Magicka: Wizard Wars

Magicka: Wizard Wars

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Magicka: Wizard Wars: Road to Pro (No Longer Updating)
By スカイ
A user-friendly guide for every player of Magicka Wizard Wars from newbies to pros. The guide contains the very basic of the game to advance techniques.



Guide will be improve furthermore later on!
GAME WILL SHUTDOWN ON JULY 21ST, 2016. THUS, NO FURTHER REASON TO UPDATE THE GUIDE.
Things doesn`t always go the way we want it to. I`m sorry and goodbye MWW.
   
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Newbie - The Elements



Element Name: Water
Special Effects: Wet status - Increasing effectiveness of cold and lighting elements | Knockback - Knocksback wizards.
Purpose: Crowd Control




Element Name: Life
Special Effects: None
Purpose: Support




Element Name: Shield
Special Effects: None
Purpose: Offense | Defense




Element Name: Cold
Special Effects: Chilled Status - Decreased in movement and casting speed.
Purpose: Crowd Control




Element Name: Lighting
Special Effects: Mini-stuns - Stuns wizards for a short period of time.
Purpose: Offense | Defense




Element Name: Arcane / Death
Special Effects: None
Purpose: Offense | Defense




Element Name: Earth
Special Effects: Knockdown - Knocks wizards down completely immobilizing them.
Purpose: Offense | Defense




Element Name: Fire
Special Effects: Burning - Burns wizards that deals damage periodically.
Purpose: Offense | Defense
Newbie - Element Combinations
/ - Means that any of those elements can be combined with the first one or two elements.
Elements with only 1 combining element are inferior than 2 combining elements excluding on elemtental storms


[Beam Types]

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[Wall Types]

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[Elemental Storm Types]

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[Projectile Types]

Earth Prioritized - Maximum physical damage + minimal elemental damage + minimal AoE effect

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Combined Spells Prioritized - Minimal physical damage + maximum elemental damage + maximum AoE effect

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[Mine Types]

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Newbie - Element Combinations

[AoE types / Self-casted spells]

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[Spray Types]
















[Ward Types]




Shield is the basic foundation of wards which acts as a defensive mechanism.
Full ward - reduce elemental or physical damage of that element by 100%
Half ward - reduce elemental or physical damage of that element by 50%

There are lots of wards that can be done except that opposing elements can`t be warded at the same time. The following elements can`t be in the same ward nor be combined:















Newbies - Affinities


Affinities are extra points that was added to your default elemental points which is 50.
Equipping staves, robes, rings and tinkets will increase your elemental points by the coinciding amount stated in its description while making you weaker on some aspects of the game.





Element Name: Water
Prioritization:
+ Water Affinity = ▲ water damage | ▲ amount of ice shards | ▲ size of ice barrier | ▼ ice shards damage | ▲ received ice damage | ▼ ice affinity
- Water Affinity = ▼ water damage | ▼ Amount of ice shards | ▼ size of ice barrier | ▲ ice shards damage | ▼ received ice damage | ▲ ice affinity






Element Name: Life
Prioritization:
+ Life Affinity = ▲ amount of healing per sec. | ▲ duration of heal beam | ▼ amount of spawned mines | ▼ Size of walls and elemental storms | ▼ shield affinity
- Life affinity = ▼ amount of healing per sec. | ▼ duration of heal beam | ▲ amount of spawned mines | ▲ Size of walls and elemental storms | ▲ shield affinity






Element Name: Shield
Prioritization:
+ Shield Affinity = ▲ amount of spawned mines | ▲ size of walls and elemental storms
- Shield Affinity = ▼ amount of spawned mines | ▼ size of walls and elemental storms | ▲ life affinity






Element Name: Cold
Prioritization:
+ Cold Affinity = ▲ cold damage | ▼ amount of ice shards | ▲ ice shards damage | ▼ size of ice barrier | ▲ received water damage | ▼ water affinity
- Cold Affinity = ▼ cold damage | ▲ amount of ice shards | ▼ ice shards damage | ▲ size of ice barrier | ▼ received water damage | ▲ water affinity






