Europa Universalis IV

Europa Universalis IV

65 ratings
Console Commands for EU4
By Butter
Here is the alphabetic list of all of the console commands for Europa Universalis IV. This list
is updated as of 1.12.
   
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Introduction
This is the alphabetical list of console commands for Europa Universalis IV. To access the console, use the default ` key in a non-ironman, single-player game.

If there is any commands missing, comment them so I can add them.

In the meantime, have fun!

Event IDs are here!

http://steamcommunity.com/sharedfiles/filedetails/?id=461878615
A
  • add_age [<Country tag> OPTIONAL]
    Add age to current heir
  • add_baseunrest [<Province ID>] [<Base Unrest>]
    Adds base unrest to a province
  • add_cardinal
    Add a new Cardinal
  • add_cb [<casus belli tag>] [<target country tag>] [<Actor Country tag> OPTIONAL]
    Add casus belli against target country
  • add_claim [<Province ID>] [<Country tag> OPTIONAL]
    Add core
  • add_colonist [<Country tag>]
    Adds a colonist to a country
  • add_core [<Province ID>] [<Country tag> OPTIONAL]
    Add core
  • add_diplo [<Country tag> OPTIONAL]
    Adds diplomatic entroute
  • add_faction [<factionname>]
    Adds a Faction to your country
  • add_heir [<Target Country Tag> OPTIONAL]
    Adds a heir of a tag
  • add_idea_group [<Idea group key>] [<Country tag> OPTIONAL]
    Adds the specified idea group
  • add_interest [<Country tag>]
    Add specified country tag to your interest
  • add_liberty_desire [<Amount>] [<Target Country tag> OPTIONAL]
    Add liberty desire to the player
  • add_local_autonomy [<Province ID>, <Amount>]
    Adds local autonomy to a faction
  • add_missionary [<Country tag>]
    Adds a missionary to a country
  • add_natives [<ProvinceID>] [<Amount>]
    Add natives to given province
  • add_opinion [<Actor Country tag>] [<Target Country tag> OPTIONAL]
    Add opinion to/from tag
  • add_pa [<Country tag>]
    Add patriach authority to tag
  • add_pi [<Country tag>]
    Add papal influence to tag
  • add_reformlevel [<Amount>]
    Add reform level to the empire
  • add_unrest [<CID Type>] [<CID Index>] [<Unrest>]
    Adds unrest to a faction
  • adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
    Get administrative power
  • admiral [<fire>] [<shock>] [<maneuver>] [<siege>] [<Country tag> OPTIONAL]
    Create an admiral
  • ai [<Target Country Tag>]
    Enables/Disables AI for all nations or a specific tag
  • ai_minister [<0 = army, 1 = diplomacy, 2 = trade>]
    Enables/Disables specific AI ministers
  • aiview
    Toggles additional AI info
  • annex [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    Begin annex/annexes the specified tag
  • army_tradition [<Amount>] [<Target Country tag> OPTIONAL]
    Adds army tradition to the player
  • authority [<AMOUNT>] [<Country tag> OPTIONAL]
    Add to a country's authority
B
  • balance
    Region Balance output.
C
  • canals
    Debug canals on map
  • cash [<Amount>] [<Target Country tag> OPTIONAL]
    Adds gold to the player
  • change_religion [<province ID>] [<religion>]
    Change religion of the province
  • clear
    Clears the console
  • colonize [province ID]
    Colonize a province
  • controll [<Province ID>] [<Country tag> OPTIONAL]
    Change controller
  • combatsound
    How often does the combat view give a random sound? 0-50
  • country_modifier
    Show country modifier values.
  • create_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    Make a march the specified tag
  • culture [<Province ID>]
    Changes culture on a province to your primary culture
D
  • date Dec 31, 1969 @ 4:00pm[*] debug_collision Toggles debug display of normals/bounding boxes/collision [*] debug_info Toggles Debug info [*] debug_mode Makes some debug features available [*] declare_war [<attacker tag>] [<defender tag>] [<call willing allies>] Declares war between two nations (no CB) [*] dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get diplomatic power [*] disaster [distaste_key] Adds 100 progress to a disaster [*] discover [<Target Country Tag>] [<Actor Country tag> OPTIONAL] Discover capital of target tag [*] doom [<AMOUNT>] [<Country tag> OPTIONAL] Add to a
    Changes current date
  • debug_collision
    Toggles debug display of normals/bounding boxes/collision
  • debug_info
    Toggles Debug info
  • debug_mode
    Makes some debug features available
  • declare_war [<attacker tag>] [<defender tag>] [<call willing allies>]
    Declares war between two nations (no CB)
  • dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
    Get diplomatic power
  • disaster [distaste_key]
    Adds 100 progress to a disaster
  • discover [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    Discover capital of target tag
  • doom [<AMOUNT>] [<Country tag> OPTIONAL]
    Add to a country's doom
E
  • epicfail [<Target Country Tag> OPTIONAL]
    Makes all spies of target country fail
  • event [event id] [<Target Country Tag> OPTIONAL] [<Option id> OPTIONAL]
    Executes an event
F & G
F:
  • fervor [<Amount>] [<Target Country tag> OPTIONAL]
    Adds fervor to the player
  • form_union [<Country tag>] [<Country tag> OPTIONAL]
    Forms Union with target
  • fow [<Province ID> OPTIONAL]
    Turns off fog of war in a province or in general
  • fullscreen
    Toggles fullscreen

