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There's a tactic in SH3, that I can't remember if it works in SH4. What you do is once the destroyer stops pinging (i.e. just before it drops depth charges), you dive deep (80+ meters) at flank speed. Maybe turn a bit, but it might slow you down.
Once he comes back after determining your depth again, you do the exact opposite. Go shallow at flank speed, to maybe 30 meters or so. Worked fine for me. I was able to dodge depth charges all day. Maybe someone can chime in on this, or test it.
basically, if you are forced to surface right next to a destroyer stay as close as you can and just keep pumping shells into her, it may be your only chance.
Thanks for the timely response.
One thing I want to point out though is that you used the word 'strait' when you should have used the word 'straight.' That's 'straight,' with a 'G.' 'Straight' is an adjective describing something that does not turn, such as a destroyer heading directly to your position after detecting you on active sonar. A 'strait' is a noun describing a narrow body of water between two bodies of land, such the Makassar Strait or the Strait of Malacca.
In the game, one of the crew says "passing thermal layer" when descending through jt. You want to be a bit under it to be safe, and it's important to stay quiet (it sends *all* noise upward). You may not hear this line if using time compression, so stay in real time during the dive.
I don't think there is any way to actually check, and it doesn't exist everywhere (shallow water has no thermal layer).
Thanks