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Ilmoita käännösongelmasta
Eh… nice to see a chamber combining the time mechanics with turrets I suppose. Not the biggest fan of turret-based puzzles to begin with, but the portalling at the end was very finicky. Not wholly your fault (discovered in chamber 13 that light bridges just suck portalling from afar in this mod), but if you or others thoroughly play-tested it (as should be done with any respectable chamber) I can’t see how they didn’t think that part was more annoying than fun.
Difficulty: 4.25/10
Enjoyed: 6/10
Also I didn't use the light bridge in the second part ;p