Cry of Fear

Cry of Fear

271 ratings
Monsters
By Lucifer
Description of the multiple monsters throughout Cry of Fear.
9
   
Award
Favorite
Favorited
Unfavorite
Stranger
Health:
  • 50 (Easy)
  • 70 (Medium)
  • 90 (Difficult)
  • 150 (Nightmare)

















A lethal enemy that is rare to find, Strangers are slow but very dangerous. They are able to be located by listening to their distinct breathing, appearing as men in suits with an opened book for a head.

When approached, a Stranger will begin to assault Simon telepathically, the player rapidly suffering damage until the stranger has been defeated. Once killed the creature will let out an inhuman groan and begin to twitch rapidly and flicker before simply vanishing.

It would be smart to attempt to avoid a Stranger when possible. With the cost to both health and ammunition proving taxing if the player decides to kill the Stranger. In the case where the player chooses to kill the Stranger, it is highly advised to weild a powerful weapon throughout the fight as the Stranger is not a foe to take on in a fight of attrition.

As well as this it would also be smart not to take on a Stranger unless you have around one half of your health remaining, as any less could result in the player dying from the Stranger's telepathic assault before the player can deal a deadly blow.
Drowned
Health:
  • 17 (Easy)
  • 37 (Normal)
  • 60 (Difficult)
  • 80 (Nightmare)













This monster has no physical attacks until the player approaches too closely. A baby will then burst from the monster's stomach and attacks with two knives. The attacks are slightly difficult to dodge.

The primary way this monster will attack is if the player is exposed to her for too long with at least one bullet in their weapons, the screen will darken and Simon will begin to whimper as the monster will begin to force Simon's gun to his head to make him shoot and kill himself in an act of suicide. The player must quickly press the left mouse to make Simon resist the urge to kill himself, once the player is successful in resisting it, the screen will go back to normal with Simon seemingly crying a little bit after the event is over.

Pistol-whipping the monster with an empty magazine is productive. The baby will strike at about the same rate as the Citalopram or Crazyrunner, but Drowned's slow speed will make doding back and striking again fairly harm-free. Eliminate her in aread you intend to fewquent, as she can actually attack between doored-off sections of the same map.

If the player has only a melee weapon equipped, the Suicidal Influence has no effect.
Citalopram
Health:
  • 17 (Easy)
  • 37 (Medium)
  • 60 (Difficult)
  • 80 (Nightmare)














Citalopram is encountered in the maintenance tunnels of the Subway level. The enemy has the head of a Faster, but the AI and animations of a Crazyrunner.

This creature is fought in the maintenance tunnels of the subway system, being the most frequent enemy encountered in the area. Though beyond this part of the game, the creature is not seen again. She is easily noticed by her udible panicked breathing, a trait shared with the Crazyrunner. She will pursue Simon relentlessly, quickly attacking him with a knife.
Upper
Health:
  • 20 (Easy)
  • 40 (Medium)
  • 70 (Difficult)
  • 110 (Nightmare)













The Upper is a unique and rare variant of the Slower encountered before reaching the Asylum.

Although this monster is a rare variant of the Slower, it can be defeated easily. When encountered, he attacks Simon by kicking him in multiple different fashions with his feet. This monster also has a very violent scream that lasts for several seconds, a very loud wail, making its encounter the second most brutal scare and screamer in the game.

Despite the fact that the monster isn't supposed to move, if you do move far enough away; the animations will be incorrectly timed which will make it seem as if the monster is hand-walking towards the player.

The original sound meant to be used with the Upper was supposed to be an ambience sound that was to be heard the moment you walk into the Facehead room, when you encounter multiple Faceless.

Considering the fact that the Upper is the same as the normal Slower, the animations being the same; explains the reasoning behind the awkward animations when he attacks and the fact he uses only one leg to attack, the one that seems to be very crippled out of shape. The other leg (according to bone structure) is the location of the head on the normal Slower.

The Upper will appear only once in the campaign, but will appear several times in the co-op version of the campaign. It is not presented in suicide maps.
Human Flower
Health:
  • ????
  • Instant kill by impalement













The Human Flower is a writhing mass of flesh with multiple tendrils and faces emerging from it, alongside one giant arm it uses to strike at the player. This monster is not exactly an emeny, but an obstruction placed in the path of the player. It is invulnerable to regular means of damage and thus the player must find a way to either bypass it, or find an alternative means of killing it.

Approaching towards this enemy will mean an instant kill, if there are other enemies in the area keep distance as it will impale Simon in his chest and kill him instantly; dragging his corpse into it's pit. The same creature is also seen in Doctor Mode and must be avoided in the same fashion.

Encountering this enemy two times in he single player campaign, the first having emerged from a street in the city to block the player's path. The player must take an alternate route around the creature.

