Star Ruler 2

Star Ruler 2

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Cheats
By Christmas1
so first ~ to open the cheats console next do cheats on ... now here are the cheats(pasted)
   
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Cheats
ch_colonize on/off -- When this is on, planet colonization happens instantaneously and without loss of population.
ch_seeall on/off -- When this is on, you will have permanent vision over everything in the game.
ch_flagship <empire id> <design name> -- Spawn a flagship of <design name> owned by <empire id> at the mouse cursor or selected object.
ch_supports <amount> <design name> -- Spawn <amount> supports of <design name> at the mouse cursor or for the selected fleet.
ch_orbital <empire id> <orbital identifier> -- Spawn an <orbital identifier> owned by <empire id> at the mouse cursor.
ch_research <amount> -- Gain <amount> research points.
ch_energy <amount> -- Gain <amount> energy points.
ch_ftl <amount> -- Gain <amount> FTL points.
ch_influence <amount> -- Gain <amount> influence points.
ch_money <amount> -- Gain <amount> in special funds.
ch_labor <amount> -- Increase the labor generation per minute on the currently selected planet by <amount>.
ch_owner <empire id> -- Change selected/hovered objects to be owned by <empire id>.
ch_destroy -- Destroy the selected/hovered objects.
ch_activate_ai -- Activate the AI on your player empire.
ch_trigger TriggerEffect(arg) -- Trigger any triggerable hook on the currently selected object. Triggerable hooks are sourced mostly from bonus_effects.as.
ch_ai_command <empire id> <command> <arguments> -- Sends a command to the specified AI.
8 Comments
💖 Officer Hotpants 💖 Dec 26, 2017 @ 11:08pm 
The sheer unwitting irony on display with that last guy. If we could figure out a way to mine it we could crash the metal industry.
madgamer2 Jun 27, 2017 @ 6:41am 
I bet you are a player who checks the web to see if there are any cheats out there for a game. It comes down to a point where you are more interested in winning a game rather than playing a game.......how sad.
jvt May 6, 2016 @ 4:28am 
And a few more from me:
ch_trigger GainInfluenceCard(OpenForum)
ch_trigger GainInfluenceCard(EnergyClash)
ch_trigger GainInfluenceCard(Enhance)

ch_trigger SpawnArtifact(RevenantChassis)
ch_trigger SpawnArtifact(RevenantCannon)
ch_trigger SpawnArtifact(RevenantCore)
ch_trigger SpawnArtifact(RevenantEngine)

ch_trigger SpawnArtifact(CommandComputer)
ch_trigger SpawnArtifact(IonCannon)
ch_trigger SpawnArtifact(SkipDrive)
ch_trigger SpawnArtifact(FloatingContinent)
jvt May 6, 2016 @ 4:26am 
There are [www.cheatengine.org] very usuful ch_trigger's.
Dalo Lorn Jun 7, 2015 @ 9:14am 
Yes. They do.

The moment you use 'cheats on' to enable cheats (which, by the way, isn't noted in the guide as it should be), achievements will be disabled for the rest of the game. Saving and reloading will not undo the problem - only starting a new game will. (Should, anyway. Not sure if it does. If it doesn't, just restart SR2 altogether.)
Christmas1  [author] Jun 6, 2015 @ 4:02am 
dont know
BCG52 Jun 6, 2015 @ 1:53am 
Do these kill achivements?
DJ REF™ REBORN May 13, 2015 @ 12:57pm 
Note type it like
ch_research 100000
not like
ch_reserach gain 100000