This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English, German
Mar 26, 2015 @ 2:13pm
Apr 2, 2015 @ 3:51pm
Recent Announcements View All (8)
Dev Blog January 2016
Alpha test officially started

Release date: 2015
What Is Barrage?

Barrage is an unconventional hybrid of 3 genres. Think Starcraft meets Quake meets Worms. We call it an Artillery-RTS, with a bit of FPS thrown in. Gameplay involves raining destruction on your foes from afar, taking advantage of the gravity in outer space to hit your targets from every direction.

You start with your home planet and a few basic buildings. Throughout the course of the game, you will build up your planet, research new technologies and shoot enemy planets with lasers, missiles...even solar flares and black holes!

Each planet can produce 2 types of resources, energy and minerals. Minerals are used to build buildings and physical based weapons. Energy is used to power research and energy-based weapons.

The research tree is split into 5 categories. In the centre, there is a deep base research tree unlocking support buildings. The other 4 categories are weapons: Laser, Missile, Solar and Graviton research.

There are multiple game modes. Single player free-play and survival modes; along with multiplayer deathmatch and team deathmatch/survival modes.

Key Features
  • RTS-style base building
  • FPS-style skill-based shooting
  • Gravity-enabled 3D space combat
  • Competitive Multiplayer gamemodes
  • 4 weapon specialisations
  • Conquer planets and build multiple bases
  • A variety of beautiful space maps
  • Use experimental weapons like asteroids, solar flares and black holes

Who Is Making Barrage?

Barrage is the first game being developed by Tectonic Studios, a small indie development company. Matt, a computer scientist, is Tectonic Studio’s programmer. Norman, an electrical engineer, styles our design with 3D modelling, textures and visual effects. The sound, music and physics were developed by Laurence. And, of course, it is based on the powerful Unreal Engine 4, developed by Epic Games.

Tectonic Studios was founded in 2013 by Matt, Laurence and Norman, who came together and discussed the idea of how it would be great fun to wage war on a really grand scale, fighting over a whole solar system with massive rockets and experimental weapons. Since then, we worked together creating prototypes and fleshing out Barrage’s concept ideas. Today, our imagination is on the brink of realisation.

Find us
Twitter (@BarrageGame)
Twitch[] (BarrageGame)
Twitch[] (Matt)
Popular Discussions View All (2)
Dec 2, 2015 @ 3:11pm
(AMA) Ask us anything
Mar 28, 2015 @ 2:58am
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Chicken McNuggets Feb 29, 2016 @ 2:34pm 
Im glad i greenlit this. Like, the first week it was on steam i greenlit it.
Groparu Jan 30, 2016 @ 9:20am 
GO FASTER!!!:steammocking:
BillyMoza Aug 5, 2015 @ 3:06am 
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DiePoes Jun 13, 2015 @ 8:11am 
me and my friends had the same idea 4 years ago but we were to young to start creating games, so i hope the game is a sucess, thumbs up for you
Elvis ☁ May 23, 2015 @ 2:38am 
i like the idea :)
Swoo May 14, 2015 @ 5:49am 
Look's Cool!
LexiWolf May 13, 2015 @ 10:44am 
i'm interested
MokMok&Nour ~_~ Apr 25, 2015 @ 12:24pm 
-Kilencer- Apr 18, 2015 @ 7:22pm 
Paxterra Apr 18, 2015 @ 9:40am 
is it free? it looks very cool