The second Human Flower is met in the subway tation at Saxon Avenue, having emerged from the ceiling of the tunnel the player must progress down. In order to continue on, Simon must activate the nearby train which will then run into the abomination and kill it, allowing SImon to safely pass.
Faceless
Health:
  • 20 (Easy)
  • 40 (Normal)
  • 80 (Difficult)
  • 100 (Nightmare)








The Faceless are first encountered in the College, attacking SImon in great numbers once he has obtained the fuse powering the building's electrical grid.

Faceless are distinct for always for always attacking in large numbers and attempting to swarm Simon, but their durability is barely even that of a Slower. For an experienced player who's quick enough to avoid being surrounded and has ammunition, Faceless are hardly a threat.

Their main advantage against the player is early on in the College, in that they have a greater number and darkness limiting your options for fighting them. Depending on your preference, dual wielding with your phone are the best ways to deal with them but keep in mind that you cannot reload with one hand, however, can make a safe spot when you run low on bullets. Dropping your unneeded weapons outside of the college is recommended, to save inventory space for keys you'll need inside the darkened school building, reducing the amount of backtracking and run-ins with them you'll need to face.

A special variant of Faceless appears in the final boss figh on endings of one, two, and three. When the player confronts Sick Simon, Faceless variants called "Twisters" will be lowered into the area by platforms in gradually greater numbers. Twisters have metallic hooks for heads, except one in particular called the "Twisterv" in the model files, due to it's head being a valve. When defeated, the valve will fall from the Twister's body and is then used to begin opening the gate to reach Sick Simon.

Another varient of Faceless, which may only be encountered on the second visit to the Apartments; down the ladder inside the Bloody Apartments Room, lies on the floor lifelessy to fool Simon into thinking it is dead, but will attack if he gets close. Firearms are adviced to deal with them; particularly the shotgun, which can finish them off in one or two shots. Attacking with melee agains this variant of Faceless is a waste, as they attack quickly and move very fast.

Lastly, the final variant being the "Ghostly" faceless, which rushed at you after falling through the walkway inside the hallucinatory sequence inside the Bloody Apartment Room's "basement", after encountering the facehead for a second time. Functionally the same as other Faceless, they can easy be outrun, existing almost purely for scares after a false encounter with the Sawrunner.
Slowers
Health:
  • 20 (Easy)
  • 40 (Medium)
  • 70 (Difficult)
  • 110 (Nightmare)















Despite being named Slowers, they are not particularly slow; they vary between an eratic limping shuffle and maddened, flailing dash. When they close distance, they will swing their hammer out from right to left or upward several times; and while they are not the strongest foes they are the most often encountered early, while Simon is armed only with a knife, making them particularly threatening in harder difficulty modes.

The Slowers are notable for its spasmodically moving head, which makes aiming for headshots difficult. It is advisable for players to dispatch them with body shots, or melee, while keeping mindful of their surroundings to avoid being backed into a corner. Early on, knife-fighting is the only option.

When Simon initally deals damage to a Slower, it will flinch back. This only seems to occur once per Slower, but offers the player the opportunity to make between three to four 'safe' knife stabs, while the Twitcher recoils. Players on Hard and Nightmare difficulties should learn to exploit this behavior early, in order to reduce the damage they take from the first few encounters with these foes.

Slowers exhibit a behavior where they will enter an attack stance - when approached in this stance they can very quickly retort with additional attacks and get in hits even if you dodge backwards. Their animation will change to them holding out their hammer or "ducking" when they do so. Avoid knifing them in the few seconds after you've provoked them to attack, or Simon will likely take a hit or two.
Baby
Health:
  • 10 (Easy)
  • 20 (Normal)
  • 30 (Difficult)
  • 50 (Nightmare)








Encountered specifically in the apartments, it is the weakest monster throughout the game.

The Baby usually appears in groups of two or three. They attack Simon by charging at him and will commit suicide by thrusting a spike through their head toward Simon.
Children
Health:
  • 20 (Easy)
  • 35 (Medium)
  • 50 (Difficult)
  • 80 (Nightmare)












Their appearance is that of a bloated, rotting corpse of a small child holding a knife in each hand. They wear a garment made of garbage bags and duct tape instead of clothes.

The Children are very simila to the Slower in terms of combat in that they are fast moving melee enemies. They attack by running towards Simon and then slashing him with a two hit combo from their knives once they get within striking range. They are significantly smaller targets than the Twitcher and their means of attack as well as the considerably quicker rate at which they attack makes it dangerous if not outright deadly when cornered by one. If you have plenty of ammo, it is recommended that you take one out at range. If you have to resort to melee weapons, the best way to deal with them is to try to keep them in the most open aread readily available, moving in for a quick hit or two, then quick dodging away before they can counter attack.
Crawler
Health:
  • 20 (Easy)
  • 40 (Medium)
  • 70 (Difficult)
  • 110 (Nightmare)









The Crawler is a variation of the Slower and Croucher, specifically in the vents that will lead you to the room where you find the shotgun.

