Memento Mori 2

Memento Mori 2

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Memento mori 2 walkthrough. Act 1.
Autorzy: Tycoon i 1 innych współtwórców
Memento mori 2: Guardians of Immortality
By Centauri Production
Walkthrough by Tycoon
   
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Act 1: Moon and Star
I encourage you to right and left click on all active objects, read the comments, as well as viewing objects in the inventory. It is really worth the time as it might help in solving some puzzles, or to gain points.
Many puzzles can be done in many different ways and with same end result.
One of the early examples is the box puzzle that you find inside LeClerq Manor:
The above puzzle has one correct ending (pic 2) But how many tries/ ways you use to get from pic 1 to pic 2, is not important. Using 10 tries and solve the puzzle has same result as using 1000 tries.

The same goes for interaction with "hot spots" in game.
Best example is when to take the overalls that can be found near the Art Gallery. You can take them on the first visit, or wait until latter in game, you need to make a disguise.

Be a detective and use your wits :) Good luck and fun in game.

Get a case.
September 27, Cape Town, South Africa
Hotel Room

Max wakes up from a nightmare and the phone rings, he goes to answer it.
The call is from Renier, Lara's former boss at Interpol, he give the phone to Lara.



Something to write with:
Lara gets orders from Renier and asks for something to write with.
Go to the desk on the right side of the balcony door.
Take the diary and the car keys from the valise on the desk.
Go to the balcony and pick up the pen on the table and look at the unfinished painting.
Give the diary and the pen to Lara.


Enter the bathroom and check the sink. Max washes his face and while looking in the mirror, Max gets a vision of 2 statuettes.

Exit the bathroom.
Max talks to Lara and she returns the journal to Max.

Read the new journal entry, shown by an animation at bottom left of screen.

New case:
A theft at the gallery is under investigation by the police. The gallery owner, Katlego, thinks the police work is unsatisfactory. Since Lara does not have jurisdiction here, she must be diplomatic.

Click on exit door and Lara asks about what happened to Max in the bathroom.
Go to the Beetle. Lara is not impressed with the Beetle.


Go to the gallery on the map.
Art Gallery

After leaving the car examin, fountain and the first exit to the right - towards the scaffolding.

Discover all "hot spots" and take overalls hanging on the scaffolding.

Katlego, the owner shows the newspaper to prove why he doesn't trust the police. Captain Nomusa has closed the case. Turn the newspaper and see the earthquake in San Francisco.

Take the stolen exhibits file from the counter. See that the items are: 2 mahogany statuettes, 11 pieces of golden Krugerrands and a stone head.

Max recognizes the 2 statuettes in his vision. He gets a new vision of a room.

Max admits this time about his vision to Lara. His medicine is at the hotel. Lara tells Max to lead the investigation.

Investigation


Talk to Katlego about all.
His alibi is he was with an associate at a motel in Port Elizabeth.

Ask Lara about the police report. The thief entered through unsecured glass window that he broke and there was a partial fingerprint taken from the glass display case.

Talk to the receptionist to get the pictures scanned and sent to Interpol HQ. Get the 2 pictures and prints in inventory. The receptionist verified Katlego's alibi.

Go left and look at the windows.

Examine (right click) the police photo of the gallery. Click on the tapestry above the window. Note the glyphs on the tapestry. Exit photo.

Click on the tapestry that is similar to the one in the picture. Max says this is the right window.

Examine the grate. Max wants to remove the grate.

Go up to the walkway-upper gallery. See that it is blocked. Examine the set of photos.

Take the metal bar propped on the railing beside the posts. Go back down.

Go back down and to the bottom right to see the display cases. The broken display case is now fixed.

Examine the picture of the broken case in inventory. Look at all cases and use the picture in inventory on the middle display case.
Check the metal edge of the display case.

Use the fingerprint picture on the metal edge of the display case.

Check the bottom right corner of the stand to see drop of blood.

Lara talks to Katlego about the window. He says only the glass is new; the frame is the same.
Back to hotel room.
Promise to Lara


As promised to Lara, Max needs to get his pills.
Use the beetle and go back to the hotel. Enter the hotel.

Check the bed. See clean towels and a badge. Check the badge that is left on the comforter. It is for Patrecha Ngubane.
Turn the badge over and read the note at back of badge - Call front desk - number 111.

Go to the valise on the desk right of balcony. Take the pills.
Take a pill or take the whole vial for later use.
(I took the whole vial for later use and then one pill from the inventory close up of the pills.)

Go to extreme right of room and use the phone and .dial 111.
The receptionist wants you to return the badge to front desk.

Leave the hotel. At the parking lot. Max calls Lara and tells her that he got a box of Cooper's chocolate from the hotel for returning the badge.

Drive back to the gallery.
Art gallery window.
Window examination.


Use the car keys on the trunk (front) of the Beetle. Take the toolbox. Open the toolbox. Take pliers.
Pull the red tie on the sides to see the sockets for a wrench and no wrench.

See a drain on the street floor between the cars. Use the metal bar taken from the walkway on the drain. Get a 90 degree bent metal bar.

Enter the gallery and go to the window.
Look close. Examine the screw on the metal edge of the window.
Use the bent metal bar on any socket. Max says the rod end is too wide.
Combine the pliers with the bent metal to get flattened bent bar.
Use the flattened bent bar with any of the sockets.
Use the functional socket wrench on the screw.

The receptionist stops Max from doing any more damage.
Lara gives some good advice. Talk to her and ask to call Katlego.
Go to the receptionist and give her the box of chocolate
She becomes very helpful and will not hinder Max' work. She strongly insists that Max dismantle the window.

Go back to the window and use the flattened bent bar with socket on window.

If it doesn't fit the screw, change the socket to any size by clicking the flattened bent bar with socket on it. (The socket size part is random.)
Change to a larger or smaller size as needed. It takes 4-5 tries or so to get the right one.

Thank you halfmonkey:
In the museum, you can have Max use the closed toolbox on any of the window screws to measure them. [Assuming you inspected the inner contents first.]
No need for guessing, he'll tell you directly what size socket to use.

Use the improvised wrench on the screw. The window is opened.

The window is opened.

Look at the little nail at bottom right corner of the window frame. It has a small fabric on it. Maybe from a glove.

Talk to Lara. She said that they need to work with the police.
Talk to Katlego. Learn who touched the window: workers and cleaner. The window was cleaned before the theft.

Lara calls Nomusa and asks for the prints of the 2 workers and a fingerprint kit.
Hotel room at the days end.
Lara tells Max that Max is her first priority. You can't leave me.
Lara gives Max an amulet with a star and moon medallion. Max wears it.

Get a call from Muriel and learn that the prints are not enough to get an identification.

Lara gets a call from the hotel room phone threatening her and to mind her own business.

Day is at end.
Police Station
September 28, 2012.


Go forward to the office at left and talk to Captain Nomusa.

Max borrows the fingerprint kit.
He allows Max to get the kit with the fingerprints of the 2 workers. One of the workers, Nozi Nyamela wore gloves.

Max needs to sign it out.

Look close at his desk. Examine the picture of his wife. Take the sunglasses.
Use the pen in inventory and sign the form on his desk.

Check the clippings on the board above Nomusa. They are praises for the police department.
Check the tie on the chair across from Nomusa. Examine the diploma on the wall between the windows. It's a hunting competition diploma. Examine the wardrobe. Check The Joy of Hunting book.

Take the case - fingerprint kit at bottom shelf. Leave the station.
Art gallery and fingerprints
Gallery

Check the old car still parked there. Enter the gallery and go to the window.
Talk to Lara and find out that there's bloodstain on the window.

Find fingerprints:
Read the instruction on how to use the fingerprint kit and how to identify 3-4 markers that are common between 2 prints.

