CDF Ghostship

CDF Ghostship

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Passwords Guide
By Palandus
This is spoiler heavy, so if you don't want to know and want to spend the effort to find out for yourself what the passwords are then do not use this guide. However, for those that are having a really bad time trying to figure out the passwords then this resource is for you. I'll update the guide as I find more passwords.
   
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Personnel = Front of Ship
Operations = Middle of Ship
Engineering = Back of Ship
Cargo Hold = Bottom of Ship

Legend: Section of Ship - Deck of that Section - Specific Area on that Deck - Spot in that Specific Area that Requires the Password = Password for Spot

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Passwords:

Operations - Deck 2 - Firing Range - Locked Cage = 1420
Operations - Deck 3 - Hangar 2 - Locked Cage = 2369
Operations - Deck 4 - Storage - Locked Room = 8978
Cargo Hold - Bottom Section of Cargo Hold - Alanis Cage = 0987
Sub Access Corridor - Outside Operations Airlock - Escape Pod = 1219
Main Access Corridor - Outside Operations Airlock - Escape Pod = 1219
Operations - Deck 6 - Unlock Clamps Hologram = 6843
Operations - Deck 6 - Isolation - Locked Cell = 2938
Icarus Base - Emergency Access - Unlock Shaft B = 5372

Misc Passwords (Still have to figure out where to input it)

Sim 3 = 5476

EDIT: Thanks to Timewarp for additional passwords!
18 Comments
Palandus  [author] Jul 19, 2015 @ 12:31pm 
The problem with any game post-release is having something to continue to discuss to keep people interested in staying. What I think kept people was discussions on how to improve the game, hunt for bugs, and help players struggling with the game. Now since it is released, making suggestions is almost pointless as it is now considered finished, only gamebreaking bugs are likely get fixed, and there is plenty of discussions already on helping players succeed in the game. So... what is left to discuss and keep people motivated in staying?

Actually I'm 27, so that makes you much older and wiser than I, me thinks. By youngsters I meant people who haven't played it for as long as I have (though I can see now how it could be mistaken for actual age)
Palandus  [author] Jul 19, 2015 @ 12:30pm 
We needed to help police the tone because a lot of the negativity came from it being in Early Access... and now that it is out of Early Access, I don't think tone policing is all that necessary as people will often forget about a game after it gets released. Most people didn't like the AI or the pathfinding... which is understandable, but what I don't get is that the purpose of Early Access was to get funding so that he could address those issues... but as so many people weren't buying he wasn't able to address those problems and thus then those that were on the fence stayed on the fence. Vicious circle.

EDIT: DAMN 1000 character post limit.... ARGH!
Palandus  [author] Jul 19, 2015 @ 12:29pm 
A lot of the negativity that hit the game came from the fact that the game he put up on Early Access wasn't finished and in a polished state. I've never really understood that complaint about Early Access. I understand that a lot are really bad cash grabs, but not all Early Access games were.

Unfortunately for Shaun, he got lumped into the category of cash grabs. Now by cash grab, I mean the developers get people to buy into it and then run with the money and abandon the game; as compared to Early Access being a place where you can get funding (which in a way is a cash grab, but I digress). Shaun had been trying multiple times to raise enough funds to hire on an AI person and an animator, but never achieved that and was forced to jury rig it himself.
timewarp47 Jul 19, 2015 @ 11:46am 
Hi Bone thanks for taking the time to reply,I could see from your old posts that you and Stu often not only moderated but at least tried to keep the tone and content respectful .I think when I joined the ghostship forums, Monty said that the mods or officers were from US,Canada and Oz so to bear in mind the time differences when expecting replys. He also said Shaun often relied on the officers to field the questions ,as he was so busy with Cdf at the time.

