Navy Field 2 : Conqueror of the Ocean

Navy Field 2 : Conqueror of the Ocean

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Navyfield 2: Becoming an Admiral
By Xam Huad
The aim of this guide is to give the player extra information about the game Navyfield 2 in the form of Basics and Tips & Tricks based on personal experiences.
   
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Introduction
Welcome to my guide and, more importantly, to the world of Navyfield 2! You may have come here after visiting the official guides and are aching to read some actual player's tips & tricks. If you haven't yet read them, I urge you to do so as it will help understanding with the where & whats.

Tips & Tricks you say? Indeed, this guide aims to make the reader a proper gentleman Admiral, a swashbuckling vortex of horrors or whatever fancies the sense of becoming slightly better at a game.
Navyfield
First up (uh oh), some information that will rock your socks. You start your career with the tutorial, followed by your very first destroyer (DD), not a frigate (FF), because this game doesn't have frigates currently.
    Available:
  • (DD) destroyer
  • (SS) submarine
  • (CL) light cruiser
  • (CA) heavy cruiser
  • (CV) carrier
  • (BB) battleship
  • (APA) attack transport
Playable nations are: England, United States, Germany, Japan. Ships are spread out over 11 tiers. You can have 6 captains total. Steam Overlay currently doesn't work. Updates are regular. This is the developer company that also made Navyfield (the first one). Are you up-to-date yet? Splendid.
Basics
Every ship has its own role in this game. Make note that it will deviate from its real world contempories.

What happens when you go to General Battle?
  • After you hit the button to join General Battle, matchmaking will start a search
  • The search hopefully only lasts a few seconds, you find yourself on the blue team
  • You check the minimap, there are a few islands and several bases
  • Moving the ship with mouse and keyboard around, you engage
  • Match ends, you accumulated experience and credits
Experience
That experience goes to your captain, officers and research. The captain will be 2nd Lieutenant forever, but he can put points in to unlock additional officer slots. Be aware: The first four officer slots per category are credit officers only, the "premium" officer slots are for both credit and gold officers.

Morale
Officers have morale, a loss will decrease it and a win will increase it. You can extend officer morale with trainings. Morale affects an officer's prowess on the ship. Officer prowess stacks, except (unconfirmed) for Aviator Officers (who function as the pilots), although the description mentions aviators have an effect on AA aswell.

Ship Mastery
Ships can be mastered with the effect of earning extra experience and credits per mission. This can be done by researching all the unlockable equipment and the ships next in line. Upon mastery the ship will be marked with a wheat crested star.

Actions you can undertake while in General Battle
Depending on ship class and situation
  • Drop Mines or Depthcharges (DD types M and D respectively, weapon slot 5)
  • Search for submarines with Sonar (slot 6)
  • Capture bases (when stopped inside red circle: right-click the building)
  • Engage enemy ships / buildings with guns (HE - High Explosive as default, AP - Armor Penetrating vs armored ships)
  • Engage enemy planes with automatic AA or guns with AA shells (hit Z to change ammo type)
  • Order a Bomber Run or Scout Mission on mini-map location (as Map Commander / Flagship)
  • Tele(port) between friendly bases (when stopped inside building circle, click mini-map)
  • Launch Torpedoes (weapon slot 4)
  • Launch a Recon (R) plane (as BB, CA)
  • Launch a plane squad (as CV): TB (torpedo-bomber), DB (dive-bomber), FPS (fighter planes)
  • Communicate strategy, tactics, info or jokes through the chat (hit Enter)
Netiquette
As an aspiring admiral, some decency is expected regarding chat behavior. Fellow navy officers will frown upon reading malicious content submitted to the chat from another officer. Keep the chat fresh and informative, with the occasional joke, praise, applause or recommendation.
Tips & Tricks
We've finally arrived at the magic section. Though you'll probably skim through this and notice its nothing truly special. No, technically its nothing special, however sometimes something looking simple is a hard thing to do when you're in the heat of battle. That or you may never have considered them at all. Anyways, here goes:

CAPTURING
Your team spawns on one side of the map, the enemy team on the opposing side. Expect the first wave to come launching some torpedoes. So, if you're trying to capture a building, do it on the friendly side of the island in order to not get hit by the random torpedo. Best if you can align your ship in such a way it can speed away at a moments notice. Best also if you are very close to the island as it will also function as an intermediate wall for the enemy gun shells (but not too close or you will need a tow).

Fully captured AFB (airfield base) will help your commander and will decrease the chance enemy will recover that base any time soon. Fully captured Radar displays enemy locations at certain intervals. All bases will generate a visible area upon capture which helps in determining enemy locations. Try to stay out of enemy captured bases unless you absolutely need to. It is possible to decrease enemy capture strength on a base by doing damage to them with your guns.