Take the ninhydrin bottle and it is placed on the window sill.
Take the brush. Read the instructions by clicking the question mark at bottom right of screen.
Click on the ninhydrin bottle and the brush is automatically dipped in the powder.
To use the brush on possible site of prints - click-hold-move the brush on the site. It dabs on the place to be checked.
Move until a hint of print is seen. Then concentrate on that faint print until it becomes visible and Max will say something.

Find 3 on bottom frame and 3 on right side frame.

Take a sticky tape and use it on a print. Do this to all 6 prints.

Max talks to Lara. Max wants to identify the prints.
Compare finger prints:
Take the top secret envelope to see the prints take from the culprit and 2 workers.
Since the other worker wore gloves, check only for Phillipe's prints.


When comparing prints, look for 3 markers that are similar in both prints.
Note that the prints taken from the window might be upside down or mirror image.
Click a marker and then click on similar marker of the other print. If it matches, the prints will be labeled A, B and C.
If a mistake or unmatched marker is clicked on - click on it again to remove it.
When a match is found on the culprit, the known culprit print gets enhanced until a complete print is obtained.




Give the print to the receptionist and she will send it to the same place as before - Interpol.

Lara found info about the statuette that Kalego confirmed. He financed an underwater expedition that found the statuettes on the SS Maori. A legal battle ensued with the lawyers of some distant relations of the previous owners of the statuettes. Katlego won the lawsuit.

They need to go to the port to see if they can find the cargo list of SS Maori.

Exit the gallery and drive to the Harbor
Harbor investigation part one
The Harbor


Look around and examine the bunch of boxes at left.
Take the cardboard on top of the box and try to enter the bar. The Drunken Sailor Bar is closed.

Henderson & Company


Go up the stairs to the Henderson & Company.

Talk to the old man, Roxbough. The ship sank in the last century and was owned by Henderson. The company finished 30 years ago but Roxbough brings the ship log from the back room.

Click on the log book to automatically go down to the work table.

See a fancy cigar cutter on the table, take it.
Examine the ship log and take the passenger-cargo list.

Use the list on the projector and combine the two part of one page to find out that it is not clear enough.

Leave the building and travel to the police station.
Making the cargo listing readable.
Use the cargo listing on the photocopier. Captain Nomusa asks about the progress of the investigation and take the copies on transparencies from the top of the copier.

Go back to the harbor and Henderson & Company.

Use the cargo listing copies on the projector.

See an action lights up at bottom left. It means that action can be done on that paper that is selected. Each paper has its own action icon.
Move the papers away to the sides and use that action icon to flip the SS Maori paper.
Select the middle top paper with the reversed SS Maori name (maybe top center).
Position the transparency at center of table.


Read the copy that has LeC. It has smudged 1 bar statuette under that name.
Look for other copies that are part of this LeC transparency and fit them all together.

Fit that paper with the rest. It is now read as Munro, J. Q Company.


Automatically talk to Roxbough. Learn that LeClerq is a really rich old lady, and for a bit of money, Roxbough gives you the address of the LeClerqs.

Before leaving (if you did not do it before), take the baseball cap on the coat rack.

Go back to the gallery and talk to Lara. They need to go to the LeClerq Manor.
LeClerq Manor part one.
The Harbor


Look around and examine the bunch of boxes at left.
Take the cardboard on top of the box and try to enter the bar. The Drunken Sailor Bar is closed.

Henderson & Company


Go up the stairs to the Henderson & Company.

Talk to the old man, Roxbough. The ship sank in the last century and was owned by Henderson. The company finished 30 years ago but Roxbough brings the ship log from the back room.

Click on the log book to automatically go down to the work table.

See a fancy cigar cutter on the table, take it.
Examine the ship log and take the passenger-cargo list.

Use the list on the projector and combine the two part of one page to find out that it is not clear enough.

Leave the building and travel to the police station.



















