Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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27. Feb. 2015 um 9:17
12. März 2015 um 8:03
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Beschreibung
Adds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was unable to find. Fixed 12.03.15 for patch.

Check new screenshots for changes.



(patch rant)

Almost discontinued my mods with this patch, because of removal of settings I used which I have found no other way to fix other then change the wonders abilities to something new. At least as easy as using the xml form code.


To make a Skyrim mod example, it's like I made couple of new swords then Bethesda removed swords as a weapon from the game in the patch. :P

To put into to more details they changed <NumTradeRoutes>2</NumTradeRoutes> to <AllowsTradeRoutes>true</AllowsTradeRoutes> with how trade works. Now you know that one of the civ's have additional trade routes trait that give them 2 more trade routes in their capital from start. I found code for them in playerperks, and tried to make a new code line and when that didn't work, I tried to use the very same ability, to sort of leach of the code there which didn't work either.
<Row>
<Type>PLAYERPERK_TRAIT_FREE_ENTERPRISE</Type>
<Help>TXT_KEY_PLAYERPERK_TRAIT_FREE_ENTERPRISE</Help>
<NumExtraTradeRoutesForCapital>2</NumExtraTradeRoutesForCapital>
</Row>
<Help> line is important bit that I can't make it work if I were to guess, for it seems it's written in C++ code since I was unable to find that help perimeter in any of the other XML and LUA commando word documents with search all function with Notepad++.

They didn't just change the trade perimeter though, they outright removed GlobalEspionageModifier which was used by NSA wonder. So no more 20% modifier from NSA wonder <GlobalEspionageModifier>20</GlobalEspionageModifier>. At least that what I thought it did. Vague descriptions ftw. And there is few espionage modifier s in the first place so I can only give your more spies and give fix their ranks as replacement. Bloating up with more spies is can hazardous for gameplay.

Another thing is that sound files some of the wonders used was from the game itself has also stopped working. Seems like an odd to thing to change for a patch...
28 Kommentare
QUASAR 19. Jan. 2018 um 5:41 
Thankyou for the mod; More wonders are cool.
Shocky  [Autor] 11. Feb. 2016 um 6:02 
MasBossGaleForce 26. März 2015 um 17:40 
Its like they don't know how to patch their own code without breaking the rest of it for modders.
Shocky  [Autor] 18. März 2015 um 10:31 
http://www.nexusmods.com/civilizationbeyondearth/mods/6/? Description for install in link, put all of my mods there when I first had to from an earlier request.
BlackViper 18. März 2015 um 8:28 
Hi, can you provide external download link (possibly with description where to copy your files), I am begging you.. :)
Shocky  [Autor] 12. März 2015 um 9:00 
Guessing people didn't like I didn't fix the mod within the minutes of patch. /Whistle :p
the patch that is called Winter patch that came in the Spring.
Dœrtel 11. März 2015 um 14:05 
Why the low rating?
William_Raper_Kennedy 9. März 2015 um 21:15 
my name is jeff
suscribed :)
Diceman 7. März 2015 um 12:01 
Very nice mod, I have always felt that one of BE's biggest weakneses are the wonders.
Alse really nice pictures, mifgt think about replacing the pictures for the vanila wonders aswell
Plattsy 6. März 2015 um 14:09 
The space elevator's name reminds me of Halo's 'Space Tesla'. All the more reason to download!