Insurgency
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shrine
   
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174.638 MB
26 czerwca 2015 o 2:42
27 czerwca 2015 o 13:35
Listy zmian: 3 ( zobacz )

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shrine

Opis
Hello
Shrine - This is map port (conversion) from Neotokyo.
Supported modes:
Firefight
Skirmish
Occupy
Ambush

The map used models and textures from:
Neotokyo
FIREARMS: SOURCE 2.0
L4D
CSGO

Skybox landscape.
Particle for Volkano.
New Water.
Enhanced shaders, lighting.
Animated: Web, grass, trees, fish, birds, butterfl

map workshop\469457690\shrine skirmish
Popularne dyskusje Zobacz wszystkie (2)
3
17 kwietnia 2017 o 17:18
Bugs
**Smile**Sun**
1
15 kwietnia 2017 o 6:23
Updates
**Smile**Sun**
Komentarzy: 22
Poopenshnapples 27 lutego 2018 o 5:10 
Great map!
Thank You!
John27 16 stycznia 2018 o 13:39 
not appear on solo select map menu what should i do?
SPITFIRE 18 lipca 2017 o 23:06 
Will this map be updated to the new workshop system?
Vigo 30 grudnia 2016 o 10:24 
I can not use this map!What a shame!
[FfF] KALASH NICOLE 17 sierpnia 2016 o 7:22 
I added the map workshop ID into the subscribed_files.txt of my Linux server, but when doing a server debug to download the file, it just stay queueing.

Smile Sun, You just need to re-update the map file (check your ingame "published files") on the workshop to fix it, so the file will be correctly downloaded by dedicated severs using Linux.

currently the file appears in the 22880 workshop content folder as 437195915654237531_legacy.bin outdated format.
**Smile**Sun**  [autor] 17 sierpnia 2016 o 4:33 
sorry the game occasionally update, I'm working on other projects can give source fix all errors.). Excuse me.
[FfF] KALASH NICOLE 17 sierpnia 2016 o 2:35 
need to be updated for workshop compatibility.
**Smile**Sun**  [autor] 5 kwietnia 2016 o 7:49 
shrine.txt

"push"
{
"AttackingTeam" "security"
"controlpoint" "skirmish_cap_1"
"controlpoint" "skirmish_cap_2"
"controlpoint" "cap_occupy"
"controlpoint" "cachepoint_final"

"spawnzones"
{
"disablespawns" "1"
"0" "spawnzone_push_a"
"1" "spawnzone_push_b"
"2" "spawnzone_push_c"
}

"entities"
{
// Final Cache
"obj_weapon_cache"
{
"origin" "-4013.354248 -1856.367676 -255.968750"
"angles" "0.000000 -91.051781 0.000000"
"targetname" "cache_final"
"teamnumber" "3"
"ControlPoint" "cachepoint_final"
"TakeDamageBullets" "0"
"DestructibleWhenActiveOnly" "1"
}
"point_controlpoint"
{
"origin" "-4013.354248 -1856.367676 -183.968750"
"angles" "0.000000 -91.051781 0.000000"
"targetname" "cachepoint_final"
}
}
}
Sobral 4 kwietnia 2016 o 14:21 
did not have push mode? fix the description if not..
----- HeiSe ----- 14 lutego 2016 o 8:46 
Very nice map, whether it can be converted into compatible Day of Infamy push mode map?:steammocking: