Mystic Towers

Mystic Towers

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Mystic Towers - Codes & Secrets
By VolnuttHeroP64
This Guide provides Cheat Codes & Secrets for Mystic Towers.
   
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1. Cheat Codes
Cheats are activated by typing "BALDRIC" during a level. Once activated, your score is reset to zero, and you can press the following key combos to achieve what is listed:

Lshift R xx = where xx is a number of a room to jump to (01-45)
Lshift H = to get maximum health, also food and drink
Lshift K = to get all keys except the end tower key
Lshift W = to get full weapons
Lshift C = to get ten coins
2. Spellcodes
Ice
Shortcut Key: 1
Power: 1/5
Max Payload: Infinite
Your basic, infinite use spell. It is useless for tackling most monsters in the game after Rimm, but if you can trap a monster later in the game and hit it rapidly with Ice, then you will save castings of higher level spells. If you for some reason run out of all other spells, you will have no choice but to use ice.

Name: Sulfur
Shortcut Key: 2
Power: 2/5
Max Payload: 50
A second level spell that will suffice for simple monsters, or weakened monsters. It loses its use later in the game, but for the early towers it is helpful against many slower Melee monsters.

Name: Venom Cloud
Shortcut Key: 3
Power: 3/5
Max Payload: 40
Venom Cloud will become the bare minimum spell to use against enemies in the late Towers. It's a mid-range spell that will down most Floor 1 or 2 monsters well enough, and can be used to clean up on higher level monsters if you run out of stronger spells.

Name: Fireball
Shortcut Key: 4
Power: 4/5
Max Payload: 30
A mid/high level spell that will be necessary to effectively destroy a lot of late monsters, or to clean up if your Lightning runs out against the hardest.

Name: Lightning
Shortcut Key: 5
Power: 5/5
Max Payload: 20
The most powerful attack magic that should be reserved for the greatest threats in the game.


Name: Reveal
Shortcut Key: 6
This is a useful spell, it has a number of uses:
Reveal hidden doors or items.
Reveal poison tiles on the floor.

Turn on the lights in any room with a light switch or many other dark rooms.
If the room is dark and poisonous, then the convenience of using this spell rather than finding the light will cost you 2 castings...


Name: Heal
Shortcut Key: 7
Use: This spell heals about a third of your energy in one casting, and will also cure poison.

Name: Teleport
Shortcut Key: 8
Use this on any Teleport pad to make use of it.


Name: Levitate
Shortcut Key: 9
Use: Levitate is only really important in Wizard Towers 5 and 6. But it does have a number of uses:
Cast it once and move over Pain Tiles without damage.
Cast it multiple times to get above an enemy and drop spells on it.
Use it to skip past the glowing pink panels, without finding the pattern.
Use it under am item on a shelf until your head touches the item. Move to make the item fall.
Use it to reach high doors or ladders.

NOTE: Jump to deactivate the Levitate.


Name: Bomb
Shortcut Key: 0
Use: Blows up the Generator. Get clear or you'll be caught in the explosion.
3. Power-Ups
Metapower: greatly boosts the power of Baron Baldric's currently equipped spell, allowing him to use weaker spells to defeat stronger enemies, or blow them away using the more powerful spells.

Invisibility: makes Baron Baldric invisible for a short duration. During this time, monsters will not attack Baron Baldric unless they run into him, and autofire rooms (rooms that senses the presence of Baldric and fire) will not activate. Of course, Baldric will still be able to activate traps and become poisoned.

Shields: make Baldric invulnerable to everything for a short duration. This means that monsters will not attack, and Baldric is immune to poison tiles, traps and fire. He can still be poisoned from drinking slime and killed from eating a poisonous mushroom (when not poisoned).

Extra Lives: You start with 9 Lives in Quest Mode (with 1 in Practice Mode). but earning 10K Points will grant you an Extra Life.
4. Monster Bestiary
Episodes 1-2: Rimm Tower & Rimm Fortress
Scarabite: A bug-like monster. Arguably the weakest monster in game.
It attacks by biting.