Element Name: Lighting
Prioritization:
+ Lighting Affinity = ▲ damage of lighting | ▼ earth affinity | ▲ received physical damage | ▲ charging time of projectiles | ▼ velocity of projectiles | ▲ size of lighting arc
- Lighting Affinity = ▼ damage of lighting | ▲ earth affinity | ▼ received physical damage | ▼ charging time of projectiles | ▲ velocity of projectiles | ▼ size of lighting arc






Element Name: Death
Prioritization:
+ Death Affinity = ▲ damage of death | ▼ fire damage | ▲ received fire damage |▼ fire affinity
- Death Affinity = ▼ damage of death | ▲ fire damage | ▼ received fire damage | ▲ fire affinity






Element Name: Earth

Prioritization:
+ Earth Affinity = ▲ damage of earth | ▼ recieved physical damage | ▼ charging time of projectiles | ▲ velocity of projectiles | ▼ lighting affinity | ▼ size of lighting arc

- Earth Affinity = ▼ damage of earth | ▼ recieved physical damage | ▲ charging time of projectiles | ▼ velocity of projectiles ▲ lighting affinity | ▲ size of lighting arc






Element Name: Fire
Prioritization:
+ Fire Affinity = ▲ damage of fire | ▲ recieved death damage | ▼ death affinity
- Fire Affinity = ▼ damage of fire | ▲ recieved death damage | ▲ death affinity


Newbie - Status Effects


Status Effect: Wet
Caused by: Water
Description: ▲ Lighting damage recieved | ▲ freezing time | Inability to use lighting
Can be debuffed by: Fire
Can be prevented by: Water ward
Appearance:












Status Effect: Chilled
Caused by: Cold
Description: ▼ casting speed | ▼ movement speed
Can be debuffed by: Fire
Can be prevented by: Cold ward
Appearance:












Status Effect: Burning
Caused by: Fire
Description: Damage overtime
Can be debuffed by: Water
Can be prevented by: Fire ward
Appearance:












Status Effect: Knocked Down
Caused by: Earth
Description: Completely immobilized
Can be debuffed by: N / A
Can be prevented by: Earth ward
Appearance:












Status Effect: Pushed
Caused by: Water
Description: Completely immobilized
Can be debuffed by: N / A
Can be prevented by: Water ward
Appearance:












Status Effect: Airborne
Caused by: Wall pushes / Mines / Water
Description: Somehow open to attacks
Can be debuffed by: N / A
Can be prevented by: Earth ward
Appearance:

Newbie - Magicks


Magicks Appearance:






How to use magicks

- You can use magicks by pressing the number 1-4 in your keyboard. The ones above the "QWERTY" key. Magicks are powerful spells that can save you or sweep the entire team with ease. To use magicks, you need the right amount of magick points commonly known as "Focus"; to cast the particular magick.

How to get more "Focus"?

- You can earn more "Focus" by killing enemy imps, killing enemy wizards, capturing spawn points in Warfare mode and it is also earned periodically. You will NOT earn focus by killing your own imps or your own team mates.

When and when not to use magicks?

- Only use magicks at the right scenarcio especially T4 magicks which is the most devasting magicks in the game. T1 magicks are for travelling, supporting, defensive and also offensive. T2 magicks are for crowd controlling,defensive and also offensive. T3 magicks are for supporting, offensive, and also for travelling. T4 magicks are mainly focus on mass annihilation.
Newbie - Weapons


Weapons can be purchased on the store with crowns, unlocked at the mastery tree by using mastery tokens or as a drop on the treasure chest. Weapons can deal either physical, elemental or magic damage. Mastery tokens which are used to unlocked some weapons in the mastery tree can be earned by either leveling up or by completing matches.


Physical Damage - Most weapons in the game deals physical damage. The damage from this weaposn can be blocked by earth ward.

Elemental Damage - Few weapons in the game deals elemental damage. These weapons can either deal water, cold, fire, death, lighting and earth damages. The damage from this weapons can be blocked by wearing the coinciding ward. Like Death mace damage can be mitigate by death ward, fire crossbow by fire ward, etc.