Use the cargo listing on the photocopier. Captain Nomusa asks about the progress of the investigation and take the copies on transparencies from the top of the copier.

Go back to the harbor and Henderson & Company.

Use the cargo listing copies on the projector.

See an action lights up at bottom left. It means that action can be done on that paper that is selected. Each paper has its own action icon.
Move the papers away to the sides and use that action icon to flip the SS Maori paper.
Select the middle top paper with the reversed SS Maori name (maybe top center).
Position the transparency at center of table.


Read the copy that has LeC. It has smudged 1 bar statuette under that name.
Look for other copies that are part of this LeC transparency and fit them all together.

Fit that paper with the rest. It is now read as Munro, J. Q Company.


Automatically talk to Roxbough. Learn that LeClerq is a really rich old lady, and for a bit of money, Roxbough gives you the address of the LeClerqs.

Before leaving (if you did not do it before), take the baseball cap on the coat rack.

Go back to the gallery and talk to Lara. They need to go to the LeClerq Manor.















Find a way to get in the manor:


Go to the front door. Ring the doorbell.

Go to the gate.
Check the gate with wet paint. It is freshly painted.
Check the mailbox and read the notice. A technician is expected between 2 and 4 to check appliances destroyed by the storm.

Go to the yard at left side of the Manor. Examine the flowerpot on the balcony at second floor. See that it has a garden shear.


Look at the drain by the wall. Take the water nozzle.

Take the garden hose from ground. It will work only when you are close to the hose.
Combine the water nozzle and garden hose. The nozzle fits loosely on hose.
Use the hose with water nozzle on the flowerpot on the balcony. The nozzle shoots off. Pick up the water nozzle again.
In inventory, look at the cigar cutter taken from the harbor office. Left click the fuse - large button to open it.
Combine the opened cigar cutter with hose to get hose ring.

Use the hose ring on hose or water nozzle. Hmm...

Leave the manor.

By the Cliff:


They stop to check on a broken van at side of the cliff. Max finds out that the technician has 2 more calls to make. One of them is at the LeClerqs.

Max whispers his plan to Lara. She is not for it.

Talk to Vosloo the technician. Learn about the storm and the sand that gets to appliances.
Check the cabin. See the jacket and badge of the technician. Take the badge.

The technician heard Max at the cabin and talks to him. Max looks at the engine. Later learn that he took a part of the engine.

Go back to the cabin of the van. Check the logo at side of door.
Use the cardboard on the logo.
Use the pen on the cardboard at bottom left of screen. Max draws the logo on the cardboard.

Continue on to the Gallery.
Gathering parts of disguise
The overalls taken from scaffolding at right side of gallery.
The sunglasses taken from the desk of Captain Nomusa.

Go to the window at the gallery. Look close and see the fingerprint kit still there.
Take the adhesive and the small brush.

Go to gallery's receptionist desk.
Use the cut hose ring on the paper cutter at receptionist desk to get sealing ring.

Go back LeClerq Manor. Go to the left side yard.

In inventory combine the sealing ring and the garden hose end. It functions as a seal.

Combine the water nozzle and the fixed garden hose.

Use the hose with water nozzle on flower pot on the balcony. Take the garden shear.

Go to right side of house/front door. See the other gate that is being painted.

The bodyguard shoos Max off the backyard.

Ring the doorbell. Talk to the bodyguard.

After the talk, immediately go right to the being painted gate.

Take the silver spray can.

Go back to the hotel and the room. Combine the drawn logo with garden shears to get template.

Combine the template with baseball cap.

Use the baseball cap with template with the silver spray can.

Combine garden shears with small brush to get black hairs.

Combine black hairs with adhesive to get false mustache.

Put the disguise together:

Go to the bathroom and use the baseball cap with logo, sunglasses, false mustache and overalls on mirror.
Max shows himself to Lara.
LeClerq Manor part two.
Go back LeClerq Manor. Go to the left side yard.