G:
  • god
    godmode on/off
H
  • help [command name]
    Print out all console commands or a specific command description.
  • helphelp
    Double Rainbow help.
  • helplog
    Print out all console commands to game.log file.
I
  • imperial_authority [<Amount>] [<Country tag> OPTIONAL]
    Increase your Imperial Authority
  • integrate [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    Begin integrate/integrates the specified tag
K
  • kill [<Target Country Tag> OPTIONAL]
    Kills the monarch of a tag
  • kill_cardinal [<Countrytag> OPTIONAL]
    Kill a Cardinal
  • kill_heir [<Target Country Tag> OPTIONAL]
    Kills the heir of a tag
L
  • leader [<fire>] [<shock>] [<maneuver>] [<siege>] [<Country tag> OPTIONAL]
    Create a leader
  • legitimacy [<AMOUNT>] [<Country tag> OPTIONAL]
    Set the legitimacy of the ruler
  • lucky [<Country tag> OPTIONAL]
    Toggle lucky nation
M
  • manpower [<Amount>] [<Target Country tag> OPTIONAL]
    Adds manpower to player
  • mapmode [Mapmode type (int)]
    Change mapmode.
  • map_random [<seed=-1>] [<restore>] [<nosmooth>] [<nosmoothcoasts>] [<topology>] [<terrain>] [<colormap>] [<minimap>] [<rivers>] [<trees>]
    Randomize new world part of map (heightmap, terrain, ...)
  • memory
    Prints out the used memory
  • mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
    Get military power
  • morehumans [num]
    Adds more humans
  • msg
    Toggles all messages popup
N
  • navy_tradition [<Amount>] [<Target Country tag> OPTIONAL]
    Adds army tradition to the player
  • nextsong
    Changes the currently playing soundtrack.
  • nopausetext
    Toggles the pausebanner for nicer screenshots.
  • nudge
    Go to the nudge tool
O
  • observe
    Switches to play no country at all, and no longer shows messages or pauses the game
  • observe_mode []
    Changes the observe mode
  • oos
    Make the client go oos
  • own [<Province ID>] [<Country tag> OPTIONAL]
    Change ownership
P
  • piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
    Get/Add piety
  • pirate [<Province ID>]
    Starts a Pirate in a province
  • poll
    Polls valid Events
  • population [<ProvinceID>] [<Amount>]
    Adds population to a province.
  • power [<stability/tech_table_key/idea_key>] [<Country tag> OPTIONAL]
    Adds the specified idea group
  • powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
    Get power in all powers
  • prestige [<Amount>] [<Country tag> OPTIONAL]
    Increase your prestige
  • prices
    Price Info
  • PrintSynchStuff
    Prints random count and seed
  • protectorate [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    Protectorate the specified tag
  • province_modifier
    Show province modifier values.
R
  • reform [<Target Province ID>]
    Begin reformation in the specified province ID
  • reinitchat []
    Posts a CChatSyncAllCommand
  • reload [file name]
    Reloads the gui or lua file
  • reload_canals
    Reload the canal bitmaps
  • reloadfx [Arguments: map/mapname/postfx or *.fx filename]
    Reloads the shader
  • reloadinterface
    Reloads the entire interface
  • reloadloc
    Reloads the localisation
  • reload_map