Jagurota: A weird monster with a crocodile-like head and a spinning, spiked body.
Attacks by biting.

Azurblast: A wheeled monster that fires fireballs (or in some cases, venom clouds)
when damaged to a certain extent.

Fungafly: A fungus-like flying monster. Attacks by biting.
Dralek: A snake-like monster with a skirt for movement. Attacks by biting.


Episodes 3-4: Tor Karad Keep & Tor Karad Castle
Triworm: An one-eyed worm that moves by bumbling about. Attacks by clawing.

Clawfoot: A mating between a pair of eyes and bird claws.
Moves quickly and attacks by clawing.

Shrimpion: A shrimp-like creature that attacks using ice spells, despite the lightning blast depicted in the preview page. Certain ones can fire venom clouds.

Puffer: A bouncing creature that attacks by biting
Flip-Flop: A creature that moves using a slab-like contraption. Attacks by licking and biting.


Episodes 5-6: Nortscar Needle & Nortscar Spire
Podhopper: A one-eyed monsters with two stilts extending from its sides.
Attacks by clawing with its 'stilts'.

Cobbla: A large snake. Attacks by biting.

Sniper: A strange shelled creature that normally sticks close to the floor. However, it will raise itself up on four legs to attack with fireballs.

Monobeak: A bird with an over-sized foot. Attacks with its single clawed foot.

Snapdragon: A small dragon-like creature. Attacks by biting.


Episodes 7-8: Wolf's Fang & Wolf's Claw
Ruddimp: An imp like monster with an over-sized fork attached to its head.
It moves quickly and fires venom clouds as a primary means of attack.

Shillaya: A monster that looks similar to a leprechaun. Attacks by using its stick.
Bagfly: A mating between a bag and a fly. Attacks by sucking on its target.
Stinger: A jellyfish-like monster. Attacks with its tentacles.

Leman: A big blob that resembles a lemon. It bounces around as it moves,
and attacks by biting its target.


Episodes 9-10: Ebonscarp & Ebonscarp 2
Crocojaw: A monster that lurks below the floor, with its eyes the only thing that is visible until it attacks. It's very easy to miss in a dark room. Attacks by coming to the surface and biting.

Hothead: A head that floats around. It is quite easy to miss because of its small size.
Attacks by licking its target with a tongue of flame.

Rosie: A monster that resembles a young human girl. The evil Baron Lazarus met his end at the hands of one of these monsters. Despite appearances, it does not sound like a woman. It is capable of firing fireballs, as well as engaging in melee up close.

Eggnog: A monster that looks like an egg with arms and legs.
A pair of eyes glow from inside the eggshell.

Skelefly: A bouncing skeleton with only one leg. Attacks by biting.


Episodes 11-12: Marchwall Hold and Marchwall Fort
Fire-Asp: A snake-like monster that is capable of firing fireballs from its mouth.

Verdragon: The only melee monster in these two towers.
It is capable of flying over obstacles though.

Firebones: A fiery skeleton that is capable of firing fireballs from its eye sockets.

Writwraith: A male apparition that is capable of firing lightning bolts as its primary means of attack. Very dangerous.

Toxignat: Its small size makes it difficult to spot. It is especially dangerous because it's fast and powerful, with a powerful venom attack to boot. Approach these monsters with extreme caution.
5. Traps & damaging surfaces
Bomb Traps: Drop bombs when Baron Baldric walks on top of a triggering floor tile. These bombs can take away a greater portion of the Baron's health, and will damage anything 1 tile around the trap tile, so don't trigger them by mistake! Bombs can be avoided if the player moves away in time, and can be used to kill monsters by a clever player. Bomb-dropping switches that drop bombs when pressed serve the same function, except they can be controlled by the player.

