Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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More Wonders
   
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27 févr. 2015 à 9h17
12 mars 2015 à 8h03
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More Wonders

Description
Adds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was unable to find. Fixed 12.03.15 for patch.

Check new screenshots for changes.



(patch rant)

Almost discontinued my mods with this patch, because of removal of settings I used which I have found no other way to fix other then change the wonders abilities to something new. At least as easy as using the xml form code.


To make a Skyrim mod example, it's like I made couple of new swords then Bethesda removed swords as a weapon from the game in the patch. :P

To put into to more details they changed <NumTradeRoutes>2</NumTradeRoutes> to <AllowsTradeRoutes>true</AllowsTradeRoutes> with how trade works. Now you know that one of the civ's have additional trade routes trait that give them 2 more trade routes in their capital from start. I found code for them in playerperks, and tried to make a new code line and when that didn't work, I tried to use the very same ability, to sort of leach of the code there which didn't work either.
<Row>
<Type>PLAYERPERK_TRAIT_FREE_ENTERPRISE</Type>
<Help>TXT_KEY_PLAYERPERK_TRAIT_FREE_ENTERPRISE</Help>
<NumExtraTradeRoutesForCapital>2</NumExtraTradeRoutesForCapital>
</Row>
<Help> line is important bit that I can't make it work if I were to guess, for it seems it's written in C++ code since I was unable to find that help perimeter in any of the other XML and LUA commando word documents with search all function with Notepad++.

They didn't just change the trade perimeter though, they outright removed GlobalEspionageModifier which was used by NSA wonder. So no more 20% modifier from NSA wonder <GlobalEspionageModifier>20</GlobalEspionageModifier>. At least that what I thought it did. Vague descriptions ftw. And there is few espionage modifier s in the first place so I can only give your more spies and give fix their ranks as replacement. Bloating up with more spies is can hazardous for gameplay.

Another thing is that sound files some of the wonders used was from the game itself has also stopped working. Seems like an odd to thing to change for a patch...
28 commentaires
QUASAR 19 janv. 2018 à 5h41 
Thankyou for the mod; More wonders are cool.
Shocky  [créateur] 11 févr. 2016 à 6h02 
MasBossGaleForce 26 mars 2015 à 17h40 
Its like they don't know how to patch their own code without breaking the rest of it for modders.
Shocky  [créateur] 18 mars 2015 à 10h31 
http://www.nexusmods.com/civilizationbeyondearth/mods/6/? Description for install in link, put all of my mods there when I first had to from an earlier request.
BlackViper 18 mars 2015 à 8h28 
Hi, can you provide external download link (possibly with description where to copy your files), I am begging you.. :)
Shocky  [créateur] 12 mars 2015 à 9h00 
Guessing people didn't like I didn't fix the mod within the minutes of patch. /Whistle :p
the patch that is called Winter patch that came in the Spring.
Dœrtel 11 mars 2015 à 14h05 
Why the low rating?
William_Raper_Kennedy 9 mars 2015 à 21h15 
my name is jeff
suscribed :)
Diceman 7 mars 2015 à 12h01 
Very nice mod, I have always felt that one of BE's biggest weakneses are the wonders.
Alse really nice pictures, mifgt think about replacing the pictures for the vanila wonders aswell
Plattsy 6 mars 2015 à 14h09 
The space elevator's name reminds me of Halo's 'Space Tesla'. All the more reason to download!