TORPEDOES
Waves and waves of torpedoes, expect them and act accordingly. But let's focus on the launching party.
  1. There are various ways of launching torpedoes, one of which is what I call the
    Opening Sequence: Wide, Slow, Prox, Gradual. You launch in that setting when the match has just started and the enemy is coming at you from one side - the opposing side of the map. It is nothing but a screen, but some lucky hits may incapacitate a DD or SS.
  2. Next up is Ninja / Judgment Day: Wide, Fast, Contact, Salvo/Grad. You may ask why "wide", but that's because there really is no need for anything other than wide and will just distract you from more important settings. I use this setting when the enemy is sitting duck firing at an enemy and either unaware of you or just ignoring you because their guns are trained in the opposing wind direction. Don't go too close or your torpedoes will misfire!
  3. For every other skirmish with enemies, I tend to go for: Wide, Fast, Prox, Grad. Proximity does lower damage than Contact yes, but if your contact torpedoes don't hit then no damage is done at all. Firing them sequentially is important to make a different launch angle if enemy suddenly changes direction. If the first wave didn't hit then usually the second will. I use fast speed mostly, because the difference with slow speed (besides the speed) is the life cycle of said torpedo. So if you miss your target, fast speed will run out of life faster with less risk of hitting the friendly that may move into the area. And enemies will have less time to react before fast speed torpedoes hit.
    EDIT (march 15th, 2015): Wide, Fast, Prox, Grad seems to be only effective on JP nation. Now that I've commanded british and american DD's, I noticed prox torpedoes not doing as well and have switched to Wide, Fast, Contact, Grad for skirmishes.
TELEPORT
This is a new feature (Navyfield 1 didn't have this afaik) that certainly baffled me when I first heard about it. Being able to warp or tele between island bases you control. Nifty. Especially useful when you've just captured an AFB on the outskirts of the map and want to go to the action areas elsewhere - just open mini-map and choose the nearest controlled base to take part of the action. Make note that bases with enemies nearby will render you unable to engage them for several seconds. So choose your island warp accordingly.

SUBMARINES
The scourge of the battleships. These pesky creatures are faster and incredibly deadly to them. I haven't commanded a submarine myself, so I won't detail how to. However, I can tell you what is useful in dealing with them. The DD is the savior of the BB when it comes to SS. DD is faster than SS, has sonar, depthcharges (or mines) and more importantly torpedoes. It is best if only 1 DD goes after the SS in effort to reduce risk of friendlies getting in the way of your torpedoes. "Why not Depthcharges?", you may ask. Well, the reason for that is torpedoes are just easier. Depthcharges need to be set a depth and you can see the depth when you get a signal that you've spotted the SS (red circle with numbers). Thing is, you only want to use Depthcharges if he's deeper than your torpedoes, evading them etc. Its very bothersome. SS have low health, so usually a few torpedoes will kill them outright.

AIRPLANES
Pesky buzzing flying ferrets, little balls of fur. Kill them with fire, I mean AA. A ship has 3 ways of dealing with these critters:
  1. Automatic AA - your ship is near and your crew will automatically fire at the planes.
  2. Guns with AA shells (hit Z) - train your guns at the red circle and fire accordingly when the planes line-up.
  3. Fighter planes from a CV can engage the enemy planes.
For gunning with AA you need to be in a certain range for your flak to reach the target altitude and distance. Go too far and your flak will explode before reaching target destination. Go too close and it will not reach target altitude. Some ships have dedicated AAA emplacements, don't forget them.

SHIP BATTLE
So you have engaged an enemy ship, but every time you do, you get wasted. You're wondering what you're doing wrong? Or, what you could do better. Now, before we go into the fine details of ship vs ship battle, let's take a quick peek at the tiered matchmaking.

Matchmaking
My experience is that the higher you go in tier, the more advanced your adversary becomes. Better guns, displacement, strategies, tactics and overall more experienced players. Basically, this means higher difficulty. So if battling with these folks proves much too difficult, drop a tier until you've gained enough skill & experience to battle with them. Higher tiers generally produce battles with less DD, more planes in the air and more heavy gunners trading shots.

Nations
You've picked a nation and now you want to fight. However, you want to know what ships or ship-line to choose, you don't know what this nation is good at or what ships SDenternet has buffed/nerfed. Welp, I don't have áll the information either, but I can tell you that:
  • Japan is known for its torpedoes
  • Britain is known for armor and damage
  • United States for ease of use overall capability
  • Germany for its screechy voice during battles. Heh, I'm joking
Ship vs Ship
I'd like to categorize what kinds of battle you could get into as:
  • Simple / Low Tier
  • Advanced / High Tier
The reason for having these segments is that in High Tier you can get wasted in pretty much 1 enemy salvo, which is generally not the case with Low Tier engagements.
  1. SIMPLE - You circle the enemy with guns trained broadside and firing, you always maneauver to evade any torpedoes that may come your way. It doesn't really matter that much if the enemy has vision of you as long as you have momentum and evading capability.
  2. ADVANCED - While having nearby enemy planes disabled, you fire on enemies from the shadows (fog of war), you zigzag to decrease enemy pinpointing your next line-up with their shots. Try not to open up your broadside to enemy too much, try to retain an engagement angle under 45°, as to minimize the hitbox for enemies to hit succesfully.
Battles with DD are almost exclusively Simple-based, while a CV is almost exclusively working from the shadows. On a 1on1 versus a BB as a DD, Advanced mode is advised.
12 Comments
Lone_Raven Jun 6, 2023 @ 2:00am 
ded game
Lone_Raven Jan 17, 2022 @ 5:39pm 
wish this game didnt die
Xam Huad  [author] Apr 5, 2015 @ 5:57am 
Mind you that if you play steam version, the logo has to go:
.../ Steam / SteamApps / common / Navyfield2 C o t O / Register
Elite_Slayer01 Apr 4, 2015 @ 9:31pm 
how can i change fleet icon i just created a fleet
Xam Huad  [author] Mar 29, 2015 @ 11:53pm 
Caplion Mar 29, 2015 @ 9:21pm 
another question is, is there a way to check unowned ships AA accuracy?
Caplion Mar 29, 2015 @ 7:30pm 
where can i get the automatic AA?
TheCr33pur Mar 19, 2015 @ 8:09am 
One thing i dont like playing this is the manual aim, just too much multi-tasking for me. The worst parts about this game is teamplay, most players doesnt know what the hell they are doing. You might want to add supports, for example: DDs should stay back and protect the capitol ships while the subs go in, but not too deep. Fog of war is one biggest problems about this game.
malonthenet Mar 19, 2015 @ 6:20am 
Thanks for this, good overiew