Magic Damage - Only a very few weapons in the game deals magic damage. Example of these weapons are Heavy Metal Axe, Horn of War, etc. The damages from this weapons are CANNOT BE blocked in any way.



Weapon Ability

Weapon abilities are the weapons special abilities that can deal moderate to massive phyiscal or elemental damage. The special ability of your weapon can be performed by holding your RMB and then releasing it.
Average - Mucle Memory




Muscle memory is not a memory stored in your muscles, of course, but memories stored in your brain that are much like a cache of frequently enacted tasks for your muscles. Having a high muscle memory enables you to cast various types of spell combination without even thinking what to press on the keyboard; you just do it. It is the same concept as walking, you don`t need to think that you need to lift your feet, move your body then move your legs, flatten your foot on the ground then finally repeating the process in the other feet. All of those process are automatically performed by you without thinking. That`s how muscle memory works; in computers, its like pre-loaded resources ready to use by the user.

Having a very high muscle memory in the game means you`ll be stronger in offensive approaches, it takes a while for other wizard to take you down, you react to certain scenarios very fast, you cast spells very fast without thinking what to press in the keybaord and the best part is that you can think of unique strategies and perform it effectively.


Training your muscle memory

1. Start with small spells
2. Cast these spells slowly
3. Repeat step 2 for a while.
4. Move on to bigger spells
5. Now cast these spells slowly.
6. Repeat step 5 for a while.
7. Start casting it as fast as you can.
8. Pick other spells and repeat the entire process.
Average - Concentration is Key


Having a high concentration to the games gives you a huge boost in your performance in the game. Thus, ▲ concentration = ▼ mistakes; therefore, you should focus on the game as best as you could. If you want to play at your fullest, you may need to consider one of the followings:

Common Distractions

Background noise - Background noise can throw off your game. So make sure that your tv, radio, cellphones, etc are all off.

Animals - Animal jumped on you = R.I.P

Girlfriends / Boyfriends - Break up with him / her. Just kidding. Always try to keep him / her away during matches or even only important matches and showing that you love them right after.

Your Desk - Spilled coke and sodas, rotten foods, crumbled papers, etc shall be removed for maximum concentration.

Family - Move your PC to a different location where your family can distract you the least. If all else fails tell `em to "GTFO" :D

Inside the Zone

A player can only enter "The Zone" if they achieved maximum concentration and performing their best performance due to extreme concentration. Everything happens in slow motion for them, giving them twice as much time to react and perform the right decisions.
Average - Negative Behaviors


Always be friendly towards the community

Saying "GG" at every end of the match is a good idea to show your enemies that you really did enjoyed the game.

Don`t hate new players

Doesn`t mean that they`re new means that they don`t deserve the right respect. You were once a newbie, weren`t you?

Accepting Defeat

Accepting defeat is always an excellent way of improving your behaviors but also your skills. Keep practicing and soon you`ll get it done right.

It doesn`t matter

It doesn`t matter what others think about you, all that matters is you play the game in your way and enjoying it. Always getting insulted that you suck so bad? Train! Strive to prove to them that they`re wrong.

Ignore the toxics

Trolls, immatures, sexists, easily butthurt people, etc. Ignore `em because if you don`t, "Collect bait, check mate".

Your ignorance ensures your demise

Don`t be fooled, your ignorance is their power. It`s time to fight back and stop being manipulated by negative insults and feedbacks. It`s time to shine. Prove to them that you are exceptional.
Average - Removing Bad Habits


Oops, not again

How many times do you have to fall to the same tactic or whatsoever? How many times you need to do the same mistakes over and over again?

How to reduce these bad habits?

Ask For Help - the most effective way of reducing your bad habits is to simply ask someone who is experienced in the game. Competitive players are recommended such as those who fights in tournaments and is well-known in the game for their extreme performances.

Always keep your cool - ▲ Anger = ▲ mistakes = R.I.P

Nobody`s Perfect - Even the best players in the game know that they will die eventually. If you can reduce your bad habits in the game, you will absolutely move on to the next level.
Average - Don`t Forget About the Map


The map is the most useful tool of Warfare matches in the game. The map contains all intel about the enemies such as their locations (when they are in the range of vision of your teammate), death locations of your team mates, how many spawn points you and your enemy have.