Fireball Traps: Shoots fireballs when a floor button is depressed. Only Baron Baldric can trigger these. Fireballs hurt, so avoid triggering these traps, or avoid the fireballs. Of course, these traps can be used to kill monsters by lining the fireballs up with the monsters.

Poison Tiles: Secret tiles that will poison Baron Baldric when he walks on them. Needless to say, avoid them at all costs. Watch out for floor tiles with a single green dot in the center, as they usually indicate a poison tile or a bomb trap. The reveal spell can reveal poison tiles. Where there is a skull drawn on the wall, there is a poison tile somewhere in the room.

Pain Tiles: 3x3 tiles with a skull marked in the center. These tiles do not poison Baron Baldric, but will continually damage him as long as he stands on them. Avoid them, or quickly run across them to minimize the damage. The levitation spell allows Baron Baldric to move across them without taking damage.

Mushroom: Instant Death if not Poisoned, but if poisoned, it cures poison.
6. Runes
Skull Runes: Indicates the presence of poison tiles.
Use the Reveal spell to reveal them.

Eye Runes: Indicates something is hidden in this room.
Use the Reveal spell to reveal the hidden object.

Mystery Runes: Looks somewhat like a fish symbol turned 90 degrees counterclockwise.
They indicate that a spot in the wall is a secret doorway to an adjacent room.
Experiment by trying to walk into walls to discover it.
7. Apprentice & Wizard towers
Apprentice towers are significantly easier than Wizard towers.

In Wizard towers, Baldric does not start with maps of each floor, the monsters are significantly stronger and faster, teleporters do not link in a ring but direct, the Red Tower Key is not in the starting room, and there are new classes of obstacles to overcome.
8-1. Apprentice Towers Story
Baron Baldric
receives a
deputation from
Rimm Village...


"We beg you
to destroy the
evil monsters
in these
Lazarine Towers:
Rimm, Tor Karad,
Nortscar, Wolf's Den,
Ebonscarp
and Marshwall.

Only you can wield
the Wolf-Magic of
your ancestors to
Free the land."


Reluctantly, Baldric
calls up the magic
Lazarine Staff...

...There is dangerous
work ahead!


At the Tower,
Baldric is ready
to fulfil his Quest.
...Good Luck!
8-2. Wizard Towers Story
Baldric returns
to Castle Padabouche...
Successful!


The Villagers are
delighted!
Baldric receives
another deputation.


"Rimm Village
is safe at
last!

Your Wizard Skills
are as great as
your ancestor, but
used for good,
not evil.

We wish to present
you with the Village
Doomstone."


Joining a Doomstone
to the Magic Staff
adds its power
and Repels Evil.


Now you are ready
for the Wizard
Towers.

Your key is your
Skill.

Baldric's Quest
Continues...
8-3. Ending Story
WARNING: May contain Spoilers

Rimm Village
slumbers, awaiting
news of Baron
Baldric's Quest...


His return heralds
the end of the
Pedabouche Curse!


The villagers
watch as the last
Lazarine Tower is
finally destroyed.


Baldric's quest is
complete. He can
now enjoy a long
peaceful retirement.


THE END
9. ADG Episode 29
https://www.youtube.com/watch?feature=player_embedded&v=PM0IK14_W_8
Developed: Animation FX
Published: 1994 Apogee Software
Genre: 1-Player Isometric 3D Action/Puzzle
ADG Pro Tagline: "There is Dangerous Work ahead."

The Shareware Version conains 2 of the 12 Towers: Rimm Apprentice & Wizard.

Also, you may want to set the Sound Blaster Sound Scheme to Digital Low in the Game's System Configuration menu as the Digital High Setting can be buggy on DOSBOX.

ADG Pro Episode 26
https://www.youtube.com/watch?v=EabCIwxgODk&t=640s
1 Comments
~Shakantor~ Nov 18, 2024 @ 12:00pm 
Wait where is that Info from ? That the evil baron Lazarus died of the hands of one of the monsters called "Rosie"

I am curious, was this from an official guide somewhere ? Would be nice to know !