    Reloads the map
  • reloadtexture [texture file name]
    Reloads the specified texture
  • reloadtradewinds
    Reloads trade winds
  • remove_cb [<casus belli tag>] [<target country tag>] [<Actor Country tag> OPTIONAL]
    Removes a casus belli from target country
  • remove_claim [<Province ID>] [<Country tag> OPTIONAL]
    Remove claim
  • remove_core [<Province ID>] [<Country tag> OPTIONAL]
    Remove core
  • remove_defender_faith
    Removes the defender of the Faith for the players religion
  • remove_interest [<Country tag>]
    Removes specified country tag from your interest
  • remove_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    make a march the specified tag
  • remove_rival [<Country tag>]
    Remove rival
  • reset_god
    Resets Personal Deity
  • reset_migrate
    Resets the time you'll have to wait until migration is allowed again.
  • reset_mission_cancel [<Country tag>]
    Switch tag to another country
  • revolt [<Province ID>]
    Starts a Revolt in a province
  • revolution_target [<CountryTag>]
    Sets the revolution target.
S
  • savegame
    Creates an savefile.
  • sailors
    Much like manpower, except it's sailors
  • score
    Score output.
  • selflearningai
    Enables/Disables Self-Learning AI
  • setmissionaryprogress [<ProvinceID>] [<Amount>]
    Sets the missionary progress for a province.
  • SetRandomCount
    Sets the randomcount to 0 or arg
  • show_ideas [<Country tag>]
    Show Ideas
  • siege [<Province ID>]
    Wins the siege in the specified province
  • smoothframelog
    Toggles smooth frame logging
  • spritelevel [<Sprite level>]
    Sets a forced sprite level. Specify no argument to reset.
  • stability [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
    Increase the stability of your country
  • stats
    Stats to stats file.
T
  • tag [<Country tag>]
    Switch tag to another country
  • tech [<AMOUNT>]
    Get levels in all techs
  • test_achievement [<achievement>]
    tests a specific achievement
  • testevent [<Event ID>] [<Character ID>]
    Tests an event without triggering it
  • testmission [<Mission Name>]
    Tests a mission without triggering it
  • ti
    Toggles Terra Incognita on/off
  • time
    What time is it?
U, V, W, & Y
U:
  • update_loc [localization tag]
    Updates the localization tag file

V:
  • validateevents
    Validates all events without triggering it
  • vassalize [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
    Vassalize the specified tag

W:
  • winwars
    Gives max war score in all wars for the country
  • wnd [Arguments: open/close] [window gui name]
    Opens or closes the specified window

Y:
  • yesman
    Toggles AI positive responses
6 Comments
Ryley03d Sep 24, 2019 @ 11:16am 
leak:
crashes the game
hello Feb 10, 2018 @ 3:12pm 
how can i change my primary culture?
Kasper Feb 15, 2016 @ 1:14pm 
Hey is there a trsut one?
carrex Dec 10, 2015 @ 1:29am 
Danke!
Captain Crack Sparrow Dec 6, 2015 @ 2:52pm 
If i use some of these in my campaign, can i still get achievements? (I am New to the game as you can see on my profile)
totallynotacabbage Aug 31, 2015 @ 3:59am 
How can I tell what the disaster keys are?