However If you are all too busy with other things now it does not bode well for the forums as Monty and Seph seem to have disappeared as well.Guess if I come back in the fall God willing, I may find out what 5476 was all about,then again I might not?Thanks for your time Bone and Good Luck!(Chuckled when you said about 'you youngsters ' you must be older than 'Methuselah' as my next BD takes me to 71 .Still enjoy riding my BMW though?)
Palandus  [author] Jul 19, 2015 @ 9:49am 
I resigned. I was made a moderator initially to help with bugtesting and moderating the forums during Early Access. And during that time I had plenty of time on my hands to do bugtesting and suggesting improvements and helping others. However, these days I'm extremely busy, so I made a lengthy post in the Officers section about my resignation. I enjoyed working with them and I am not mad at them... I'm just unavailable time-wise anymore and felt that I couldn't spend the time continuing to bug hunt and moderate the forums and therefore I stepped down.

There is a bit of a time requirement needed to be good at bughunting and forum moderation and I simply lack that time these days.
timewarp47 Jul 19, 2015 @ 3:22am 
Hey Bone reading up on your older posts can I assume (Dangerous I know?) that you were once a mod or office(The stars gone from your avatar?) Your posts were always supportive of Shaun and all his hard work whether you agreed with what he was doing or not.Often against the childish bleatings of KJ as Stu calls him, if your older posts are to be believed ?

Yourself and Stu also seemed to have enough programming savvy to assist Shaun, so what happened? was there a falling out,or just your rig malfunctioned .It really does seem hard work sometimes on this forum just to get a straight answer from anyone.It would be nice to know whether 5476 is now redundant one way or the other from any ITK mods or Shaun?
timewarp47 Jul 17, 2015 @ 7:01am 
He's not take my word for it, and Shauns of course.The keycard you found was probably Forbes's in 7a on deck 6 Personnell. I think Jack was going to appear maybe down on Icarus colony this is where Shaun leaves you guessing as thats where you are heading with Frank,Brown and Yasov when Shaun curtails this story .He is still on the crew rosters and still active.If you can get past the wonder that is Penguin Stu of course?The lurker is the muscular sprinter ,silent and deadly that Shaun uses to attack ,from normally behind you, just when you think he's playing fair?I think they let Brian out because they realised its only a game and it should be fun.The previous incarnation of the lurker was probably the 'berserker' who you could hear coming frm miles away as he used to yatter?
Palandus  [author] Jul 16, 2015 @ 11:40am 
Maybe Brian is killable... you just gotta peg him in the head a lot of times.... like the Zombies in early Alphas... man those were a pain to kill. You youngsters don't know how great you have it with the zombies now. Back then, it took 1-3 entire Plasma MK3 clips to kill a single one (depended on how many times they felt like getting back up again), and you often had to fight off about 10 of them at a time.

I think at one point I found a Keycard in Personnel Deck 6 in the Survivors Area, but it isn't there anymore. Was that Jack's keycard? Also what was Jack's purpose in the game anyway?

Why would you let an invincible monster out of it's cage... on purpose... in Aftermath when you could only run for 3 seconds? I take it Monty and Seph were bored?

I keep hearing about these "lurkers". What are they? I've never seem to have encountered a live one before (though, they do strangely enough look like a previous incarnation of Zombies in the Alphas)

timewarp47 Jul 16, 2015 @ 11:16am 
Jack is Jack Sebastion who is still active on the crew rosters on both aftermath and cdf.Shaun use to experiment with stuff for him in Aftermath(His keycard) while Monty said he(Shaun.) was good at smoke and mirrors(Now you see it now you don't.)Because Monty kept finding stuff in various places(Jack Sebastions keycard I think?) and Shaun would shift it because he was testing stuff out.Brian was Brian Johnson again active on both crew rosters in either game and is still locked in the Brig even now .
Except that in Aftermath you could let him out which I have never managed in cdf,he also has a lurker mate down there with him now.Shaun did name him as well at one time?.Half of my fun was finding posts from Monty,Seph and Penguin Stu where they would release him and Stu would call them both insane because no one could kill him and he tracked you all over the ship.Just when you'd forgot him he would pop up right behind you,as in the maze in the sims when you got to the middle?
Palandus  [author] Jul 16, 2015 @ 9:35am 
Who is Brian... and who is Jack (mentioned a lot in Personnel messages)? I never played Aftermath for more than 10 minutes, so never got into it. If you are wondering, its because of limited flashlight, slow movement, and I only found a single laser pistol before getting massacred and with permadeath that was enough to encourage me to uninstall the game.