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We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magic and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict serious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too!
Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’s level. In future every monster will have a unique ability for his moment of royalness.
Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. We’re hoping that you’ll like DungeonRift and we will continue improving it. =)
Active abilities (Space button): Dodge Roll - character rolls in movement direction and gains invulnerability for roll-duration; Battle Dash - character boosts in aim directions, while damaging and pushing enemies. Damage grows with maximum health of the character;
Agility upgrade reduces recharge time of abilities;
Weapon throwback is smoother now;
Game levels now turning on 90/180/270 degrees and sometimes transpose to make more gamelevels for players;
New weapons grade - Runic weapons. It drops on later stages and worns down to “Worn” weapon, so it’s smart to change Runic for Fine weapon in some cases;
Two new melee weapons: Mace - unlocked at start of the game; Spear - unlockable after gaining enough experience;
New range weapon - Lightning. Unlockable.
Mace, Warhammer and Plunger got a chance to stun the enemy;
When monster reaches every 5th level first - he becomes The King of the Rift (and 18th level too). He receives a crown, his health grows 2 times and his damage grow 1,5 time. After 20th monster level the crown is given every 5th level to a random enemy. It could be picked up from defeated monster - it will protect the player and give experience bonus at the end of the level. Better crown - better defense;
There is a magnificent spark on the Fine weapons;
Game finishes after 50th portal;
Level editor is active again and it got a little better interface;
Now dead monsters are marked in pause menu;
New monster - Hardwin the Troll;
New perks: “Thick Skull” - ignores stun effect and becomes enraged instead; “Tough Guy” - increases monsters health and make him immune to throwback; “Smart Guy” - increases experience gain rate for monster; “Body Slam” - monster can jump to create a wave of damage and throwback;
Potion stops bleeding and poisoning now in addition to standard heal;
Settings Screen! Only with audio volume sliders and controls info at the moment;
Bug fixes, balance and graphics tweaks and many others big and small changes not cool enough to have their own bullet-point. =)
This is a 2D dungeon-crawler game about proud knight Sir Bucket and his journey through endless depths of Dungeon Rift.
Kill every monster on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself becomes darker, crippier and more dangerous! How long will Sir Bucket survive?
Monsters are persons too!
Monsters are levelling instead of the player. Each enemy in DungeonRift has its own perks, abilities, stats and evolution paths that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing their own professions, defining their behaviour and tactics - and Sir Bucket will have to choose new strategy every time.
In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...
And there is more to come!
The game is still on active development stage - we will launch some more feature and content updates before official full release.
Features yet to be developed:
Local co-op and versus;
Professions for monsters;
Even more perks and new evolution paths for enemies;
Different secondary and more types of primary weapons;
Modifications for Sir Bucket;
More surroundings type;
Lots and lots of additional content;
Different playable characters;
Progression system for unlocking new weapons, perks and enemies;
Developing was started for GamesJam 2014 hackaton, but then we decided to continue this project.
DungeonRift has been Greenlit and is now listed in the Steam store. For the latest information, purchase options, and discussions for DungeonRift, please see it on the Steam Store or in the Steam Community.