Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Also also: if a game decides reinforcements exceed the game’s limits, it will specifically tell you so, reinforcements can also arrive late completely at random, since ancient world didn’t exactly have GPS, telephones or clocks, people DID get late often.
In conclusion, your strategies are alright, but Q&A section is half bullshit
Thus, biggest ones WILL have negative income because they are picking up all the bills. You should still have best managers there to maximize their impact, but negative numbers are irrelevant for your empire.
Which brings me to the most idiotic thing you said: allowing cities to rebel only to raze them is a valid tactic, but for managing UNREST. Who do you think earns all the money in the city for you to collect? It’s people, ones you just killed, you imbecile, and all other of your cities will dip in income to pick up the bill graveyard cannot anymore