Know thy objective

The main objective in Warfare matches is always to capture spawn points not to kill. It`s always wise to have at least one wizard to capture spawn points and leave the rest of the fighting to the remaining three.

Don`t forget about the "Ping System"

Pressing ALT + LMB on the map will trigger a ping response. This is sometimes really helpful on pointing crucial strategies to the team.

Squeeze out as much intel as possible using the map

Your allies on the map gives you a nice AoE vision effect on your map. What`s in there screen is reflected on your map thus showing how many nearby enemies are after your teammates. Once your teammates die, the AoE vision will vanish on your map. However, the map still shows the death location of your teammates which is crucial when it comes in reviving them so you won`t revive the enemies which is also happening even to the best players in the game. Green blips are your allies and the red blips are your enemies.
Average - Optimizing Your Playstyle



Playstyle is the player style of fighting other players. It is the ultimate foundation of his performance in the game. In competitive matches, players with an exceptional skills thus a unique playstyle most of the time are taken down first because they are considered as a lethal enemy which can turn the tides of the match.

Short Range Playstyle Specialization

Let`s face it, over 90% of the total wizards in the game are close combat fighters. The game has a principle of the closer you are, the bigger the damage you can deal. Having this kind of playstyle is recommended and is the easiest to master.

Long Range Playstyle Specialization

The remaining 10% are the long range combatants. These playstyle is extremely difficult to master. These wizards can deliver lethal blows to their enemies in distances but their short-range combat skills are also not to be underestimated.
Average - Methamorphic Playstyle



Legends:

▲▲▲ = Excellent
▲▲ = Very Good
▲ = Good
► = Neutral / Average
▼ = Bad
▼▼= Very bad



Description: ▲▲▲ Survivality | ▲▲▲ Defensive | ▲ Offensive
Specialization: Close Range
Mastery Difficulty: Difficult
Tips: Always put the pressure to your enemies. Don`t let `em breathe! Walk through their walls!
Process: DED ward > keep casting WWE mines in front till you get in range to attack > approach your enemy > break their walls as fast as you can if the enemy goes defensive to heal > water push or knock `em down > do a good combo > finish it
Spells for Defensive (High resistant to Physical Damages and elemental damages):


=Ward=

[Try not to change wards if unnecessary. Psst, you can walk through walls]




=Mines=

[Your only chance of approaching your enemies due to slowness of DED ward]




=Walls=

[Other walls can also be used]




Spells for Offensive (Somewhat crappy in dealing considerable damages):


=AoE=

[SFS is a high damage spells and is really helpful is most situations]



[An excellent AoE lighting with some burning]



[An excellent AoE lighting against wet targets]



[A good combo starter against wizards without earth ward]



[A good crowd control self-casted spell especially against wet targets]



[A good way to give a noticable burst damage to your targets]




=Mines=

[It`s been used since Alpha, SES followed by a spray]




=Projectiles=

[A nice projectile to shoot against wet targets]



[A nice projectile to deal moderate fire damage in distances]



[A very good way to easily break walls in distances. Other ice shards also works]



[Why is this here? You figure it out]




=Elemental Storms=

[A good part of combo followed with QQF spray]



[Another good part of a combo followed by FFQ spray]



[A good combo to instantly freeze a wet target]



[Ward AAE, step in, self cast WWW and enjoy healing]




=Sprays=

[Remember, break the wall and take the opening]



[Remember, break the wall and take the opening]



[A good way to stop someone healing and to follow with a combo or just to give you some air]



[DED ward + Steam = No walls can hold you]
Average - Polaris Playstyle



Legends:

▲▲▲ = Excellent
▲▲ = Very Good
▲ = Good
► = Neutral / Average
▼ = Bad
▼▼= Very bad
Overiding = replacing the walls / mines / elemental storms of your enemy with your own spells.


