This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac
Languages: English
Players: Single-player
Feb 23, 2015 @ 7:52am
Jan 22, 2019 @ 9:00am

View FutureGrind in the store

Store page
Recent Announcements View All (3)
More environment concepts
Release date: Early 2016
The Game
FutureGrind is a game all about skill, tricks, and speed. We think it’s a bit like Uniracers meets OlliOlli. The game is played on a track made of rails that run through a 3D environment: some rails are blue, some are red, and some are white.

The Grinder
As the player, you control a futuristic, motorcycle-sized vehicle called a “grinder”. Your grinder has two wheels: one blue, and one red. You have to get from the start of the track to the end in one piece, while scoring the most points possible.

Short Circuit
Be careful: do NOT let the wrong wheel touch. Your blue wheel can touch blue rails, your red wheel can touch red rails, but touch the wrong rail and you’ll cause a short circuit. Watch out, short circuiting leads to, well, a bit of a mess.

Skill-Based Gameplay
Survival is important in FutureGrind, but it’s really just the baseline. In order to succeed, you’ll need to get good at doing chains of tricks. Points are awarded to you based on how you grind on the rails. Balance on top of a rail for a Manual. Boost up into the bottom of a rail for an Undergrind. Dangle from the top of a rail for a Hanger, and so on. Rack up long grinds to increase your score. Do flips in the air for big points. Transfer between rails flawlessly to build your chain multiplier. Only skilled players will earn endorsements from The Sponsors and progress through the game.

We've been working with the amazingly talented bignic to write a full original soundtrack for FutureGrind. You can hear some of the music in the teaser video above. If you want to hear more, there's a brand new 4-track FutureGrind EP[].

We've also been working with Simon Kono (the artist on Mushroom 11) to create concept art for the game. His art has helped shape the visual direction for the game and defined the style of the grinder. He has been doing amazing stuff!

  • 6 unique 3D environments with many tracks in each
  • Career mode that doesn't suck
  • Chain tricks together in a deep combo system
  • Different grinders that control in unique ways
  • TV-style replays
  • Controller & keyboard support
  • Original soundtrack by bignic

Popular Discussions View All (2)
Mar 9, 2015 @ 4:42pm
you want?
Chyn0ca -ç-
Mar 9, 2015 @ 9:10am
What if you're colour blind?
< >
AJ1AJ Sep 29, 2015 @ 9:34am 
Still can't wait!
Morax Apr 13, 2015 @ 8:22am 
it will be a nice game guy
Voice Nerd Mar 28, 2015 @ 8:10pm 
Lmao⁧⁧SNEEKYS Mar 20, 2015 @ 11:14pm 
awesome!! nice so cool!!
Gumino~ Mar 17, 2015 @ 6:50am 
Look Cool!!
Abuse Mar 15, 2015 @ 11:12am 
good !
NEET Mar 13, 2015 @ 9:33pm 
breh, im going to buy this, looks amazing

Wang Si Jao Mar 12, 2015 @ 8:17am 
Midgetastical Mar 10, 2015 @ 10:59pm 
I suck at rythm/racing games, but this looks amazing, and from what I can gather will have a great soundtrack as well, which is a big thing in simple games like these. would definitely want.
Commander Mittenz Mar 10, 2015 @ 3:39pm 
LOOKS HARD AS HELL... i love it