In inventory combine the sealing ring and the garden hose end. It functions as a seal.
Combine the water nozzle and the fixed garden hose.
Use the hose with water nozzle on flower pot on the balcony. Take the garden shear.

Go to right side of house/front door. See the other gate that is being painted.

The bodyguard shoos Max off the backyard.

Ring the doorbell. Talk to the bodyguard.
After the talk, immediately go right to the being painted gate and take the silver spray can.

Go back to the hotel and the room.
Combine the drawn logo with garden shears to get a template.
Combine the template with baseball cap and use the baseball cap with the template with the silver spray can.
Combine garden shears with small brush to get black hairs.
Combine black hairs with adhesive to get false mustache.

Go to the bathroom and use the baseball cap with logo, sunglasses, false mustache and overalls on mirror.

Max shows himself to Lara.
Inside the Manor.
Investigating the Manor


Go to the manor. Ring the doorbell.

Max the technician is allowed to enter but is warned that he will be searched before he leaves. It is because his predecessor borrowed things from the manor.

Look around. Check the stuffed bird and the collection of artifacts.
Go left to the living room. Read the open book on the coffee table. The poem talks about the positions of the gods.


Go to the bookcase at right. Read Chapter VI about The Gods and their colors (African Pantheon in journal). Look at the drawings.


Go to the right side of the room. See an altar with skull and open book.
Examine the skull and open book - illuminated manuscript.


Summary of the 3 information of the Gods:
Color
Position on the box
Yemaya is blue
Oya is burgundy red
Top left and right
Blue - Yemaha
Burgundy red - Oya
Elegua is red and black.
Shango is red and white
Bottom left and right
Red & black - Elegua
Red & white - Shango
Examine the box left of the skull.
See that the squares are made up of the drawing of the Gods seen on the tapestry.
Review the position and appearance of the gods from the books and the tapestry - check above.
Arrange the squares to form the gods in their correct position.


Read the envelope. Learn that the lawyers resigned because Madame LeClerq will pursue getting the statues by other means.

Madame LeClerq is wheeled in.
The bodyguard is ready to throw Max out of the manor but was stopped by Madame.

Count to three until your wrath leaves. She knows Max' name. Max gets angry. She starts counting and Max gets a vision.
Find the thief.
Hotel


Max talks to Lara and rants. There's no evidence to get Nomusa to arrest Madame LeClerq.
Muriel identified the fingerprint taken from the window. Tony Zola is the thief that broke in at the gallery.
Talk to Lara again about Madame LeClerq. She's dangerous.
Go to the police station.

Police Station:


Talk to Captain Nomusa. Nomusa initially denies knowing Zola and later checks his database - computer. He says they have been watching him for a while.

He told them to leave and he'll take care of it.

Talk to Lara on what to do next.

Be sure that you have checked all active spots in Nomusa's office before or do it now: tie, hunting book on wardrobe, Wife's photo on desk, Hunting diploma on wall and the newspaper clippings. on the tack board.

Push-click the red button of the electric fan. Nomusa's papers are blown all over and he gets up to pick them up. Lara checks the computer.

Talk to Nomusa about the active spots seen in his office.
If they are not in correct order, he goes back to his desk before Lara can get information and you need to start all over.

Talk to Nomusa in this order:
Nomusa's tie,
hunting brochure,
photo of wife,
hunting diploma on wall and newspaper clipping.

Lara comes over and says it's done. Talk to Lara. There is no file on Zola in the database.

Lara checked Nomusa's personal contact list and got a phone number for Zola - OC1 OXAFLEG

Leave the office and go back to the hotel.

Search for Tony Zola


Go to the phone at right side of room and use it..

(Note that Zola's phone "number" does not have numbers - OC1 OXAFLEG.)

Transpose the letters to numbers. Dial: 021 6923534.

