
+ graphical overhaul
+ new intro
+ fancy menu screen
+ double jump
+ character customization / randomization
+ fullscreen motion blur
+ multiplayer
+ realtime lightengine

++++++++++++++++++++ OLDER LOGS (pre 2015) ++++++++++++++++++
V 0.02.6c :
+ (re)added healthbar
+ (re)added staminabar
+ implemented health / stamina in skill system
+ added bar for hotkeys
V 0.02.6b :
+ new scaling system, adapts to every resolution
+ rewritten movement engine with build in physics
and collision detection
+ improved splashscreen visuals
+ added menuscreen with level selection, options,
+ added temporary load/save system (a better one will come later)
+ options for low-lowEnd computers (poor text quality), more will come
+ Player can now jump and walk on furniture etc.
+ added Skillsystem (will mostlikely get changed somehow)
+ Vsync (can be toggled)
+ expanded demo level a bit (new furniture, background)
+ more work done on the interaction system
+ balancing of player abilities
- stamina removed due to new system, will be readded in later build
together with health bar (both will be skillable)

> bugfixes
minor changes

feedback is apreciated and needed, changes will be made to your favor
V 0.01.3 :
- game needs proper name (you can help!)
+ improved visuals
+ player animations
+ improved slope movement
+ rescaled fullscreen mode
+ rewritten physics engine
+ added dev console w/ object spawning
+ added splash screen
+ added custom font
+ added furniture w/ interactions
+ expanded debugger
+ demo level (work in progress)
+ rewritten walljumps
+ physics balancing
+ stamina bar w/ dynamic movement system added
+ minor bug fixes
+ smoothed camera movement
&more things i can't remember right now...

The game will be available on multiple platforms. We are aiming to set
up one huge official server besides the dedicated servers users can host.

< >
Morty S. Sanchez  [author] Oct 29, 2015 @ 1:52pm 
finals are coming closer so I dont have the spare time atm. But I'll sure go on, its just a long way to go.
SophisticatedShark Oct 1, 2015 @ 7:10pm 
I have been watching this since sometime in 2014, and I hope that it is going well. Keep up the good work!
Morty S. Sanchez  [author] Jul 24, 2015 @ 4:20pm 
Well, there is no fixed protagonist, you will be somebody else with every new savegame. But there will be an option to choose from already played characters. On top of that you will receive a random superpower
ben_jamin Jul 21, 2015 @ 12:36pm 
I love that it's a 'random procedualy generated' sidescroller; this seems like something new and exciting. Suggestion, I would like see some cutscenes as part of the guy's overall story, is it something mysterious and family-related??? Or has he lost his memory??? Also like the idea of lots of side quests like you mentioned.
Morty S. Sanchez  [author] Jul 21, 2015 @ 2:10am 
Player One Jul 20, 2015 @ 4:44pm 
Parece un buen juego, estoy ansioso esperando a que sea lanzado!! (voted)
Morty S. Sanchez  [author] Jul 16, 2015 @ 7:32pm 
alrighty, there was a video on the old page but I have to record a new one because the appearence of the game is changing quickly. Also im working on putting up a demo, but at this stage it would only be a tech demo being able to showcase the engine
not very flyguy Jul 16, 2015 @ 2:29pm 
i dont think it is lame im just saying i might not play it. i dont really know why but i dont think i might play it unless i see it in video but i started looking through the pictures again and i might play it but im not thinking of it as bad or lame im just thinking of not playing it but seems like a neat idea.
Morty S. Sanchez  [author] Jul 15, 2015 @ 7:29pm 
Well, there's of course not much gameplay to show due to the fact that im still working on the engine,later on its not only that office but a whole town ( at min.) & it will certainly not handle like a point'n'click, one will find himself inside dynamic fights (maybe) incorporating mouse movement aswell. SO if you just dislike the genre (sideview) in general, then thats one thing, but if you think the game itself might just be lame then i would desire to hear why that is and how i can change that
not very flyguy Jul 15, 2015 @ 7:01pm 
i dont think i would really play this but it seems like a neat idea