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Anima Gate of Memories
 
 
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Genre: Action, Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English, French, Spanish
Players: Single-player
Posted
Updated
Jun 5, 2015 @ 4:26am
Jun 2, 2016 @ 10:54pm

View Anima Gate of Memories in the store

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In 1 collection by Badland_Games
BadLand Indie
9 items
Description
Release date: Q2 2016


Anima Gate of Memories is a third person action RPG. The game is mostly focused on combat and exploration, but it will also have a huge roleplaying elements. While it is story driven, it doesn’t force you to ride along rails to complete it. The game gives players freedom to explore a rich world and tackle only the obstacles that they want. This way, each player can visit many diverse places and reach very different endings depending on their choices.
Anima Gate of Memories is based in the international Anima Beyond Fantasy RPG books, and the game is being developed by the same team who wrote them.


-A deep and multifaceted story. The player's choices and actions will influence the journey and decide the destiny of the characters.
-Epic battles with formidable opponents. Challenge many legendary entities, each with their own special features and game play.
-A combat system which combines RPG elements with fast paced action and spectacular attacks and spells.
-Gorgeous graphics and animations. Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.




Gate of Memories gameplay is one of its most attractive points. The basis of the game is a third-person Action RPG where you control two different characters. Each one has at its disposal a number of basic skills such as attacks or dodges, to which they add a large set of special skills that you will be able to develop and customize as in a traditional RPG.


In Gate of Memories we control two different characters, Ergo and The Bearer, and we can exchange from one to another thanks to the special synergy they have. What makes this system truly fun is that both are not "physically" present at once, but we can invoke the other even in the middle of an action, continuing the movement with a completely different skill.
For example, while The Bearer is carrying an offensive combo we can invoke Ergo to perform an attack that launches the enemy into the air, only to switch back immediately to The Bearer and continue the air combo. Naturally, there are vast possibilities.




One of the elements that make special Gate of Memories is that you can freely alter the allocation of your special abilities depending on what your character is doing in order to create your own combinations of techniques. Each action can be assigned up to four skills in different buttons, so that the same button can be used to activate diverse powers. For example, you could establish a single button to launch an offensive spell, a support arcane or a Ki technique depending on whether you are attacking, moving or jumping.
This system not only gives you great freedom to do whatever you want with your characters, but is also extremely intuitive to create any kind of combinations.


Gate of Memories offers an open world. While it might not be considered a sandbox, the truth is that you can move with great freedom for its scenery, visiting different locations and allowing you to always retrace your steps to revisit areas, discover new secrets and unlock access to previously inaccessible places.


Gate of Memories is set in Gaia, an anachronistic setting which combines medieval fantasy with magic-based technology. While a great part of the game will take place in a mysterious tower called Arcane, the player will be able to move to different areas through the memories of the tower inhabitants.


Arcane is an extremely unusual place. Not only does it have a huge labyrinthine structure, but it will also alter its appearance according to the past of its inhabitants. For unknown reasons the tower has also attracted powerful entities known as The Messengers, adapting its interior in a “dreamlike” way to reflect the lives of these creatures. Thus, the set of the game is not just made up of ruins and tower interiors, but of elements as diverse as cities or old battlegrounds. Of course, not every area is totally independent. At the points where the lives of The Messengers cross, the rooms blend into each other connecting the different dreamscapes together.


The story of Anima Gate of Memories is one of the most absorbing parts of the project. The game is focused on The Bearer and Ergo, agents of an ancient society called Nathaniel which for centuries has protected mankind from the darkness. At the beginning of the story both receive the order to recover an old artifact called The Byblos that has been stolen by a renegade of the order. After a long pursuit, crossing areas ravaged by war, they are able to corner the fugitive in the middle of an ancient construction. However, suddenly the whole area is swallowed by light.
Soon our protagonists awake inside a strange structure where they are no longer alone; strange beings are also summoned there. Soon, both will discover that something darker than they could imagine is about to start, a war in the shadows in which they will have a leading role.


Anima Project is an indie studio formed by just 3 people who have dedicated their lives to games. After ten years working on the acclaimed Anima Beyond Fantasy RPG book series, we have decided to go further using their experience to create videogames, and this is the work we have dedicated two years.
Popular Discussions View All (6)
13
Aug 3, 2015 @ 7:16pm
Gate of Memories
Warabeskel
4
Jun 14, 2015 @ 5:31pm
Gráficos.
Pegasu
1
Jun 24, 2015 @ 6:54am
Greenlight Granted
Warabeskel
< >
384 Comments
Erxkum Apr 9, 2016 @ 1:23am 
You should follow: https://twitter.com/animaps
Legendary Warrior Ballsdeep69 Apr 9, 2016 @ 1:20am 
Ummmmmmmm
ruriccio Mar 19, 2016 @ 2:54pm 
Such suspense. So excite.
KaiyoriaChi Feb 17, 2016 @ 8:36am 
I wanted to support the developers for this game but all the links for that are down no idea how to get a hold of them I've been looking forward to this game for so long now it feels
Erxkum Feb 13, 2016 @ 3:25pm 
Any updates?
AnimaProjectStudio  [author] Jan 18, 2016 @ 12:25pm 
To BalamRedSon
Yes, it will.

To Obblivion
Yes, in fact, is it Dark Souls-like, but with diferent gameplay.
AnimaProjectStudio  [author] Jan 18, 2016 @ 12:22pm 
To xion99999

We are almost there; one or two months limit to the release.

The game can be played with any kind of computer; even old ones. We will publish the minimun next week.
AnimaProjectStudio  [author] Jan 18, 2016 @ 12:21pm 
To icywind1980

-What are the controls like? Keyboard only? Keyboard and mouse? Controller support?
Both Keyboard and mouse and Controller support


To GATC

-How close will that game be to the RPG in term of rules?
Far; it is just inspired in. Anima is too complex to do a direct port.

-Will we be limited to Hand-to-hand combat?
No.

-Will there be Psy disciplines? And invocations?
Sadly, nope.
xion99999 Dec 25, 2015 @ 10:29am 
La verdad es que ya hace como 3 o 4 años que el juego esta en desarrollo, me gustaria saber para cuando saldra el juego en si mismo mas que nada por las recomprensas de kickstarter que tambien eran muy chulas. Animo y por favor actulizad de vez en cuando que se que no es vuestro fuerte pero a los consumidores les gusta ver que se trabaja :).
Legendary Warrior Ballsdeep69 Dec 15, 2015 @ 10:57pm 
Still waiting for the translation for the Core Exccet and Gaia Vol 2........Can't wait for the game though.....just.....waiting.