Insurgency

Insurgency

67 ratings
shrine
   
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File Size
Posted
Updated
174.638 MB
Jun 26, 2015 @ 2:42am
Jun 27, 2015 @ 1:35pm
3 Change Notes ( view )

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shrine

Description
Hello
Shrine - This is map port (conversion) from Neotokyo.
Supported modes:
Firefight
Skirmish
Occupy
Ambush

The map used models and textures from:
Neotokyo
FIREARMS: SOURCE 2.0
L4D
CSGO

Skybox landscape.
Particle for Volkano.
New Water.
Enhanced shaders, lighting.
Animated: Web, grass, trees, fish, birds, butterfl

map workshop\469457690\shrine skirmish
Popular Discussions View All (2)
3
Apr 17, 2017 @ 5:18pm
Bugs
**Smile**Sun**
1
Apr 15, 2017 @ 6:23am
Updates
**Smile**Sun**
22 Comments
Poopenshnapples Feb 27, 2018 @ 5:10am 
Great map!
Thank You!
John27 Jan 16, 2018 @ 1:39pm 
not appear on solo select map menu what should i do?
SPITFIRE Jul 18, 2017 @ 11:06pm 
Will this map be updated to the new workshop system?
Vigo Dec 30, 2016 @ 10:24am 
I can not use this map!What a shame!
[FfF] KALASH NICOLE Aug 17, 2016 @ 7:22am 
I added the map workshop ID into the subscribed_files.txt of my Linux server, but when doing a server debug to download the file, it just stay queueing.

Smile Sun, You just need to re-update the map file (check your ingame "published files") on the workshop to fix it, so the file will be correctly downloaded by dedicated severs using Linux.

currently the file appears in the 22880 workshop content folder as 437195915654237531_legacy.bin outdated format.
**Smile**Sun**  [author] Aug 17, 2016 @ 4:33am 
sorry the game occasionally update, I'm working on other projects can give source fix all errors.). Excuse me.
[FfF] KALASH NICOLE Aug 17, 2016 @ 2:35am 
need to be updated for workshop compatibility.
**Smile**Sun**  [author] Apr 5, 2016 @ 7:49am 
shrine.txt

"push"
{
"AttackingTeam" "security"
"controlpoint" "skirmish_cap_1"
"controlpoint" "skirmish_cap_2"
"controlpoint" "cap_occupy"
"controlpoint" "cachepoint_final"

"spawnzones"
{
"disablespawns" "1"
"0" "spawnzone_push_a"
"1" "spawnzone_push_b"
"2" "spawnzone_push_c"
}

"entities"
{
// Final Cache
"obj_weapon_cache"
{
"origin" "-4013.354248 -1856.367676 -255.968750"
"angles" "0.000000 -91.051781 0.000000"
"targetname" "cache_final"
"teamnumber" "3"
"ControlPoint" "cachepoint_final"
"TakeDamageBullets" "0"
"DestructibleWhenActiveOnly" "1"
}
"point_controlpoint"
{
"origin" "-4013.354248 -1856.367676 -183.968750"
"angles" "0.000000 -91.051781 0.000000"
"targetname" "cachepoint_final"
}
}
}
Sobral Apr 4, 2016 @ 2:21pm 
did not have push mode? fix the description if not..
----- HeiSe ----- Feb 14, 2016 @ 8:46am 
Very nice map, whether it can be converted into compatible Day of Infamy push mode map?:steammocking: