Tales of Maj'Eyal

Tales of Maj'Eyal

Ikke nok vurderinger
Archery Fix
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
29.194 KB
18. mar. 2015 kl. 19:12
18. mar. 2015 kl. 19:13
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Archery Fix

Beskrivelse
Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects.
8 kommentarer
Intrinsic 30. nov. 2015 kl. 9:24 
This fix finally went live, can be removed now.
Mailim 12. aug. 2015 kl. 12:09 
I had no idea anything was broken until somebody in a stream chat asked if streamer was using this. OK, downloading then.
[GWJ]Baron_Of_Hell 4. apr. 2015 kl. 20:45 
You should get a reward. It is crazy to think how long this went unfixed. Better late than never.
Hiruma Kai  [ophavsmand] 4. apr. 2015 kl. 15:58 
So the archery fix contained in this addon has been merged into the master branch of Tome 4 this week. So the next release of Tome 4 (whether that is 1.3.2 or 1.4.0) will have this problem fixed, and at which point this addon will no longer be needed.
SabreCat 4. apr. 2015 kl. 9:57 
rural: It may be that it's an easy bug not to notice, even if you are playing an archer. So many effects can fire off when you shoot things that it's easy to overlook a few are missing!
Computer gamer 2. apr. 2015 kl. 9:18 
thanks for answering! now i know this fix is a must have. kinda strange that such crucial fix is not more popular, guess not a lot of people play archers.
Hiruma Kai  [ophavsmand] 2. apr. 2015 kl. 7:11 
Items can "do something" on hit, on critical hit, and on kill effect.

This is different from just +X damage on hit or burst damage on crit, but specifically effects like cripple on critical hit, silence on ciritcal hit, % chance gloom on hit, etc. These types of effects have been broken on all ranged weapons as well as ammo in the main Tome 4 game. So a throat seeking bow would never silence the target when you critical hit, even though it says it should.

There are a few artifact items which do still have these types of effects work because they were hard coded awhile back, but ego items and random artifacts don't work as advertised. This addon fixes it so they work again. Hopefully, this will get fixed in the main Tome 4 code in the next release after 1.3.1.
Computer gamer 2. apr. 2015 kl. 0:42 
hello
can you tell me more specificly about what was broken? i just want to start an archer class but i'm not sure if i need this addon or not.