This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Sep 8, 2015 @ 4:28pm
Mar 7, 2016 @ 12:09am
Recent Announcements View All (3)
BAZAAR is greenlit!
Day 3 update - 2/3rds to top 100!
Release date: Q4 2015

Bazaar is an Arcade-Adventure with a blend of retro arcade gameplay, classic adventure game atmosphere, and procedural generation to maximize replayability.

  • Classic touch ~ We hope to deliver a new experience for lovers of the classics. Fans of games like Link's Awakening, Earthbound, and Spelunky will feel right at home.

  • Items and Upgrades ~ Find and purchase an assortment of powerful and mysterious items to increase your attacks and gain new abilities.

  • Mysterious inhabitants ~ Encounter helpful and strange characters who live within the Bazaar, but watch out for certain dangerous figures!

  • Procedural generation ~ A vast amount of randomly generated elements so no two adventures are ever the same.

  • High scoring unlockables ~ Achieve high scores to unlock various game options and settings. Highest scores are recorded and awarded a rank based on the quality of your gameplay.

  • Local multiplayer ~ High intensity two player duel mode with deep competitive mechanics.

  • Palettes and shaders ~ Customizable screen effects including vintage LCD shaders and multiple color palettes.

  • Made from scratch ~ The game is built with an all-custom C# engine, 4 color pixel art at 160x144 resolution, and a chiptune soundtrack.

The game is currently approaching completion, and we expect to finish development in early Q4 2015. The team is currently working together full time to bring the game to release. The core engine is generally complete, and we are now focusing mostly on content creation, gameplay balance, and visual polish.

We have intentionally been vague in our descriptions, screenshots, and videos to not spoil the fun and mystery we hope to provide when the game is experienced for yourself. We would love to hear your feedback on what you see here, but rest assured that we will have a deep arsenal of new features upon release. We are also interested in integrating Steamworks features like achievements if the game passes through Greenlight.

Bazaar is developed by Largecomm[], an independent development team founded in 2012 and based in Seattle, WA. Since teaming up, we have been developing a custom C# engine that allows us to build precise and responsive 2D games.

Our goal when making Bazaar was to create an authentic interpretation of a retro game, while maintaining careful design standards to make the game work as a modern release. We have also been using the unique low resolution of the game to fine tune our custom engine.

By supporting the release of Bazaar, you would be helping us to continue development on future games that would allow us to push our custom engine even further.

If you are interested in following along with development leading up to release, we will post weekly progress updates on our website:

The amazing cover art was done by Neal "Dynamite" Anderson:

You can also follow the game and the developers on Twitter:
@BazaarGame · @LargemannLC · @HomskilletLC

< >
LarryTwoHands Nov 22, 2016 @ 11:57am 
when is it coming ouuuut??
IceFrost Jul 17, 2016 @ 3:36pm 
So this is dead? No updates at all.
Largemann  [author] Oct 14, 2015 @ 11:47pm 
:D: so many thanks to you and everyone who voted and supported us! we've been making huge steps towards finishing, and i'm hearing things about a multiplayer demo soon...
Halfgeek Oct 13, 2015 @ 10:03pm 
Congrats you guys!
minimurgle Oct 6, 2015 @ 6:24am 
Congrats on making me feel like I picked up my game boy. That's actually really cool.
MakeMe_LikeMike Oct 6, 2015 @ 12:42am 
Looks great! I'll be sure to share with friends! (all hail boogie)
Robbie Oct 6, 2015 @ 12:40am 
Everester Oct 6, 2015 @ 12:34am 
fela Oct 4, 2015 @ 1:03pm 
Really cool! Keep on it!
❄ GhostLIN 🐧 Oct 4, 2015 @ 8:46am