Description: ► Survivality | ► Defensive | ▲▲▲ Offensive
Specialization: Long Range
Mastery Difficulty: Very Difficult
Tips: Try to keep your distance and always to try moving around then push in with the finishing move
Process: WWE ward > block incoming attacks > attack back while keeping your distance don`t engage in too early > break and overide all defenses if the enemy goes defensive to heal > water push or knock `em down > do a good combo > finish it
Spells for Defensive (Extremely fragile figther):


=Wards=

[Your only way of surviving. Switching wards are also acceptable]




=Walls=

[A good way to block wizards coming close to you and also to block incoming damages. Other walls are also acceptable]




=Mines=

[A good way to pend off wizards coming close to you]



Spells for Offensive (Extremely aggressive fighter):


=AoE=

[A good spell with high damage. Can be used when you are going for the kill]



[A good lighting with some burning. Can be used when you are going for the kill]



[A good lighting against wet targets]



[A good crowd control with a nice AoE range]



[A good spell when the enemies likes to hug you]



[A good combo starter]




=Mines=

[SES mines are good followed with a fire spray. This is good to use when your enemies are coming close to you; thus to suprise them, forcing them to change wards then going for a good combo is a good decision. Plus, this is crucial, you need to abuse this spell to overide the walls of your enemies, althought you can`t walk through walls like the Methamorphic playstyle, you have the aggression]




=Projectiles=

[A good projectile with a nice DPS and can be charge faster compared to other projectiles. Thus making this your main source of damage in distances]



[Your second projectile, this should hold him for a while especially when he`s wet. Make it hit and make it last]



[Your third projectile, you can use this to make your enemies wet while keeping your distance]



[Your fourth proctile, better remind `em to wear earth ward]



[A good way to break walls in distances. Other ice shards also works]




=Beams=

[A good way to deal a nice damage in distances]




=Sprays=

[Without this, no matter how much you destroy or overide their walls and damage them, you won`t be able kill him especially if the enemy knows what he is doing. Push him and follow it up with a nice a combo]



[A good way to deal damage in midium distances. Make sure you overide and break those walls first]



[A good way for crowd controlling. Self casted RRR also works]
Average - Aphotic Playstyle


Legends:

▲▲▲ = Excellent
▲▲ = Very Good
▲ = Good
► = Neutral / Average
▼ = Bad
▼▼= Very bad


Description: ▲▲▲ Survivality | ▲▲▲ Defensive | ▲▲▲ Offensive
Specialization: Close Range and Long Range hibrid
Mastery Difficulty: Extremely Difficult
Tips: 2 is better than 1.
Process: Read Methamorphic Playstyle and Polaris Playstyle and mix `em. Sounds easy? You`ll be dissolving rock using water.







Pro - Ngisolc Seton


Got ya! You were expecting something amazing, right? The title is also something I`ve come out with lol. But I`m afraid I can`t offer anything to you guys anymore so I`m really sorry since the only way I know to reach the pro level is by experience and practice, alot of practice. Practice is the only way of reaching perfectionism. So, good luck and you will soon reach the pro level. If the others can successfully become one, why can`t you? So do your best, who knows maybe you can achieve the title that everyone has been seeking since the beginning "From Pro to one of the best wizard players in the game".



P.S: Try write and read it backward the title "Ngisolc Seton".



- If you would like to point out something please don`t hesitate to write in the comments.
- You are free to write in the comments for additional infos for this guide. Would be appreciated.
- Bug / glitches suggestions / discussions are not allowed.
Others - Inspirational Quotes









"Those whose playstyle is just violence will meet demise to those whose playstyle is full of life."


"A strong wizard is not who is exceptional but he who conquers his weaknesses and doesn`t feel superior nor inferior."


"Are you a weakling? If so, don`t let go from it. That`s proof you haven`t given up yet on yourself. If you have the guts to not give up, you can become a legend that nobody can replace."


"Since when being defeated finishing the battle? Ain`t that just like running away, huh?!"


"The power of friendship is unstoppable. Being strong on your own is meaningless."


"They laugh at me because I`m weak and different. I laugh at them because they`re all the same. Those turds can`t even hinder my path to the top."


"Don`t give up. There is no shame in falling down. True shame is that you remain down. "


"How can you move forward if you keep regretting the past?"