Anika, Tony's girlfriend answers the phone. Anika mistakes Max as Nicole's brother. Nicole is Tony's ex-girlfriend. Learn that Tony works at the Drunken Sailor as a bartender.

Talk to Lara about the Drunken Sailor and Tony's whereabouts.

Go to the harbor. Check the motorcycle outside the bar. Enter the bar.

Max talks to the man playing pool. He says that Zola is not here. Max asks to buy art objects and is thrown out.

Go back to the hotel.

Nomusa waits for them at the parking lot.
Horbor investigation part two.
1:15 September 29

Max and Lara are outside the closed bar.
Max is going in by using the bent pipe wrench on the door.

Check the Mixed Drinks paper left of the door. It lists the ingredients of the drinks.
Look at the cash office. Check the price list by the cash register.


Check the wall at the left. Turn on the bottom switch. This lights up the wall.
Look at the signs at the bottom part of the wall.

Read Hemingway's sign. Max thinks it's out of place here.
There's a bent nail left of the sign. Click on it to see a safe.

Check the journal's documents to read the Mixed Drinks list.
Check the price list in the journal's documents.
Cola Hemingway's drink is made up of: white rum, maraschino liqueur, lime juice, grapefruit and ice.

White rum R 15.
Maraschino liqueur R 20.
Lime juice R 12.
Grapefruit juice R 10.

Look close at the dials and see 8 dials.

Top has 4 and bottom has 4 dials. At the middle is the arrow that points to numbers at top and bottom.

Enter 15 on first dial: 1at top and 5 at bottom.
Enter 20 on second dial: 2 at top and 0 at bottom.
Enter 12 on third dial: 1 at top and 2 at bottom.
Enter 20 on fourth dial: 1 at top and 0 at bottom.

Pull the handle.

See that the stone head and the box of Kruggerrand are in the safe.

Read the letter from B to Tony that states that the one who ordered the Gallery items wants only the statuettes and he can fence the others.

Hear Lara's signal - the car horn. Max turns off the lights.
Tony enters the bar and takes the rifle. He corners Max. Max hits the back door open and escapes.


Hotel:

Lara wants to see Madame LeClerq. She's going alone. Max drives her to the manor.

Madame LeClerq explains that it is hers to begin with and the court decided against her to take something that has been theirs for generation. Lara says that she will check on it and if she finds out that the statuettes are hers; she will help Madame LeClerq legally get the statuettes back.
The accident.
10:05 September 29.

Jabali the bodyguard drives Lara back through the cliffs. See a crane raise the Beetle from the water.

The motorcycle rider is dead.
Lara talks to Nomusa. He thinks that Max is dead. She doesn't believe that Max is dead.

Check the motorcycle and Lara recognizes it as Zola's.
Go to the left edge of the road and pick up Max' diary. Read the last entry. Max has a vision of the Golden Gate Bridge in San Francisco.

Examine the seat of the car, the bullet marks and tires.

Confront Nomusa. This is not a common accident, someone fired at Max. Lara tells that Nomusa was the one that hired Tony to steal the statuette. Nomusa admitted helping Madame LeClerq but regrets that it caused 2 deaths.

Lara still denies that Max is dead because of the evidence seen in the Beetle. Nomusa will resign.

Lara goes back to France.
Coments:
This is "work in progress", feel free to comment and suggest changes.

Best regards
Tycoon
Komentarzy: 4
forma 18 września 2020 o 9:07 
talk to nomusa in the order you said but failed,Is this game so random?But thank you for the game guide
Tycoon  [autor] 21 lipca 2016 o 12:13 
Thank you :)
halfmonkey 21 lipca 2016 o 5:22 
In the museum, you can have Max use the closed toolbox on any of the window screws to measure them. [Assuming you inspected the inner contents first.] No need for guessing, he'll tell you directly what size socket to use.
ǝʅʎʇS ɐʌoN N dʍ∀ 7 maja 2016 o 7:14 
There are a few duplicated sections in this.