Crawlers are rare encounters and tend to appear only in ventilation systems and tight areas. They move fast and can catch up to Simon quickly, yet their attack speed is really slow and thye must stop to attack, so evading their attacks are easy.
Crazyrunner
Health:
  • 17 (Easy)
  • 37 (Medium)
  • 60 (Difficult)
  • 80 (Nightmare)












The Crazyrunner is a variant of the Drowned, encountered earlier in Cry of Fear. This monster is first encountered in the forest segment of the game, becoming the most common enemy faced until reaching the asylum.

Crazyrunners are completely silent until they spot the player, the creature then suddenly breaking into a rapid fit of panicked breathing as it pursues Simon with a knife. It is not a difficult foe to kill however, merely taking two strikes with a branch to kill on the lowest difficulty. it can deal a good toll of damage, however, attacking with very fast strikes directly after the player attacks. Usually appearing in large groups in an attempt to ambush the player, so one must be very careful when fighting more than one of these creatures.
Croucher
Health:
  • 20 (Easy)
  • 40 (Medium)
  • 70 (Difficult)
  • 110 (Nightmare)







A variation of the Slower and Faceless that walks on all fours, easily being able to duck under most of Simon's attacks and strike his legs. They are relatively difficult to spot when the player is not expecting to encounter one, making them a dangerout foe to encounter.

They are quite rare, showing up after fighting the Sawer in the apartment's basement. After this particular area, Croucher's will not appear for the rest of the game and it is quite possible to jump over them without taking any damage at all.
Dreamer
Health:
  • 17 (Easy)
  • 37 (Medium)
  • 60 (Difficult)
  • 80 (Nightmare)















The Dreamer is an apparition, appearing in the Manhunt Co-op campaign.

It's first appearance is in the beginning of the "You Will Die..." sequence, right after killing Mace and retrieving the key from its stomach. Then, after escaping the first Sawrunner chase, Simon will enter a building with plenty of rooms. When entering one room in particular and heading back, the Dreamer will burst from the room's door while making a high-pitched scream.
Faster
Health:
  • 25 (Easy)
  • 40 (Medium)
  • 70 (Difficult)
  • 110 (Nightmare)









Simon encounters this enemy first in the apartment building. She emits a piercing scream and attacks by slashing and stabbing Simon with her two blade-like appendages she has for arms.

Since she has the same metallic appendages as her legs, she makes a distinctive sound while walking. When killed, the monster stabs its neck with it's blades, falling to the ground.
Flygare
Health:
  • 40 (Easy)
  • 60 (Medium)
  • 80 (Difficult)
  • 100 (Nightmare)








Encountered most specifically after exiting Gustav Park, heading to Waspet Gardens. It's a form of Slower strapped down into an upside-down bed, which is hovering over the ground. It seems that the creature has control over the bed's movements.

The Flygare is the only flying monter across the entire game. It has two ways of attacking: the first with two scissors which the second is some sort of acidic projectile. They make a type of "roaring" grunt, when Simon is in the area.

It is recommended to evade this enemy in open areas, but if they are encountered in closed spaces they can be a menace due to their accuracy but can still be killed with one shot of the Hunting Rifle. When focusing on one of these creatures, you can observe that they have a cooldown period between attacks. When a Flygare is about to spit its projectile, it's head will begin to spasm; this is the player's cue to sidestep an oncoming shot.
Hanger
The hanger is not much of a monster, but more of a hazard and a screamer. They appear while they utter a blood curdling, feminine scream and drop from random trees with nooses around their necks when Simon passes under them, the fall killing them but potentially damaging Simon if they hit him.

While you venture Simon's twisted and sick mind, you'll come across with many of these things, hanging from nowhere.
Psycho
Health:
  • ????
  • Possibly the same as Slowers.
















Encountered in the Asylum, they wear a bucket shaped mask which seems made of paper and wield an axe.

The Psycho's melee attacks are very hard to dodge. They usually hide in dark corners, awaiting the player to pass and then ambush. Since his attacks are hard to dodge, it is recommended to use guns instead of melee weapons. When a psycho is killed he will drop his axe, but it cannot be picked up.
Sawcrazy
Health:
  • ????















The creature is extremely fast and very durable with an above average amount of health. If it manages to catch the player, it can kill them in one hit. Bear in mind that while this makes it a priority to avoid, it can be utilized to kill other monsters in Suicide Mode due to its keen lack of discretion towards what it kills with it's chainsaws.