"A wizard who lost his ability to have fun and only chase for victory and hate defeat is only going to be in the way."


"Do not lose composure, stretch your vision, don`t let your guard down, do not break your wards."


"Try to be as natural in your way of fighting rather than trying to achieve what you can`t get at the moment."


"Who in the world said that training hard can`t beat the talented wizards?"


"Either you wither away like a dumb stupid wizard or train and from story thou shalt become legend. "


"A true wizard aren`t the ones who wants to win but he who has to win."


"Yes! Yes! Beat the hell out of me! Rekt me! Rejoice that you beat me! But remember, It`s proof that I`m willing to improve and soon you will know how big your head is and thank you for helping me."


"If even you can`t protect your fellow wizards and respect their goals then your ambition is nothing but talk. "


"Even the strong wizards have sad stories to tell."


"Strong wizards doesn`t put other wizards down. They lift them up."


"Failing doesn`t give you a reason to give up as long as you believe."


"Face wizards who is stronger, fight them, you might be scared but that what makes us stronger."


"The moment when you`re about to give up, think of the reason why you held on so long. . ."


"If you can compensate and become a better wizard, why waste time complaining? If you can`t do something about it why bother complaining?"


"It`s not over when you lose, its over when you quit."


"It`s not about being strong or weak. Take the pain that was caused to your guild and return it, 100 FOLD."


"The failure wizards beat the geniuses ones through sheer effort."


"Don`t ever underestimate any wizards, if you forget your fear you become reckless which is another disadvantage for you and a winning chance for your foe."


"Our greatest glory is not in never falling, but in rising in every time we fall."


"Victory: Defeat, why does everyone loves me so much?
Defeat: Because you`re a beatiful lie and give no benefits and I`m a painful truth who tells the failures to hold on for a little longer."
Changelogs


= 12/10/15 Update =

- Fixed several errors in grammars.

= 12/17/15 Update =

- Fixed several errors in grammars [Again]


= 1/1/16 Update =

- Corrected some mistakes in explaining the game mechanics that creates confusion to newer players
- Added one more info. on "How to Get Focus" in "Newbie - Magicks" section


=1/23/16 Update=

- Added the "Others - Inspirational Quotes" section to inspire new to veteran skilled players.

=1/30/16 Update=

- Fixed several errors in grammars [Again x3]
18 Comments
Garket Mardener Apr 8, 2016 @ 7:45am 
correct that "mucle memory"
(it's mising an S)
Banana Crayons[Sad Forever][RIP] Jan 21, 2016 @ 10:20am 
"Accepting defeat is always an excellent way of improving your behaviors but also your skills. Keep practicing and soon you`ll get it done right."

Perhaps something else along the lines of "Even against the toughest/highest level players, don`t forfeit. It gives you some xp/crowns & the practice that will help you improve".

That or "Never forfeit, fight on biatches!" :steammocking:

:broadaxe::redwizard::defaultstaff:
[ ] Dec 29, 2015 @ 6:12pm 
You can let me a message at any moment, i'll answer you back for sure
[ ] Dec 29, 2015 @ 6:09pm 
Heya Bloom, i played with you tonight , and i just readed this guide, you're amazing really !
could you add me as a friend ? i would like to talk with you so much :)
CurrantBerries Dec 25, 2015 @ 4:40am 
casting more elements reduces your wizards movespeed, cast less and you move a bit faster, cast only one and your wizard moves normally. Same thing goes with invoking/queuing elements.
Vokerz Sep 24, 2015 @ 6:31pm 
booo!
CurrantBerries Sep 12, 2015 @ 3:36am 
needs more pictures
Zippy Sep 9, 2015 @ 6:04pm 
I'll fight golden for it
Tgolden Sep 2, 2015 @ 4:02pm 
woo top 10 m8ts
fomdj36 Aug 28, 2015 @ 1:28am 
Great guide man!i wish i could friend u but i cant.your friends list is ful:(but yeah Great guide and it helped me out quite a bit!also plz could unfriend someone on your friends list u u dont like or has not been online in a long timei really want to add!but Great guide!