Taken out of single player entirely, it makes five appearances in the co-op campaign.
Taller
Health:
  • 200 (Easy)
  • 300 (Medium)
  • 370 (Difficult)
  • 500 (Nightmare)















This monstrosity is a considerable threat to the player, but is easily avoidable. Due to their slow speed a quick player can simply sprint past a Taller without trouble, the option of standing and fighting does nothing but waste a large amount of the player's ammunition and time.

Getting close to a Taller is ill-advised, as the creature can easily kill Simon with little effort. The Taller will punch Simon if he gets too close, which will send the player flying and onto the ground where they will be immobilized. The Taller will then approach Simon while he is incapacitated and stomp on him, finishing him off brutally. It is possible to stand up after being hit by either clicking the mouse or pressing the jump key. If the only option against a Taller is to fight it, headshots will be the best way to kill it. Due to their enormous size and slow movement speed, headshots are easier on this enemy in particular, even more if you're using the Hunting Rifle.

Despite the threat this enemy can be, there's a small number of them in the main campaign. On the contrary, in the co-op campaign there are many of them, encountered in Kirkville, the Forest and the City, sometimes appearing 3 or 4 at the same time.
Suicider
Health:
  • 25 (Easy)
  • 40 (Medium)
  • 50 (Difficult)
  • 70 (Nightmare)












The Suicider is an enemy encountered when entering Saxon Avenue for the first time. He is the only enemy who attacks Simon with a firearm, charging toward him with a Glock, firing rapidly and inaccurately with no care for self-preservation.

Suiciders are a perfect means for acquiring large amounts of Glock ammo as they drop their guns upon death. Once the monster has either emptied it's magazine or the player has gotten too close, it will raise the Glock to it's own head, killing itself. Headshots are extremely effective and easy to pull off. Also of note is that if the player does not have a glock in his inventory and picks one up from a suicider that has killed itself, there will still be a bullet in the chamber, though it will still provide a full magazine if the player has a Glock.
Spitter
Health:
  • 40 (Easy)
  • 60 (Medium)
  • 90 (Difficult)
  • 140 (Nightmare)







This monster will only be encountered in the train segment of the game. While Simon searches for the lost feet, he will encounter this creature.

These monsters are suspended from the roof of the train and will force their upper halves through the windows as Simon passes in order to attack him; spitting sludge at the player. Once killed a Spitter will lose it's grip on the train and fall onto the tracks below. As the area you encounter them is very closed, it may be hard to defeat them or to avoid their attacks.
Sewmo
Health:
  • 40 (Easy)
  • 60 (Normal)
  • 90 (Difficult)
  • 140 (Nightmare)










This monster is specifically encountered throughout Sewers and dark places throughout the game. Their primary attack being to shoot their tongue, reaching long distances which may easily be dodged. Their movement is restricted upon spawning as their arms are caught in barb wire. The barbed wire can be broken from repeated strikes from a melee weapon, but it is not recommended to do so as the monster will become faster and more powerful. Headshots will prove effective, potentially keeping the creature from becoming loose.
Hangman
Health:
  • You'd love to kill it, wouldn't you?

















The Hangman are monsters encountered only in a maze faced during a nightmare sequence at the conclusion of Chapter four, just before escaping the subway.

The Hangman will pursue Simon relentlessly, yet does not follow him on it's own free will, however; the hook suspending the creature upside down from the celings moving along the tracks can lead to the monster being turned down another hall and away from the player's location. There are more than three Hangman in the maze, so keep caution.

It is not possible to kill these monsters, and the player is simply intended to run away from them. Making contact with the creature will instantly kill the player, forcing them to try the maze again from the beginning. Once reaching the end of the maze, Simon falls to the ground mere feet from the door before the arrival of the Hangman. Simon will manage to get through the doorway and close it just before the monster reaches him, the nightmare ending and the monster having vanished with the maze the next time Simon opens the door.
46 Comments
Vixag Q Oct 12, 2024 @ 5:40pm 
hi, i was looking a guide of the unlockables, wich one is the twitched?
kepekli_ekmek Jul 1, 2024 @ 4:21am 
Nice niceee
Chicken Nugget Mar 20, 2024 @ 5:44pm 
i like men
Adrian Shepard May 29, 2023 @ 8:27pm 
i thought strangers head was a paper bag
book simon May 14, 2023 @ 3:07pm 
Are you going to finish this?
Vintage Apr 13, 2023 @ 4:50pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Vintage Apr 13, 2023 @ 4:50pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
scout_beingshotinvincible33.wav Mar 6, 2023 @ 4:35pm 
emeny
кириешки Dec 17, 2022 @ 1:13pm 
i ikleld my mom
Watch Sep 4, 2022 @ 7:32am 
i first thought stranger's head was a box, now i realized its a book